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User:Mantidactyle: Difference between revisions
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==To Do List== | ==To Do List== | ||
* [[Pokémon Stadium]] : Document the [https://www.youtube.com/watch?v=GFzXpyWeTM4 Hyper Beam + Sleep glitch] | ===[[Pokémon Stadium]]=== | ||
*[[Pokémon_Stadium:ROM_map#Un_Golpe_Critico_.21 Critical Hits are so weird in Pokémon Stadium]]. Find out why the CH Ratio is lower than in RBY. Find out why Focus Energy seemingly multiply by 4 the CH Ratio but actually doesn't. Take a look at Jolteon: | |||
130/512 in RBY | |||
102/512 in Stadium | |||
364/512 w/ Focus Energy on Stadium | |||
*Document the [https://www.youtube.com/watch?v=GFzXpyWeTM4 Hyper Beam + Sleep glitch] | |||
===[[Pokémon Trading Card Game]]=== | |||
*Currently fixing the [https://www.youtube.com/watch?v=6inglFTyuSE Lv. 68 Zapdos glitch]. The problem is that the game tries to reload the field before checking if a winning condition is fulfilled. | |||
===[[Skies of Arcadia]]=== | |||
*Currently working on an editor for enemies, spells and special attacks. | |||
===[[Yu-Gi-Oh! Dark Duel Stories]]=== | |||
*Currently working on the stupid AI discarding Tremendous Fire instead of activating it. What could possibly go wrong ? Someone obviously didn't debug there. The subroutine used to discard a Tribute monster while the hand is full is being called with a hand consisting of one spell card because the conditional statement is utterly fucked up. | |||
*Guess what ? The AI choose to discard Swords of Revealing Light instead of activating it if there's no monsters on board ! | |||
*This game will drive me nuts : let's say the CPU has a Harpie's Feather Duster in hand, and you have a trap in play. You play a monster. The CPU activates Harpie's Feather Duster on his turn. Everything is all right, right ? '''NO !''' If you don't play a monster and leave your field empty, the CPU will attack without activating Harpie's Feather Duster because the check for an opponent trap card is made AFTER the check for "does my opponent have a monster ?" when deciding whether or not to attack ! | |||
*Found the remnants of a debug mode. [http://oldgamehacking.com/?p=576 There is more than the sound test and chara viewer which were found earlier.] | |||
*I found a major glitch, filling the player's deck with some data. Might be useable in a TAS. [http://www.pixenli.com/images/1404/1404218465065322500.png aaaaaaaaRRRRRRRR] [http://www.pixenli.com/images/1404/1404219451087594900.png aaaaaaaaRRRRRRRR] [http://www.pixenli.com/images/1404/1404219502045734500.png aaaaaaaaRRRRRRRR] (Attacking directly with this monster causes the game to crash, as it doesn't have a proper illustration). [http://www.pixenli.com/images/1404/1404219907016778800.png Even the main characters find this pathetic]. | |||
*Working on the AI so it can use Pot of Greed. Pointers nightmare. | |||
*Working on the AI so it doesn't discard Swords of Revealing Light anymore. Tracing Swords of Revealing Light script atm. | |||
===[[Yu-Gi-Oh! World Championship 2006]]=== | |||
*Currently working on the banlist password system. |
Revision as of 15:05, 8 January 2015
To Do List
Pokémon Stadium
- Pokémon_Stadium:ROM_map#Un_Golpe_Critico_.21 Critical Hits are so weird in Pokémon Stadium. Find out why the CH Ratio is lower than in RBY. Find out why Focus Energy seemingly multiply by 4 the CH Ratio but actually doesn't. Take a look at Jolteon:
130/512 in RBY 102/512 in Stadium 364/512 w/ Focus Energy on Stadium
- Document the Hyper Beam + Sleep glitch
Pokémon Trading Card Game
- Currently fixing the Lv. 68 Zapdos glitch. The problem is that the game tries to reload the field before checking if a winning condition is fulfilled.
Skies of Arcadia
- Currently working on an editor for enemies, spells and special attacks.
Yu-Gi-Oh! Dark Duel Stories
- Currently working on the stupid AI discarding Tremendous Fire instead of activating it. What could possibly go wrong ? Someone obviously didn't debug there. The subroutine used to discard a Tribute monster while the hand is full is being called with a hand consisting of one spell card because the conditional statement is utterly fucked up.
- Guess what ? The AI choose to discard Swords of Revealing Light instead of activating it if there's no monsters on board !
- This game will drive me nuts : let's say the CPU has a Harpie's Feather Duster in hand, and you have a trap in play. You play a monster. The CPU activates Harpie's Feather Duster on his turn. Everything is all right, right ? NO ! If you don't play a monster and leave your field empty, the CPU will attack without activating Harpie's Feather Duster because the check for an opponent trap card is made AFTER the check for "does my opponent have a monster ?" when deciding whether or not to attack !
- Found the remnants of a debug mode. There is more than the sound test and chara viewer which were found earlier.
- I found a major glitch, filling the player's deck with some data. Might be useable in a TAS. aaaaaaaaRRRRRRRR aaaaaaaaRRRRRRRR aaaaaaaaRRRRRRRR (Attacking directly with this monster causes the game to crash, as it doesn't have a proper illustration). Even the main characters find this pathetic.
- Working on the AI so it can use Pot of Greed. Pointers nightmare.
- Working on the AI so it doesn't discard Swords of Revealing Light anymore. Tracing Swords of Revealing Light script atm.
Yu-Gi-Oh! World Championship 2006
- Currently working on the banlist password system.