Kirby's Adventure/Tutorials: Difference between revisions

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{{tutorials|game=Kirby's Adventure}}
{{tutorials|game=Kirby's Adventure}}
==Music Hacking==
==Music Hacking==
===Length Table===
Located at 00:$8955 (NSF)
{| class="wikitable"
!scope="col"| Index
!scope="col"| +00
!scope="col"| +20
!scope="col"| +40
!scope="col"| +60
!scope="col"| +80
!scope="col"| +A0
|-
!scope="row"| 00
| 1 || 2 || 3 || 4 || 5 || 6
|-
!scope="row"| 06
| 5 || 10 || 15 || 20 || 30 || 80
|-
!scope="row"| 0C
| 9 || 18 || 27 || 36 || 45 || 54
|-
!scope="row"| 12
| 7 || 14 || 21 || 28 || 35 || 42
|-
!scope="row"| 18
| 6 || 12 || 18 || 24 || 30 || 36
|-
!scope="row"| 1E
| 8 || 16 || 24 || 32 || 40 || 48
|-
!scope="row"| 24
| 10 || 20 || 30 || 40 || 50 || 60
|-
!scope="row"| 2A
| 11 || 22 || 33 || 44 || 55 || 66
|-
!scope="row"| 30
| 4 || 4 || 8 || 16 || 40 || 32
|-
!scope="row"| 36
| 3 || 4 || 9 || 12 || 27 || 63
|}
===Equivalent Note Values===
{| class="wikitable"
!scope="col"| Index
!scope="col"| BPM
!scope="col"| +00
!scope="col"| +20
!scope="col"| +40
!scope="col"| +60
!scope="col"| +80
!scope="col"| +A0
|-
!scope="row"| 00
|colspan=7| N/A
|-
!scope="row"| 06
| 180 || 16 || 8 || 8. || 4 || 4. || 1
|-
!scope="row"| 0C
| 100 || 16 || 8 || 8. || 4 || 4&16 || 4.
|-
!scope="row"| 12
| 128.6 || 16 || 8 || 8. || 4 || 4&16 || 4.
|-
!scope="row"| 18
| 150 || 16 || 8 || 8. || 4 || 4&16 || 4.
|-
!scope="row"| 1E
| 112.5 || 16 || 8 || 8. || 4 || 4&16 || 4.
|-
!scope="row"| 24
| 90 || 16 || 8 || 8. || 4 || 4&16 || 4.
|-
!scope="row"| 2A
| 81.8 || 16 || 8 || 8. || 4 || 4&16 || 4.
|-
!scope="row"| 30
| 225 || 16 || 16 || 8 || 4 || 2&8 || 2
|-
!scope="row"| 36
|colspan=7| N/A
|}
===Music Notes===
===Music Notes===


<pre>
{| class="wikitable"
                ;The spaces is Based off of Famitracker and the hex values is based off of the ROM from the game.
!rowspan=8|
6 Spaces 13 Spaces 20 Spaces 27 Spaces 34 Spaces 41 Spaces 194 Spaces
|rowspan=8|
Notes 64th note 32th note 16th note 8th note Quarter note Half note Whole note
! C-1
C-2: 00 20 40 60 80 A0 C0
| +14
C#2: 01 21 41 61 81 A1 C1
! C-2
D-2: 02 22 42 62 82 A2 C2
| +00
D#2: 03 23 43 63 83 A3 C3
! C-3
E-2: 04 24 44 64 84 A4 C4
| +0C
F-2: 05 25 45 65 85 A5 C5
|-
F#2: 06 26 46 66 86 A6 C6
! C#1
G-2: 07 27 47 67 87 A7 C7
| +15
G#2: 08 28 48 68 88 A8 C8
! C#2
A-2: 09 29 49 69 89 A9 C9
| +01
A#2: 0A 2A 4A 6A 8A AA CA
! C#3
B-2: 0B 2B 4B 6B 8B AB CB
| +0D
C-3: 0C 2C 4C 6C 8C AC CC
|-
C#3: 0D 2D 4D 6D 8D AD CD
! D-1
D-3: 0E 2E 4E 6E 8E AE CE
| +16
D#3: 0F 2F 4F 6F 8F AF CF
! D-2
?: 10 30 50 70 90 B0 D0
| +02
A-0: 11 31 51 71 91 B1 D1
! D-3
A#0: 12 32 52 72 92 B2 D2
| +0E
B-0: 13 33 53 73 93 B3 D3
|-
C-1: 14 34 54 74 94 B4 D4
! D#1
C#1: 15 35 55 75 95 B5 D5
| +17
D-1: 16 36 56 76 96 B6 D6
! D#2
D#1: 17 37 57 77 97 B7 D7
| +03
E-1: 18 38 58 78 98 B8 D8
! D#3
F-1: 19 39 59 79 99 B9 D9
| +0F
F#1: 1A 3A 5A 7A 9A BA DA
|-
G-1: 1B 3B 5B 7B 9B BB DB
! E-1
G#1: 1C 3C 5C 7C 9C BC DC
| +18
A-1: 1D 3D 5D 7D 9D BD DD
! E-2
A#1: 1E 3E 5E 7E 9E BE DE
| +04
B-1: 1F 3F 5F 7F 9F BF DF
!rowspan=8|
</pre>
|rowspan=8|
|-
! F-1
| +19
! F-2
| +05
|-
! F#1
| +1A
! F#2
| +06
|-
! G-1
| +1B
! G-2
| +07
|-
! Rest
| +10
! G#1
| +1C
! G#2
| +08
|-
! A-0
| +11
! A-1
| +1D
! A-2
| +09
|-
! A#0
| +12
! A#1
| +1E
! A#2
| +0A
|-
! B-0
| +13
! B-1
| +1F
! B-2
| +0B
|}


===Effect List===
===Effect List===
<pre>
<pre>
F0: Channel volume
00-BF: Note command, uses note length from current table set by command F2
F4: ?
C0-DF xx: Note command, uses xx as note length
F5: Pitch
 
F6: Song Speed
E0:
F6: Tone color
E1:
FA: ? xx yy yy
E2:
E3:
 
F0:  
F1:
F2 xx: Set note length table to xx, effectively changes tempo
F3:
F4:  
F5 xx: Transpose, default is F5 27
F6:  
F7:
F8:  
FA:  
FB:
FC:
FD:
FE:
FF:
</pre>
</pre>



Revision as of 08:08, 3 February 2017

Chip tiny.png The following article is a Tutorial for Kirby's Adventure.

Music Hacking

Length Table

Located at 00:$8955 (NSF)

Index +00 +20 +40 +60 +80 +A0
00 1 2 3 4 5 6
06 5 10 15 20 30 80
0C 9 18 27 36 45 54
12 7 14 21 28 35 42
18 6 12 18 24 30 36
1E 8 16 24 32 40 48
24 10 20 30 40 50 60
2A 11 22 33 44 55 66
30 4 4 8 16 40 32
36 3 4 9 12 27 63

Equivalent Note Values

Index BPM +00 +20 +40 +60 +80 +A0
00 N/A
06 180 16 8 8. 4 4. 1
0C 100 16 8 8. 4 4&16 4.
12 128.6 16 8 8. 4 4&16 4.
18 150 16 8 8. 4 4&16 4.
1E 112.5 16 8 8. 4 4&16 4.
24 90 16 8 8. 4 4&16 4.
2A 81.8 16 8 8. 4 4&16 4.
30 225 16 16 8 4 2&8 2
36 N/A

Music Notes

C-1 +14 C-2 +00 C-3 +0C
C#1 +15 C#2 +01 C#3 +0D
D-1 +16 D-2 +02 D-3 +0E
D#1 +17 D#2 +03 D#3 +0F
E-1 +18 E-2 +04
F-1 +19 F-2 +05
F#1 +1A F#2 +06
G-1 +1B G-2 +07
Rest +10 G#1 +1C G#2 +08
A-0 +11 A-1 +1D A-2 +09
A#0 +12 A#1 +1E A#2 +0A
B-0 +13 B-1 +1F B-2 +0B

Effect List

00-BF: Note command, uses note length from current table set by command F2
C0-DF xx: Note command, uses xx as note length

E0: 
E1: 
E2: 
E3: 

F0: 
F1: 
F2 xx: Set note length table to xx, effectively changes tempo
F3: 
F4: 
F5 xx: Transpose, default is F5 27
F6: 
F7: 
F8: 
FA: 
FB: 
FC: 
FD: 
FE: 
FF: 

Music Location

Track 1:	$3C010
Track 2:	$3C020
Track 3:	$3C030
Track 4:	$3C040
Track 5:	$3C04D
Track 6:	$3C05A
Track 7:	$3C061
Track 8:	$3C071
Track 9:	$3C081
Track 10:	$3C08E
Track 11:	$3C095
Track 12:	$3CF18
Track 13:	$3CF28
Track 14:	$3CF38
Track 15:	$3CF48
Track 16:	$3CF58
Track 17:	$3CF68 Game Boy Title Screen
Track 18:	$3E010
Track 19:	$3E020
Track 20:	$3E030
Track 21:	$3E040
Track 22:	$3E050
Track 23:	$3E060
Track 24:	$3E06A
Track 25:	$3E06E
Track 26:	$3E078
Track 27:	$3E07F
Track 28:	$3E08C
Track 29:	$3E09C
Track 30:	$3E0AC
Track 31:	$3EDD2
Track 32:	$3EDE2
Track 33:	$3EDF2
Track 34:	$3EE02
Track 35:	$3EE12
Track 36:	$3EE22
Track 37:	$3EE32
Track 38:	$3EE42
Track 39:	$3EE46
Track 40:	$3EE4A
Track 41:	$40010
Track 42:	$40020
Track 43:	$40030
Track 44:	$40040
Track 45:	$40050
Track 46:	$40060
Track 47:	$40070
Track 48:	$40B97
Track 49:	$40B9E
Track 50:	$40BAB How to draw Kirby
Track 51:	$40BBB 
Track 52:	$40BCB
Track 53:	$40BDB
Track 54:	$40BE5 Title Screen
Track 55:	$40BF5
Track 56:	$40C05
Track 57:	$40C15
Track 58:	$40C22