Talk:Super Mario Bros.:RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
Line 5: Line 5:
00CE:XX  Forced to stay at distance XX from top of screen.<br>
00CE:XX  Forced to stay at distance XX from top of screen.<br>
0704:01  Makes you swim.<br>
0704:01  Makes you swim.<br>
0756:02  Always have fireball power.  Can still be big/small.<br>
0756:02  Always have fireball power.  Can still be big/small. Effectively invincible unless falling in pits.  <br>
[[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 00:47, 5 July 2015 (EDT)
[[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 00:47, 5 July 2015 (EDT)

Revision as of 04:49, 5 July 2015

SMB2J

The addresses from SMB1 and 2 in Japan are very similar due to the game engines sharing a lot of code. ShaneM has more details on the difference between "Lost Levels" and SMB1. Some values tested in FDS version of Lost Levels:
00CE:XX Forced to stay at distance XX from top of screen.
0704:01 Makes you swim.
0756:02 Always have fireball power. Can still be big/small. Effectively invincible unless falling in pits.
Alphamule (talk) 00:47, 5 July 2015 (EDT)