Battletoads (Game Boy)/ROM map: Difference between revisions

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* <tt>00632</tt> = Title screen music ID
* <tt>00632</tt> = Title screen music ID
* <tt>035EC</tt> = ASM code for initializing music (e.g. when starting a level)
* <tt>035EC</tt> = ASM code for initializing music (e.g. when starting a level)
* <tt>0941E-09495</tt> = List of little-endian pointers for music data -- four per music track (presumably one pointer per channel)
** Appears to function similarly to the [http://www.dkc-atlas.com/forum/viewtopic.php?f=38&t=1732 Donkey Kong Land] games?
=== Tempos ===
=== Tempos ===
* <tt>0540F-0541D</tt> = Music tempo list
* <tt>0940F-0941D</tt> = Music tempo list
* <tt>1EC7B</tt> = Fast music tempo for Level 2 (boss section)
* <tt>1EC7B</tt> = Fast music tempo for Level 2 (boss section)
* <tt>128F1</tt> = Faster music tempo for Level 2 (boss section)
* <tt>128F1</tt> = Faster music tempo for Level 2 (boss section)

Revision as of 03:20, 18 July 2016

Chip tiny.png The following article is a ROM map for Battletoads (Game Boy).

  • 1F7ED = Starting lives
  • 1F7E8 = Starting HP
  • 1F7F2 = Starting continues
  • 0FCFC = Lives (after using a continue)
  • 0FE38 = HP (after losing a life)

Levels

  • 1F2F2-1F2FB = Level ID list
    • A list of internal level IDs can be found here.

Music

  • 03B94-03B9D = Level-based music ID list
    • Determines the music that each level should have. For a list of IDs, see here.
  • 00632 = Title screen music ID
  • 035EC = ASM code for initializing music (e.g. when starting a level)
  • 0941E-09495 = List of little-endian pointers for music data -- four per music track (presumably one pointer per channel)

Tempos

  • 0940F-0941D = Music tempo list
  • 1EC7B = Fast music tempo for Level 2 (boss section)
  • 128F1 = Faster music tempo for Level 2 (boss section)
  • 029D7 = Fast music tempo for Level 4
  • 01434 = Fast music tempo for Level 6 (boss section)
  • 11F64 = Faster music tempo for Level 6 (boss section)
  • 123D4 = Fast music tempo for Level 7 (boss section)