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Punch-Out/ROM map: Difference between revisions
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m (FCandChill moved page Punch-Out!!:ROM map to Punch-Out:ROM map) |
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==Opponents== | ==Opponents== | ||
<pre> | |||
0x001326 to 0x001385 = Glass Joe (Minor Circuit) | 0x001326 to 0x001385 = Glass Joe (Minor Circuit) | ||
0x00132C = Stamina | 0x00132C = Stamina | ||
Line 55: | Line 56: | ||
0x00BB48 to 0x00BBA7 = Piston Honda (Minor Circuit) | 0x00BB48 to 0x00BBA7 = Piston Honda (Minor Circuit) | ||
0x00BB4E = Stamina | 0x00BB4E = Stamina | ||
</pre> | |||
==Sound effect== | ==Sound effect== | ||
<pre> | |||
0x00D210 to 0x00DD0F = Cheering sound | 0x00D210 to 0x00DD0F = Cheering sound | ||
</pre> | |||
==Passwords== | ==Passwords== | ||
Line 131: | Line 134: | ||
==Character Profile== | ==Character Profile== | ||
<pre> | <pre> | ||
0x012CE3 | 0x012CE3 to 0x012CEB - Name of Glass Joe | ||
0x012CF0 | 0x012CF0 to 0x012CF5 - City of Glass Joe | ||
0x012CF9 | 0x012CF9 to 0x012CFE - Country of Glass Joe | ||
0x012D03 | 0x012D03 to 0x012D04 - Age of Glass Joe | ||
0x012D09 | 0x012D09 to 0x012D0B - Weight of Glass Joe | ||
</pre> | </pre> | ||
==Song to play== | ==Song to play== | ||
<pre> | |||
0x014AEB - Song to play during Cast | 0x014AEB - Song to play during Cast | ||
</pre> | |||
==Palette== | ==Palette== | ||
<pre> | |||
0x019926 to 0x019945 = Palette for stat screen after fight | 0x019926 to 0x019945 = Palette for stat screen after fight | ||
</pre> | |||
==Song to play== | ==Song to play== | ||
<pre> | |||
0x01A530 - Song to play after bell dings on opening | 0x01A530 - Song to play after bell dings on opening | ||
</pre> | |||
==Graphics== | ==Graphics== | ||
0x020010 to 0x040010 = Graphics | <pre>0x020010 to 0x040010 = Graphics</pre> | ||
{{Internal Data|game=Punch-Out}} |
Revision as of 21:33, 22 August 2016
Opponents
0x001326 to 0x001385 = Glass Joe (Minor Circuit) 0x00132C = Stamina 0x001335 = Opponent strength 0x001353 = Mug shot, etc. 0x00135C = countdown stat 0x001360 = clock speed 0x0014D3 to 0x001532 = Don Flamenco (Major Circuit) 0x0014D9 = Stamina 0x001533 to 0x001592 = Don Flamenco (World Circuit) 0x001539 = Stamina 0x002C5E to 0x002CBD = King Hippo (Major Circuit, AWC) 0x002C64 = Stamina 0x002C6D = Opponent strength 0x002C8B = Mug shot, etc. 0x002C94 = countdown stat 0x0053D9 to 0x005438 = Great Tiger (Major Circuit, AWC) 0x00540F = countdown stat 0x007887 to 0x0078E6 = Bald Bull (Demo play) 0x0078E7 to 0x007946 = Bald Bull (Major Circuit) 0x0078ED = Stamina 0x0078F6 = Opponent strength 0x007914 = Mug shot, etc. 0x00791D = countdown stat 0x007947 to 0x0079A6 = Bald Bull (World Circuit) 0x00794D = Stamina 0x007956 = Opponent strength 0x007974 = Mug shot, etc. 0x00797D = countdown stat 0x009A5C to 0x009ABB = Soda Popinski (World Circuit) 0x009A62 = Stamina 0x009A6B = Opponent strength 0x009A89 = Mug shot, etc. 0x009A92 = countdown stat 0x00B819 to 0x00B878 = Mike Tyson (Dream Fight) 0x00B81F = Stamina 0x00BAE8 to 0x00BB47 = Piston Honda (World Circuit, AWC) 0x00BAEE = Stamina 0x00BAF7 = Opponent strength 0x00BB15 = Mug shot, etc. 0x00BB1E = countdown stat 0x00BB48 to 0x00BBA7 = Piston Honda (Minor Circuit) 0x00BB4E = Stamina
Sound effect
0x00D210 to 0x00DD0F = Cheering sound
Passwords
0x00EDB2 to 0x00EDBB = Password for Busy Signal 0x00EDBC to 0x00EDC5 = Password for Busy Signal 0x00EDC6 to 0x00EDCF = Password for Busy Signal 0x00EDD0 to 0x00EDD8 = Password for Another World Circuit 0x00EDD9 to 0x00EDE3 = Password for Credits 0x00EDE4 to 0x00EDED = Password for Dream Fight 0x00F111 to 0x00F11A = Password encryption * example: 06 03 00 00 06 03 06 00 00 05 000 000 0000 is now password for Major Circuit * example: 09 06 08 09 09 03 08 00 07 04 000 000 0000 is now password for World Circuit
Song pointers
0x01107E to 0x011085 = Opening credits song 0x0110EE to 0x0110F5 = Coming to center ring song 0x011106 to 0x01110D = Glass Joe intro song 0x01110E to 0x011115 = Don Flamenco intro song
Music data
Look Sharp intro
0x011176 to 0x0111B5 = Melody 0x0111B6 to 0x0111D2 = Harmony 0x0111D3 to 0x0111F0 = Bass 0x0111F1 to 0x01???? = Drums
Look Sharp main song
0x01???? to
Look Sharp tag
0x0112A6 to 0x0112BF = Melody 0x0112C0 to 0x0112F0 = Harmony 0x0112F1 to 0x011316 = Bass 0x011317 to 0x011347 = Drums
Glass Joe intro
0x0117B0 to 0x0117E0 = Melody 0x0117E1 to 0x011812 = Harmony 0x011813 to 0x01183C = Bass 0x01183D to 0x011875 = Drums
Don Flamenco intro
0x011876 to 0x0118B6 = Melody 0x0118B7 to 0x0118F7 = Harmony 0x0118F8 to 0x011908 = Bass 0x011909 to 0x01194B = Drums
King Hippo intro
0x01194C to 0x01195C = Melody 0x01195D to 0x01196C = Harmony 0x01196D to 0x01197E = Bass 0x01197F to 0x0????? = Drums
Character Profile
0x012CE3 to 0x012CEB - Name of Glass Joe 0x012CF0 to 0x012CF5 - City of Glass Joe 0x012CF9 to 0x012CFE - Country of Glass Joe 0x012D03 to 0x012D04 - Age of Glass Joe 0x012D09 to 0x012D0B - Weight of Glass Joe
Song to play
0x014AEB - Song to play during Cast
Palette
0x019926 to 0x019945 = Palette for stat screen after fight
Song to play
0x01A530 - Song to play after bell dings on opening
Graphics
0x020010 to 0x040010 = Graphics
Internal Data for Punch-Out
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