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EarthBound/Character Graphics Control Table: Difference between revisions
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Revision as of 23:05, 6 June 2016
This is a sub-page of EarthBound.
Character Graphics Control Table | |
Game | EarthBound |
Start Address | 0x3F4B5 |
End Address | 0x3F5C4 |
# of Entries | 17 |
Entry Length | 16(0x10) |
Total Length | 272 bytes (0x110) |
Back to the ROM map |
The Character Graphics Control Table stores which sprites are used by each playable character, including computer controlled ones, in various circumstances.
Format
Default Sprite
- Length: 2 bytes (0x2)
- Offset within entry: 0x00-0x01
- Range of values: 0-65535 (0x00-0xFFFF)(must be a valid out of battle sprite index)
The number of the sprite to be used when a character is alive under normal circumstances.
Ghost Sprite
- Length: 2 bytes (0x2)
- Offset within entry: 0x02-0x03
- Range of values: 0-65535 (0x00-0xFFFF)(must be a valid out of battle sprite index)
The number of the sprite to be used when a character has lost consciousness. While in the Lost Underworld, Tiny Ghost Sprite is used instead.
Ladder Sprite
- Length: 2 bytes (0x2)
- Offset within entry: 0x04-0x05
- Range of values: 0-65535 (0x00-0xFFFF)(must be a valid out of battle sprite index)
The number of the sprite to be used when a character is climbing a ladder.
Rope Sprite
- Length: 2 bytes (0x2)
- Offset within entry: 0x06-0x07
- Range of values: 0-65535 (0x00-0xFFFF)(must be a valid out of battle sprite index)
The number of the sprite to be used when a character is climbing a rope.
Tiny Sprite
- Length: 2 bytes (0x2)
- Offset within entry: 0x08-0x09
- Range of values: 0-65535 (0x00-0xFFFF)(must be a valid out of battle sprite index)
The number of the sprite to be used for a character who is alive while in the Lost Underworld.
Tiny Ghost Sprite
- Length: 2 bytes (0x2)
- Offset within entry: 0x0A-0x0B
- Range of values: 0-65535 (0x00-0xFFFF)(must be a valid out of battle sprite index)
The number of the sprite to be used while a character is unconscious in the Lost Underworld.
Robot Sprite
- Length: 2 bytes (0x2)
- Offset within entry: 0x0C-0x0D
- Range of values: 0-65535 (0x00-0xFFFF)(must be a valid out of battle sprite index)
The number of the sprite to be used by a character after the party has been turned into robots.
Unknown
- Length: 2 bytes (0x2)
- Offset within entry: 0x04-0x05
- Range of values: 0-65535 (0x00-0xFFFF)
Two byes of unknown purpose. Always set to FF FF for all characters in the normal game.