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Secret of Evermore: Difference between revisions
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* A [[savestate]] editor known only as the [[Secret of Evermore:SOE Save State Editor|SOE Save State Editor]] has been written. | * A [[savestate]] editor known only as the [[Secret of Evermore:SOE Save State Editor|SOE Save State Editor]] has been written. | ||
* An [http://pkhack.fobby.net/misc/soe_nightmare.zip archive] containing Secret of Evermore [[Nightmare Table Editor|Nightmare]] modules. | * An [http://pkhack.fobby.net/misc/soe_nightmare.zip archive] containing Secret of Evermore [[Nightmare Table Editor|Nightmare]] modules. | ||
* [http://games.technoplaza.net/soesrame/ SoE SRAM Editor] - by John David Ratliff. Multi-platform, change name and many other stats. Works with any emulator .srm file. | |||
* [https://www.romhacking.net/utilities/1586/ SoE S-RAM Comparer] - by XETH. Compare SRAM and Snes9x savestates and see the changes in real time as you play. There's nothing else like it. | |||
==Hacks== | ==Hacks== | ||
* [http://fusoya.eludevisibility.org/soe/index.html SoE 2 Player Addition] - A hack that implements a two-player system in Secret of Evermore, similar to that used in [[Secret of Mana]]. | * [http://fusoya.eludevisibility.org/soe/index.html SoE 2 Player Addition] - A hack that implements a two-player system in Secret of Evermore, similar to that used in [[Secret of Mana]]. | ||
* [http://assassin17.brinkster.net/soe_patches.htm Bugfix patches] - Fixes some of Secret of Evermore's bugs. | * [http://assassin17.brinkster.net/soe_patches.htm Bugfix patches] - Fixes some of Secret of Evermore's bugs. | ||
==Documents== | |||
* [http://games.technoplaza.net/soesrame/sram-doc.txt SoE SRAM Document] - Tons of addresses for stats, equipment, alchemy and even the checksum routine explained by John David Ratliff. | |||
* [https://www.romhacking.net/documents/831/ RAMsetta Stone] - Allows 1 to 1 conversion of SRAM to WRAM (savestate) addresses by phonymike. | |||
==Translations== | ==Translations== |
Revision as of 16:12, 20 March 2021
Secret of Evermore | |
Name | SECRET OF EVERMORE |
Company | Square |
Header | None |
Bank | HiROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 24 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 120ns (FastROM) |
Revision | 1.0 |
Checksum | Good 0x33C2 |
CRC32 | A5C0045E |
Utilities
- A savestate editor known only as the SOE Save State Editor has been written.
- An archive containing Secret of Evermore Nightmare modules.
- SoE SRAM Editor - by John David Ratliff. Multi-platform, change name and many other stats. Works with any emulator .srm file.
- SoE S-RAM Comparer - by XETH. Compare SRAM and Snes9x savestates and see the changes in real time as you play. There's nothing else like it.
Hacks
- SoE 2 Player Addition - A hack that implements a two-player system in Secret of Evermore, similar to that used in Secret of Mana.
- Bugfix patches - Fixes some of Secret of Evermore's bugs.
Documents
- SoE SRAM Document - Tons of addresses for stats, equipment, alchemy and even the checksum routine explained by John David Ratliff.
- RAMsetta Stone - Allows 1 to 1 conversion of SRAM to WRAM (savestate) addresses by phonymike.
Translations
- None known.
Miscellaneous
- A debug menu at least partially remains in the game.
- A normally inaccessible map known as "Brian's Test Ground" exists in the game's map list. It is still possible to view the map, but no objects are loaded (if any ever existed on it).
- The game's list of spells contains several unused spells, including one which is accessible but mostly dummied.
- Strange, unused, and testing text is scattered throughout the ROM, in addition to what looks like some C programming code.
Known Dumps
- Secret of Evermore (E) [!]
- Secret of Evermore (F)
- Secret of Evermore (G)
- Secret of Evermore (S)
- Secret of Evermore (U) [!]
External Links
- No external links yet.