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Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics/Palettes: Difference between revisions
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Crocodile91 (talk | contribs) (every palette is an entry) |
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Line 4: | Line 4: | ||
|start=16BD42C | |start=16BD42C | ||
|end=16BD7AB | |end=16BD7AB | ||
|numentries= | |numentries=14 | ||
|entrylength= | |entrylength=64 (0x40) | ||
|totallength=896 bytes (0x380) | |totallength=896 bytes (0x380) | ||
}} | }} | ||
There are 14 palettes. | There are 14 palettes. | ||
Line 30: | Line 15: | ||
Colors come in the following format: | Colors come in the following format: | ||
<pre> | <pre> | ||
{ | { |
Revision as of 12:04, 20 March 2016
Pokémon Graphics:Palettes | |
Game | Pokémon Mystery Dungeon: Red Rescue Team |
Start Address | 16BD42C |
End Address | 16BD7AB |
# of Entries | 14 |
Entry Length | 64 (0x40) |
Total Length | 896 bytes (0x380) |
Back to the ROM map |
There are 14 palettes.
There are 16 colors in a palette.
There are four bytes per color.
Colors come in the following format:
{ { Byte 1 - Red Value Byte 2 - Green Value Byte 3 - Blue Value Byte 4 - 0x80 } x 16 colors } x 14 palettes
It ends when the fourth byte is not 0x80.