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Pokémon Mystery Dungeon: Red Rescue Team/Notes: Difference between revisions
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Crocodile91 (talk | contribs) (stuff) |
Crocodile91 (talk | contribs) (added move effect list. taken from the ultimate pokemon center) |
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01A6: Statue | 01A6: Statue | ||
01A7: Rayquaza (Used for cutscene animations) | 01A7: Rayquaza (Used for cutscene animations) | ||
</pre> | |||
==Move Effect ID List== | |||
<pre> | |||
0000: | |||
0001: Regular attack. | |||
0002: No effect. | |||
0003: Damage is doubled if a target is Digging. | |||
0004: Damage is doubled if a target is Flying or Bouncing. | |||
0005: If this attack hits, user loses 1/4 of its maximum HP. | |||
0006: May burn the target (10% chance). | |||
0007: May burn the target (10% chance). | |||
0008: May freeze the target (10% chance). | |||
0009: If this attack is successful, user gains Paused at the end of its turn. | |||
000A: +Focus Energy. (Lasts for 3 to 4 turns.) | |||
000B: | |||
000C: Reduces the target’s HP by 9999. Affected by type immunities. | |||
000D: Reduces the target’s HP by 9999. Affected by type immunities. | |||
000E: Reduces the target’s HP by 9999. | |||
000F: The target may gain Constriction (10% chance). | |||
0010: The target may gain Constriction (10% chance). Damage is doubled if the target is Diving. | |||
0011: Damage is doubled if the target is Diving. | |||
0012: The target +Leg Hold. | |||
0013: May poison the target (18% chance). | |||
0014: May lower the target’s Special Defense by 1 stage (10% chance). | |||
0015: May lower the target’s Defense by 1 stage (10% chance). | |||
0016: May raise user’s Attack by 1 stage (10% chance). | |||
0017: May raise user’s Defense by 1 stage (10% chance). | |||
0018: May poison the target (10% chance). | |||
0019: Damage is doubled if the target is Flying or Bouncing. May make the target cringe (15% chance). | |||
001A: May lower the target’s Movement Speed (10% chance). | |||
001B: May raise user’s Attack, Defense, Movement Speed, Special Attack, and Special Defense by 1 stage (10% chance). | |||
001C: May confuse the target (10% chance). | |||
001D: May lower the target’s Special Attack by 1 stage (50% chance). | |||
001E: May lower the target’s Special Defense by 1 stage (50% chance). | |||
001F: May lower the target’s Defense by 1 stage (50% chance). | |||
0020: May poison the target (40% chance). | |||
0021: May burn the target (50% chance). | |||
0022: May paralyze the target (10% chance). | |||
0023: May paralyze the target (15% chance). | |||
0024: May make the target cringe (10% chance). | |||
0025: May make the target cringe (20% chance). | |||
0026: May make the target cringe (25% chance). | |||
0027: May make the target cringe (30% chance). | |||
0028: May make the target cringe (40% chance). | |||
0029: May confuse the target (30% chance). | |||
002A: May either burn, freeze, or paralyze the target (20% chance). | |||
002B: May raise user’s Attack by 1 stage (20% chance) | |||
002C: May burn the target (10% chance). | |||
002D: The target +Infatuated. | |||
002E: Paralyzes the target. | |||
002F: May make the target cringe (35% chance). | |||
0030: Reduces the target’s HP by 55. | |||
0031: Reduces the target’s HP by 65. | |||
0032: Paralyzes the target. | |||
0033: May paralyze the target (10% chance). | |||
0034: Puts targets to sleep. | |||
0035: The target +Yawning. | |||
0036: May paralyze the target (10% chance). | |||
0037: The target +Leg Hold. | |||
0038: Reduces the target’s HP by 9999. Affected by type immunities. | |||
0039: Confuses the target. | |||
003A: Poisons the target. | |||
003B: Paralyzes the target. | |||
003C: Paralyzes the target. | |||
003D: Paralyzes the target as an additional effect. | |||
003E: If this attack hits, reduces user’s Attack and Defense by 1 stage. | |||
003F: Lowers the target’s Movement Speed as an additional effect. | |||
0040: Confuses the target as an additional effect. | |||
0041: Lowers the target’s Special Defense by 2 stages. | |||
0042: Target moves up to ten spaces in a random direction until it hits a space it can’t enter or the edge of the map. If it hits a wall or the edge of the map, it loses 5 HP. . Fails if used on boss floors with cliffs. | |||
0043: User’s HP and the target’s HP, before range adjustment, become ((User’s HP)+(The target’s HP)/2. (Changes in HP are not considered reductions or raises.) | |||
0044: Raises user’s Special Attack by 2 stages. | |||
0046: Raises user’s Attack and Movement Speed. | |||
0047: Raises user’s Attack and Defense by 1 stage. | |||
0048: Raises user’s Attack by 1 stage. | |||
0049: +Enraged. | |||
004A: Raises user’s Attack by 2 stages. | |||
004B: Raises user’s Special Attack and Special Defense by 1 stage. | |||
004C: Raises user’s Special Attack by 1 stage. | |||
004D: Raises user’s Special Defense by 2 stages. | |||
004E: Raises user’s Defense by 1 stage. | |||
004F: Raises user’s Defense by 2 stages. | |||
0050: Raises user’s Defense and Special Defense by 1 stage. | |||
0051: May lower the target’s Accuracy by 1 stage (40% chance). | |||
0052: May lower the target’s Accuracy by 1 stage (60% chance). | |||
0053: May halve the target’s Attack multiplier (but not to less than 2/256) (60% chance). | |||
0054: If this attack hits, lowers user’s Special Attack by 2 stages. | |||
0055: Lowers the target’s Movement Speed. | |||
0056: Lowers targets' Attack by 1 stage. | |||
0057: Lowers the target’s Attack by 2 stages. | |||
0058: Reduces the target’s Defense multiplier to 1/4 of its current value (but not to less than 2/256). | |||
0059: Reduces the target’s HP by user’s level. | |||
005A: Recovers to user half of damage dealt. | |||
005B: Returns to user 1/8 of user’s maximum HP (recoil). | |||
005C: Returns to user 1/8 of user’s maximum HP (recoil). | |||
005D: Recovers to user half of damage dealt. | |||
005E: Raises the target’s Attack by 2 stages and confuses the target. | |||
005F: When used, this move’s damage begins at 1 and rises by 1 after each attack from this move. | |||
0060: Attacks twice in a row. May poison the target (20% chance). | |||
0061: +Solarbeam. If the current weather is Sunny, this attack takes one turn. The Damage is multiplied by 1 if the current weather is Hail, Rain, or Sandstorm; 2 otherwise. | |||
0062: +Sky Attack. Damage is multiplied by 2. | |||
0063: Lowers each target’s Movement Speed. | |||
0064: Attacks two to five times in a row. Confuses user (not considered an additional effect). | |||
0065: +Wrapped around foe. The target +Wrapped by foe. (A status problem that lasts for 3 to 5 turns.) | |||
0066: Targets +Sleepless. (Sleeping targets wake up.) | |||
0067: May badly poison the target (30% chance). | |||
0068: At random, recovers to the target 1/4 of its maximum HP (20%), or deals fixed damage of 40 (40%), 80 (30%), or 120 (10%). | |||
0069: +Reflect. | |||
006A: Changes floor’s weather to Sandstorm. | |||
006B: Targets +Safeguard. | |||
006C: +Mist. | |||
006D: +Light Screen. | |||
006E: Attacks five times. Stops if a miss is caused. When used, this move’s damage begins at 1, and rises by 1/2 after each hit. | |||
006F: Reduces targets' Attack and Special Attack each by 1/4 of its current value (but not to less than 2/256). User’s HP is reduced to 1 and user warps. (Fails if there are no targets.) | |||
0070: Recovers to each target 1/4 of its maximum HP. | |||
0071: Recovers HP to the user depending on the weather: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP. | |||
0072: Recovers to each target depending on the weat00her: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP. | |||
0073: +Napping. | |||
0074: Recovers to user half of its maximum HP. | |||
0075: +Scanning. | |||
0076: Simultaneously, user receives the target’s item, and the target receives user’s item. Fails if either isn’t holding an item. | |||
0077: If this attack deals at least 1 damage, user receives the target’s held item if user isn’t holding an item. | |||
0078: If this attack deals at least 1 damage, user receives the target’s held item if user isn’t holding an item. | |||
0079: Raises each target’s Movement Speed. | |||
007A: +Counter. | |||
007B: +Bide. | |||
007C: Attack released when the Bide effect ends. Reduces the target’s HP by 2 times damage received, maximum 999. | |||
007D: Creates a trap of a random type according to the floor. | |||
007E: Whenever an attack hits the user, if user has this move and is asleep, user, at the end of that attack’s user’s turn, faces that Pokémon, and uses one of the user’s moves at random. (Unaffected by Confused or Cowering statuses. If the chosen move is part of a linked move, the other moves in the link are not used. Can choose itself. Overridden by Snore.) | |||
007F: If user isn’t a Ghost type, raises user’s Attack and Defense by 1 stage and lowers user’s Movement Speed. If user is a Ghost type, user’s HP is reduced to half of its present amount, but not to less than 1, and target ("foe in front") gains Cursed. | |||
0080: Damage is multiplied by 2. If this move misses, returns to user half of damage it would have dealt, rounded down (minimum 1). | |||
0081: Damage is multiplied by 2. If this attack is successful, user gains Paused at the end of its turn. | |||
0082: This move’s power and type are random. | |||
0083: +Razor Wind. Damage is multiplied by 2. | |||
0084: +Focus Punch. Damage is multiplied by 2. | |||
0085: +Magic Coat. | |||
0086: The target +Nightmare. | |||
0087: Recovers HP to each target depending on the weat00her: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP. | |||
0088: Deals fixed damage of 35. | |||
0089: Floor’s status is changed to Mud Sport or Water Sport. | |||
008A: May lower the target’s Defense by 1 stage (30% chance) | |||
008B: Lowers the target’s Defense by 1 stage. | |||
008C: Burns the target. | |||
008D: +Ingrain. | |||
008E: Deals fixed damage of ((X*Y)/256) where X is a random integer from 128 through 383 and Y is user’s level. Minimum 1, maximum 199. | |||
008F: The target +Leech Seed. Fails if target is the user or target is a Grass type. | |||
0090: Creates a Spiked Tile under the user. | |||
0091: Heals all status problems from each target. | |||
0092: Restores all stat stages and stat multipliers for all targets to normal. (Not considered a stat increase or stat reduction.) | |||
0093: +Power Ears. | |||
0094: Puts targets to sleep. | |||
0095: If the target is paralyzed, Damage is doubled and the target is cured of paralysis. | |||
0096: This attack deals fixed damage of either 5, 10, 15, 25, 30, 35, or 40 (Magnitudes 4 to 10, respectively.) That damage value is doubled if a target is Digging. | |||
0097: +Skull Bash. Damage is multiplied by 2. | |||
0098: +Wish. | |||
0099: | |||
009A: Lowers the target’s Accuracy by 1 stage as an additional effect. | |||
009B: Lowers the target’s Accuracy by 1 stage. | |||
009C: If this attack hits, lowers user’s Special Attack by 2 stages. | |||
009D: Badly poisons the target. | |||
009E: Lowers the target’s Special Defense by 3 stages. | |||
009F: The last move the target used is made unusable. (That move is not considered sealed.) | |||
00A0: Reduces the target’s HP to half of present amount, rounded down, but not to less than 1. | |||
00A1: If this attack would reduce the target’s HP to less than 1, it reduces the target’s HP to 1 instead. | |||
00A2: For each target, reduces that target’s HP to 1, and if this move hit that target, reduces user’s HP by half of its present amount. | |||
00A3: | |||
00A4: Each target switches position with the user. | |||
00A5: Recovers to user half of damage dealt. Fails unless the target is asleep, napping, or having a nightmare. | |||
00A6: The layout of the map is revealed and the stairs, Pokémon, and items are displayed on the map. The visibility is cleared. (Range limitations remain.) | |||
00A7: If the floor tile in front of the user is a water or lava tile, it becomes a regular floor tile. | |||
00A8: Each target warps. | |||
00A9: Water and magma tiles become regular floor tiles. | |||
00AA: +Stair Spotter. | |||
00AB: | |||
00AC: Raises user’s Defense by 1 stage. | |||
00AD: +Sure Shot. | |||
00AE: +Vital Throw. | |||
00AF: +Flying. Damage is multiplied by 2. | |||
00B0: +Bouncing. Damage is multiplied by 2. May paralyze the target (30% chance). | |||
00B1: +Diving. Damage is multiplied by 2. Fails unless user is on water. | |||
00B2: +Digging. Damage is multiplied by 2. Fails unless user is on land. | |||
00B3: Lowers targets' Evasion by 1 stage. | |||
00B4: Raises user’s Evasion by 1 stage. | |||
00B5: The target drops its held item. | |||
00B6: Removes all traps on the same room. (Wonder Tiles are not considered traps.) Fails if floor is a boss floor. | |||
00B7: +Long Toss. | |||
00B8: +Pierce. | |||
00B9: +Grudge. | |||
00BA: Targets +Petrified, and this condition lasts indefinitely. | |||
00BB: Uses a random move from a random Pokémon on the floor. Fails if this move is chosen. Uses this move’s power bonus. | |||
00BC: +Set Damage. | |||
00BD: The target +Cowering. | |||
00BE: Target becomes a decoy. | |||
00BF: If this move misses, returns to user half of damage it would have dealt, rounded down (minimum 1). | |||
00C0: +Protect. | |||
00C1: The target +Taunted. | |||
00C2: | |||
00C3: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 8. If user has 1/2 or less of its maximum HP, Damage is multiplied by 4. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 2. | |||
00C4: Causes an explosion. | |||
00C5: Causes a huge explosion. | |||
00C6: +Charging. | |||
00C7: Damage is doubled if user is burned, poisoned, badly poisoned, or paralyzed. | |||
00C8: This move’s damage depends on the target’s species. | |||
00C9: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 25/256. If user has 1/2 or less of its maximum HP, Damage is multiplied by 51/256. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 128/256. | |||
00CA: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 25/256. If user has 1/2 or less of its maximum HP, Damage is multiplied by 51/256. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 128/256. | |||
00CB: The target +Whiffer. | |||
00CC: Hidden traps in the same room become visible. (Those traps are not triggered even if a Pokémon is on them.) | |||
00CD: Stores power. Can be used up to three times. | |||
00CE: Damage is multiplied by the number of times the user used Stockpile. Only if this attack hits, uses of Stockpile resets to 0. | |||
00CF: Even if user’s HP is full, recovers HP to the user based on the number of times the user used Stockp00ile: 20 HP for one use; 40 HP for two uses; and 80 HP for three uses. Resets uses of Stockpile to 0. | |||
00D0: Changes the current weather to Rain. | |||
00D1: Reduces PP of last move the target used to 0. | |||
00D2: +Invisible. | |||
00D3: +Mirror Coat. | |||
00D4: Targets +Perish Song. | |||
00D5: | |||
00D6: User +Destiny Bond targeting the target. | |||
00D7: The target +Encore. Fails if the target doesn’t have the last move used or if the target is the team leader. | |||
00D8: If the current weather is neither clear nor cloudy, Damage is doubled. If the current weather is sunny, type is Fire. If Fog or Rain, type is Water. If Sandstorm, type is Rock. If Hail or Snow, type is Ice. | |||
00D9: Changes the current weather to Sunny. | |||
00DA: If this move causes the target to be defeated, the target drops a money item (after its held item, if any). (No money is dropped if the target joins the player’s team.) | |||
00DB: All wall tiles become regular floor tiles. All regular floor tiles will be considered room tiles. Fails if floor is a boss floor. | |||
00DC: +Enduring. | |||
00DD: Raises each target’s Attack and Special Attack by 1 stage, unless that target is the user. | |||
00DE: Raises user’s Attack by 20 stages and empties user’s Belly to 1. Fails if user’s Belly is 1 or less. | |||
00DF: Empties targets' Bellies by 10. | |||
00E0: | |||
00E1: | |||
00E2: Lowers the target’s Movement Speed. | |||
00E3: The wall tile in front of the user is replaced with a regular floor tile. Fails if user is facing diagonally. | |||
00E4: +Transformed. User’s species changes to a random species that could appear on the dungeon floor (even if there are no foes). Fails if user is already transformed. | |||
00E5: Changes the current weather to Hail. | |||
00E6: +Mobile. | |||
00E7: If a target’s Evasion stage is greater than 10, it becomes 10. If a target is a Ghost type, it gains Exposed. | |||
00E8: User moves one space in a random direction, but not toward a wall tile unless user can move into walls. If user lands on a Pokémon, both the user and that Pokémon lose 5 HP and user returns to its former position. If user is then on a space it can’t enter, it warps. (This move can be used even when user can’t move from hunger. If user lands on a trick tile, it is not triggered.) | |||
00E9: | |||
00EA: The target warps and lands on the stairs and becomes petrified, and this condition lasts indefinitely. | |||
00EB: User’s allies warp and land on the user. (Follows landing rule.) | |||
00EC: +Mini Counter. | |||
00ED: The target +Paused. | |||
00EE: User’s allies warp and land on the user. (Follows landing rule.) | |||
00EF: | |||
00F0: The team leader and its allies escape from the dungeon. (Stops using linked move.) | |||
00F1: May cause an additional effect depending on terrain (30% chance). | |||
00F2: Uses a move that depends on terrain. | |||
00F3: The target becomes an item. (Its held item is lost. No experience is gained for defeat.) | |||
00F4: | |||
00F5: +Mirror Move. | |||
00F6: User adopts the target’s abilities. Fails if the target has Wonder Guard. | |||
00F7: Simultaneously, user adopts the target’s abilities, and the target adopts user’s abilities. Fails if either has Wonder Guard. | |||
00F8: User’s type changes to the type of one of its moves, even if that move’s type is one of the user’s types. Uses Hidden Power’s determined type. Considers Weather Ball as Normal. Fails if user has the Forecast ability. | |||
00F9: The items held by the user and its allies are no longer sticky. If used by a team member, all items in the Toolbox are no longer sticky. | |||
00FA: Reduces the target’s HP by an amount proportional to user’s IQ. | |||
00FB: +Snatch. Other Pokémon with the Snatch status lose it. | |||
00FC: User’s type changes depending on terrain, even if the determined type is the same as one of the user’s types. Fails if user has the Forecast ability. | |||
00FD: Reduces the target’s HP by an amount inversely proportional to user’s IQ. | |||
00FE: | |||
00FF: Whenever an attack hits the user, if user has this move and is asleep, user, at the end of that attack’s user’s turn, faces that Pokémon, and uses this move. May make the target cringe (30% chance). (Range is "foe in front", unaffected by Confused or Cowering statuses. If part of a linked move, the other moves in the link are not used.) | |||
0100: If used by a team member, restores all items named "Used TM" in the Toolbox to their unused state. (Those items named "Used TM" that are sticky are no longer sticky.) | |||
0101: The target +Muzzled. | |||
0102: Uses a random move. | |||
0103: Targets can identify which Pokémon are holding items. | |||
0104: +Conversion 2. Fails if user has the Forecast ability. | |||
0105: User moves as far as possible in user’s direction. If it reaches a Pokémon or a wall, it stops (but doesn’t hit it.) Fails if used on floors with cliffs. | |||
0106: All unclaimed items that are not within a 2-tile range of the user land on the user’s position. (If an item can’t land, instead it doesn’t move.) | |||
0107: Uses last move the target used. Fails if that move is Assist, Encore, Mimic, Mirror Move, or Sketch, or if the target is in the middle of using a two-turn attack. | |||
0108: Target is thrown an to a random space the target could enter within room range (from the vantage point of the user) and takes a random facing. (It is thrown toward a hostile Pokémon if possible; if so, both lose 10 HP.) | |||
0109: Reduces the target’s HP by an amount that depends on its species. | |||
010A: No effect. | |||
</pre> | </pre> | ||
{{Internal Data|game=Pokémon Mystery Dungeon: Red Rescue Team}} | {{Internal Data|game=Pokémon Mystery Dungeon: Red Rescue Team}} |
Revision as of 11:25, 24 March 2016
The following article is a Notes Page for Pokémon Mystery Dungeon: Red Rescue Team.
Miscellaneous
- Every palette is a group of 16 colors stored as 32-bit RGBA values. The alpha value is probably always irrilevant.
- Text Macros
- Cutscene Scripting
Pokémon ID list
0000: ?????????? 0001: Bulbasaur 0002: Ivysaur 0003: Venusaur 0004: Charmander 0005: Charmeleon 0006: Charizard 0007: Squirtle 0008: Wartortle 0009: Blastoise 000A: Caterpie 000B: Metapod 000C: Butterfree 000D: Weedle 000E: Kakuna 000F: Beedrill 0010: Pidgey 0011: Pidgeotto 0012: Pidgeot 0013: Rattata 0014: Raticate 0015: Spearow 0016: Fearow 0017: Ekans 0018: Arbok 0019: Pikachu 001A: Raichu 001B: Sandshrew 001C: Sandslash 001D: Nidoran (Female) 001E: Nidorina 001F: Nidoqueen 0020: Nidoran (Male) 0021: Nidorino 0022: Nidoking 0023: Clefairy 0024: Clefable 0025: Vulpix 0026: Ninetales 0027: Jigglypuff 0028: Wigglytuff 0029: Zubat 002A: Golbat 002B: Oddish 002C: Gloom 002D: Vileplume 002E: Paras 002F: Parasect 0030: Venonat 0031: Venomoth 0032: Diglett 0033: Dugtrio 0034: Meowth 0035: Persian 0036: Psyduck 0037: Golduck 0038: Mankey 0039: Primeape 003A: Growlithe 003B: Arcanine 003C: Poliwag 003D: Poliwhirl 003E: Poliwrath 003F: Abra 0040: Kadabra 0041: Alakazam 0042: Machop 0043: Machoke 0044: Machamp 0045: Bellsprout 0046: Weepinbell 0047: Victreebel 0048: Tentacool 0049: Tentacruel 004A: Geodude 004B: Graveler 004C: Golem 004D: Ponyta 004E: Rapidash 004F: Slowpoke 0050: Slowbro 0051: Magnemite 0052: Magneton 0053: Farfetch'D 0054: Doduo 0055: Dodrio 0056: Seel 0057: Dewgong 0058: Grimer 0059: Muk 005A: Shellder 005B: Cloyster 005C: Gastly 005D: Haunter 005E: Gengar 005F: Onix 0060: Drowzee 0061: Hypno 0062: Krabby 0063: Kingler 0064: Voltorb 0065: Electrode 0066: Exeggcute 0067: Exeggutor 0068: Cubone 0069: Marowak 006A: Hitmonlee 006B: Hitmonchan 006C: Lickitung 006D: Koffing 006E: Weezing 006F: Rhyhorn 0070: Rhydon 0071: Chansey 0072: Tangela 0073: Kangaskhan 0074: Horsea 0075: Seadra 0076: Goldeen 0077: Seaking 0078: Staryu 0079: Starmie 007A: Mr. Mime 007B: Scyther 007C: Jynx 007D: Electabuzz 007E: Magmar 007F: Pinsir 0080: Tauros 0081: Magikarp 0082: Gyarados 0083: Lapras 0084: Ditto 0085: Eevee 0086: Vaporeon 0087: Jolteon 0088: Flareon 0089: Porygon 008A: Omanyte 008B: Omastar 008C: Kabuto 008D: Kabutops 008E: Aerodactyl 008F: Snorlax 0090: Articuno 0091: Zapdos 0092: Moltres 0093: Dratini 0094: Dragonair 0095: Dragonite 0096: Mewtwo 0097: Mew 0098: Chikorita 0099: Bayleef 009A: Meganium 009B: Cyndaquil 009C: Quilava 009D: Typhlosion 009E: Totodile 009F: Croconaw 00A0: Feraligatr 00A1: Sentret 00A2: Furret 00A3: Hoothoot 00A4: Noctowl 00A5: Ledyba 00A6: Ledian 00A7: Spinarak 00A8: Ariados 00A9: Crobat 00AA: Chinchou 00AB: Lanturn 00AC: Pichu 00AD: Cleffa 00AE: Igglybuff 00AF: Togepi 00B0: Togetic 00B1: Natu 00B2: Xatu 00B3: Mareep 00B4: Flaaffy 00B5: Ampharos 00B6: Bellossom 00B7: Marill 00B8: Azumarill 00B9: Sudowoodo 00BA: Politoed 00BB: Hoppip 00BC: Skiploom 00BD: Jumpluff 00BE: Aipom 00BF: Sunkern 00C0: Sunflora 00C1: Yanma 00C2: Wooper 00C3: Quagsire 00C4: Espeon 00C5: Umbreon 00C6: Murkrow 00C7: Slowking 00C8: Misdreavus 00C9: Unown (A) 00CA: Unown (B) 00CB: Unown (C) 00CC: Unown (D) 00CD: Unown (E) 00CE: Unown (F) 00CF: Unown (G) 00D0: Unown (H) 00D1: Unown (I) 00D2: Unown (J) 00D3: Unown (K) 00D4: Unown (L) 00D5: Unown (M) 00D6: Unown (N) 00D7: Unown (O) 00D8: Unown (P) 00D9: Unown (Q) 00DA: Unown (R) 00DB: Unown (S) 00DC: Unown (T) 00DD: Unown (U) 00DE: Unown (V) 00DF: Unown (W) 00E0: Unown (X) 00E1: Unown (Y) 00E2: Unown (Z) 00E3: Wobbuffet 00E4: Girafarig 00E5: Pineco 00E6: Forretress 00E7: Dunsparce 00E8: Gligar 00E9: Steelix 00EA: Snubbull 00EB: Granbull 00EC: Qwilfish 00ED: Scizor 00EE: Shuckle 00EF: Heracross 00F0: Sneasel 00F1: Teddiursa 00F2: Ursaring 00F3: Slugma 00F4: Magcargo 00F5: Swinub 00F6: Piloswine 00F7: Corsola 00F8: Remoraid 00F9: Octillery 00FA: Delibird 00FB: Mantine 00FC: Skarmory 00FD: Houndour 00FE: Houndoom 00FF: Kingdra 0100: Phanpy 0101: Donphan 0102: Porygon 0103: Stantler 0104: Smeargle 0105: Tyrogue 0106: Hitmontop 0107: Smoochum 0108: Elekid 0109: Magby 010A: Miltank 010B: Blissey 010C: Raikou 010D: Entei 010E: Suicune 010F: Larvitar 0110: Pupitar 0111: Tyranitar 0112: Lugia 0113: Ho-Oh 0114: Celebi 0115: Treecko 0116: Grovyle 0117: Sceptile 0118: Torchic 0119: Combusken 011A: Blaziken 011B: Mudkip 011C: Marshtomp 011D: Swampert 011E: Poochyena 011F: Mightyena 0120: Zigzagoon 0121: Linoone 0122: Wurmple 0123: Silcoon 0124: Beautifly 0125: Cascoon 0126: Dustox 0127: Lotad 0128: Lombre 0129: Ludicolo 012A: Seedot 012B: Nuzleaf 012C: Shiftry 012D: Taillow 012E: Swellow 012F: Wingull 0130: Pelipper 0131: Ralts 0132: Kirlia 0133: Gardevoir 0134: Surskit 0135: Masquerain 0136: Shroomish 0137: Breloom 0138: Slakoth 0139: Vigoroth 013A: Slaking 013B: Nincada 013C: Ninjask 013D: Shedinja 013E: Whismur 013F: Loudred 0140: Exploud 0141: Makuhita 0142: Hariyama 0143: Azulrill 0144: Nosepass 0145: Skitty 0146: Delcatty 0147: Sableye 0148: Mawile 0149: Aron 014A: Lairon 014B: Aggron 014C: Meditite 014D: Medicham 014E: Electrike 014F: Manectric 0150: Plusle 0151: Minun 0152: Volbeat 0153: Illumise 0154: Roselia 0155: Gulpin 0156: Swalot 0157: Carvanha 0158: Sharpedo 0159: Wailmer 015A: Wailord 015B: Numel 015C: Camerupt 015D: Torkoal 015E: Spoink 015F: Grumpig 0160: Spinda 0161: Ground 0162: Vibrava 0163: Flygon 0164: Cacnea 0165: Cacturne 0166: Swablu 0167: Altaria 0168: Zangoose 0169: Seviper 016A: Lunatone 016B: Solrock 016C: Barboach 016D: Whiscash 016E: Corpish 016F: Crawdaunt 0170: Baltoy 0171: Claydol 0172: Lileep 0173: Cradily 0174: Anorith 0175: Armaldo 0176: Feebas 0177: Milotic 0178: Castform (Normal Form) 0179: Castform (Snowy Form) 017A: Castform (Sunny Form) 017B: Castform (Rainy Form) 017C: Kecleon 017D: Shuppet 017E: Banette 017F: Duskull 0180: Dusclops 0181: Tropius 0182: Chimecho 0183: Absol 0184: Wynaut 0185: Snorunt 0186: Glalie 0187: Spheal 0188: Sealeo 0189: Walrein 018A: Clamperl 018B: Huntail 018C: Gorebyss 018D: Relicanth 018E: Luvdisc 018F: Bagon 0190: Shelgon 0191: Salamence 0192: Beldum 0193: Metang 0194: Metagross 0195: Regirock 0196: Regice 0197: Registeel 0198: Latias 0199: Latios 019A: Kyogre 019B: Groudon 019C: Rayquaza 019D: Jirachi 019E: Deoxys (Normal Form) 019F: Unown (!) 01A0: Unown (?) 01A1: Deoxys (Attack Form) 01A2: Deoxys (Defense Form) 01A3: Deoxys (Speed Form) 01A4: Munchlax 01A5: Decoy 01A6: Statue 01A7: Rayquaza (Used for cutscene animations)
Move Effect ID List
0000: 0001: Regular attack. 0002: No effect. 0003: Damage is doubled if a target is Digging. 0004: Damage is doubled if a target is Flying or Bouncing. 0005: If this attack hits, user loses 1/4 of its maximum HP. 0006: May burn the target (10% chance). 0007: May burn the target (10% chance). 0008: May freeze the target (10% chance). 0009: If this attack is successful, user gains Paused at the end of its turn. 000A: +Focus Energy. (Lasts for 3 to 4 turns.) 000B: 000C: Reduces the target’s HP by 9999. Affected by type immunities. 000D: Reduces the target’s HP by 9999. Affected by type immunities. 000E: Reduces the target’s HP by 9999. 000F: The target may gain Constriction (10% chance). 0010: The target may gain Constriction (10% chance). Damage is doubled if the target is Diving. 0011: Damage is doubled if the target is Diving. 0012: The target +Leg Hold. 0013: May poison the target (18% chance). 0014: May lower the target’s Special Defense by 1 stage (10% chance). 0015: May lower the target’s Defense by 1 stage (10% chance). 0016: May raise user’s Attack by 1 stage (10% chance). 0017: May raise user’s Defense by 1 stage (10% chance). 0018: May poison the target (10% chance). 0019: Damage is doubled if the target is Flying or Bouncing. May make the target cringe (15% chance). 001A: May lower the target’s Movement Speed (10% chance). 001B: May raise user’s Attack, Defense, Movement Speed, Special Attack, and Special Defense by 1 stage (10% chance). 001C: May confuse the target (10% chance). 001D: May lower the target’s Special Attack by 1 stage (50% chance). 001E: May lower the target’s Special Defense by 1 stage (50% chance). 001F: May lower the target’s Defense by 1 stage (50% chance). 0020: May poison the target (40% chance). 0021: May burn the target (50% chance). 0022: May paralyze the target (10% chance). 0023: May paralyze the target (15% chance). 0024: May make the target cringe (10% chance). 0025: May make the target cringe (20% chance). 0026: May make the target cringe (25% chance). 0027: May make the target cringe (30% chance). 0028: May make the target cringe (40% chance). 0029: May confuse the target (30% chance). 002A: May either burn, freeze, or paralyze the target (20% chance). 002B: May raise user’s Attack by 1 stage (20% chance) 002C: May burn the target (10% chance). 002D: The target +Infatuated. 002E: Paralyzes the target. 002F: May make the target cringe (35% chance). 0030: Reduces the target’s HP by 55. 0031: Reduces the target’s HP by 65. 0032: Paralyzes the target. 0033: May paralyze the target (10% chance). 0034: Puts targets to sleep. 0035: The target +Yawning. 0036: May paralyze the target (10% chance). 0037: The target +Leg Hold. 0038: Reduces the target’s HP by 9999. Affected by type immunities. 0039: Confuses the target. 003A: Poisons the target. 003B: Paralyzes the target. 003C: Paralyzes the target. 003D: Paralyzes the target as an additional effect. 003E: If this attack hits, reduces user’s Attack and Defense by 1 stage. 003F: Lowers the target’s Movement Speed as an additional effect. 0040: Confuses the target as an additional effect. 0041: Lowers the target’s Special Defense by 2 stages. 0042: Target moves up to ten spaces in a random direction until it hits a space it can’t enter or the edge of the map. If it hits a wall or the edge of the map, it loses 5 HP. . Fails if used on boss floors with cliffs. 0043: User’s HP and the target’s HP, before range adjustment, become ((User’s HP)+(The target’s HP)/2. (Changes in HP are not considered reductions or raises.) 0044: Raises user’s Special Attack by 2 stages. 0046: Raises user’s Attack and Movement Speed. 0047: Raises user’s Attack and Defense by 1 stage. 0048: Raises user’s Attack by 1 stage. 0049: +Enraged. 004A: Raises user’s Attack by 2 stages. 004B: Raises user’s Special Attack and Special Defense by 1 stage. 004C: Raises user’s Special Attack by 1 stage. 004D: Raises user’s Special Defense by 2 stages. 004E: Raises user’s Defense by 1 stage. 004F: Raises user’s Defense by 2 stages. 0050: Raises user’s Defense and Special Defense by 1 stage. 0051: May lower the target’s Accuracy by 1 stage (40% chance). 0052: May lower the target’s Accuracy by 1 stage (60% chance). 0053: May halve the target’s Attack multiplier (but not to less than 2/256) (60% chance). 0054: If this attack hits, lowers user’s Special Attack by 2 stages. 0055: Lowers the target’s Movement Speed. 0056: Lowers targets' Attack by 1 stage. 0057: Lowers the target’s Attack by 2 stages. 0058: Reduces the target’s Defense multiplier to 1/4 of its current value (but not to less than 2/256). 0059: Reduces the target’s HP by user’s level. 005A: Recovers to user half of damage dealt. 005B: Returns to user 1/8 of user’s maximum HP (recoil). 005C: Returns to user 1/8 of user’s maximum HP (recoil). 005D: Recovers to user half of damage dealt. 005E: Raises the target’s Attack by 2 stages and confuses the target. 005F: When used, this move’s damage begins at 1 and rises by 1 after each attack from this move. 0060: Attacks twice in a row. May poison the target (20% chance). 0061: +Solarbeam. If the current weather is Sunny, this attack takes one turn. The Damage is multiplied by 1 if the current weather is Hail, Rain, or Sandstorm; 2 otherwise. 0062: +Sky Attack. Damage is multiplied by 2. 0063: Lowers each target’s Movement Speed. 0064: Attacks two to five times in a row. Confuses user (not considered an additional effect). 0065: +Wrapped around foe. The target +Wrapped by foe. (A status problem that lasts for 3 to 5 turns.) 0066: Targets +Sleepless. (Sleeping targets wake up.) 0067: May badly poison the target (30% chance). 0068: At random, recovers to the target 1/4 of its maximum HP (20%), or deals fixed damage of 40 (40%), 80 (30%), or 120 (10%). 0069: +Reflect. 006A: Changes floor’s weather to Sandstorm. 006B: Targets +Safeguard. 006C: +Mist. 006D: +Light Screen. 006E: Attacks five times. Stops if a miss is caused. When used, this move’s damage begins at 1, and rises by 1/2 after each hit. 006F: Reduces targets' Attack and Special Attack each by 1/4 of its current value (but not to less than 2/256). User’s HP is reduced to 1 and user warps. (Fails if there are no targets.) 0070: Recovers to each target 1/4 of its maximum HP. 0071: Recovers HP to the user depending on the weather: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP. 0072: Recovers to each target depending on the weat00her: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP. 0073: +Napping. 0074: Recovers to user half of its maximum HP. 0075: +Scanning. 0076: Simultaneously, user receives the target’s item, and the target receives user’s item. Fails if either isn’t holding an item. 0077: If this attack deals at least 1 damage, user receives the target’s held item if user isn’t holding an item. 0078: If this attack deals at least 1 damage, user receives the target’s held item if user isn’t holding an item. 0079: Raises each target’s Movement Speed. 007A: +Counter. 007B: +Bide. 007C: Attack released when the Bide effect ends. Reduces the target’s HP by 2 times damage received, maximum 999. 007D: Creates a trap of a random type according to the floor. 007E: Whenever an attack hits the user, if user has this move and is asleep, user, at the end of that attack’s user’s turn, faces that Pokémon, and uses one of the user’s moves at random. (Unaffected by Confused or Cowering statuses. If the chosen move is part of a linked move, the other moves in the link are not used. Can choose itself. Overridden by Snore.) 007F: If user isn’t a Ghost type, raises user’s Attack and Defense by 1 stage and lowers user’s Movement Speed. If user is a Ghost type, user’s HP is reduced to half of its present amount, but not to less than 1, and target ("foe in front") gains Cursed. 0080: Damage is multiplied by 2. If this move misses, returns to user half of damage it would have dealt, rounded down (minimum 1). 0081: Damage is multiplied by 2. If this attack is successful, user gains Paused at the end of its turn. 0082: This move’s power and type are random. 0083: +Razor Wind. Damage is multiplied by 2. 0084: +Focus Punch. Damage is multiplied by 2. 0085: +Magic Coat. 0086: The target +Nightmare. 0087: Recovers HP to each target depending on the weat00her: Clear - 50 HP; Sunny - 80 HP; Sandstorm - 30 HP; Cloudy - 40 HP; Rain, Hail - 10 HP; Fog, Snow - 1 HP. 0088: Deals fixed damage of 35. 0089: Floor’s status is changed to Mud Sport or Water Sport. 008A: May lower the target’s Defense by 1 stage (30% chance) 008B: Lowers the target’s Defense by 1 stage. 008C: Burns the target. 008D: +Ingrain. 008E: Deals fixed damage of ((X*Y)/256) where X is a random integer from 128 through 383 and Y is user’s level. Minimum 1, maximum 199. 008F: The target +Leech Seed. Fails if target is the user or target is a Grass type. 0090: Creates a Spiked Tile under the user. 0091: Heals all status problems from each target. 0092: Restores all stat stages and stat multipliers for all targets to normal. (Not considered a stat increase or stat reduction.) 0093: +Power Ears. 0094: Puts targets to sleep. 0095: If the target is paralyzed, Damage is doubled and the target is cured of paralysis. 0096: This attack deals fixed damage of either 5, 10, 15, 25, 30, 35, or 40 (Magnitudes 4 to 10, respectively.) That damage value is doubled if a target is Digging. 0097: +Skull Bash. Damage is multiplied by 2. 0098: +Wish. 0099: 009A: Lowers the target’s Accuracy by 1 stage as an additional effect. 009B: Lowers the target’s Accuracy by 1 stage. 009C: If this attack hits, lowers user’s Special Attack by 2 stages. 009D: Badly poisons the target. 009E: Lowers the target’s Special Defense by 3 stages. 009F: The last move the target used is made unusable. (That move is not considered sealed.) 00A0: Reduces the target’s HP to half of present amount, rounded down, but not to less than 1. 00A1: If this attack would reduce the target’s HP to less than 1, it reduces the target’s HP to 1 instead. 00A2: For each target, reduces that target’s HP to 1, and if this move hit that target, reduces user’s HP by half of its present amount. 00A3: 00A4: Each target switches position with the user. 00A5: Recovers to user half of damage dealt. Fails unless the target is asleep, napping, or having a nightmare. 00A6: The layout of the map is revealed and the stairs, Pokémon, and items are displayed on the map. The visibility is cleared. (Range limitations remain.) 00A7: If the floor tile in front of the user is a water or lava tile, it becomes a regular floor tile. 00A8: Each target warps. 00A9: Water and magma tiles become regular floor tiles. 00AA: +Stair Spotter. 00AB: 00AC: Raises user’s Defense by 1 stage. 00AD: +Sure Shot. 00AE: +Vital Throw. 00AF: +Flying. Damage is multiplied by 2. 00B0: +Bouncing. Damage is multiplied by 2. May paralyze the target (30% chance). 00B1: +Diving. Damage is multiplied by 2. Fails unless user is on water. 00B2: +Digging. Damage is multiplied by 2. Fails unless user is on land. 00B3: Lowers targets' Evasion by 1 stage. 00B4: Raises user’s Evasion by 1 stage. 00B5: The target drops its held item. 00B6: Removes all traps on the same room. (Wonder Tiles are not considered traps.) Fails if floor is a boss floor. 00B7: +Long Toss. 00B8: +Pierce. 00B9: +Grudge. 00BA: Targets +Petrified, and this condition lasts indefinitely. 00BB: Uses a random move from a random Pokémon on the floor. Fails if this move is chosen. Uses this move’s power bonus. 00BC: +Set Damage. 00BD: The target +Cowering. 00BE: Target becomes a decoy. 00BF: If this move misses, returns to user half of damage it would have dealt, rounded down (minimum 1). 00C0: +Protect. 00C1: The target +Taunted. 00C2: 00C3: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 8. If user has 1/2 or less of its maximum HP, Damage is multiplied by 4. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 2. 00C4: Causes an explosion. 00C5: Causes a huge explosion. 00C6: +Charging. 00C7: Damage is doubled if user is burned, poisoned, badly poisoned, or paralyzed. 00C8: This move’s damage depends on the target’s species. 00C9: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 25/256. If user has 1/2 or less of its maximum HP, Damage is multiplied by 51/256. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 128/256. 00CA: Damage depends on user’s HP. If user has 1/4 or less of its maximum HP, Damage is multiplied by 25/256. If user has 1/2 or less of its maximum HP, Damage is multiplied by 51/256. If user’s HP is 3/4 or less of its maximum HP, Damage is multiplied by 128/256. 00CB: The target +Whiffer. 00CC: Hidden traps in the same room become visible. (Those traps are not triggered even if a Pokémon is on them.) 00CD: Stores power. Can be used up to three times. 00CE: Damage is multiplied by the number of times the user used Stockpile. Only if this attack hits, uses of Stockpile resets to 0. 00CF: Even if user’s HP is full, recovers HP to the user based on the number of times the user used Stockp00ile: 20 HP for one use; 40 HP for two uses; and 80 HP for three uses. Resets uses of Stockpile to 0. 00D0: Changes the current weather to Rain. 00D1: Reduces PP of last move the target used to 0. 00D2: +Invisible. 00D3: +Mirror Coat. 00D4: Targets +Perish Song. 00D5: 00D6: User +Destiny Bond targeting the target. 00D7: The target +Encore. Fails if the target doesn’t have the last move used or if the target is the team leader. 00D8: If the current weather is neither clear nor cloudy, Damage is doubled. If the current weather is sunny, type is Fire. If Fog or Rain, type is Water. If Sandstorm, type is Rock. If Hail or Snow, type is Ice. 00D9: Changes the current weather to Sunny. 00DA: If this move causes the target to be defeated, the target drops a money item (after its held item, if any). (No money is dropped if the target joins the player’s team.) 00DB: All wall tiles become regular floor tiles. All regular floor tiles will be considered room tiles. Fails if floor is a boss floor. 00DC: +Enduring. 00DD: Raises each target’s Attack and Special Attack by 1 stage, unless that target is the user. 00DE: Raises user’s Attack by 20 stages and empties user’s Belly to 1. Fails if user’s Belly is 1 or less. 00DF: Empties targets' Bellies by 10. 00E0: 00E1: 00E2: Lowers the target’s Movement Speed. 00E3: The wall tile in front of the user is replaced with a regular floor tile. Fails if user is facing diagonally. 00E4: +Transformed. User’s species changes to a random species that could appear on the dungeon floor (even if there are no foes). Fails if user is already transformed. 00E5: Changes the current weather to Hail. 00E6: +Mobile. 00E7: If a target’s Evasion stage is greater than 10, it becomes 10. If a target is a Ghost type, it gains Exposed. 00E8: User moves one space in a random direction, but not toward a wall tile unless user can move into walls. If user lands on a Pokémon, both the user and that Pokémon lose 5 HP and user returns to its former position. If user is then on a space it can’t enter, it warps. (This move can be used even when user can’t move from hunger. If user lands on a trick tile, it is not triggered.) 00E9: 00EA: The target warps and lands on the stairs and becomes petrified, and this condition lasts indefinitely. 00EB: User’s allies warp and land on the user. (Follows landing rule.) 00EC: +Mini Counter. 00ED: The target +Paused. 00EE: User’s allies warp and land on the user. (Follows landing rule.) 00EF: 00F0: The team leader and its allies escape from the dungeon. (Stops using linked move.) 00F1: May cause an additional effect depending on terrain (30% chance). 00F2: Uses a move that depends on terrain. 00F3: The target becomes an item. (Its held item is lost. No experience is gained for defeat.) 00F4: 00F5: +Mirror Move. 00F6: User adopts the target’s abilities. Fails if the target has Wonder Guard. 00F7: Simultaneously, user adopts the target’s abilities, and the target adopts user’s abilities. Fails if either has Wonder Guard. 00F8: User’s type changes to the type of one of its moves, even if that move’s type is one of the user’s types. Uses Hidden Power’s determined type. Considers Weather Ball as Normal. Fails if user has the Forecast ability. 00F9: The items held by the user and its allies are no longer sticky. If used by a team member, all items in the Toolbox are no longer sticky. 00FA: Reduces the target’s HP by an amount proportional to user’s IQ. 00FB: +Snatch. Other Pokémon with the Snatch status lose it. 00FC: User’s type changes depending on terrain, even if the determined type is the same as one of the user’s types. Fails if user has the Forecast ability. 00FD: Reduces the target’s HP by an amount inversely proportional to user’s IQ. 00FE: 00FF: Whenever an attack hits the user, if user has this move and is asleep, user, at the end of that attack’s user’s turn, faces that Pokémon, and uses this move. May make the target cringe (30% chance). (Range is "foe in front", unaffected by Confused or Cowering statuses. If part of a linked move, the other moves in the link are not used.) 0100: If used by a team member, restores all items named "Used TM" in the Toolbox to their unused state. (Those items named "Used TM" that are sticky are no longer sticky.) 0101: The target +Muzzled. 0102: Uses a random move. 0103: Targets can identify which Pokémon are holding items. 0104: +Conversion 2. Fails if user has the Forecast ability. 0105: User moves as far as possible in user’s direction. If it reaches a Pokémon or a wall, it stops (but doesn’t hit it.) Fails if used on floors with cliffs. 0106: All unclaimed items that are not within a 2-tile range of the user land on the user’s position. (If an item can’t land, instead it doesn’t move.) 0107: Uses last move the target used. Fails if that move is Assist, Encore, Mimic, Mirror Move, or Sketch, or if the target is in the middle of using a two-turn attack. 0108: Target is thrown an to a random space the target could enter within room range (from the vantage point of the user) and takes a random facing. (It is thrown toward a hostile Pokémon if possible; if so, both lose 10 HP.) 0109: Reduces the target’s HP by an amount that depends on its species. 010A: No effect.
Internal Data for Pokémon Mystery Dungeon: Red Rescue Team
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