Mega Man IV/RAM map/Invincibility Blink/Freeze Action Status: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 11: Line 11:
|}
|}
<br>
<br>
Note:<br>
{{Note|text =
:Notes: The freeze function is used with Flash Stopper.<>br
The freeze function is used with Flash Stopper.
:Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking.
:Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking.
:The counter is used for blinking. For Mega Man to be invincible, value must be in [[$3C]].
:The counter is used for blinking. For Mega Man to be invincible, value must be in $3C.
:This memory range is used for both cases.
:This memory range is used for both cases.
}}

Revision as of 02:46, 30 August 2016

This is a sub-page of Mega Man IV/RAM map/Invincibility Blink.

LSB to MSB

Bit Function Details
0-6 Frame Counter of Blink/Freeze
7 Mode [ 1 = Freeze Action, 0 = Invincibility Blink ]


Note for template.png
Note:
{{{1}}}