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Super Mario Kart/Notes: Difference between revisions
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(Created page with "{{notes|game=Super Mario Kart}} <pre> Here is where each song's data begins in Super Mario Kart's SPC RAM. To get the starting location in an SPC file, you must add 0x100 to t...") |
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Latest revision as of 02:42, 24 January 2024
The following article is a Notes Page for Super Mario Kart.
Here is where each song's data begins in Super Mario Kart's SPC RAM. To get the starting location in an SPC file, you must add 0x100 to the address. The song pointers can be found at 1566-1591 in SPC RAM. Value Address in SPC RAM Description ----- ------------------ ----------- 01 FF00 Mario Kart GP intro 02 07CA Starting lights (Time Trial/Match Race/Battle Mode) 03 D783 Starting lights with engine sounds (Mario Kart GP) 04 D000 Track-specific music (normal tempo) 05 3E45 Final Lap fanfare 06 D000 Track-specific music (speeds up to final lap tempo in 2nd pattern; unused) 07 D000 Track-specific music (final lap tempo) 08 10BF Using Starman 09 DAF9 1st-4rd place finish (Mario Kart GP)/Finish with a new record (Time Trial) 0A 03DB Finish without a new record (Time Trial) 0B 06F0 Ranked Out 0C DD3B Mario's Theme 0D DC37 Luigi's Theme 0E 0506 Bowser's Theme 0F D989 Princess's Theme 10 124E Donkey Kong Jr.'s Theme 11 05FE Koopa Troopa's Theme 12 3D24 Toad's Theme 13 13D7 Yoshi's Theme 14 DE33 Game Over 15 D000 Track-specific music (faster than final lap; unused) 16 D000 Track-specific music (normal tempo)
(Source: Mattrizzle)
Internal Data for Super Mario Kart
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