Baseball (NES, Famicom Disk System)/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Baseball}} <br> {| border="1" cellpadding="1" |'''RAM''' || '''Function''' || '''Details''' |- | 0x0000 || Player 1 button state || |- | 0x0036 || Ball positio...")
 
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| 0x0000 || Player 1 button state ||
| 0x0000 || Player 1 button state ||
|-
|-
| 0x0036 || Ball position: X ||
| 0x005E || Player has ball ||
|-
|-
| 0x0036 || Ball position: Y ||
| 0x0060 || Foulball ||
|-
|-
| 0x0062 || Number of strikes ||
| 0x0062 || Number of strikes ||
Line 18: Line 18:
| 0x0068 || Points Team #1 ||
| 0x0068 || Points Team #1 ||
|-
|-
| 0x0071 || Ball speed ||
| 0x006D || Homerun || 4 == Yes
|-
| 0x006F || Homerun || 4 == Yes
|-
|-
| 0x007E || Ready to pitch || 1 == Yes
| 0x007E || Ready to pitch || 1 == Yes
|-
| 0x0081 || Ball speed ||
|-
| 0x00B0 || Ball position: Y ||
|-
| 0x050F || Batter position: X || 0x00 - 0x5F
|-
| 0x0540 || Batter position: Y || 0xF7A0 - 0xF8BF
|-
|-
|}
|}
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Revision as of 19:26, 4 May 2019

Chip tiny.png The following article is a RAM map for Baseball (NES, Famicom Disk System).


RAM Function Details
0x0000 Player 1 button state
0x005E Player has ball
0x0060 Foulball
0x0062 Number of strikes
0x0064 Number of outs
0x0067 Points Team #2
0x0068 Points Team #1
0x006D Homerun 4 == Yes
0x006F Homerun 4 == Yes
0x007E Ready to pitch 1 == Yes
0x0081 Ball speed
0x00B0 Ball position: Y
0x050F Batter position: X 0x00 - 0x5F
0x0540 Batter position: Y 0xF7A0 - 0xF8BF


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?