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Kirby & the Amazing Mirror/RAM map: Difference between revisions
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m (added address for phone battery level, as well as stub tag) |
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{{rammap|game=Kirby & the Amazing Mirror}} | {{rammap|game=Kirby & the Amazing Mirror}} | ||
{{stub}} | |||
==Attributes== | ==Attributes== | ||
This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys: | This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys: | ||
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* 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby. | * 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby. | ||
</pre> | </pre> | ||
<pre>2020FBC - Current Phone Battery Level </pre> | |||
{{Internal Data|game=Kirby & the Amazing Mirror}} | {{Internal Data|game=Kirby & the Amazing Mirror}} |
Revision as of 19:40, 6 December 2020
The following article is a RAM map for Kirby & the Amazing Mirror.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Attributes
This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:
* 02020FE3 - Pink Kirby (Player 1) * 0202118B - Yellow Kirby (Player 2) * 02021333 - Red Kirby (Player 3) * 020214DB - Green Kirby (Player 4)
Values
* 00 = Normal * 01 = Fire * 02 = Ice * 03 = Burning * 04 = Wheel * 05 = Parasol * 06 = Cutter * 07 = Beam * 08 = Stone * 09 = Bomb * 0A = Throw * 0B = Sleep * 0C = Cook * 0D = Laser * 0E = UFO * 0F = Spark * 10 = Tornado * 11 = Hammer * 12 = Sword * 13 = Cupid * 14 = Fighter * 15 = Magic * 16 = Smash * 17 = Mini * 18 = Crash * 19 = Missile * 1A = Master * 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.
2020FBC - Current Phone Battery Level
Internal Data for Kirby & the Amazing Mirror
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