EarthBound/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
m (Removed redundant braces from game name for rammap template)
Line 36: Line 36:
===Player data===
===Player data===


* <tt>0097F5 to 009800 (00000C)</tt> = '''''First twelve letters of player name with spaces (0x50) replaced with K (0x7B). Purpose unknown.'''''
* <tt>0097F5 to 009800 (00000C)</tt> = '''''First twelve letters of player name with spaces (0x50) replaced with K (0x7B). Left over from translation - Tony would try to make the English version of your name in katakana or hirigana in Mother 2.'''''
* <tt>009801 to 009818 (000018)</tt> = Player name
* <tt>009801 to 009818 (000018)</tt> = Player name
* <tt>009819 to 00981E (000006)</tt> = Pet's name
* <tt>009819 to 00981E (000006)</tt> = Pet's name

Revision as of 03:48, 2 January 2006

Chip tiny.png The following article is a RAM map for EarthBound.

WRAM

Active Palettes

  • 000200 to 00023F (000040) = Current text palette
  • 000240 to 0002FF (0000C0) = Current map palette
  • 000300 to 00039F (0000A0) = Unclassified data
  • 0003A0 to 0003BF (000020) = Current party palette
  • 0003C0 to 0003DF (000020) = Current NPC palette (humans?)
  • 0003E0 to 0003FF (000020) = Current NPC palette (nonhumans?)

Miscellaneous

  • 005D62 to 005D63 (000002) = Current TPT entry
  • 005D64 to 005D9F (00003C) = Unclassified data
  • 005DA0 to 005DA1 (000002) = If nonzero, causes mashroomization walking-direction-jumbling.

Windows and text

  • 008650 to 0088DF (000290) = Window statistics table
  • 0088E0 to 0088E3 (000004) = Unclassified data
  • 0088E4 to 008957 (000074) = Window existence table
  • 008958 to 008958 (000001) = Current window with focus (what values does this use?)
  • 008959 to 009642 (000CF0) = Unclassified data
  • 009643 to 009644 (000002) = 0x00 outside of battle, 0x01 in battle (if nonzero, treat like 0x01)
  • 009645 to 009645 (000001) = Locks button input during text parsing if 01 (used by 1F 50 and 1F 51)
  • 009646 to 00964C (000007) = Unclassified data
  • 00964D to 00964D (000001) = 0x00 = Blinking triangle prompt, nonzero = Absence of this prompt
  • 00964E to 0096C4 (000077) = Unclassified data
  • 0096C5 to 0096C7 (000002) = Current text parser location
  • 0096C8 to 0097B9 (0000F2) = Unclassified data
  • 0097BA to 0097CA (000011) = Memory used by control code parser

Player data

  • 0097F5 to 009800 (00000C) = First twelve letters of player name with spaces (0x50) replaced with K (0x7B). Left over from translation - Tony would try to make the English version of your name in katakana or hirigana in Mother 2.
  • 009801 to 009818 (000018) = Player name
  • 009819 to 00981E (000006) = Pet's name
  • 00981F to 009824 (000006) = Favourite food
  • 009825 to 009828 (000004) = "PSI "
  • 009829 to 00982E (000006) = Favourite thing
  • 00982F to 009830 (000002) = " " and 0x00, used with favourite thing text stuff
  • 009831 to 009834 (000004) = Money on hand
  • 009835 to 009838 (000004) = Money in ATM
  • 009839 to 009839 (000001) = Learned PSI
  • 00983A to 00983F (000006) = Unclassified data
  • 009840 to 009840 (000001) = Status (00 = Normal, 01 = Burnt, 03 = Skip Sandwich)
  • 009841 to 00984A (00000A) = Unclassified data
  • 00984B to 00986E (000024) = Escargo Express stored items
  • 00986F to 009876 (000008) = Unclassified data
  • 009877 to 009878 (000002) = Party leader X coordinate
  • 009879 to 00987A (000002) = Unclassified data
  • 00987B to 00987C (000002) = Party leader Y coordinate
  • 00987D to 00987E (000002) = Unclassified data
  • 00987F to 00987F (000001) = Direction Ness is facing
  • 009880 to 009882 (000003) = Unclassified data
  • 009883 to 009883 (000001) = Party movement style
  • 009884 to 00988A (000007) = Unclassified data
  • 00988B to 009891 (000007) = Current party members
  • 009892 to 009895 (000004) = Current player-controlled party members
  • 009896 to 0098A2 (00000D) = Unclassified data
  • 0098A3 to 0098A3 (000001) = Number of party members
  • 0098A4 to 0098A4 (000001) = Number of player controlled party members
  • 0098A5 to 0098B0 (00000C) = Unclassified data
  • 0098B1 to 0098B1 (000001) = Auto Fight toggle (00 = Off, 01 = On)
  • 0098B2 to 0098B5 (000004) = Exit Mouse coordinates, stored when 1F 68 is used
  • 0098B6 to 0098B6 (000001) = Text speed (1 = Fast, 2 = Medium, 3 = Slow)
  • 0098B7 to 0098B7 (000001) = Sound setting (1 = Stereo, 2 = Mono)
  • 0098B8 to 0099CD (000116) = Unclassified data
  • 0099CE to 009B49 (00017C) = Character stats table

Miscellaneous

  • 009E54 to 009E55 (000002) = Timer for Dad's phone calls
  • 00A21C to 00A??? (000???) = Enemies in battle table
  • 00AA10 to 00AA11 (000002) = Item to be received at the end of battle (High byte unused)
  • 00B4A1 to 00B4A1 (000001) = Current selected save slot (1-3)
  • 00B549 to 00B549 (000001) = Sector boundary behavior

SRAM