Mega Man IV/RAM map/Invincibility Blink/Freeze Action Status: Difference between revisions

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:Notes: The freeze function is used with Flash Stopper.<>br
:Notes: The freeze function is used with Flash Stopper.<>br
:Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking.
:Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking.
:The counter is used for blinking. For Mega Man to be invincible, value must be in $3C.
:The counter is used for blinking. For Mega Man to be invincible, value must be in [[$3C]].
:This memory range is used for both cases.
:This memory range is used for both cases.

Revision as of 05:24, 12 July 2015

LSB to MSB

Bit Function Details
0-6 Frame Counter of Blink/Freeze
7 Mode [ 1 = Freeze Action, 0 = Invincibility Blink ]


Note:

Notes: The freeze function is used with Flash Stopper.<>br
Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking.
The counter is used for blinking. For Mega Man to be invincible, value must be in $3C.
This memory range is used for both cases.