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Mickey's Adventures in Numberland/RAM map: Difference between revisions
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m (Music-related stuff) |
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|0x0678 || Magic Number that you must find in the level. 0x0A is Magic Number 10. | |0x0678 || Magic Number that you must find in the level. 0x0A is Magic Number 10. | ||
|- | |- | ||
|0x067A/B || What sound/'''music''' to play in the next frame. When setting the music manually, after it finishes the audio, it moves onto the next intended one. On the frame after, if it's applicable, the sound/music is played and the value is reduced by 0x80. | |0x067A/B || What sound/'''music''' to play in the next frame. When setting the music manually, after it finishes the audio, it moves onto the next intended one. On the frame after, if it's applicable, the sound/music is played and the value is reduced by 0x80. If a music is played as a sound, it'll be missing an instrument. | ||
* 0x00 / 0x80 - Nothing | * 0x00 / 0x80 - Nothing '''(If played as a music, it immediately jumps to the next intended one) | ||
* '''0x81 - Number Factory''' | * '''0x81 - Number Factory''' | ||
* 0x82 - ????? ''(Buzz Sound)'' | * 0x82 - ????? ''(Buzz Sound)'' | ||
Line 233: | Line 233: | ||
* 0x9D - Bubblegum | * 0x9D - Bubblegum | ||
* '''0x9E - Space Center''' | * '''0x9E - Space Center''' | ||
* 0x9F - ????? ''( | * '''0x9F - ?????''' ''(Fanfare-esque(?), only plays for a short time if played as a music unless the value is frozen)'' | ||
* '''0xA0 - ?????''' ''(What sounds like a shortened remix of Number Factory | * '''0xA0 - ?????''' ''(What sounds like a shortened remix of Number Factory)'' | ||
* 0xA1 - Moving Cursor / Selecting Difficulty / (Un)Pausing | * 0xA1 - Moving Cursor / Selecting Difficulty / (Un)Pausing | ||
* 0xA2 - Collecting a Small Item | * 0xA2 - Collecting a Small Item | ||
|- | |- | ||
|0x067F || Music tempo | |0x067F || Music Tempo ''(How exactly this works is unknown, the only notable thing is that when set to 0x00, it seems to play its original tempo)'' | ||
|} | |} | ||
{{Internal Data|game=Mickey's Adventures in Numberland}} | {{Internal Data|game=Mickey's Adventures in Numberland}} |
Revision as of 15:56, 22 March 2016
The following article is a RAM map for Mickey's Adventures in Numberland.
RAM | Information |
---|---|
0x009E | Currently selected area in the map.
|
0x020C | Timer before fading out of the stage.
|
0x020F/12 | Palette for the bottom UI during gameplay. |
0x0216 | Difficulty.
|
0x021B/F | Times cleared on Number City, Number Factory, Space Center, Number Museum, and Pete's Hideout, respectively. |
0x0220 | Total Magic Numbers collected. |
0x0245/55 | Palette for non-objects that aren't part of the bottom UI (i.e. stages, text, map, etc.). |
0x0278 | What music/sound plays when unpausing.
|
0x0389 | Input state. Adds the values below to whatever is being pressed.
i.e. Holding B and A makes the address have a value of 0xC0. |
0x0421/2 | Camera's Y-position. |
0x0425/6 | Camera's X-position. |
0x042C | Maximum falling speed.
|
0x042F | Gravity.
|
0x0430 | Horizontal deceleration. (Updates every frame) |
0x0431 | Horizontal acceleration. (Doesn't update every frame) |
0x0433 | Timer when standing on the edge. At 0x3F, it resets back to 0x00 and pushes Mickey off. |
0x0435 | Falling time. Resets to 0x00 upon landing. Stops at 0x0436's value while falling, which then stuns Mickey after landing. |
0x0436 | Falling time threshold. Set to 0x30 by default. |
0x043E | Idle time. Resets to 0x00 upon moving or finishing an animation (i.e. stunned from falling). When it reaches to 0xFF, Mickey plays his idle animation. |
0x0440 | Animations that affect Mickey.
|
0x044F | Invincibility time from getting hit. Starts at 0x8C. |
0x0461/9 | Object type. Values marked in red are harmful to Mickey.
|
0x046A | Something to do with gravity?
|
0x04C4/CC | Object 1-9's part 1 of X-position. If this reaches to 0xFF, part 2 of X-position is increased by 0x01. |
0x04CD/D5 | Object 1-9's part 2 of X-position. |
0x04DF/E7 | Object 1-9's part 1 of Y-position. |
0x04E8/F0 | Object 1-9's part 2 of Y-position. |
0x04F1 | Mickey's current horizontal subspeed. |
0x04FA | Mickey's current horizontal speed. |
0x0503 | Mickey's current vertical subspeed. |
0x050C | Mickey's current vertical speed. |
0x054F | Is your bubblegum projectile still active?
|
0x0645/8 | What animation to use for jumping, walking, standing, and being hurt, respectively.
|
0x064B | Magic Number collected in level?
|
0x064E | Paused?
|
0x0657 | Cooldown on "Wrong Number" animation. Starts at 0x7F. |
0x065D | Selected option during the Math Problem minigame. |
0x0674 | Current amount of bubblegum held. |
0x0675 | Current amount of health. |
0x0676 | Current amount of stars collected. |
0x0678 | Magic Number that you must find in the level. 0x0A is Magic Number 10. |
0x067A/B | What sound/music to play in the next frame. When setting the music manually, after it finishes the audio, it moves onto the next intended one. On the frame after, if it's applicable, the sound/music is played and the value is reduced by 0x80. If a music is played as a sound, it'll be missing an instrument.
|
0x067F | Music Tempo (How exactly this works is unknown, the only notable thing is that when set to 0x00, it seems to play its original tempo) |
Internal Data for Mickey's Adventures in Numberland
| |
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