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Mother 3/Submenu Graphic Arrangements Pointers Table: Difference between revisions
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{{Infobox table|name=Submenu Graphic Arrangements Pointers Table | {{Subpage|game=MOTHER 3:ROM map}} | ||
{{Infobox table | |||
|name=Submenu Graphic Arrangements Pointers Table | |||
|game=MOTHER 3 | |game=MOTHER 3 | ||
|loc=ROM | |loc=ROM | ||
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}} | }} | ||
==Table overview== | ==Table overview== | ||
This table contains 20 bytes entries for a lot of the graphics used in menus and submenus in the game. | This table contains 20 bytes entries for a lot of the graphics used in menus and submenus in the game. | ||
===Table Structure=== | ===Table Structure=== |
Revision as of 21:45, 28 June 2016
This is a sub-page of Mother 3.
Submenu Graphic Arrangements Pointers Table | |
Game | MOTHER 3 |
Start Address | 0x00C6260 |
End Address | 0x00C67AF |
# of Entries | 68 (0x44) |
Entry Length | 20 bytes |
Total Length | 1360 bytes |
Back to the ROM map |
Table overview
This table contains 20 bytes entries for a lot of the graphics used in menus and submenus in the game.
Table Structure
- [00]= Graphic's number of tiles to be printed vertically.
- [01]= ??? Changing this from 00 makes the game crash when the graphic is loaded.
- [02]-[03]= Pointer to the offset of the graphic's pointer in 0x1AF3790. It's read backwards. (60 02 must be read as 0260)
- [04]= Graphic's palette from a set group of them.
- [05]= Unused byte.
- [06]= How much tiles the game must skip after doing one line of them to print the next vertical ones.
- [07]= Graphic's bottom pixel palette from a set group of them. If 00 is the same as [04] byte.
- [08]= Graphic's bottom pixel distance from the beginning of it. (Left to Right)
- [09]= Graphic's upper pixel distance from the beginning of it. (Bottom to Top)
- [0A]= If this graphic has more than one vertical set of tiles, it's set to 01. Otherwise it's 00 or everything else.
- [0B]= Graphic's number of tiles to be printed horizontally.
- [0C]-[13]= Unused Bytes?