EarthBound/Timed Item Transformation Table: Difference between revisions

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Latest revision as of 02:41, 24 January 2024

This is a sub-page of EarthBound.

Timed Item Transformation Table
Game EarthBound
Start Address 0x15F6BB
End Address 0x15F6CE
# of Entries 4
Entry Length 5 bytes (0x05)
Total Length 20 bytes (0x14)
Back to the ROM map

The Timed Item Transformation Table stores information about items which transform automatically after being in a player's inventory for long enough.

Format

Base item

The index in the Item Properties Table of the base item, that is, the item which is transformed. This item must have the 0x10 bit of the ownership byte set.

Sound effect

  • Length: 1 byte
  • Offset within entry: 0x01
  • Range of values: 0-255 (0x00-0xFF), but must be a value index in the [[EarthBound:[1F 02 XX] sound effect listing|[1F 02 XX] sound effect listing]]

Sound effect played while the base item is in the player's inventory.

Sound frequency

How often the sound is played. A low number will have it often, and a higher one will have the sound occuring more rarely.

New item

The index in the Item Properties Table of the new item, that is, the item to which the transformation is. This item must have the 0x10 bit of the ownership byte set.

Delay

Delay time before transforming. Believed to be measured in seconds (not tested).

See Also