1942 (NES)/RAM map: Difference between revisions

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| '''RAM'''  || '''Function''' || '''Details'''
| '''RAM'''  || '''Function''' || '''Details'''
|-
|-
|0X0427 || Score x00000 ||
|<tt>0x0427</tt> || Score x00000 ||
|-
|-
|0X0428 || Score 0x0000 ||
|<tt>0x0428</tt> || Score 0x0000 ||
|-
|-
|0X0429 || Score 00x000 ||
|<tt>0x0429</tt> || Score 00x000 ||
|-
|-
|0X042A || Score 000x00 ||
|<tt>0x042A</tt> || Score 000x00 ||
|-
|-
|0X042B || Score 0000x0 ||
|<tt>0x042B</tt> || Score 0000x0 ||
|-
|-
|0X042C || Score 00000x ||
|<tt>0x042C</tt> || Score 00000x ||
|-
|-
|0X0431 || Lives x0 || Initial value is 00
|<tt>0x0431</tt> || Lives x0 || Initial value is 00
|-
|-
|0X0432 || Lives 0x || Initial value is 02 (2 Lives)
|<tt>0x0432</tt> || Lives 0x || Initial value is 02 (2 Lives)
|-
|-
|0X0436 || Rolls (R) || Initial value is 03
|<tt>0x0436</tt> || Rolls (R) || Initial value is 03
|-
|0X0438 || Level || Initial value is 00 (Level 01)
|-
|-
|<tt>0x0438</tt> || Level || Initial value is 00 (Level 01)
|}
|}
{{Internal Data|game=1942}}
{{Internal Data|game=1942}}

Revision as of 21:22, 23 June 2016

Chip tiny.png The following article is a RAM map for 1942 (NES).

RAM Function Details
0x0427 Score x00000
0x0428 Score 0x0000
0x0429 Score 00x000
0x042A Score 000x00
0x042B Score 0000x0
0x042C Score 00000x
0x0431 Lives x0 Initial value is 00
0x0432 Lives 0x Initial value is 02 (2 Lives)
0x0436 Rolls (R) Initial value is 03
0x0438 Level Initial value is 00 (Level 01)