Pokémon Mystery Dungeon: Red Rescue Team/Notes: Difference between revisions

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(stuff)
(added move effect list. taken from the ultimate pokemon center)
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01A6: Statue
01A6: Statue
01A7: Rayquaza (Used for cutscene animations)
01A7: Rayquaza (Used for cutscene animations)
</pre>
==Move Effect ID List==
<pre>
0000:
0001: Regular attack.
0002: No effect.
0003: Damage is doubled if a target is Digging.
0004: Damage is doubled if a target is Flying or Bouncing.
0005: If this attack hits, user loses 1/4 of its maximum HP.
0006: May burn the target (10% chance).
0007: May burn the target (10% chance).
0008: May freeze the target (10% chance).
0009: If this attack is successful, user gains Paused at the end of its turn.
000A: +Focus Energy. (Lasts for 3 to 4 turns.)
000B:
000C: Reduces the target’s HP by 9999. Affected by type immunities.
000D: Reduces the target’s HP by 9999. Affected by type immunities.
000E: Reduces the target’s HP by 9999.
000F: The target may gain Constriction (10% chance).
0010: The target may gain Constriction (10% chance). Damage is doubled if the target is Diving.
0011: Damage is doubled if the target is Diving.
0012: The target +Leg Hold.
0013: May poison the target (18% chance).
0014: May lower the target’s Special Defense by 1 stage (10% chance).
0015: May lower the target’s Defense by 1 stage (10% chance).
0016: May raise user’s Attack by 1 stage (10% chance).
0017: May raise user’s Defense by 1 stage (10% chance).
0018: May poison the target (10% chance).
0019: Damage is doubled if the target is Flying or Bouncing. May make the target cringe (15% chance).
001A: May lower the target’s Movement Speed (10% chance).
001B: May raise user’s Attack, Defense, Movement Speed, Special Attack, and Special Defense by 1 stage (10% chance).
001C: May confuse the target (10% chance).
001D: May lower the target’s Special Attack by 1 stage (50% chance).
001E: May lower the target’s Special Defense by 1 stage (50% chance).
001F: May lower the target’s Defense by 1 stage (50% chance).
0020: May poison the target (40% chance).
0021: May burn the target (50% chance).
0022: May paralyze the target (10% chance).
0023: May paralyze the target (15% chance).
0024: May make the target cringe (10% chance).
0025: May make the target cringe (20% chance).
0026: May make the target cringe (25% chance).
0027: May make the target cringe (30% chance).
0028: May make the target cringe (40% chance).
0029: May confuse the target (30% chance).
002A: May either burn, freeze, or paralyze the target (20% chance).
002B: May raise user’s Attack by 1 stage (20% chance)
002C: May burn the target (10% chance).
002D: The target +Infatuated.
002E: Paralyzes the target.
002F: May make the target cringe (35% chance).
0030: Reduces the target’s HP by 55.
0031: Reduces the target’s HP by 65.
0032: Paralyzes the target.
0033: May paralyze the target (10% chance).
0034: Puts targets to sleep.
0035: The target +Yawning.
0036: May paralyze the target (10% chance).
0037: The target +Leg Hold.
0038: Reduces the target’s HP by 9999. Affected by type immunities.
0039: Confuses the target.
003A: Poisons the target.
003B: Paralyzes the target.
003C: Paralyzes the target.
003D: Paralyzes the target as an additional effect.
003E: If this attack hits, reduces user’s Attack and Defense by 1 stage.
003F: Lowers the target’s Movement Speed as an additional effect.
0040: Confuses the target as an additional effect.
0041: Lowers the target’s Special Defense by 2 stages.
0042: Target moves up to ten spaces in a random direction until it hits a space it can’t enter or the edge of the map. If it hits a wall or the edge of the map, it loses 5 HP. . Fails if used on boss floors with cliffs.
0043: User’s HP and the target’s HP, before range adjustment, become ((User’s HP)+(The target’s HP)/2. (Changes in HP are not considered reductions or raises.)
0044: Raises user’s Special Attack by 2 stages.
0046: Raises user’s Attack and Movement Speed.
0047: Raises user’s Attack and Defense by 1 stage.
0048: Raises user’s Attack by 1 stage.
0049: +Enraged.
004A: Raises user’s Attack by 2 stages.
004B: Raises user’s Special Attack and Special Defense by 1 stage.
004C: Raises user’s Special Attack by 1 stage.
004D: Raises user’s Special Defense by 2 stages.
004E: Raises user’s Defense by 1 stage.
004F: Raises user’s Defense by 2 stages.
0050: Raises user’s Defense and Special Defense by 1 stage.
0051: May lower the target’s Accuracy by 1 stage (40% chance).
0052: May lower the target’s Accuracy by 1 stage (60% chance).
0053: May halve the target’s Attack multiplier (but not to less than 2/256) (60% chance).
0054: If this attack hits, lowers user’s Special Attack by 2 stages.
0055: Lowers the target’s Movement Speed.
0056: Lowers targets' Attack by 1 stage.
0057: Lowers the target’s Attack by 2 stages.
0058: Reduces the target’s Defense multiplier to 1/4 of its current value (but not to less than 2/256).
0059: Reduces the target’s HP by user’s level.
005A: Recovers to user half of damage dealt.
005B: Returns to user 1/8 of user’s maximum HP (recoil).
005C: Returns to user 1/8 of user’s maximum HP (recoil).
005D: Recovers to user half of damage dealt.
005E: Raises the target’s Attack by 2 stages and confuses the target.
005F: When used, this move’s damage begins at 1 and rises by 1 after each attack from this move.
0060: Attacks twice in a row. May poison the target (20% chance).
0061: +Solarbeam. If the current weather is Sunny, this attack takes one turn. The Damage is multiplied by 1 if the current weather is Hail, Rain, or Sandstorm; 2 otherwise.
0062: +Sky Attack. Damage is multiplied by 2.
0063: Lowers each target’s Movement Speed.
0064: Attacks two to five times in a row. Confuses user (not considered an additional effect).
0065: +Wrapped around foe. The target +Wrapped by foe. (A status problem that lasts for 3 to 5 turns.)
0066: Targets +Sleepless. (Sleeping targets wake up.)
0067: May badly poison the target (30% chance).
0068: At random, recovers to the target 1/4 of its maximum HP (20%), or deals fixed damage of 40 (40%), 80 (30%), or 120 (10%).
0069: +Reflect.
006A: Changes floor’s weather to Sandstorm.
006B: Targets +Safeguard.
006C: +Mist.
006D: +Light Screen.
006E: Attacks five times. Stops if a miss is caused. When used, this move’s damage begins at 1, and rises by 1/2 after each hit.
006F: Reduces targets' Attack and Special Attack each by 1/4 of its current value (but not to less than 2/256). User’s HP is reduced to 1 and user warps. (Fails if there are no targets.)
0070: Recovers to each target 1/4 of its maximum HP.
0071: Recovers HP to the user depending on the weather: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP.
0072: Recovers to each target depending on the weat00her: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP.
0073: +Napping.
0074: Recovers to user half of its maximum HP.
0075: +Scanning.
0076: Simultaneously, user receives the target’s item, and the target receives user’s item. Fails if either isn’t holding an item.
0077: If this attack deals at least 1 damage, user receives the target’s held item if user isn’t holding an item.
0078: If this attack deals at least 1 damage, user receives the target’s held item if user isn’t holding an item.
0079: Raises each target’s Movement Speed.
007A: +Counter.
007B: +Bide.
007C: Attack released when the Bide effect ends. Reduces the target’s HP by 2 times damage received, maximum 999.
007D: Creates a trap of a random type according to the floor.
007E: Whenever an attack hits the user, if user has this move and is asleep, user, at the end of that attack’s user’s turn, faces that Pokémon, and uses one of the user’s moves at random. (Unaffected by Confused or Cowering statuses. If the chosen move is part of a linked move, the other moves in the link are not used. Can choose itself. Overridden by Snore.)
007F: If user isn’t a Ghost type, raises user’s Attack and Defense by 1 stage and lowers user’s Movement Speed. If user is a Ghost type, user’s HP is reduced to half of its present amount, but not to less than 1, and target ("foe in front") gains Cursed.
0080: Damage is multiplied by 2. If this move misses, returns to user half of damage it would have dealt, rounded down (minimum 1).
0081: Damage is multiplied by 2. If this attack is successful, user gains Paused at the end of its turn.
0082: This move’s power and type are random.
0083: +Razor Wind. Damage is multiplied by 2.
0084: +Focus Punch. Damage is multiplied by 2.
0085: +Magic Coat.
0086: The target +Nightmare.
0087: Recovers HP to each target depending on the weat00her: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP.
0088: Deals fixed damage of 35.
0089: Floor’s status is changed to Mud Sport or Water Sport.
008A: May lower the target’s Defense by 1 stage (30% chance)
008B: Lowers the target’s Defense by 1 stage.
008C: Burns the target.
008D: +Ingrain.
008E: Deals fixed damage of ((X*Y)/256) where X is a random integer from 128 through 383 and Y is user’s level. Minimum 1, maximum 199.
008F: The target +Leech Seed. Fails if target is the user or target is a Grass type.
0090: Creates a Spiked Tile under the user.
0091: Heals all status problems from each target.
0092: Restores all stat stages and stat multipliers for all targets to normal. (Not considered a stat increase or stat reduction.)
0093: +Power Ears.
0094: Puts targets to sleep.
0095: If the target is paralyzed, Damage is doubled and the target is cured of paralysis.
0096: This attack deals fixed damage of either 5, 10, 15, 25, 30, 35, or 40 (Magnitudes 4 to 10, respectively.) That damage value is doubled if a target is Digging.
0097: +Skull Bash. Damage is multiplied by 2.
0098: +Wish.
0099:
009A: Lowers the target’s Accuracy by 1 stage as an additional effect.
009B: Lowers the target’s Accuracy by 1 stage.
009C: If this attack hits, lowers user’s Special Attack by 2 stages.
009D: Badly poisons the target.
009E: Lowers the target’s Special Defense by 3 stages.
009F: The last move the target used is made unusable. (That move is not considered sealed.)
00A0: Reduces the target’s HP to half of present amount, rounded down, but not to less than 1.
00A1: If this attack would reduce the target’s HP to less than 1, it reduces the target’s HP to 1 instead.
00A2: For each target, reduces that target’s HP to 1, and if this move hit that target, reduces user’s HP by half of its present amount.
00A3:
00A4: Each target switches position with the user.
00A5: Recovers to user half of damage dealt. Fails unless the target is asleep, napping, or having a nightmare.
00A6: The layout of the map is revealed and the stairs, Pokémon, and items are displayed on the map. The visibility is cleared. (Range limitations remain.)
00A7: If the floor tile in front of the user is a water or lava tile, it becomes a regular floor tile.
00A8: Each target warps.
00A9: Water and magma tiles become regular floor tiles.
00AA: +Stair Spotter.
00AB:
00AC: Raises user’s Defense by 1 stage.
00AD: +Sure Shot.
00AE: +Vital Throw.
00AF: +Flying. Damage is multiplied by 2.
00B0: +Bouncing. Damage is multiplied by 2. May paralyze the target (30% chance).
00B1: +Diving. Damage is multiplied by 2. Fails unless user is on water.
00B2: +Digging. Damage is multiplied by 2. Fails unless user is on land.
00B3: Lowers targets' Evasion by 1 stage.
00B4: Raises user’s Evasion by 1 stage.
00B5: The target drops its held item.
00B6: Removes all traps on the same room. (Wonder Tiles are not considered traps.) Fails if floor is a boss floor.
00B7: +Long Toss.
00B8: +Pierce.
00B9: +Grudge.
00BA: Targets +Petrified, and this condition lasts indefinitely.
00BB: Uses a random move from a random Pokémon on the floor. Fails if this move is chosen. Uses this move’s power bonus.
00BC: +Set Damage.
00BD: The target +Cowering.
00BE: Target becomes a decoy.
00BF: If this move misses, returns to user half of damage it would have dealt, rounded down (minimum 1).
00C0: +Protect.
00C1: The target +Taunted.
00C2:
00C3: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 8. If user has 1/2 or less of its maximum HP, Damage is multiplied by 4. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 2.
00C4: Causes an explosion.
00C5: Causes a huge explosion.
00C6: +Charging.
00C7: Damage is doubled if user is burned, poisoned, badly poisoned, or paralyzed.
00C8: This move’s damage depends on the target’s species.
00C9: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 25/256. If user has 1/2 or less of its maximum HP, Damage is multiplied by 51/256. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 128/256.
00CA: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 25/256. If user has 1/2 or less of its maximum HP, Damage is multiplied by 51/256. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 128/256.
00CB: The target +Whiffer.
00CC: Hidden traps in the same room become visible. (Those traps are not triggered even if a Pokémon is on them.)
00CD: Stores power. Can be used up to three times.
00CE: Damage is multiplied by the number of times the user used Stockpile. Only if this attack hits, uses of Stockpile resets to 0.
00CF: Even if user’s HP is full, recovers HP to the user based on the number of times the user used Stockp00ile: 20 HP for one use; 40 HP for two uses; and 80 HP for three uses. Resets uses of Stockpile to 0.
00D0: Changes the current weather to Rain.
00D1: Reduces PP of last move the target used to 0.
00D2: +Invisible.
00D3: +Mirror Coat.
00D4: Targets +Perish Song.
00D5:
00D6: User +Destiny Bond targeting the target.
00D7: The target +Encore. Fails if the target doesn’t have the last move used or if the target is the team leader.
00D8: If the current weather is neither clear nor cloudy, Damage is doubled. If the current weather is sunny, type is Fire. If Fog or Rain, type is Water. If Sandstorm, type is Rock. If Hail or Snow, type is Ice.
00D9: Changes the current weather to Sunny.
00DA: If this move causes the target to be defeated, the target drops a money item (after its held item, if any). (No money is dropped if the target joins the player’s team.)
00DB: All wall tiles become regular floor tiles. All regular floor tiles will be considered room tiles. Fails if floor is a boss floor.
00DC: +Enduring.
00DD: Raises each target’s Attack and Special Attack by 1 stage, unless that target is the user.
00DE: Raises user’s Attack by 20 stages and empties user’s Belly to 1. Fails if user’s Belly is 1 or less.
00DF: Empties targets' Bellies by 10.
00E0:
00E1:
00E2: Lowers the target’s Movement Speed.
00E3: The wall tile in front of the user is replaced with a regular floor tile. Fails if user is facing diagonally.
00E4: +Transformed. User’s species changes to a random species that could appear on the dungeon floor (even if there are no foes). Fails if user is already transformed.
00E5: Changes the current weather to Hail.
00E6: +Mobile.
00E7: If a target’s Evasion stage is greater than 10, it becomes 10. If a target is a Ghost type, it gains Exposed.
00E8: User moves one space in a random direction, but not toward a wall tile unless user can move into walls. If user lands on a Pokémon, both the user and that Pokémon lose 5 HP and user returns to its former position. If user is then on a space it can’t enter, it warps. (This move can be used even when user can’t move from hunger. If user lands on a trick tile, it is not triggered.)
00E9:
00EA: The target warps and lands on the stairs and becomes petrified, and this condition lasts indefinitely.
00EB: User’s allies warp and land on the user. (Follows landing rule.)
00EC: +Mini Counter.
00ED: The target +Paused.
00EE: User’s allies warp and land on the user. (Follows landing rule.)
00EF:
00F0: The team leader and its allies escape from the dungeon. (Stops using linked move.)
00F1: May cause an additional effect depending on terrain (30% chance).
00F2: Uses a move that depends on terrain.
00F3: The target becomes an item. (Its held item is lost. No experience is gained for defeat.)
00F4:
00F5: +Mirror Move.
00F6: User adopts the target’s abilities. Fails if the target has Wonder Guard.
00F7: Simultaneously, user adopts the target’s abilities, and the target adopts user’s abilities. Fails if either has Wonder Guard.
00F8: User’s type changes to the type of one of its moves, even if that move’s type is one of the user’s types. Uses Hidden Power’s determined type. Considers Weather Ball as Normal. Fails if user has the Forecast ability.
00F9: The items held by the user and its allies are no longer sticky. If used by a team member, all items in the Toolbox are no longer sticky.
00FA: Reduces the target’s HP by an amount proportional to user’s IQ.
00FB: +Snatch. Other Pokémon with the Snatch status lose it.
00FC: User’s type changes depending on terrain, even if the determined type is the same as one of the user’s types. Fails if user has the Forecast ability.
00FD: Reduces the target’s HP by an amount inversely proportional to user’s IQ.
00FE:
00FF: Whenever an attack hits the user, if user has this move and is asleep, user, at the end of that attack’s user’s turn, faces that Pokémon, and uses this move. May make the target cringe (30% chance). (Range is "foe in front", unaffected by Confused or Cowering statuses. If part of a linked move, the other moves in the link are not used.)
0100: If used by a team member, restores all items named "Used TM" in the Toolbox to their unused state. (Those items named "Used TM" that are sticky are no longer sticky.)
0101: The target +Muzzled.
0102: Uses a random move.
0103: Targets can identify which Pokémon are holding items.
0104: +Conversion 2. Fails if user has the Forecast ability.
0105: User moves as far as possible in user’s direction. If it reaches a Pokémon or a wall, it stops (but doesn’t hit it.) Fails if used on floors with cliffs.
0106: All unclaimed items that are not within a 2-tile range of the user land on the user’s position. (If an item can’t land, instead it doesn’t move.)
0107: Uses last move the target used. Fails if that move is Assist, Encore, Mimic, Mirror Move, or Sketch, or if the target is in the middle of using a two-turn attack.
0108: Target is thrown an to a random space the target could enter within room range (from the vantage point of the user) and takes a random facing. (It is thrown toward a hostile Pokémon if possible; if so, both lose 10 HP.)
0109: Reduces the target’s HP by an amount that depends on its species.
010A: No effect.
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{{Internal Data|game=Pokémon Mystery Dungeon: Red Rescue Team}}
{{Internal Data|game=Pokémon Mystery Dungeon: Red Rescue Team}}

Revision as of 11:25, 24 March 2016

Chip tiny.png The following article is a Notes Page for Pokémon Mystery Dungeon: Red Rescue Team.

Miscellaneous

  • Every palette is a group of 16 colors stored as 32-bit RGBA values. The alpha value is probably always irrilevant.
  • Text Macros
  • Cutscene Scripting

Pokémon ID list

0000: ??????????
0001: Bulbasaur
0002: Ivysaur
0003: Venusaur
0004: Charmander
0005: Charmeleon
0006: Charizard
0007: Squirtle
0008: Wartortle
0009: Blastoise
000A: Caterpie
000B: Metapod
000C: Butterfree
000D: Weedle
000E: Kakuna
000F: Beedrill
0010: Pidgey
0011: Pidgeotto
0012: Pidgeot
0013: Rattata
0014: Raticate
0015: Spearow
0016: Fearow
0017: Ekans
0018: Arbok
0019: Pikachu
001A: Raichu
001B: Sandshrew
001C: Sandslash
001D: Nidoran (Female)
001E: Nidorina
001F: Nidoqueen
0020: Nidoran (Male)
0021: Nidorino
0022: Nidoking
0023: Clefairy
0024: Clefable
0025: Vulpix
0026: Ninetales
0027: Jigglypuff
0028: Wigglytuff
0029: Zubat
002A: Golbat
002B: Oddish
002C: Gloom
002D: Vileplume
002E: Paras
002F: Parasect
0030: Venonat
0031: Venomoth
0032: Diglett
0033: Dugtrio
0034: Meowth
0035: Persian
0036: Psyduck
0037: Golduck
0038: Mankey
0039: Primeape
003A: Growlithe
003B: Arcanine
003C: Poliwag
003D: Poliwhirl
003E: Poliwrath
003F: Abra
0040: Kadabra
0041: Alakazam
0042: Machop
0043: Machoke
0044: Machamp
0045: Bellsprout
0046: Weepinbell
0047: Victreebel
0048: Tentacool
0049: Tentacruel
004A: Geodude
004B: Graveler
004C: Golem
004D: Ponyta
004E: Rapidash
004F: Slowpoke
0050: Slowbro
0051: Magnemite
0052: Magneton
0053: Farfetch'D
0054: Doduo
0055: Dodrio
0056: Seel
0057: Dewgong
0058: Grimer
0059: Muk
005A: Shellder
005B: Cloyster
005C: Gastly
005D: Haunter
005E: Gengar
005F: Onix
0060: Drowzee
0061: Hypno
0062: Krabby
0063: Kingler
0064: Voltorb
0065: Electrode
0066: Exeggcute
0067: Exeggutor
0068: Cubone
0069: Marowak
006A: Hitmonlee
006B: Hitmonchan
006C: Lickitung
006D: Koffing
006E: Weezing
006F: Rhyhorn
0070: Rhydon
0071: Chansey
0072: Tangela
0073: Kangaskhan
0074: Horsea
0075: Seadra
0076: Goldeen
0077: Seaking
0078: Staryu
0079: Starmie
007A: Mr. Mime
007B: Scyther
007C: Jynx
007D: Electabuzz
007E: Magmar
007F: Pinsir
0080: Tauros
0081: Magikarp
0082: Gyarados
0083: Lapras
0084: Ditto
0085: Eevee
0086: Vaporeon
0087: Jolteon
0088: Flareon
0089: Porygon
008A: Omanyte
008B: Omastar
008C: Kabuto
008D: Kabutops
008E: Aerodactyl
008F: Snorlax
0090: Articuno
0091: Zapdos
0092: Moltres
0093: Dratini
0094: Dragonair
0095: Dragonite
0096: Mewtwo
0097: Mew
0098: Chikorita
0099: Bayleef
009A: Meganium
009B: Cyndaquil
009C: Quilava
009D: Typhlosion
009E: Totodile
009F: Croconaw
00A0: Feraligatr
00A1: Sentret
00A2: Furret
00A3: Hoothoot
00A4: Noctowl
00A5: Ledyba
00A6: Ledian
00A7: Spinarak
00A8: Ariados
00A9: Crobat
00AA: Chinchou
00AB: Lanturn
00AC: Pichu
00AD: Cleffa
00AE: Igglybuff
00AF: Togepi
00B0: Togetic
00B1: Natu
00B2: Xatu
00B3: Mareep
00B4: Flaaffy
00B5: Ampharos
00B6: Bellossom
00B7: Marill
00B8: Azumarill
00B9: Sudowoodo
00BA: Politoed
00BB: Hoppip
00BC: Skiploom
00BD: Jumpluff
00BE: Aipom
00BF: Sunkern
00C0: Sunflora
00C1: Yanma
00C2: Wooper
00C3: Quagsire
00C4: Espeon
00C5: Umbreon
00C6: Murkrow
00C7: Slowking
00C8: Misdreavus
00C9: Unown (A)
00CA: Unown (B)
00CB: Unown (C)
00CC: Unown (D)
00CD: Unown (E)
00CE: Unown (F)
00CF: Unown (G)
00D0: Unown (H)
00D1: Unown (I)
00D2: Unown (J)
00D3: Unown (K)
00D4: Unown (L)
00D5: Unown (M)
00D6: Unown (N)
00D7: Unown (O)
00D8: Unown (P)
00D9: Unown (Q)
00DA: Unown (R)
00DB: Unown (S)
00DC: Unown (T)
00DD: Unown (U)
00DE: Unown (V)
00DF: Unown (W)
00E0: Unown (X)
00E1: Unown (Y)
00E2: Unown (Z)
00E3: Wobbuffet
00E4: Girafarig
00E5: Pineco
00E6: Forretress
00E7: Dunsparce
00E8: Gligar
00E9: Steelix
00EA: Snubbull
00EB: Granbull
00EC: Qwilfish
00ED: Scizor
00EE: Shuckle
00EF: Heracross
00F0: Sneasel
00F1: Teddiursa
00F2: Ursaring
00F3: Slugma
00F4: Magcargo
00F5: Swinub
00F6: Piloswine
00F7: Corsola
00F8: Remoraid
00F9: Octillery
00FA: Delibird
00FB: Mantine
00FC: Skarmory
00FD: Houndour
00FE: Houndoom
00FF: Kingdra
0100: Phanpy
0101: Donphan
0102: Porygon
0103: Stantler
0104: Smeargle
0105: Tyrogue
0106: Hitmontop
0107: Smoochum
0108: Elekid
0109: Magby
010A: Miltank
010B: Blissey
010C: Raikou
010D: Entei
010E: Suicune
010F: Larvitar
0110: Pupitar
0111: Tyranitar
0112: Lugia
0113: Ho-Oh
0114: Celebi
0115: Treecko
0116: Grovyle
0117: Sceptile
0118: Torchic
0119: Combusken
011A: Blaziken
011B: Mudkip
011C: Marshtomp
011D: Swampert
011E: Poochyena
011F: Mightyena
0120: Zigzagoon
0121: Linoone
0122: Wurmple
0123: Silcoon
0124: Beautifly
0125: Cascoon
0126: Dustox
0127: Lotad
0128: Lombre
0129: Ludicolo
012A: Seedot
012B: Nuzleaf
012C: Shiftry
012D: Taillow
012E: Swellow
012F: Wingull
0130: Pelipper
0131: Ralts
0132: Kirlia
0133: Gardevoir
0134: Surskit
0135: Masquerain
0136: Shroomish
0137: Breloom
0138: Slakoth
0139: Vigoroth
013A: Slaking
013B: Nincada
013C: Ninjask
013D: Shedinja
013E: Whismur
013F: Loudred
0140: Exploud
0141: Makuhita
0142: Hariyama
0143: Azulrill
0144: Nosepass
0145: Skitty
0146: Delcatty
0147: Sableye
0148: Mawile
0149: Aron
014A: Lairon
014B: Aggron
014C: Meditite
014D: Medicham
014E: Electrike
014F: Manectric
0150: Plusle
0151: Minun
0152: Volbeat
0153: Illumise
0154: Roselia
0155: Gulpin
0156: Swalot
0157: Carvanha
0158: Sharpedo
0159: Wailmer
015A: Wailord
015B: Numel
015C: Camerupt
015D: Torkoal
015E: Spoink
015F: Grumpig
0160: Spinda
0161: Ground
0162: Vibrava
0163: Flygon
0164: Cacnea
0165: Cacturne
0166: Swablu
0167: Altaria
0168: Zangoose
0169: Seviper
016A: Lunatone
016B: Solrock
016C: Barboach
016D: Whiscash
016E: Corpish
016F: Crawdaunt
0170: Baltoy
0171: Claydol
0172: Lileep
0173: Cradily
0174: Anorith
0175: Armaldo
0176: Feebas
0177: Milotic
0178: Castform (Normal Form)
0179: Castform (Snowy Form)
017A: Castform (Sunny Form)
017B: Castform (Rainy Form)
017C: Kecleon
017D: Shuppet
017E: Banette
017F: Duskull
0180: Dusclops
0181: Tropius
0182: Chimecho
0183: Absol
0184: Wynaut
0185: Snorunt
0186: Glalie
0187: Spheal
0188: Sealeo
0189: Walrein
018A: Clamperl
018B: Huntail
018C: Gorebyss
018D: Relicanth
018E: Luvdisc
018F: Bagon
0190: Shelgon
0191: Salamence
0192: Beldum
0193: Metang
0194: Metagross
0195: Regirock
0196: Regice
0197: Registeel
0198: Latias
0199: Latios
019A: Kyogre
019B: Groudon
019C: Rayquaza
019D: Jirachi
019E: Deoxys (Normal Form)
019F: Unown (!)
01A0: Unown (?)
01A1: Deoxys (Attack Form)
01A2: Deoxys (Defense Form)
01A3: Deoxys (Speed Form)
01A4: Munchlax
01A5: Decoy
01A6: Statue
01A7: Rayquaza (Used for cutscene animations)

Move Effect ID List

0000: 
0001: Regular attack.
0002: No effect.
0003: Damage is doubled if a target is Digging.
0004: Damage is doubled if a target is Flying or Bouncing.
0005: If this attack hits, user loses 1/4 of its maximum HP.
0006: May burn the target (10% chance).
0007: May burn the target (10% chance).
0008: May freeze the target (10% chance).
0009: If this attack is successful, user gains Paused at the end of its turn.
000A: +Focus Energy. (Lasts for 3 to 4 turns.)
000B: 
000C: Reduces the target’s HP by 9999. Affected by type immunities.
000D: Reduces the target’s HP by 9999. Affected by type immunities.
000E: Reduces the target’s HP by 9999.
000F: The target may gain Constriction (10% chance).
0010: The target may gain Constriction (10% chance). Damage is doubled if the target is Diving.
0011: Damage is doubled if the target is Diving.
0012: The target +Leg Hold.
0013: May poison the target (18% chance).
0014: May lower the target’s Special Defense by 1 stage (10% chance).
0015: May lower the target’s Defense by 1 stage (10% chance).
0016: May raise user’s Attack by 1 stage (10% chance).
0017: May raise user’s Defense by 1 stage (10% chance).
0018: May poison the target (10% chance).
0019: Damage is doubled if the target is Flying or Bouncing. May make the target cringe (15% chance).
001A: May lower the target’s Movement Speed (10% chance).
001B: May raise user’s Attack, Defense, Movement Speed, Special Attack, and Special Defense by 1 stage (10% chance).
001C: May confuse the target (10% chance).
001D: May lower the target’s Special Attack by 1 stage (50% chance).
001E: May lower the target’s Special Defense by 1 stage (50% chance).
001F: May lower the target’s Defense by 1 stage (50% chance).
0020: May poison the target (40% chance).
0021: May burn the target (50% chance).
0022: May paralyze the target (10% chance).
0023: May paralyze the target (15% chance).
0024: May make the target cringe (10% chance).
0025: May make the target cringe (20% chance).
0026: May make the target cringe (25% chance).
0027: May make the target cringe (30% chance).
0028: May make the target cringe (40% chance).
0029: May confuse the target (30% chance).
002A: May either burn, freeze, or paralyze the target (20% chance).
002B: May raise user’s Attack by 1 stage (20% chance)
002C: May burn the target (10% chance).
002D: The target +Infatuated.
002E: Paralyzes the target.
002F: May make the target cringe (35% chance).
0030: Reduces the target’s HP by 55.
0031: Reduces the target’s HP by 65.
0032: Paralyzes the target.
0033: May paralyze the target (10% chance).
0034: Puts targets to sleep.
0035: The target +Yawning.
0036: May paralyze the target (10% chance).
0037: The target +Leg Hold.
0038: Reduces the target’s HP by 9999. Affected by type immunities.
0039: Confuses the target.
003A: Poisons the target.
003B: Paralyzes the target.
003C: Paralyzes the target.
003D: Paralyzes the target as an additional effect.
003E: If this attack hits, reduces user’s Attack and Defense by 1 stage.
003F: Lowers the target’s Movement Speed as an additional effect.
0040: Confuses the target as an additional effect.
0041: Lowers the target’s Special Defense by 2 stages.
0042: Target moves up to ten spaces in a random direction until it hits a space it can’t enter or the edge of the map. If it hits a wall or the edge of the map, it loses 5 HP. . Fails if used on boss floors with cliffs.
0043: User’s HP and the target’s HP, before range adjustment, become ((User’s HP)+(The target’s HP)/2. (Changes in HP are not considered reductions or raises.)
0044: Raises user’s Special Attack by 2 stages.
0046: Raises user’s Attack and Movement Speed.
0047: Raises user’s Attack and Defense by 1 stage.
0048: Raises user’s Attack by 1 stage.
0049: +Enraged.
004A: Raises user’s Attack by 2 stages.
004B: Raises user’s Special Attack and Special Defense by 1 stage.
004C: Raises user’s Special Attack by 1 stage.
004D: Raises user’s Special Defense by 2 stages.
004E: Raises user’s Defense by 1 stage.
004F: Raises user’s Defense by 2 stages.
0050: Raises user’s Defense and Special Defense by 1 stage.
0051: May lower the target’s Accuracy by 1 stage (40% chance).
0052: May lower the target’s Accuracy by 1 stage (60% chance).
0053: May halve the target’s Attack multiplier (but not to less than 2/256) (60% chance).
0054: If this attack hits, lowers user’s Special Attack by 2 stages.
0055: Lowers the target’s Movement Speed.
0056: Lowers targets' Attack by 1 stage.
0057: Lowers the target’s Attack by 2 stages.
0058: Reduces the target’s Defense multiplier to 1/4 of its current value (but not to less than 2/256).
0059: Reduces the target’s HP by user’s level.
005A: Recovers to user half of damage dealt.
005B: Returns to user 1/8 of user’s maximum HP (recoil).
005C: Returns to user 1/8 of user’s maximum HP (recoil).
005D: Recovers to user half of damage dealt.
005E: Raises the target’s Attack by 2 stages and confuses the target.
005F: When used, this move’s damage begins at 1 and rises by 1 after each attack from this move.
0060: Attacks twice in a row. May poison the target (20% chance).
0061: +Solarbeam. If the current weather is Sunny, this attack takes one turn. The Damage is multiplied by 1 if the current weather is Hail, Rain, or Sandstorm; 2 otherwise.
0062: +Sky Attack. Damage is multiplied by 2.
0063: Lowers each target’s Movement Speed.
0064: Attacks two to five times in a row. Confuses user (not considered an additional effect).
0065: +Wrapped around foe. The target +Wrapped by foe. (A status problem that lasts for 3 to 5 turns.)
0066: Targets +Sleepless. (Sleeping targets wake up.)
0067: May badly poison the target (30% chance).
0068: At random, recovers to the target 1/4 of its maximum HP (20%), or deals fixed damage of 40 (40%), 80 (30%), or 120 (10%).
0069: +Reflect.
006A: Changes floor’s weather to Sandstorm.
006B: Targets +Safeguard.
006C: +Mist.
006D: +Light Screen.
006E: Attacks five times. Stops if a miss is caused. When used, this move’s damage begins at 1, and rises by 1/2 after each hit.
006F: Reduces targets' Attack and Special Attack each by 1/4 of its current value (but not to less than 2/256). User’s HP is reduced to 1 and user warps. (Fails if there are no targets.)
0070: Recovers to each target 1/4 of its maximum HP.
0071: Recovers HP to the user depending on the weather: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP.
0072: Recovers to each target depending on the weat00her: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP.
0073: +Napping.
0074: Recovers to user half of its maximum HP.
0075: +Scanning.
0076: Simultaneously, user receives the target’s item, and the target receives user’s item. Fails if either isn’t holding an item.
0077: If this attack deals at least 1 damage, user receives the target’s held item if user isn’t holding an item.
0078: If this attack deals at least 1 damage, user receives the target’s held item if user isn’t holding an item.
0079: Raises each target’s Movement Speed.
007A: +Counter.
007B: +Bide.
007C: Attack released when the Bide effect ends. Reduces the target’s HP by 2 times damage received, maximum 999.
007D: Creates a trap of a random type according to the floor.
007E: Whenever an attack hits the user, if user has this move and is asleep, user, at the end of that attack’s user’s turn, faces that Pokémon, and uses one of the user’s moves at random. (Unaffected by Confused or Cowering statuses. If the chosen move is part of a linked move, the other moves in the link are not used. Can choose itself. Overridden by Snore.)
007F: If user isn’t a Ghost type, raises user’s Attack and Defense by 1 stage and lowers user’s Movement Speed. If user is a Ghost type, user’s HP is reduced to half of its present amount, but not to less than 1, and target ("foe in front") gains Cursed.
0080: Damage is multiplied by 2. If this move misses, returns to user half of damage it would have dealt, rounded down (minimum 1).
0081: Damage is multiplied by 2. If this attack is successful, user gains Paused at the end of its turn.
0082: This move’s power and type are random.
0083: +Razor Wind. Damage is multiplied by 2.
0084: +Focus Punch. Damage is multiplied by 2.
0085: +Magic Coat.
0086: The target +Nightmare.
0087: Recovers HP to each target depending on the weat00her: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP.
0088: Deals fixed damage of 35.
0089: Floor’s status is changed to Mud Sport or Water Sport.
008A: May lower the target’s Defense by 1 stage (30% chance)
008B: Lowers the target’s Defense by 1 stage.
008C: Burns the target.
008D: +Ingrain.
008E: Deals fixed damage of ((X*Y)/256) where X is a random integer from 128 through 383 and Y is user’s level. Minimum 1, maximum 199.
008F: The target +Leech Seed. Fails if target is the user or target is a Grass type.
0090: Creates a Spiked Tile under the user.
0091: Heals all status problems from each target.
0092: Restores all stat stages and stat multipliers for all targets to normal. (Not considered a stat increase or stat reduction.)
0093: +Power Ears.
0094: Puts targets to sleep.
0095: If the target is paralyzed, Damage is doubled and the target is cured of paralysis.
0096: This attack deals fixed damage of either 5, 10, 15, 25, 30, 35, or 40 (Magnitudes 4 to 10, respectively.) That damage value is doubled if a target is Digging.
0097: +Skull Bash. Damage is multiplied by 2.
0098: +Wish.
0099: 
009A: Lowers the target’s Accuracy by 1 stage as an additional effect.
009B: Lowers the target’s Accuracy by 1 stage.
009C: If this attack hits, lowers user’s Special Attack by 2 stages.
009D: Badly poisons the target.
009E: Lowers the target’s Special Defense by 3 stages.
009F: The last move the target used is made unusable. (That move is not considered sealed.)
00A0: Reduces the target’s HP to half of present amount, rounded down, but not to less than 1.
00A1: If this attack would reduce the target’s HP to less than 1, it reduces the target’s HP to 1 instead.
00A2: For each target, reduces that target’s HP to 1, and if this move hit that target, reduces user’s HP by half of its present amount.
00A3: 
00A4: Each target switches position with the user.
00A5: Recovers to user half of damage dealt. Fails unless the target is asleep, napping, or having a nightmare.
00A6: The layout of the map is revealed and the stairs, Pokémon, and items are displayed on the map. The visibility is cleared. (Range limitations remain.)
00A7: If the floor tile in front of the user is a water or lava tile, it becomes a regular floor tile.
00A8: Each target warps.
00A9: Water and magma tiles become regular floor tiles.
00AA: +Stair Spotter.
00AB: 
00AC: Raises user’s Defense by 1 stage.
00AD: +Sure Shot.
00AE: +Vital Throw.
00AF: +Flying. Damage is multiplied by 2.
00B0: +Bouncing. Damage is multiplied by 2. May paralyze the target (30% chance).
00B1: +Diving. Damage is multiplied by 2. Fails unless user is on water.
00B2: +Digging. Damage is multiplied by 2. Fails unless user is on land.
00B3: Lowers targets' Evasion by 1 stage.
00B4: Raises user’s Evasion by 1 stage.
00B5: The target drops its held item.
00B6: Removes all traps on the same room. (Wonder Tiles are not considered traps.) Fails if floor is a boss floor.
00B7: +Long Toss.
00B8: +Pierce.
00B9: +Grudge.
00BA: Targets +Petrified, and this condition lasts indefinitely.
00BB: Uses a random move from a random Pokémon on the floor. Fails if this move is chosen. Uses this move’s power bonus.
00BC: +Set Damage.
00BD: The target +Cowering.
00BE: Target becomes a decoy.
00BF: If this move misses, returns to user half of damage it would have dealt, rounded down (minimum 1).
00C0: +Protect.
00C1: The target +Taunted.
00C2: 
00C3: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 8. If user has 1/2 or less of its maximum HP, Damage is multiplied by 4. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 2.
00C4: Causes an explosion.
00C5: Causes a huge explosion.
00C6: +Charging.
00C7: Damage is doubled if user is burned, poisoned, badly poisoned, or paralyzed.
00C8: This move’s damage depends on the target’s species.
00C9: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 25/256. If user has 1/2 or less of its maximum HP, Damage is multiplied by 51/256. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 128/256.
00CA: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 25/256. If user has 1/2 or less of its maximum HP, Damage is multiplied by 51/256. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 128/256.
00CB: The target +Whiffer.
00CC: Hidden traps in the same room become visible. (Those traps are not triggered even if a Pokémon is on them.)
00CD: Stores power. Can be used up to three times.
00CE: Damage is multiplied by the number of times the user used Stockpile. Only if this attack hits, uses of Stockpile resets to 0.
00CF: Even if user’s HP is full, recovers HP to the user based on the number of times the user used Stockp00ile: 20 HP for one use; 40 HP for two uses; and 80 HP for three uses. Resets uses of Stockpile to 0.
00D0: Changes the current weather to Rain.
00D1: Reduces PP of last move the target used to 0.
00D2: +Invisible.
00D3: +Mirror Coat.
00D4: Targets +Perish Song.
00D5: 
00D6: User +Destiny Bond targeting the target.
00D7: The target +Encore. Fails if the target doesn’t have the last move used or if the target is the team leader.
00D8: If the current weather is neither clear nor cloudy, Damage is doubled. If the current weather is sunny, type is Fire. If Fog or Rain, type is Water. If Sandstorm, type is Rock. If Hail or Snow, type is Ice.
00D9: Changes the current weather to Sunny.
00DA: If this move causes the target to be defeated, the target drops a money item (after its held item, if any). (No money is dropped if the target joins the player’s team.)
00DB: All wall tiles become regular floor tiles. All regular floor tiles will be considered room tiles. Fails if floor is a boss floor.
00DC: +Enduring.
00DD: Raises each target’s Attack and Special Attack by 1 stage, unless that target is the user.
00DE: Raises user’s Attack by 20 stages and empties user’s Belly to 1. Fails if user’s Belly is 1 or less.
00DF: Empties targets' Bellies by 10.
00E0: 
00E1: 
00E2: Lowers the target’s Movement Speed.
00E3: The wall tile in front of the user is replaced with a regular floor tile. Fails if user is facing diagonally.
00E4: +Transformed. User’s species changes to a random species that could appear on the dungeon floor (even if there are no foes). Fails if user is already transformed.
00E5: Changes the current weather to Hail.
00E6: +Mobile.
00E7: If a target’s Evasion stage is greater than 10, it becomes 10. If a target is a Ghost type, it gains Exposed.
00E8: User moves one space in a random direction, but not toward a wall tile unless user can move into walls. If user lands on a Pokémon, both the user and that Pokémon lose 5 HP and user returns to its former position. If user is then on a space it can’t enter, it warps. (This move can be used even when user can’t move from hunger. If user lands on a trick tile, it is not triggered.)
00E9: 
00EA: The target warps and lands on the stairs and becomes petrified, and this condition lasts indefinitely.
00EB: User’s allies warp and land on the user. (Follows landing rule.)
00EC: +Mini Counter.
00ED: The target +Paused.
00EE: User’s allies warp and land on the user. (Follows landing rule.)
00EF: 
00F0: The team leader and its allies escape from the dungeon. (Stops using linked move.)
00F1: May cause an additional effect depending on terrain (30% chance).
00F2: Uses a move that depends on terrain.
00F3: The target becomes an item. (Its held item is lost. No experience is gained for defeat.)
00F4: 
00F5: +Mirror Move.
00F6: User adopts the target’s abilities. Fails if the target has Wonder Guard.
00F7: Simultaneously, user adopts the target’s abilities, and the target adopts user’s abilities. Fails if either has Wonder Guard.
00F8: User’s type changes to the type of one of its moves, even if that move’s type is one of the user’s types. Uses Hidden Power’s determined type. Considers Weather Ball as Normal. Fails if user has the Forecast ability.
00F9: The items held by the user and its allies are no longer sticky. If used by a team member, all items in the Toolbox are no longer sticky.
00FA: Reduces the target’s HP by an amount proportional to user’s IQ.
00FB: +Snatch. Other Pokémon with the Snatch status lose it.
00FC: User’s type changes depending on terrain, even if the determined type is the same as one of the user’s types. Fails if user has the Forecast ability.
00FD: Reduces the target’s HP by an amount inversely proportional to user’s IQ.
00FE: 
00FF: Whenever an attack hits the user, if user has this move and is asleep, user, at the end of that attack’s user’s turn, faces that Pokémon, and uses this move. May make the target cringe (30% chance). (Range is "foe in front", unaffected by Confused or Cowering statuses. If part of a linked move, the other moves in the link are not used.)
0100: If used by a team member, restores all items named "Used TM" in the Toolbox to their unused state. (Those items named "Used TM" that are sticky are no longer sticky.)
0101: The target +Muzzled.
0102: Uses a random move.
0103: Targets can identify which Pokémon are holding items.
0104: +Conversion 2. Fails if user has the Forecast ability.
0105: User moves as far as possible in user’s direction. If it reaches a Pokémon or a wall, it stops (but doesn’t hit it.) Fails if used on floors with cliffs.
0106: All unclaimed items that are not within a 2-tile range of the user land on the user’s position. (If an item can’t land, instead it doesn’t move.)
0107: Uses last move the target used. Fails if that move is Assist, Encore, Mimic, Mirror Move, or Sketch, or if the target is in the middle of using a two-turn attack.
0108: Target is thrown an to a random space the target could enter within room range (from the vantage point of the user) and takes a random facing. (It is thrown toward a hostile Pokémon if possible; if so, both lose 10 HP.)
0109: Reduces the target’s HP by an amount that depends on its species.
010A: No effect.