Dragon Warrior II (NES)/RAM map: Difference between revisions

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|'''RAM Byte Address'''  || '''Function''' || '''Details'''
|'''RAM Byte Address'''  || '''Function''' || '''Details'''
|-
| 0x0400 - 0x04ff || (Overworld) Something with status screens || This block of RAM seems to be a bitmap showing what overworld tiles are overlaid with status popups like health or a menu... but changing it seems to have no effect. This block of RAM seems to have a different purpose during battles.
|-
|-
| 0x0624 || Party Gold, Low byte
| 0x0624 || Party Gold, Low byte

Revision as of 04:17, 3 January 2016

Chip tiny.png The following article is a RAM map for Dragon Warrior II (NES).


RAM Byte Address Function Details
0x0400 - 0x04ff (Overworld) Something with status screens This block of RAM seems to be a bitmap showing what overworld tiles are overlaid with status popups like health or a menu... but changing it seems to have no effect. This block of RAM seems to have a different purpose during battles.
0x0624 Party Gold, Low byte
0x0625 Party Gold, High byte Total gold for your party is 255 * this byte plus the low byte. You can just set this byte to 0xff for a LOT of gold.
0x063b Character 1 Current HP Current hit points for the first character (the hero you start with). Appears fine to set this higher than your max HP.