Mega Man IV/RAM map/Invincibility Blink/Freeze Action Status: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Created page with "'''LSB to MSB''' {| border="1" cellpadding="3" | '''Bit''' || '''Function''' || Details |- | 0-6 || Frame Counter of Blink/Freeze || |- | 7 || Mode || [ 1 = Freeze Action, 0 =...")
 
No edit summary
Line 12: Line 12:
:Notes: The freeze function is used with Flash Stopper.<>br
:Notes: The freeze function is used with Flash Stopper.<>br
:Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking.
:Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking.
:The counter is used for blinking. For Mega Man to be invincible, value must be in $3C.
:This memory range is used for both cases.
:This memory range is used for both cases.
:For Mega Man to be invincible, value must be in $3C.

Revision as of 05:12, 12 July 2015

LSB to MSB

Bit Function Details
0-6 Frame Counter of Blink/Freeze
7 Mode [ 1 = Freeze Action, 0 = Invincibility Blink ]


Note:

Notes: The freeze function is used with Flash Stopper.<>br
Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking.
The counter is used for blinking. For Mega Man to be invincible, value must be in $3C.
This memory range is used for both cases.