Kirby & the Amazing Mirror/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
m (added address for phone battery level, as well as stub tag)
Line 1: Line 1:
{{rammap|game=Kirby & the Amazing Mirror}}
{{rammap|game=Kirby & the Amazing Mirror}}
 
{{stub}}
==Attributes==
==Attributes==
This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:
This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:
Line 41: Line 41:
* 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.
* 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.
</pre>
</pre>
<pre>2020FBC - Current Phone Battery Level </pre>
{{Internal Data|game=Kirby & the Amazing Mirror}}
{{Internal Data|game=Kirby & the Amazing Mirror}}

Revision as of 19:40, 6 December 2020

Chip tiny.png The following article is a RAM map for Kirby & the Amazing Mirror.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Attributes

This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:

* 02020FE3 - Pink Kirby   (Player 1)
* 0202118B - Yellow Kirby (Player 2)
* 02021333 - Red Kirby    (Player 3)
* 020214DB - Green Kirby  (Player 4)

Values

* 00 = Normal
* 01 = Fire
* 02 = Ice
* 03 = Burning
* 04 = Wheel
* 05 = Parasol
* 06 = Cutter
* 07 = Beam
* 08 = Stone
* 09 = Bomb
* 0A = Throw
* 0B = Sleep
* 0C = Cook
* 0D = Laser
* 0E = UFO
* 0F = Spark
* 10 = Tornado
* 11 = Hammer
* 12 = Sword
* 13 = Cupid
* 14 = Fighter
* 15 = Magic
* 16 = Smash
* 17 = Mini
* 18 = Crash
* 19 = Missile
* 1A = Master
* 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.
2020FBC - Current Phone Battery Level