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Donkey Kong Land/RAM map: Difference between revisions
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Blaziken257 (talk | contribs) (Added save file information) |
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* <tt>0xC66D</tt> - Lives | * <tt>0xC66D</tt> - Lives | ||
* <tt>0xC29A</tt> - Location | * <tt>0xC29A</tt> - Location | ||
** A list of values can be found [[Donkey Kong Land:Notes#Map_IDs|here]]. | |||
* <tt>0xCAAC</tt> - Bonus exit destination | |||
** A list of values can be found [[Donkey Kong Land:Notes#Map_IDs|here]]. Note that you should add this value by <tt>0x01</tt> to get the proper value in the list. Also, this value is <tt>0x00</tt> while not in a bonus stage. | |||
== Saved data == | == Saved data == | ||
* <tt>AA00-AA3F</tt> = File 1 | * <tt>AA00-AA3F</tt> = File 1 |
Revision as of 18:27, 20 December 2014
The following article is a RAM map for Donkey Kong Land.
- 0xC64E - Current Character
- 00 - Donkey Kong
- 01 - Diddy Kong
- 0xC66D - Lives
- 0xC29A - Location
- A list of values can be found here.
- 0xCAAC - Bonus exit destination
- A list of values can be found here. Note that you should add this value by 0x01 to get the proper value in the list. Also, this value is 0x00 while not in a bonus stage.
Saved data
- AA00-AA3F = File 1
- AA40-AA7F = File 2
- AA80-AABF = File 3
File 1 | File 2 | File 3 | Description |
---|---|---|---|
AA00-AA05 | AA40-AA45 | AA80-AA85 | "PFLOYD" ASCII string header |
AA3E | AA7E | AABE | 8-bit addition-based checksum of initial 3E bytes of file (e.g. AA00-AA3D for File 1) |
AA3F | AA7F | AABF | 8-bit XOR-based checksum of initial 3E bytes of file (e.g. AA00-AA3D for File 1) |
For a file to be considered valid, the following conditions must pass:
- The "PFLOYD" ASCII string must be present at the beginning of the file. (This string is compared with the string found at ROM offset 6F7A.)
- The addition-based checksum must pass.
- The XOR-based checksum must pass.
If any of these conditions fail, the file is erased. Unlike the sequels, backup files do not exist in this game in any form.