Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Battletoads Double Dragon: The Ultimate Team (Game Boy)/ROM map: Difference between revisions
Jump to navigation
Jump to search
Blaziken257 (talk | contribs) (Created page with "{{rommap|game=Battletoads & Double Dragon (Game Boy)}} ''All offsets are from the US version, and may or may not apply to the European version.'' * <tt>1C9C0</tt> = Starting...") |
Blaziken257 (talk | contribs) No edit summary |
||
Line 8: | Line 8: | ||
* <tt>00EE6</tt> = Lives (after using a continue) | * <tt>00EE6</tt> = Lives (after using a continue) | ||
* <tt>0CF3D</tt> = HP (after losing a life) | * <tt>0CF3D</tt> = HP (after losing a life) | ||
* <tt>03334</tt> = HP (after collecting an item) | |||
{{Internal Data|game=Battletoads & Double Dragon (Game Boy)}} | {{Internal Data|game=Battletoads & Double Dragon (Game Boy)}} |
Revision as of 04:24, 25 July 2016
The following article is a ROM map for Battletoads Double Dragon: The Ultimate Team (Game Boy).
All offsets are from the US version, and may or may not apply to the European version.
- 1C9C0 = Starting lives
- 002A5 = Starting HP
- 1C9C5 = Starting continues
- 00EE6 = Lives (after using a continue)
- 0CF3D = HP (after losing a life)
- 03334 = HP (after collecting an item)
Internal Data for Battletoads & Double Dragon (Game Boy)
| |
---|---|