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Pokémon Mystery Dungeon: Red Rescue Team/Scripting: Difference between revisions
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==[32 00]== | ==[32 00] Basic Textbox== | ||
Opens a textbox with a pokepic but without the name of the speaker, or scrolling text. | Opens a textbox with a pokepic but without the name of the speaker, or scrolling text. | ||
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==[33 00]== | ==[33 00] Basic Scrolling Textbox== | ||
Opens a textbox with a pokepic and scrolling text but without the name of the speaker or the text scrolling sound. | Opens a textbox with a pokepic and scrolling text but without the name of the speaker or the text scrolling sound. | ||
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==[34 00]== | ==[34 00] Textbox with speaker name== | ||
The most widely used text command. | The most widely used text command. | ||
Opens a textbox with a pokepic, the name of the speaker, scrolling letters, and the scrolling sound. | Opens a textbox with a pokepic, the name of the speaker, scrolling letters, and the scrolling sound. | ||
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==[35 00]== | ==[35 00] Basic Textbox with Sound== | ||
Opens a textbox with a pokepic, scrolling letters, and the scrolling sound, but without the name of the speaker. | Opens a textbox with a pokepic, scrolling letters, and the scrolling sound, but without the name of the speaker. | ||
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==[36 00]== | ==[36 00] Quick Close Textbox== | ||
Similar to [33 00] - has pokepic, and scrolling letters, but no sound. Immediately closes after finishing scrolling. | Similar to [33 00] - has pokepic, and scrolling letters, but no sound. Immediately closes after finishing scrolling. | ||
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==[37 00]== | ==[37 00] Floaty text== | ||
Prints text out in the center of the screen. Generally to be used with a black bacground (in conjunction with [23 00] or [23 01]). | Prints text out in the center of the screen. Generally to be used with a black bacground (in conjunction with [23 00] or [23 01]). | ||
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==[39 00]== | ==[39 00] Fading Floaty text== | ||
Prints text out in the center of the screen. Fades from black to white upon entrance and then back to black when done. | Prints text out in the center of the screen. Fades from black to white upon entrance and then back to black when done. | ||
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==[3A 00]== | ==[3A 00] Yes/No Selection Box== | ||
Displays text box with Yes or No Selection Box above. Bound to an event. | Displays text box with Yes or No Selection Box above. Bound to an event. | ||
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Revision as of 23:13, 10 April 2016
Much of the game uses it's own specific scripts to move along the plot and have characters interact.
Every script command is 16 byte (0x10) long. The first two bytes are the command identifier, and the rest are the arguments. The last four bytes in a statement are usually reserved for a pointer if needed.
Command identifier, argument, and pointer are in little-endian form.
Below are described the known script commands:
[01 00] Warp To Location
The 01 Command fades out the current screen, and warps the player to a new location.
Format: 01 00 XX XX YY YY 00 00 00 00 00 00 00 00 00 00 X = Time to fade out in frames Y = Place to warp to
For a list of locations avaible, refer to the Location ID List in notes page.
[02 00] Warp To Dungeon
The 02 command warps the player directly into a dungeon.
Format: 02 00 XX XX YY YY 00 00 00 00 00 00 00 00 00 00 X = Time to fade out in frames Y = Dungeon ID
[03 00] Warp To Friend Area Map
The 03 command warps the player directly to the friend area map.
Format: 03 00 XX XX YY YY YY YY 00 00 00 00 00 00 00 00 X = Time to fade out in frames Y = Unknown; Command only works if set to zero or one.
[04 00] Warp To Dungeon With Map Walking Animation
The 04 command is similar to the 02 command. It warps the player into a dungeon, but plays a map walking animation first.
Format: 04 00 XX XX YY YY 00 00 00 00 00 00 00 00 00 00 X = Time to fade out in frames Y = Dungeon ID [00 - 2C]
[05 00] Dungeon Rules Entering Confirm
To do: {{{1}}} |
Displays dialogue that asks if it is OK to enter the dungeon with the following rules.
Format: 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[30 00] Close Textbox
Makes the textbox to disappear.
Format: 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[32 00] Basic Textbox
Opens a textbox with a pokepic but without the name of the speaker, or scrolling text.
Format: 32 00 XX XX 00 00 00 00 00 00 00 00 YY YY YY YY X = Pokepic/Speaker ID Y = Pointer to text
[33 00] Basic Scrolling Textbox
Opens a textbox with a pokepic and scrolling text but without the name of the speaker or the text scrolling sound.
Format: 33 00 XX XX 00 00 00 00 00 00 00 00 YY YY YY YY X = Pokepic/Speaker ID Y = Pointer to text
[34 00] Textbox with speaker name
The most widely used text command. Opens a textbox with a pokepic, the name of the speaker, scrolling letters, and the scrolling sound.
Format: 32 00 XX XX 00 00 00 00 00 00 00 00 YY YY YY YY X = Pokepic/Speaker ID Y = Pointer to text
[35 00] Basic Textbox with Sound
Opens a textbox with a pokepic, scrolling letters, and the scrolling sound, but without the name of the speaker.
Format: 35 00 XX XX 00 00 00 00 00 00 00 00 YY YY YY YY X = Pokepic/Speaker ID Y = Pointer to text
[36 00] Quick Close Textbox
Similar to [33 00] - has pokepic, and scrolling letters, but no sound. Immediately closes after finishing scrolling.
Format: 32 00 XX XX 00 00 00 00 00 00 00 00 YY YY YY YY X = Pokepic/Speaker ID Y = Pointer to text
[37 00] Floaty text
Prints text out in the center of the screen. Generally to be used with a black bacground (in conjunction with [23 00] or [23 01]).
Format: 37 00 00 00 00 00 00 00 00 00 00 00 XX XX XX XX X = Pointer to text
[39 00] Fading Floaty text
Prints text out in the center of the screen. Fades from black to white upon entrance and then back to black when done.
Format: 39 00 00 00 00 00 00 00 00 00 00 00 XX XX XX XX X = Pointer to text
[3A 00] Yes/No Selection Box
Displays text box with Yes or No Selection Box above. Bound to an event.
Format: 32 00 XX XX YY YY 00 00 00 00 00 00 ZZ ZZ ZZ ZZ X = Event ID Y = Pokepic/Speaker ID Z = Pointer to text
[DB 00] Pause Script Reading
Indicates a pause to wait before executing the next command.
Format: DB 00 XX XX 00 00 00 00 00 00 00 00 00 00 00 00
X = Delay amount in frames