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EarthBound/Window statistics table: Difference between revisions
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{{infobox table|name=Window statistics table|game= | {{infobox table|name=Window statistics table | ||
The '''window statistics''' | |game=EarthBound | ||
|loc=RAM | |||
|start=0x008650 | |||
|end=0x0088DF | |||
|numentries=8 (0x08) | |||
|entrylength=82 bytes (0x52) | |||
|totallength=656 bytes (0x290)}} | |||
The '''window statistics table''' stores information about currently open windows. | |||
{{clear}} | {{clear}} | ||
=Format= | =Format= | ||
==Unknown== | ==Unknown== | ||
{{table el|len=4 bytes (0x4) | |||
|loc=0 (0x00) | |||
|valrange=Unknown}} | |||
==Position in window existence table== | ==Position in window existence table== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=4 (0x04) | |||
|valrange=Number of an entry in the [[EarthBound:Window existence table|window existence table]]}} | |||
==Top left corner X-coordinate== | ==Top left corner X-coordinate== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=6 (0x06) | |||
|valrange=Absolute screen position, 8 [[Pixels per unit|ppu]]}} | |||
==Top left corner Y-coordinate== | ==Top left corner Y-coordinate== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=8 (0x08) | |||
|valrange=Absolute screen position, 8 [[Pixels per unit|ppu]]}} | |||
==Box width== | ==Box width== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=10 (0x0A) | |||
|valrange=Length in 8 [[Pixels per unit|ppu]] units}} | |||
==Box height== | ==Box height== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=12 (0x0C) | |||
|valrange=Height in 8 [[Pixels per unit|ppu]] units}} | |||
==X-coordinate of text-drawing cursor== | ==X-coordinate of text-drawing cursor== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=14 (0x0E) | |||
|valrange=Pixels from top-left corner (?)}} | |||
==Y-coordinate of text-drawing cursor== | ==Y-coordinate of text-drawing cursor== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=16 (0x10) | |||
|valrange=Pixels from top-left corner (?)}} | |||
==Unknown== | ==Unknown== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=18 (0x12) | |||
|valrange=Unknown}} | |||
==Unknown (does bizarre things to text)== | ==Unknown (does bizarre things to text)== | ||
{{table el|len=1 byte (0x1) | |||
|loc=19 (0x13) | |||
|valrange=Unknown}} | |||
==Font== | ==Font== | ||
{{table el|len=1 byte (0x1) | |||
|loc=20 (0x14) | |||
|valrange=0x00 - 0x04, other values glitch}} | |||
Line 91: | Line 88: | ||
==Unknown== | ==Unknown== | ||
{{table el|len=2 bytes (0x2) | |||
|loc=21 (0x15) | |||
|valrange=Unknown}} | |||
==Control code variables== | ==Control code variables== | ||
{{table el|len=Unknown (likely the rest of the entry) | |||
|loc=23 (0x17) | |||
|valrange=Any values}} | |||
This data is used for storage and variables by the control code parser. This range starts with two two-byte words followed a single byte known respectively as '''working memory''', '''active memory''', and '''secondary memory''', though these names may not be the most accurate. Following these are two words and a byte again to and from which the working, active, and secondary memories can be copied. After these bytes, the rest of this entry seems to be used to store strings. | This data is used for storage and variables by the control code parser. This range starts with two two-byte words followed a single byte known respectively as '''working memory''', '''active memory''', and '''secondary memory''', though these names may not be the most accurate. Following these are two words and a byte again to and from which the working, active, and secondary memories can be copied. After these bytes, the rest of this entry seems to be used to store strings. | ||
[[Category: | [[Category:EarthBound|Window statistics table]] |
Revision as of 12:08, 3 January 2006
Window statistics table | |
Game | EarthBound |
Start Address | 0x008650 |
End Address | 0x0088DF |
# of Entries | 8 (0x08) |
Entry Length | 82 bytes (0x52) |
Total Length | 656 bytes (0x290) |
Back to the RAM map |
The window statistics table stores information about currently open windows.
Format
Unknown
- Length: 4 bytes (0x4)
- Offset within entry: 0 (0x00)
- Range of values: Unknown
Position in window existence table
- Length: 2 bytes (0x2)
- Offset within entry: 4 (0x04)
- Range of values: Number of an entry in the window existence table
Top left corner X-coordinate
- Length: 2 bytes (0x2)
- Offset within entry: 6 (0x06)
- Range of values: Absolute screen position, 8 ppu
Top left corner Y-coordinate
- Length: 2 bytes (0x2)
- Offset within entry: 8 (0x08)
- Range of values: Absolute screen position, 8 ppu
Box width
- Length: 2 bytes (0x2)
- Offset within entry: 10 (0x0A)
- Range of values: Length in 8 ppu units
Box height
- Length: 2 bytes (0x2)
- Offset within entry: 12 (0x0C)
- Range of values: Height in 8 ppu units
X-coordinate of text-drawing cursor
- Length: 2 bytes (0x2)
- Offset within entry: 14 (0x0E)
- Range of values: Pixels from top-left corner (?)
Y-coordinate of text-drawing cursor
- Length: 2 bytes (0x2)
- Offset within entry: 16 (0x10)
- Range of values: Pixels from top-left corner (?)
Unknown
- Length: 2 bytes (0x2)
- Offset within entry: 18 (0x12)
- Range of values: Unknown
Unknown (does bizarre things to text)
- Length: 1 byte (0x1)
- Offset within entry: 19 (0x13)
- Range of values: Unknown
Font
- Length: 1 byte (0x1)
- Offset within entry: 20 (0x14)
- Range of values: 0x00 - 0x04, other values glitch
The font being used to print text in this window.
- 0x00 = Normal
- 0x01 = Saturn
- 0x02 = Small Font #1
- 0x03 = Small Font #2 (has some glitching...)
- 0x04 = Coffee Sequence
Unknown
- Length: 2 bytes (0x2)
- Offset within entry: 21 (0x15)
- Range of values: Unknown
Control code variables
- Length: Unknown (likely the rest of the entry)
- Offset within entry: 23 (0x17)
- Range of values: Any values
This data is used for storage and variables by the control code parser. This range starts with two two-byte words followed a single byte known respectively as working memory, active memory, and secondary memory, though these names may not be the most accurate. Following these are two words and a byte again to and from which the working, active, and secondary memories can be copied. After these bytes, the rest of this entry seems to be used to store strings.