The current URL is datacrystal.tcrf.net.
User:Erana: Difference between revisions
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I put my NES related Open Source projects here. | I put my NES related Open Source projects here. | ||
===NES=== | ==NES== | ||
===NES Lisp=== | |||
I programmed neslisp which can be found at http://sourceforge.net/projects/neslisp/ | I programmed neslisp which can be found at http://sourceforge.net/projects/neslisp/ | ||
I also ported it to the Commodore 64, here's the link : http://sourceforge.net/projects/neslispc64/ | I also ported it to the Commodore 64, here's the link : http://sourceforge.net/projects/neslispc64/ | ||
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[https://a.fsdn.com/con/app/proj/neslisp/screenshots/neslisp-screenshot1.png Screenshot] | [https://a.fsdn.com/con/app/proj/neslisp/screenshots/neslisp-screenshot1.png Screenshot] | ||
===ADOS-NES=== | |||
There's also ados-nes at http://sf.net/projects/ados-os-nes which is my OS ported to the NES with lots of useful features for hardware hacking, the "massive" x86 ados OS is at http://sf.net/projects/ados-os | There's also ados-nes at http://sf.net/projects/ados-os-nes which is my OS ported to the NES with lots of useful features for hardware hacking, the "massive" x86 ados OS is at http://sf.net/projects/ados-os | ||
==GBA== | |||
===Arm Lisp=== | |||
arm-lisp is a Lisp compiler written in Objective-C (GNUstep) to provide for a good language on the ARMv7. It has a project page on https://sf.net/projects/arm-lisp | arm-lisp is a Lisp compiler written in Objective-C (GNUstep) to provide for a good language on the ARMv7. It has a project page on https://sf.net/projects/arm-lisp | ||
==Misc Games== | |||
===Super Mario Brothers (brothersinarms)=== | |||
Then for fun, I made a Super Mario Bros. codebase with 2 levels, it has a windows version and was made with Python and Pygame (http://pygame.org). Here it is : http://sourceforge.net/projects/brothersinarms/ | Then for fun, I made a Super Mario Bros. codebase with 2 levels, it has a windows version and was made with Python and Pygame (http://pygame.org). Here it is : http://sourceforge.net/projects/brothersinarms/ | ||
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[https://a.fsdn.com/con/app/proj/brothersinarms/screenshots/brothersinarms-screenshot1.png Screenshot] | [https://a.fsdn.com/con/app/proj/brothersinarms/screenshots/brothersinarms-screenshot1.png Screenshot] | ||
===Final Fantasy II (angel's destiny)=== | |||
I also wrote a Final Fantasy II clone in plain Java, the source code is at :https://sourceforge.net/projects/angelsdestinyrpg/ | I also wrote a Final Fantasy II clone in plain Java, the source code is at :https://sourceforge.net/projects/angelsdestinyrpg/ | ||
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[https://a.fsdn.com/con/app/proj/angelsdestinyrpg/screenshots/angels-destiny-rpg-screenshot8.png Screenshot] | [https://a.fsdn.com/con/app/proj/angelsdestinyrpg/screenshots/angels-destiny-rpg-screenshot8.png Screenshot] | ||
===Zelda II : The adventure of Link (pyZeldaII)=== | |||
pyZelda II was also written by me and is a Python and Pygame based game which includes a full engine for making Zelda II games and has free source code written in Java at : http://github.com/zork9/pygame-pyZeldaII | pyZelda II was also written by me and is a Python and Pygame based game which includes a full engine for making Zelda II games and has free source code written in Java at : http://github.com/zork9/pygame-pyZeldaII | ||
===1943=== | |||
A '1943 : The battle of Midway' clone was my first game programmed on Linux : https://forty-two.sourceforge.net/ The AI of enemies can be scripted in scheme with guile 1.6. | A '1943 : The battle of Midway' clone was my first game programmed on Linux : https://forty-two.sourceforge.net/ The AI of enemies can be scripted in scheme with guile 1.6. | ||
Revision as of 09:56, 26 April 2014
I put my NES related Open Source projects here.
NES
NES Lisp
I programmed neslisp which can be found at http://sourceforge.net/projects/neslisp/ I also ported it to the Commodore 64, here's the link : http://sourceforge.net/projects/neslispc64/ The C64 version was made with cc65 (http://www.cc65.org) and can be easily ported to the NES natively but has memory area overflows.
Screenshots : Screenshot
ADOS-NES
There's also ados-nes at http://sf.net/projects/ados-os-nes which is my OS ported to the NES with lots of useful features for hardware hacking, the "massive" x86 ados OS is at http://sf.net/projects/ados-os
GBA
Arm Lisp
arm-lisp is a Lisp compiler written in Objective-C (GNUstep) to provide for a good language on the ARMv7. It has a project page on https://sf.net/projects/arm-lisp
Misc Games
Super Mario Brothers (brothersinarms)
Then for fun, I made a Super Mario Bros. codebase with 2 levels, it has a windows version and was made with Python and Pygame (http://pygame.org). Here it is : http://sourceforge.net/projects/brothersinarms/
Screenshots : Screenshot
Final Fantasy II (angel's destiny)
I also wrote a Final Fantasy II clone in plain Java, the source code is at :https://sourceforge.net/projects/angelsdestinyrpg/
Screenshots : Screenshot
Zelda II : The adventure of Link (pyZeldaII)
pyZelda II was also written by me and is a Python and Pygame based game which includes a full engine for making Zelda II games and has free source code written in Java at : http://github.com/zork9/pygame-pyZeldaII
1943
A '1943 : The battle of Midway' clone was my first game programmed on Linux : https://forty-two.sourceforge.net/ The AI of enemies can be scripted in scheme with guile 1.6.
Contact information
If you want to contact me, I mostly live on the yellowcouch.org server.
My blog : link