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Scooby-Doo Mystery (Genesis)/ROM map: Difference between revisions
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0x1F74A6 to 0x1F74E8 (0042) = All characters in decending order | 0x1F74A6 to 0x1F74E8 (0042) = All characters in decending order | ||
</pre> | </pre> | ||
== | ==Miscellaneous== | ||
<pre> | <pre> | ||
0x1F74E9 to 0x1FFFF0 (8B07) - Empty space filled with FF | 0x1F74E9 to 0x1FFFF0 (8B07) - Empty space filled with FF | ||
</pre> | </pre> | ||
{{Internal Data|game=Scooby-Doo Mystery (Genesis)}} | {{Internal Data|game=Scooby-Doo Mystery (Genesis)}} |
Revision as of 19:51, 29 June 2016
The following article is a ROM map for Scooby-Doo Mystery (Genesis).
Graphics
0x0004B8 to 0x00068F (01D7) = Letter Graphics (unused) (1BPP) 0x030F16 to 0x031AF5 (0BDF) = Letter Graphics (4BPP MSX/MD/WSC) 0x023740 to 0x0278BF (417F) = Copyright screen Graphics (4BPP MSX/MD/WSC) 0x02B0DA to 0x02EF59 (3E7F) = Scooby and Shaggy Graphics (4BPP MSX/MD/WSC)
Text
0x000100 to 0x00018E (008E) = Some Copyright text (unused) (Legacy ASCII) 0x008A90 to 0x008AA0 (0006) = "Limbo" (debug text) (00 inlcuded) (Legacy ASCII) 0x008AA2 to 0x008AB2 (0011) = "Player Inventory" (debug text) (00 inlcuded) (Legacy ASCII) 0x14199D to 0x145EB0 (4513) = A lot of text Part 1 (Legacy ASCII) 0x1AF330 to 0x1B3500 (41D0) = A lot of text Part 2 (Legacy ASCII) 0x1F7080 to 0x1F7490 (0410) = Sound test text (Legacy ASCII) 0x1F74A6 to 0x1F74E8 (0042) = All characters in decending order
Miscellaneous
0x1F74E9 to 0x1FFFF0 (8B07) - Empty space filled with FF
Internal Data for Scooby-Doo Mystery (Genesis)
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