Final Fantasy VI/ROM map/Assembly C38: Difference between revisions

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{{subpage|game=Final Fantasy VI:ROM map}}
==C3/802C unknow==
==C3/802C unknow==
  C3/802C: A08B9E  LDY #$9E8B
  C3/802C: A08B9E  LDY #$9E8B

Revision as of 19:24, 21 June 2016

This is a sub-page of Final Fantasy VI/ROM map.

C3/802C unknow

C3/802C:	A08B9E  	LDY #$9E8B
C3/802F:	8C8121  	STY $2181     (output icon to something WRAM-related)
C3/8032:	A00700  	LDY #$0007
C3/8035:	A9FF    	LDA #$FF      (blank space)
C3/8037:	8D8021  	STA $2180     (output it to WRAM)
C3/803A:	E8      	INX           (dunno why we need to increment this here, as
                                               we're not indexing anything.  consistency's
                                               sake?)
C3/803B:	88      	DEY
C3/803C:	D0F9    	BNE $8037     (loop 7 times, as there are 7 characters in
                                               an item type name.  iow, we want to make
                                               sure entire field is blanked.)
C3/803E:	7B      	TDC
C3/803F:	8D8021  	STA $2180      (STZ $2180 would work here, end this string)
C3/8042:	4CD97F  	JMP $7FD9

C3/8045 unknow

C3/8045:	AD0002  	LDA $0200
C3/8048:	C903    	CMP #$03
C3/804A:	F039    	BEQ $8085      (branch if ? is 3, sets text color to white)
C3/804C:	C907    	CMP #$07
C3/804E:	F035    	BEQ $8085      (branch if ? is 7, sets text color to white)
C3/8050:	8004    	BRA $8056

C3/8052 unknow

C3/8052:	7B      	TDC
C3/8053:	A54B    	LDA $4B
C3/8055:	A8      	TAY
C3/8056:	B96918  	LDA $1869,Y		(Items currently in inventory)
C3/8059:	C9EF    	CMP #$EF		(Is it a megalixer?)
C3/805B:	F02D    	BEQ $808A
C3/805D:	C9FF    	CMP #$FF		(Is it the "empty" item?)
C3/805F:	F024    	BEQ $8085
C3/8061:	C9F7    	CMP #$F7		(Is it a tent?)
C3/8063:	F02A    	BEQ $808F
C3/8065:	C9F6    	CMP #$F6		(Is it a sleeping bag?)
C3/8067:	F026    	BEQ $808F
C3/8069:	C9FD    	CMP #$FD		(Is it a warp stone?)
C3/806B:	F029    	BEQ $8096
C3/806D:	202183  	JSR $8321		(Multiply A by 30)
C3/8070:	AE3421  	LDX $2134		(Load X with the result)
C3/8073:	BF0050D8	LDA $D85000,X  	(Load item type data X)
C3/8077:	2907    	AND #$07		(Zero out the upper nibble)
C3/8079:	C906    	CMP #$06		(Is it an "item" item? [type 6])
C3/807B:	D00D    	BNE $808A		(If not, branch -> Put 40 in $29)
C3/807D:	BF0050D8	LDA $D85000,X 	(Otherwise, load item type data X)
C3/8081:	2940    	AND #$40		(Zero out all but bit 6 [usable on the field])
C3/8083:	F005    	BEQ $808A		(If it's usable on the field, branch -> Put 40 in $29)
C3/8085:	A920    	LDA #$20		(Otherwise, get a 32)
C3/8087:	8529    	STA $29        (set text color to white)
C3/8089:	60      	RTS
 
C3/808A:	A928    	LDA #$28		(Load a 40)
C3/808C:	8529    	STA $29        (set text color to gray)
C3/808E:	60      	RTS
 
C3/808F:	AD0102  	LDA $0201
C3/8092:	30F1    	BMI $8085      (Check bit 7 of $0201 (allow tent/sleeping bag use, saving))
C3/8094:	80F4    	BRA $808A

C3/8096:	AD0102  	LDA $0201
C3/8099:	8902    	BIT #$02       (Check bit 1 of $0201 (allow warp stone use, warping))
C3/809B:	D0E8    	BNE $8085
C3/809D:	80EB    	BRA $808A

C3/809F unknow

C3/809F:	EB      	XBA 
C3/80A0:	A500    	LDA $00
C3/80A2:	EB      	XBA 
C3/80A3:	C220    	REP #$20      	(16 bit memory/accum.)
C3/80A5:	0A      	ASL A
C3/80A6:	0A      	ASL A
C3/80A7:	0A      	ASL A
C3/80A8:	0A      	ASL A
C3/80A9:	0A      	ASL A
C3/80AA:	0A      	ASL A
C3/80AB:	85E7    	STA $E7
C3/80AD:	8A      	TXA
C3/80AE:	0A      	ASL A
C3/80AF:	18      	CLC
C3/80B0:	65E7    	ADC $E7
C3/80B2:	694938  	ADC #$3849     (any text drawn will use layer 1)
C3/80B5:	AA      	TAX
C3/80B6:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/80B8:	60      	RTS

C3/80B9 unknow

C3/80B9:	A28B9E  	LDX #$9E8B     (position in VRAM)
C3/80BC:	8E8121  	STX $2181
C3/80BF:	AD1242  	LDA $4212
C3/80C2:	2940    	AND #$40       (are we in H-blank?)
C3/80C4:	F0F9    	BEQ $80BF      (branch if not)
C3/80C6:	7B      	TDC
C3/80C7:	B96918  	LDA $1869,Y    (Load inventory item Y)
C3/80CA:	C9FF    	CMP #$FF       (Is it the "empty" item?)
C3/80CC:	F028    	BEQ $80F6      (If so, skip to the next part)
C3/80CE:	8D1B21  	STA $211B      (Write the index out to be multiplied)
C3/80D1:	9C1B21  	STZ $211B
C3/80D4:	A90D    	LDA #$0D
C3/80D6:	8D1C21  	STA $211C      (multiply by 13)
C3/80D9:	8D1C21  	STA $211C      (and again)
C3/80DC:	AE3421  	LDX $2134      (Load X with the result of index * 13)
C3/80DF:	A00D00  	LDY #$000D     (Start the count of letters at 13)
C3/80E2:	BF00B3D2	LDA $D2B300,X  (Load letter X of item name)
C3/80E6:	8D8021  	STA $2180
C3/80E9:	E8      	INX
C3/80EA:	88      	DEY
C3/80EB:	D0F5    	BNE $80E2
C3/80ED:	A9C1    	LDA #$C1       (colon in the font)
C3/80EF:	8D8021  	STA $2180
C3/80F2:	9C8021  	STZ $2180      (end this string)
C3/80F5:	60      	RTS

C3/80F6 unknow

C3/80F6:	A01000  	LDY #$0010     (blank out item name, colon, and quantity)
C3/80F9:	A9FF    	LDA #$FF
C3/80FB:	8D8021  	STA $2180
C3/80FE:	88      	DEY
C3/80FF:	D0FA    	BNE $80FB
C3/8101:	9C8021  	STZ $2180      (end the string)
C3/8104:	60      	RTS

C3/8105 unknow

C3/8105:	A21200  	LDX #$0012
C3/8108:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/810A:	BF49987E	LDA $7E9849,X
C3/810E:	C91E    	CMP #$1E       (branch if ? is 30)
C3/8110:	F04C    	BEQ $815E
C3/8112:	E8      	INX
C3/8113:	DA      	PHX
C3/8114:	7B      	TDC
C3/8115:	A520    	LDA $20
C3/8117:	C220    	REP #$20      	(16 bit memory/accum.)
C3/8119:	A441    	LDY $41
C3/811B:	3002    	BMI $811F
C3/811D:	8004    	BRA $8123
C3/811F:	18      	CLC
C3/8120:	690300  	ADC #$0003
C3/8123:	0A      	ASL A
C3/8124:	AA      	TAX
C3/8125:	A8      	TAY
C3/8126:	BF5F81C3	LDA $C3815F,X
C3/812A:	FA      	PLX
C3/812B:	18      	CLC
C3/812C:	7F49987E	ADC $7E9849,X
C3/8130:	9F49987E	STA $7E9849,X
C3/8134:	E8      	INX
C3/8135:	E8      	INX
C3/8136:	E8      	INX
C3/8137:	DA      	PHX
C3/8138:	BB      	TYX
C3/8139:	BF6B81C3	LDA $C3816B,X
C3/813D:	FA      	PLX
C3/813E:	18      	CLC
C3/813F:	7F49987E	ADC $7E9849,X
C3/8143:	9F49987E	STA $7E9849,X
C3/8147:	E8      	INX
C3/8148:	E8      	INX
C3/8149:	E8      	INX
C3/814A:	DA      	PHX
C3/814B:	BB      	TYX
C3/814C:	BF7781C3	LDA $C38177,X
C3/8150:	FA      	PLX
C3/8151:	18      	CLC
C3/8152:	7F49987E	ADC $7E9849,X
C3/8156:	9F49987E	STA $7E9849,X
C3/815A:	E8      	INX
C3/815B:	E8      	INX
C3/815C:	80AA    	BRA $8108
C3/815E:	60      	RTS

C3/815F unknow

C3/815F:	0800
C3/8161:	0400
C3/8163:	0400
C3/8165:	FCFF
C3/8167:	FCFF
C3/8169:	F8FF
C3/816B:	0400
C3/816D:	0800
C3/816F:	0400
C3/8171:	FCFF
C3/8173:	F8FF
C3/8175:	FCFF
C3/8177:	0400
C3/8179:	0400
C3/817B:	0800
C3/817D:	F8FF
C3/817F:	FCFF
C3/8181:	FCFF

C3/8183 code and jump table

C3/8183:	AA      	TAX
C3/8184:	7C8781  	JMP ($8187,X)

C3/8187:	8F81
C3/8189:	9C81
C3/818B:	A781
C3/818D:	B081

C3/818F unknow

C3/818F:	A62D    	LDX $2D
C3/8190:	C220    	REP #$20
C3/8193:	A9FCFF  	LDA #$FFFC
C3/8196:	8541    	STA $41
C3/8198:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/819A:	800B    	BRA $81A7
C3/819C:	A62D    	LDX $2D
C3/819E:	C220    	REP #$20      	(16 bit memory/accum.)
C3/81A0:	A90400  	LDA #$0004
C3/81A3:	8541    	STA $41
C3/81A5:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/81A7:	A62D    	LDX $2D
C3/81A9:	A903    	LDA #$03
C3/81AB:	9D4936  	STA $3649,X    (execute the fourth entry in this queue's jump table)
C3/81AE:	8520    	STA $20
C3/81B0:	A62D    	LDX $2D
C3/81B2:	A520    	LDA $20
C3/81B4:	F006    	BEQ $81BC
C3/81B6:	A920    	LDA #$20
C3/81B8:	0446    	TSB $46
C3/81BA:	38      	SEC            (not done with this queue yet)
C3/81BB:	60      	RTS

C3/81BC unknow

C3/81BC:	A400    	LDY $00
C3/81BE:	8441    	STY $41
C3/81C0:	A920    	LDA #$20
C3/81C2:	1446    	TRB $46
C3/81C4:	18      	CLC            (this queue can be removed)
C3/81C5:	60      	RTS
C3/81C6:	60      	RTS

C3/81C7 update finger position

Update finger position based on direction pressed for scrolling screens
C3/81C7:	A520    	LDA $20
C3/81C9:	D0FB    	BNE $81C6
C3/81CB:	A50B    	LDA $0B
C3/81CD:	8908    	BIT #$08
C3/81CF:	F019    	BEQ $81EA
C3/81D1:	A54E    	LDA $4E
C3/81D3:	D00D    	BNE $81E2
C3/81D5:	A54A    	LDA $4A
C3/81D7:	F0ED    	BEQ $81C6
C3/81D9:	C650    	DEC $50
C3/81DB:	208682  	JSR $8286
C3/81DE:	20A30E  	JSR $0EA3
C3/81E1:	60      	RTS
 
C3/81E2:	C650    	DEC $50
C3/81E4:	C64E    	DEC $4E
C3/81E6:	20A30E  	JSR $0EA3
C3/81E9:	60      	RTS
 
C3/81EA:	A50B    	LDA $0B
C3/81EC:	8904    	BIT #$04
C3/81EE:	F020    	BEQ $8210
C3/81F0:	A554    	LDA $54
C3/81F2:	3A      	DEC A
C3/81F3:	C54E    	CMP $4E
C3/81F5:	D012    	BNE $8209
C3/81F7:	A54A    	LDA $4A
C3/81F9:	C55C    	CMP $5C
C3/81FB:	F009    	BEQ $8206
C3/81FD:	E650    	INC $50
C3/81FF:	209E82  	JSR $829E
C3/8202:	20A30E  	JSR $0EA3
C3/8205:	60      	RTS
 
C3/8206:	4C8582  	JMP $8285      (no BRA?)

C3/8209 unknow

C3/8209:	E650    	INC $50
C3/820B:	E64E    	INC $4E
C3/820D:	20A30E  	JSR $0EA3
C3/8210:	A50B    	LDA $0B
C3/8212:	8902    	BIT #$02
C3/8214:	F033    	BEQ $8249
C3/8216:	A54D    	LDA $4D
C3/8218:	D027    	BNE $8241
C3/821A:	A54E    	LDA $4E
C3/821C:	F00F    	BEQ $822D
C3/821E:	C64E    	DEC $4E
C3/8220:	C650    	DEC $50
C3/8222:	A553    	LDA $53
C3/8224:	3A      	DEC A
C3/8225:	854D    	STA $4D
C3/8227:	854F    	STA $4F
C3/8229:	20A30E  	JSR $0EA3
C3/822C:	60      	RTS

C3/822D unknow

C3/822D:	A54A    	LDA $4A
C3/822F:	F095    	BEQ $81C6
C3/8231:	208682  	JSR $8286
C3/8234:	A553    	LDA $53
C3/8236:	3A      	DEC A
C3/8237:	854D    	STA $4D
C3/8239:	854F    	STA $4F
C3/823B:	C650    	DEC $50
C3/823D:	20A30E  	JSR $0EA3
C3/8240:	60      	RTS

C3/8241 unknow

C3/8241:	C64D    	DEC $4D
C3/8243:	C64F    	DEC $4F
C3/8245:	20A30E  	JSR $0EA3
C3/8248:	60      	RTS

C3/8249 unknow

C3/8249:	A50B    	LDA $0B
C3/824B:	8901    	BIT #$01
C3/824D:	F036    	BEQ $8285
C3/824F:	A553    	LDA $53
C3/8251:	3A      	DEC A
C3/8252:	C54D    	CMP $4D
C3/8254:	D028    	BNE $827E
C3/8256:	A554    	LDA $54
C3/8258:	3A      	DEC A
C3/8259:	C54E    	CMP $4E
C3/825B:	F00D    	BEQ $826A
C3/825D:	7B      	TDC
C3/825E:	854D    	STA $4D
C3/8260:	854F    	STA $4F
C3/8262:	E64E    	INC $4E
C3/8264:	E650    	INC $50
C3/8266:	20A30E  	JSR $0EA3
C3/8269:	60      	RTS

C3/826A unknow

C3/826A:	A54A    	LDA $4A
C3/826C:	C55C    	CMP $5C
C3/826E:	F015    	BEQ $8285
C3/8270:	209E82  	JSR $829E
C3/8273:	7B      	TDC
C3/8274:	854D    	STA $4D
C3/8276:	854F    	STA $4F
C3/8278:	E650    	INC $50
C3/827A:	20A30E  	JSR $0EA3
C3/827D:	60      	RTS

C3/827E unknow

C3/827E:	E64D    	INC $4D
C3/8280:	E64F    	INC $4F
C3/8282:	20A30E  	JSR $0EA3
C3/8285:	60      	RTS

C3/8286 unknow

C3/8286:	C64A    	DEC $4A        (from C3/81DB, C3/8231, subtract 1 from the "page" value)
C3/8288:	C649    	DEC $49
C3/828A:	20F783  	JSR $83F7
C3/828D:	20DD82  	JSR $82DD
C3/8290:	A900    	LDA #$00
C3/8292:	A08381  	LDY #$8183
C3/8295:	207311  	JSR $1173      (put C3/8183 in the queue)
C3/8298:	7B      	TDC
C3/8299:	9F49367E	STA $7E3649,X
C3/829D:	60      	RTS

C3/829E unknow

C3/829E:	AD1242  	LDA $4212
C3/82A1:	2940    	AND #$40       (are we in H-blank?)
C3/82A3:	F0F9    	BEQ $829E      (branch if not)
C3/82A5:	A55A    	LDA $5A
C3/82A7:	18      	CLC
C3/82A8:	654A    	ADC $4A
C3/82AA:	8D1B21  	STA $211B
C3/82AD:	9C1B21  	STZ $211B
C3/82B0:	A55B    	LDA $5B
C3/82B2:	8D1C21  	STA $211C
C3/82B5:	8D1C21  	STA $211C
C3/82B8:	AD3421  	LDA $2134
C3/82BB:	85E5    	STA $E5
C3/82BD:	A549    	LDA $49
C3/82BF:	18      	CLC
C3/82C0:	655A    	ADC $5A
C3/82C2:	0A      	ASL A
C3/82C3:	291F    	AND #$1F
C3/82C5:	85E6    	STA $E6
C3/82C7:	E64A    	INC $4A        (add 1 to the "page" value)
C3/82C9:	E649    	INC $49
C3/82CB:	20DD82  	JSR $82DD
C3/82CE:	A900    	LDA #$00
C3/82D0:	A08381  	LDY #$8183
C3/82D3:	207311  	JSR $1173      (put C3/8183 in the queue)
C3/82D6:	A901    	LDA #$01
C3/82D8:	9F49367E	STA $7E3649,X
C3/82DC:	60      	RTS

C3/82DD check and scroll vram

Depending on where you are at, scroll VRAM
C3/82DD:	7B      	TDC
C3/82DE:	A52A    	LDA $2A
C3/82E0:	0A      	ASL A
C3/82E1:	AA      	TAX
C3/82E2:	7CE582  	JMP ($82E5,X)

C3/82E5 vram data

C3/82E5:	A17F    	(put item names and quantities in VRAM buffer?)
C3/82E7:	9E4F    	(put spell names in VRAM buffer?)
C3/82E9:	5652    	(put lore names in VRAM buffer?)
C3/82EB:	EE53    	(put rage names in VRAM buffer?)
C3/82EC:	E354    	(put esper names in VRAM buffer?)
C3/82EE:	E29C    	(looks like the equip screen VRAM buffer?)

C3/82F1 unknow

C3/82F1:	200883  	JSR $8308
C3/82F4:	7B      	TDC            (Clear A)
C3/82F5:	A54B    	LDA $4B        (Load index from $4B)
C3/82F7:	A8      	TAY            (Transfer index to Y)
C3/82F8:	B96918  	LDA $1869,Y    (Load inventory item Y)
C3/82FB:	203857  	JSR $5738
C3/82FE:	205683  	JSR $8356
C3/8301:	A920    	LDA #$20       (Load A with 32)
C3/8303:	8529    	STA $29        (set text color to white)
C3/8305:	4C7A83  	JMP $837A      (BRA fool!)

C3/8308 unknow

C3/8308:	A2A07A  	LDX #$7AA0     (Pointers to item descriptions)
C3/830B:	86E7    	STX $E7
C3/830D:	A20064  	LDX #$6400     (Start of item descriptions)
C3/8310:	86EB    	STX $EB
C3/8312:	A9ED    	LDA #$ED       (Bank address of pointers to item descriptions)
C3/8314:	85E9    	STA $E9
C3/8316:	A9ED    	LDA #$ED       (Bank address of item descriptions)
C3/8318:	85ED    	STA $ED
C3/831A:	A2C99E  	LDX #$9EC9
C3/831D:	8E8121  	STX $2181
C3/8320:	60      	RTS

C3/8321 math: A = A * 30

This multiplies A by 30, but the calling function has to get it out of $2134
C3/8321:	48      	PHA
C3/8322:	AD1242  	LDA $4212
C3/8325:	2940    	AND #$40       (are we in H-blank?)
C3/8327:	F0F9    	BEQ $8322      (branch if not)
C3/8329:	68      	PLA
C3/832A:	8D1B21  	STA $211B
C3/832D:	9C1B21  	STZ $211B
C3/8330:	A91E    	LDA #$1E       (30)
C3/8332:	8D1C21  	STA $211C
C3/8335:	8D1C21  	STA $211C
C3/8338:	60      	RTS

C3/8339 unknow

C3/8339:	A260FB  	LDX #$FB60     (address of rare item descritpion pointers)
C3/833C:	86E7    	STX $E7
C3/833E:	A2B0FC  	LDX #$FCB0     (address of rare item descritpions)
C3/8341:	86EB    	STX $EB
C3/8343:	A9CE    	LDA #$CE       (bank of rare item descriptions)
C3/8345:	85E9    	STA $E9
C3/8347:	85ED    	STA $ED
C3/8349:	202A57  	JSR $572A
C3/834C:	206B83  	JSR $836B
C3/834F:	A920    	LDA #$20
C3/8351:	8529    	STA $29        (set text color to white)
C3/8353:	4C7A83  	JMP $837A      (BRA would work here)

C3/8356 unknow

C3/8356:	7B      	TDC
C3/8357:	AA      	TAX
C3/8358:	A8      	TAY            (A, X, and Y are all 0)
C3/8359:	BD6918  	LDA $1869,X    (Load inventory item X)
C3/835C:	C9FF    	CMP #$FF       (Is it the "empty" item?)
C3/835E:	F001    	BEQ $8361      (If so, skip the next line)
C3/8360:	C8      	INY            (Increment Y (total non-empty items)) 
C3/8361:	E8      	INX            (Increment X (total inventory list length))
C3/8362:	E00001  	CPX #$0100     (Is X 256 yet?)
C3/8365:	D0F2    	BNE $8359      (If not, branch -> Load inventory item X)
C3/8367:	98      	TYA            (Otherwise, transfer the # items total to A)
C3/8368:	8564    	STA $64        (Store it in $64)
C3/836A:	60      	RTS

C3/836B unknow

C3/836B:	7B      	TDC
C3/836C:	AA      	TAX
C3/836D:	BF899D7E	LDA $7E9D89,X
C3/8371:	3003    	BMI $8376
C3/8373:	E8      	INX
C3/8374:	80F7    	BRA $836D
C3/8376:	8A      	TXA
C3/8377:	8564    	STA $64
C3/8379:	60      	RTS

C3/837A unknow

C3/837A:	A564    	LDA $64
C3/837C:	20E004  	JSR $04E0
C3/837F:	A2BF7A  	LDX #$7ABF
C3/8382:	4CC004  	JMP $04C0

C3/8385 unknow

C3/8385:	A04A8E  	LDY #$8E4A
C3/8388:	4CF902  	JMP $02F9      (display "   ")

C3/838B unknow

C3/838B:	20156A  	JSR $6A15
C3/838E:	209483  	JSR $8394
C3/8391:	4CDE83  	JMP $83DE

C3/8394 rare item screen

C3/8394:	A2899D  	LDX #$9D89
C3/8397:	8E8121  	STX $2181
C3/839A:	A01400  	LDY #$0014     (20 letters)
C3/839D:	A9FF    	LDA #$FF
C3/839F:	8D8021  	STA $2180      (blank the name, and plenty more after that)
C3/83A2:	88      	DEY
C3/83A3:	D0FA    	BNE $839F
C3/83A5:	A2899D  	LDX #$9D89     (X would still be holding this)
C3/83A8:	8E8121  	STX $2181
C3/83AB:	AEBA1E  	LDX $1EBA      (rare items bytes 1 and 2)
C3/83AE:	86EF    	STX $EF
C3/83B0:	ADBC1E  	LDA $1EBC      (Rare items byte 3)
C3/83B3:	85F1    	STA $F1
C3/83B5:	ADBD1E  	LDA $1EBD      (rare items byte 4)
C3/83B8:	290F    	AND #$0F
C3/83BA:	64F2    	STZ $F2        (this makes byte 4 unused)
C3/83BC:	7B      	TDC
C3/83BD:	85E0    	STA $E0
C3/83BF:	AA      	TAX
C3/83C0:	A904    	LDA #$04
C3/83C2:	85E1    	STA $E1
C3/83C4:	A00800  	LDY #$0008
C3/83C7:	B5EF    	LDA $EF,X
C3/83C9:	6A      	ROR A
C3/83CA:	48      	PHA
C3/83CB:	9005    	BCC $83D2
C3/83CD:	A5E0    	LDA $E0
C3/83CF:	8D8021  	STA $2180
C3/83D2:	E6E0    	INC $E0
C3/83D4:	68      	PLA
C3/83D5:	88      	DEY
C3/83D6:	D0F1    	BNE $83C9
C3/83D8:	E8      	INX
C3/83D9:	C6E1    	DEC $E1
C3/83DB:	D0E7    	BNE $83C4
C3/83DD:	60      	RTS

C3/83DE unknow

C3/83DE:	20F783  	JSR $83F7
C3/83E1:	64E5    	STZ $E5
C3/83E3:	A00A00  	LDY #$000A
C3/83E6:	5A      	PHY
C3/83E7:	201B84  	JSR $841B
C3/83EA:	A5E6    	LDA $E6
C3/83EC:	1A      	INC A
C3/83ED:	1A      	INC A
C3/83EE:	291F    	AND #$1F
C3/83F0:	85E6    	STA $E6
C3/83F2:	7A      	PLY
C3/83F3:	88      	DEY
C3/83F4:	D0F0    	BNE $83E6
C3/83F6:	60      	RTS

C3/83F7 unknow

C3/83F7:	A549    	LDA $49
C3/83F9:	0A      	ASL A
C3/83FA:	291F    	AND #$1F
C3/83FC:	85E6    	STA $E6
C3/83FE:	AD1242  	LDA $4212
C3/8401:	2940    	AND #$40       (are we in H-blank?)
C3/8403:	F0F9    	BEQ $83FE      (branch if not)
C3/8405:	A54A    	LDA $4A
C3/8407:	8D1B21  	STA $211B
C3/840A:	9C1B21  	STZ $211B
C3/840D:	A55B    	LDA $5B
C3/840F:	8D1C21  	STA $211C
C3/8412:	8D1C21  	STA $211C
C3/8415:	AD3421  	LDA $2134
C3/8418:	85E5    	STA $E5
C3/841A:	60      	RTS

C3/841B unknow

C3/841B:	A920    	LDA #$20
C3/841D:	8529    	STA $29        (set text color to white)
C3/841F:	203684  	JSR $8436
C3/8422:	A20300  	LDX #$0003
C3/8425:	204584  	JSR $8445
C3/8428:	E6E5    	INC $E5
C3/842A:	203684  	JSR $8436
C3/842D:	A21100  	LDX #$0011
C3/8430:	204584  	JSR $8445
C3/8433:	E6E5    	INC $E5
C3/8435:	60      	RTS

C3/8436 unknow

C3/8436:	A00D00  	LDY #$000D     (13 letters each)
C3/8439:	84EB    	STY $EB
C3/843B:	A0A0FB  	LDY #$FBA0     (address of rare item names)
C3/843E:	84EF    	STY $EF
C3/8440:	A9CE    	LDA #$CE       (bank of rare item names)
C3/8442:	85F1    	STA $F1
C3/8444:	60      	RTS

C3/8445 unknow

C3/8445:	A5E6    	LDA $E6
C3/8447:	1A      	INC A
C3/8448:	209F80  	JSR $809F
C3/844B:	C220    	REP #$20      (16 bit memory/accum.)
C3/844D:	8A      	TXA
C3/844E:	8F899E7E	STA $7E9E89
C3/8452:	E220    	SEP #$20      (8 bit memory/accum.)
C3/8454:	7B      	TDC
C3/8455:	A5E5    	LDA $E5
C3/8457:	AA      	TAX
C3/8458:	BF899D7E	LDA $7E9D89,X  (load rare item)
C3/845C:	C9FF    	CMP #$FF
C3/845E:	F006    	BEQ $8466      (branch if no rare item)
C3/8460:	206784  	JSR $8467      (rare item names to buffer)
C3/8463:	4CD97F  	JMP $7FD9      (display rare item names)
C3/8466:	60      	RTS

C3/8467 draw names

Draw esper, spell, and other ability names
C3/8467:	48      	PHA
C3/8468:	A28B9E  	LDX #$9E8B
C3/846B:	8E8121  	STX $2181
C3/846E:	AD1242  	LDA $4212
C3/8471:	2940    	AND #$40       (are we in H-blank?)
C3/8473:	F0F9    	BEQ $846E      (branch if not)
C3/8475:	68      	PLA
C3/8476:	8D1B21  	STA $211B
C3/8479:	9C1B21  	STZ $211B
C3/847C:	7B      	TDC
C3/847D:	A5EB    	LDA $EB
C3/847F:	8D1C21  	STA $211C
C3/8482:	8D1C21  	STA $211C
C3/8485:	AC3421  	LDY $2134
C3/8488:	A6EB    	LDX $EB
C3/848A:	B7EF    	LDA [$EF],Y
C3/848C:	8D8021  	STA $2180
C3/848F:	C8      	INY
C3/8490:	CA      	DEX
C3/8491:	D0F7    	BNE $848A
C3/8493:	9C8021  	STZ $2180      (end this string)
C3/8496:	60      	RTS

C3/8497 double click item

Item double-clicked... now what?
C3/8497:	7B      	TDC			(Clear A)
C3/8498:	A54B    	LDA $4B		(Load index from $4B)
C3/849A:	8528    	STA $28		(Overwrite $28 with contents of $4B just in case)
C3/849C:	A8      	TAY			(Transfer index to Y)
C3/849D:	B96918  	LDA $1869,Y 	(Load inventory item Y)
C3/84A0:	C9FF    	CMP #$FF		(Is it the "empty" item?)
C3/84A2:	F06C    	BEQ $8510		(If so, branch and exit)
C3/84A4:	C9EF    	CMP #$EF		(Otherwise, check to see is it a megalixer)
C3/84A6:	F068    	BEQ $8510		(If it is, branch and exit)
C3/84A8:	202183  	JSR $8321		(Function $8321, does some stuff and (somehow?) multiplies A by 30)
C3/84AB:	AE3421  	LDX $2134		(Gets the result of the multiplication and stores it in X)
C3/84AE:	BF0050D8	LDA $D85000,X	(Load item type data X)
C3/84B2:	2907    	AND #$07		(Zero out upper nibble)
C3/84B4:	C906    	CMP #$06		(Is it an "item" item? [heh] (like potions or such))
C3/84B6:	D05D    	BNE $8515		(If not, branch -> [area for equippable chars, etc.])
C3/84B8:	BF0050D8	LDA $D85000,X	(Load item type data X)
C3/84BC:	2940    	AND #$40		(Zero out all bits except bit 6)
C3/84BE:	F050    	BEQ $8510		(If it's 0, it isn't usable on the field, so branch and exit)
C3/84C0:	7B      	TDC			(Clear A)
C3/84C1:	A528    	LDA $28		(Load A with $28 (index of item you clicked))
C3/84C3:	A8      	TAY			(Transfer index to Y)
C3/84C4:	B96918  	LDA $1869,Y 	(Load inventory item Y)
C3/84C7:	C9F7    	CMP #$F7		(Is it a tent?)
C3/84C9:	F02D    	BEQ $84F8		(If so, branch )
C3/84CB:	C9F6    	CMP #$F6		(Is it a sleeping bag?)
C3/84CD:	F013    	BEQ $84E2		(If so, branch )
C3/84CF:	C9FD    	CMP #$FD		(Is it a warp stone?)
C3/84D1:	F018    	BEQ $84EB		(If so, branch )
C3/84D3:	A44F    	LDY $4F		(Load $4F into Y [whatever it is])
C3/84D5:	848E    	STY $8E		(Copy it over to $8E)
C3/84D7:	A54A    	LDA $4A		(Load $4A into A [whatever it is])
C3/84D9:	8590    	STA $90		(Copy it over to $90)
C3/84DB:	A96F    	LDA #$6F
C3/84DD:	8527    	STA $27        (queue up to execute at C3/8A84)
C3/84DF:	6426    	STZ $26        (transition process to above)
C3/84E1:	60      	RTS

C3/84E2 sleeping bag item

C3/84E2:	85E6    	STA $E6
C3/84E4:	AD0102  	LDA $0201
C3/84E7:	1027    	BPL $8510		(Bit 7 set prevents tent/sleeping bag usage)
C3/84E9:	80E8    	BRA $84D3

C3/84EB warp stone item

C3/84EB:	85E6    	STA $E6
C3/84ED:	AD0102  	LDA $0201
C3/84F0:	8902    	BIT #$02
C3/84F2:	F01C    	BEQ $8510`		(Bit 1 set prevents warp stone usage)
C3/84F4:	A903    	LDA #$03
C3/84F6:	8009    	BRA $8501

C3/84F8 tent item

C3/84F8:	85E6    	STA $E6
C3/84FA:	AD0102  	LDA $0201		(Bit 7 set prevents tent/sleeping bag usage)
C3/84FD:	1011    	BPL $8510
C3/84FF:	A902    	LDA #$02
C3/8501:	8D0502  	STA $0205
C3/8504:	A5E6    	LDA $E6
C3/8506:	20979D  	JSR $9D97		(Remove item from inventory)
C3/8509:	A9FF    	LDA #$FF
C3/850B:	8527    	STA $27
C3/850D:	6426    	STZ $26
C3/850F:	60      	RTS
 
C3/8510:	A908    	LDA #$08
C3/8512:	8526    	STA $26
C3/8514:	60      	RTS

C3/8515 unknow

C3/8515:	A0899D  	LDY #$9D89
C3/8518:	8C8121  	STY $2181
C3/851B:	C900    	CMP #$00
C3/851D:	F0F1    	BEQ $8510
C3/851F:	64E0    	STZ $E0
C3/8521:	C220    	REP #$20      	(16 bit memory/accum.)
C3/8523:	BF0150D8	LDA $D85001,X	(Load item equippable chars data X)
C3/8527:	A600    	LDX $00
C3/8529:	4A      	LSR A
C3/852A:	900B    	BCC $8537
C3/852C:	48      	PHA
C3/852D:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/852F:	A5E0    	LDA $E0
C3/8531:	8D8021  	STA $2180
C3/8534:	C220    	REP #$20      	(16 bit memory/accum.)
C3/8536:	68      	PLA
C3/8537:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/8539:	E6E0    	INC $E0
C3/853B:	C220    	REP #$20      	(16 bit memory/accum.)
C3/853D:	E8      	INX
C3/853E:	E00E00  	CPX #$000E
C3/8541:	D0E6    	BNE $8529
C3/8543:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/8545:	A9FF    	LDA #$FF
C3/8547:	8D8021  	STA $2180
C3/854A:	C220    	REP #$20      	(16 bit memory/accum.)
C3/854C:	A9E000  	LDA #$00E0      (hide item list offscreen?)
C3/854F:	8F109A7E	STA $7E9A10
C3/8553:	A98D7D  	LDA #$7D8D      (position of item name in double-click menu)
C3/8556:	8F899E7E	STA $7E9E89
C3/855A:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/855C:	A904    	LDA #$04
C3/855E:	1445    	TRB $45
C3/8560:	208C85  	JSR $858C
C3/8563:	209585  	JSR $8595
C3/8566:	7B      	TDC  
C3/8567:	A54B    	LDA $4B
C3/8569:	A8      	TAY
C3/856A:	20B980  	JSR $80B9
C3/856D:	20AD85  	JSR $85AD
C3/8570:	A92C    	LDA #$2C
C3/8572:	8529    	STA $29        (set text color to blue)
C3/8574:	20D97F  	JSR $7FD9
C3/8577:	A920    	LDA #$20
C3/8579:	8529    	STA $29        (set text color to white)
C3/857B:	20D585  	JSR $85D5
C3/857E:	207186  	JSR $8671
C3/8581:	20250F  	JSR $0F25
C3/8584:	20890F  	JSR $0F89
C3/8587:	A964    	LDA #$64
C3/8589:	8526    	STA $26
C3/858B:	60      	RTS

C3/858C unknow

C3/858C:	A9C0    	LDA #$C0
C3/858E:	1446    	TRB $46
C3/8590:	A910    	LDA #$10
C3/8592:	0445    	TSB $45
C3/8594:	60      	RTS

C3/8595 unknow

C3/8595:	A901    	LDA #$01
C3/8597:	8599    	STA $99
C3/8599:	A901    	LDA #$01
C3/859B:	A0197A  	LDY #$7A19
C3/859E:	207311  	JSR $1173      (put C3/7A19 in the queue)
C3/85A1:	A980    	LDA #$80
C3/85A3:	9F4A347E	STA $7E344A,X
C3/85A7:	7B      	TDC
C3/85A8:	9F4B347E	STA $7E344B,X
C3/85AC:	60      	RTS

C3/85AD unknow

C3/85AD:	A20100  	LDX #$0001
C3/85B0:	BF8B9E7E	LDA $7E9E8B,X
C3/85B4:	C9FF    	CMP #$FF
C3/85B6:	D015    	BNE $85CD      (branch if no space?)
C3/85B8:	A400    	LDY $00
C3/85BA:	DA      	PHX
C3/85BB:	BB      	TYX
C3/85BC:	BF348DC3	LDA $C38D34,X  (grab " can be used by:")
C3/85C0:	FA      	PLX
C3/85C1:	9F8B9E7E	STA $7E9E8B,X
C3/85C5:	E8      	INX
C3/85C6:	C8      	INY
C3/85C7:	C01100  	CPY #$0011     (length of " can be used by:" ??)
C3/85CA:	D0EE    	BNE $85BA
C3/85CC:	60      	RTS

C3/85CD unknow

C3/85CD:	E8      	INX
C3/85CE:	E00D00  	CPX #$000D      (at most, uses the full item name length before putting in "can be used by:")
C3/85D1:	D0DD    	BNE $85B0
C3/85D3:	80E3    	BRA $85B8
C3/85D5:	A2099E  	LDX #$9E09
C3/85D8:	8E8121  	STX $2181
C3/85DB:	A600    	LDX $00
C3/85DD:	BF899D7E	LDA $7E9D89,X
C3/85E1:	3040    	BMI $8623
C3/85E3:	85E5    	STA $E5
C3/85E5:	A400    	LDY $00
C3/85E7:	84E7    	STY $E7
C3/85E9:	86F3    	STX $F3
C3/85EB:	A5E5    	LDA $E5
C3/85ED:	D90016  	CMP $1600,Y
C3/85F0:	D018    	BNE $860A
C3/85F2:	C220    	REP #$20      	(16 bit memory/accum.)
C3/85F4:	A5E7    	LDA $E7
C3/85F6:	0A      	ASL A
C3/85F7:	AA      	TAX
C3/85F8:	ADDC1E  	LDA $1EDC
C3/85FB:	3F679CC3	AND $C39C67,X
C3/85FF:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/8601:	F018    	BEQ $861B
C3/8603:	A5E7    	LDA $E7
C3/8605:	8D8021  	STA $2180
C3/8608:	8011    	BRA $861B
C3/860A:	C221    	REP #$21
C3/860C:	98      	TYA 
C3/860D:	692500  	ADC #$0025
C3/8610:	A8      	TAY
C3/8611:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/8613:	E6E7    	INC $E7
C3/8615:	A5E7    	LDA $E7
C3/8617:	C910    	CMP #$10
C3/8619:	D0CE    	BNE $85E9
C3/861B:	A6F3    	LDX $F3
C3/861D:	E8      	INX
C3/861E:	E01000  	CPX #$0010
C3/8621:	D0BA    	BNE $85DD
C3/8623:	A9FF    	LDA #$FF
C3/8625:	8D8021  	STA $2180
C3/8628:	A600    	LDX $00
C3/862A:	7B      	TDC
C3/862B:	BF099E7E	LDA $7E9E09,X
C3/862F:	3021    	BMI $8652
C3/8631:	DA      	PHX
C3/8632:	DA      	PHX
C3/8633:	C220    	REP #$20      	(16 bit memory/accum.)
C3/8635:	0A      	ASL A
C3/8636:	AA      	TAX
C3/8637:	BF6969C3	LDA $C36969,X	(Xth character's working RAM offset)
C3/863B:	8567    	STA $67
C3/863D:	FA      	PLX
C3/863E:	8A      	TXA
C3/863F:	0A      	ASL A
C3/8640:	AA      	TAX
C3/8641:	BF5386C3	LDA $C38653,X
C3/8645:	A8      	TAY
C3/8646:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/8648:	20CF34  	JSR $34CF      (display character name)
C3/864B:	FA      	PLX
C3/864C:	E8      	INX
C3/864D:	E00E00  	CPX #$000E
C3/8650:	D0D8    	BNE $862A
C3/8652:	60      	RTS

C3/8653 "can be used by" names

Data: Positioning of names under " can be used by:"
C3/8653:	0F7E    	(Terra)
C3/8655:	237E    	(Locke)
C3/8657:	377E    	(Cyan)
C3/8659:	8F7E    	(Shadow)
C3/865B:	A37E    	(Edgar)
C3/865D:	B77E    	(Sabin)
C3/865F:	0F7F    	(Celes)
C3/8661:	237F    	(Strago)
C3/8663:	377F    	(Relm)
C3/8665:	8F7F    	(Setzer)
C3/8667:	A37F    	(Mog)
C3/8669:	B77F    	(Gau)
C3/866B:	0F80    	(Gogo)
C3/866D:	2380    	(Umaro)
C3/866F:	3780    	(character 15, but why?)

C3/8671 unknow

C3/8671:	20416A  	JSR $6A41
C3/8674:	A92C    	LDA #$2C
C3/8676:	8529    	STA $29        (set text color to blue)
C3/8678:	A2458D  	LDX #$8D45
C3/867B:	A01C00  	LDY #$001C
C3/867E:	20BA69  	JSR $69BA
C3/8681:	A92C    	LDA #$2C
C3/8683:	8529    	STA $29        (set text color to blue)
C3/8685:	A2618D  	LDX #$8D61
C3/8688:	A00800  	LDY #$0008
C3/868B:	20BA69  	JSR $69BA
C3/868E:	A920    	LDA #$20
C3/8690:	8529    	STA $29        (set text color to white)
C3/8692:	7B      	TDC
C3/8693:	A54B    	LDA $4B
C3/8695:	A8      	TAY
C3/8696:	B96918  	LDA $1869,Y 	(Load inventory item Y)
C3/8699:	202183  	JSR $8321		(Multiplies index by 30)
C3/869C:	AE3421  	LDX $2134		(Load X with result)
C3/869F:	7B      	TDC
C3/86A0:	8F8D9E7E	STA $7E9E8D
C3/86A4:	8F8E9E7E	STA $7E9E8E
C3/86A8:	C220    	REP #$20      	(16 bit memory/accum.)
C3/86AA:	A94584  	LDA #$8445
C3/86AD:	8F899E7E	STA $7E9E89
C3/86B1:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/86B3:	7B      	TDC
C3/86B4:	BF1050D8	LDA $D85010,X	(Load item X's vigor/speed modifier)
C3/86B8:	48      	PHA
C3/86B9:	290F    	AND #$0F
C3/86BB:	0A      	ASL A
C3/86BC:	203688  	JSR $8836
C3/86BF:	C220    	REP #$20      	(16 bit memory/accum.)
C3/86C1:	A9C584  	LDA #$84C5
C3/86C4:	8F899E7E	STA $7E9E89
C3/86C8:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/86CA:	7B      	TDC
C3/86CB:	68      	PLA
C3/86CC:	29F0    	AND #$F0
C3/86CE:	4A      	LSR A
C3/86CF:	4A      	LSR A
C3/86D0:	4A      	LSR A
C3/86D1:	203688  	JSR $8836
C3/86D4:	C220    	REP #$20      	(16 bit memory/accum.)
C3/86D6:	A94585  	LDA #$8545
C3/86D9:	8F899E7E	STA $7E9E89
C3/86DD:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/86DF:	AE3421  	LDX $2134
C3/86E2:	7B      	TDC
C3/86E3:	BF1150D8	LDA $D85011,X	(Load item X's stamina/mag.pwr. modifier)
C3/86E7:	48      	PHA
C3/86E8:	290F    	AND #$0F
C3/86EA:	0A      	ASL A
C3/86EB:	203688  	JSR $8836
C3/86EE:	C220    	REP #$20      	(16 bit memory/accum.)
C3/86F0:	A9C585  	LDA #$85C5
C3/86F3:	8F899E7E	STA $7E9E89
C3/86F7:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/86F9:	7B      	TDC
C3/86FA:	68      	PLA
C3/86FB:	29F0    	AND #$F0
C3/86FD:	4A      	LSR A
C3/86FE:	4A      	LSR A
C3/86FF:	4A      	LSR A
C3/8700:	203688  	JSR $8836
C3/8703:	AE3421  	LDX $2134
C3/8706:	BF0050D8	LDA $D85000,X	(Load item type data X)
C3/870A:	2907    	AND #$07		(Zero out upper nibble)
C3/870C:	C901    	CMP #$01		(Is it type 1 (weapon)?)
C3/870E:	F036    	BEQ $8746		(If it is, branch -> weapon handling routine)
C3/8710:	BF1450D8	LDA $D85014,X	(Load item X's def pwr./attack pwr./etc.)
C3/8714:	20E004  	JSR $04E0
C3/8717:	A2C386  	LDX #$86C3
C3/871A:	20C004  	JSR $04C0
C3/871D:	AE3421  	LDX $2134
C3/8720:	BF1550D8	LDA $D85015,X	(Load item X's hit rate/mag. def/cond. 1)
C3/8724:	20E004  	JSR $04E0
C3/8727:	A2C387  	LDX #$87C3
C3/872A:	20C004  	JSR $04C0
C3/872D:	20EB87  	JSR $87EB
C3/8730:	20A088  	JSR $88A0
C3/8733:	205989  	JSR $8959		(Go get armor's elemental properties)
C3/8736:	A92C    	LDA #$2C
C3/8738:	8529    	STA $29         (set text color to blue)
C3/873A:	A2698D  	LDX #$8D69
C3/873D:	A00800  	LDY #$0008
C3/8740:	20BA69  	JSR $69BA
C3/8743:	4CC787  	JMP $87C7

C3/8746 unknow

C3/8746:	209C87  	JSR $879C
C3/8749:	20EB87  	JSR $87EB
C3/874C:	A92C    	LDA #$2C
C3/874E:	8529    	STA $29        (set text color to blue)
C3/8750:	A01D8E  	LDY #$8E1D     (position of positioning of word "Attack")
C3/8753:	20F902  	JSR $02F9      (display "Attack")
C3/8756:	20A088  	JSR $88A0
C3/8759:	A920    	LDA #$20
C3/875B:	8529    	STA $29        (set text color to white)
C3/875D:	AE3421  	LDX $2134
C3/8760:	BF1350D8	LDA $D85013,X  (Load item X weapon properties)
C3/8764:	1008    	BPL $876E
C3/8766:	A0308E  	LDY #$8E30     (position of and word "Runic")
C3/8769:	84E7    	STY $E7        (C3/02F9 handles this already...)
C3/876B:	209587  	JSR $8795      (JSR $02F9 would work much better here)
C3/876E:	AE3421  	LDX $2134
C3/8771:	BF1350D8	LDA $D85013,X  (Load item X weapon properties)
C3/8775:	2940    	AND #$40
C3/8777:	F008    	BEQ $8781
C3/8779:	A0388E  	LDY #$8E38     (position of and word "2-hand")
C3/877C:	84E7    	STY $E7        (C3/02F9 handles this already...)
C3/877E:	209587  	JSR $8795      (JSR $02F9 would work much better here)
C3/8781:	AE3421  	LDX $2134
C3/8784:	BF1350D8	LDA $D85013,X  (Load item X weapon properties)
C3/8788:	2902    	AND #$02
C3/878A:	F008    	BEQ $8794
C3/878C:	A0268E  	LDY #$8E26     (position of and word "SwdTech")
C3/878F:	84E7    	STY $E7        (C3/02F9 handles this already...)
C3/8791:	209587  	JSR $8795      (fool!, also JMP $02F9 would work much better here)
C3/8794:	60      	RTS            (This routine is badly written. It's something Lenophis would write! :P)

C3/8795 unknow

C3/8795:	A9C3    	LDA #$C3       (C3/02F9 handles this already...)
C3/8797:	85E9    	STA $E9
C3/8799:	4CFF02  	JMP $02FF      

C3/879C unknow

C3/879C:	7B      	TDC
C3/879D:	A54B    	LDA $4B
C3/879F:	A8      	TAY
C3/87A0:	B96918  	LDA $1869,Y 	(Items currently in inventory)
C3/87A3:	C91C    	CMP #$1C		(Is it the Atma Weapon?)
C3/87A5:	F019    	BEQ $87C0		
C3/87A7:	C916    	CMP #$16		(Is it the Soul Sabre?)
C3/87A9:	F015    	BEQ $87C0
C3/87AB:	C951    	CMP #$51		(Is it the Dice?)
C3/87AD:	F011    	BEQ $87C0
C3/87AF:	C952    	CMP #$52		(Is it the fixed Dice?)
C3/87B1:	F00D    	BEQ $87C0
C3/87B3:	BF1450D8	LDA $D85014,X	(Load attack pwr, strength of item X)
C3/87B7:	20E004  	JSR $04E0
C3/87BA:	A24386  	LDX #$8643
C3/87BD:	4CC004  	JMP $04C0

C3/87C0 unknow

C3/87C0:	A0718D  	LDY #$8D71
C3/87C3:	20F902  	JSR $02F9      (display "???")
C3/87C6:	60      	RTS

C3/87C7 unknow

C3/87C7:	A920    	LDA #$20
C3/87C9:	8529    	STA $29        (set text color to white)
C3/87CB:	AE3421  	LDX $2134
C3/87CE:	BF0350D8	LDA $D85003,X	(Load item X's spell learn rate)
C3/87D2:	F016    	BEQ $87EA
C3/87D4:	85E0    	STA $E0
C3/87D6:	BF0450D8	LDA $D85004,X	(Load item X's spell learned)
C3/87DA:	85E1    	STA $E1
C3/87DC:	C220    	REP #$20      	(16 bit memory/accum.)
C3/87DE:	A92F83  	LDA #$832F
C3/87E1:	8F899E7E	STA $7E9E89
C3/87E5:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/87E7:	20ED5A  	JSR $5AED      (draw spell name and learn rate)
C3/87EA:	60      	RTS

C3/87EB unknow

C3/87EB:	C220    	REP #$20      	(16 bit memory/accum.)
C3/87ED:	A94387  	LDA #$8743
C3/87F0:	8F899E7E	STA $7E9E89
C3/87F4:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/87F6:	AE3421  	LDX $2134
C3/87F9:	7B      	TDC
C3/87FA:	BF1A50D8	LDA $D8501A,X	(Load Item evade/mblock)
C3/87FE:	48      	PHA
C3/87FF:	290F    	AND #$0F
C3/8801:	0A      	ASL A
C3/8802:	0A      	ASL A
C3/8803:	201A88  	JSR $881A
C3/8806:	C220    	REP #$20      	(16 bit memory/accum.)
C3/8808:	A94388  	LDA #$8843
C3/880B:	8F899E7E	STA $7E9E89
C3/880F:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/8811:	AE3421  	LDX $2134
C3/8814:	7B      	TDC
C3/8815:	68      	PLA
C3/8816:	29F0    	AND #$F0
C3/8818:	4A      	LSR A
C3/8819:	4A      	LSR A
C3/881A:	AA      	TAX
C3/881B:	BF5488C3	LDA $C38854,X
C3/881F:	8F8B9E7E	STA $7E9E8B
C3/8823:	BF5588C3	LDA $C38855,X
C3/8827:	8F8C9E7E	STA $7E9E8C
C3/882B:	BF5688C3	LDA $C38856,X
C3/882F:	8F8D9E7E	STA $7E9E8D
C3/8833:	4C4788  	JMP $8847      (Why no BRA? also, JMP $7FD9!)

C3/8836 unknow

C3/8836:	AA      	TAX
C3/8837:	BF8088C3	LDA $C38880,X
C3/883B:	8F8B9E7E	STA $7E9E8B
C3/883F:	BF8188C3	LDA $C38881,X
C3/8843:	8F8C9E7E	STA $7E9E8C
C3/8847:	A0899E  	LDY #$9E89     (JMP $7FD9...?)
C3/884A:	84E7    	STY $E7
C3/884C:	A97E    	LDA #$7E
C3/884E:	85E9    	STA $E9
C3/8850:	20FF02  	JSR $02FF      (JMP fool!)
C3/8853:	60      	RTS

C3/8854 data: string for evade/mblock boosts

C3/8854:	FFFFB400	(  0)
C3/8858:	CAB5B400        (+10)
C3/885C:	CAB6B400        (+20)
C3/8860:	CAB7B400	(+30)
C3/8864:	CAB8B400	(+40)
C3/8868:	CAB9B400	(+50)
C3/886C:	C4B5B400	(-10)
C3/8870:	C4B6B400	(-20)
C3/8874:	C4B7B400	(-30)
C3/8878:	C4B8B400	(-40)
C3/887C:	C4B9B400	(-50)

C3/8880 data: strings for vigor/speed/stamina/magic boosts

C3/8880:	FFB4	( 0)
C3/8882:	CAB5	(+1)
C3/8884:	CAB6	(+2)
C3/8886:	CAB7	(+3)
C3/8888:	CAB8	(+4)
C3/888A:	CAB9	(+5)
C3/888C:	CABA	(+6)
C3/888E:	CABB	(+7)
C3/8890:	FFB4	( 0)
C3/8892:	C4B5	(-1)
C3/8894:	C4B6	(-2)
C3/8896:	C4B7	(-3)
C3/8898:	C4B8	(-4)
C3/889A:	C4B9	(-5)
C3/889C:	C4BA	(-6)
C3/889E:	C4BB	(-7)

C3/88A0 unknow

C3/88A0:	AE3421  	LDX $2134
C3/88A3:	7B      	TDC
C3/88A4:	BF0F50D8	LDA $D8500F,X  (get weapon elemental properties)
C3/88A8:	20AE88  	JSR $88AE
C3/88AB:	4CCE88  	JMP $88CE      (no BRA?)

C3/88AE unknow

C3/88AE:	A08DAA  	LDY #$AA8D
C3/88B1:	8C8121  	STY $2181
C3/88B4:	64E0    	STZ $E0
C3/88B6:	A00800  	LDY #$0008
C3/88B9:	2A      	ROL A
C3/88BA:	9007    	BCC $88C3
C3/88BC:	48      	PHA
C3/88BD:	A5E0    	LDA $E0
C3/88BF:	8D8021  	STA $2180
C3/88C2:	68      	PLA
C3/88C3:	E6E0    	INC $E0
C3/88C5:	88      	DEY
C3/88C6:	D0F1    	BNE $88B9
C3/88C8:	A9FF    	LDA #$FF
C3/88CA:	8D8021  	STA $2180      (Print a space)
C3/88CD:	60      	RTS

C3/88CE unknow

C3/88CE:	A2CD7B  	LDX #$7BCD     (position of resist elements display, doubles up as attack elements display for weapons)
C3/88D1:	86EB    	STX $EB
C3/88D3:	A97E    	LDA #$7E
C3/88D5:	85ED    	STA $ED
C3/88D7:	4CFE88  	JMP $88FE

C3/88DA unknow

C3/88DA:	A2E97B  	LDX #$7BE9     (position of absorb elements display)
C3/88DD:	86EB    	STX $EB
C3/88DF:	A97E    	LDA #$7E
C3/88E1:	85ED    	STA $ED
C3/88E3:	4CFE88  	JMP $88FE

C3/88E6 unknow

C3/88E6:	A2CD7C  	LDX #$7CCD     (position of no effect elements display)
C3/88E9:	86EB    	STX $EB
C3/88EB:	A97E    	LDA #$7E
C3/88ED:	85ED    	STA $ED
C3/88EF:	4CFE88  	JMP $88FE

C3/88F2 unknow

C3/88F2:	A2E97C  	LDX #$7CE9     (position of weak elements display)
C3/88F5:	86EB    	STX $EB
C3/88F7:	A97E    	LDA #$7E
C3/88F9:	85ED    	STA $ED
C3/88FB:	4CFE88  	JMP $88FE      (jump to the very next byte, yes that's clever)
                                               (this block of code could very easily be optimized too...)

C3/88FE unknow

C3/88FE:	7B      	TDC
C3/88FF:	AA      	TAX
C3/8900:	7B      	TDC            (A is still 0)
C3/8901:	BF8DAA7E	LDA $7EAA8D,X  (Load inventory, index X)
C3/8905:	301F    	BMI $8926      (branch if no elements to display?)
C3/8907:	DA      	PHX
C3/8908:	C220    	REP #$20       (16 bit memory/accum.)
C3/890A:	0A      	ASL A
C3/890B:	AA      	TAX
C3/890C:	BF2789C3	LDA $C38927,X  (get the VWF icons)
C3/8910:	85E0    	STA $E0
C3/8912:	203789  	JSR $8937
C3/8915:	A5EB    	LDA $EB
C3/8917:	18      	CLC
C3/8918:	690400  	ADC #$0004     (because of the size of the element icons, two spaces must be added)
C3/891B:	85EB    	STA $EB
C3/891D:	E220    	SEP #$20       (8 bit memory/accum.)
C3/891F:	FA      	PLX
C3/8920:	E8      	INX
C3/8921:	E00600  	CPX #$0006     (this intentionally cuts off after 6 elements...)
C3/8924:	D0DA    	BNE $8900
C3/8926:	60      	RTS

C3/8927 data: vwf icon fetching

VWF icon fetching, to be used by C3/8937
C3/8927:	8035    	(get water icon in VWF)
C3/8929:	8435    	(get earth icon in VWF)
C3/892B:	8835    	(get holy icon in VWF)
C3/892D:	8C35    	(get wind icon in VWF)
C3/892F:	9035    	(get poison icon in VWF)
C3/8931:	9435    	(get lightning icon in VWF)
C3/8933:	9835    	(get ice icon in VWF)
C3/8935:	9C35    	(get fire icon in VWF)

C3/8937 unknow

C3/8937:	7B      	TDC
C3/8938:	A8      	TAY
C3/8939:	A5E0    	LDA $E0
C3/893B:	97EB    	STA [$EB],Y
C3/893D:	E6E0    	INC $E0
C3/893F:	A04000  	LDY #$0040
C3/8942:	A5E0    	LDA $E0
C3/8944:	97EB    	STA [$EB],Y
C3/8946:	E6E0    	INC $E0
C3/8948:	A00200  	LDY #$0002
C3/894B:	A5E0    	LDA $E0
C3/894D:	97EB    	STA [$EB],Y
C3/894F:	E6E0    	INC $E0
C3/8951:	A04200  	LDY #$0042
C3/8954:	A5E0    	LDA $E0
C3/8956:	97EB    	STA [$EB],Y
C3/8958:	60      	RTS

C3/8959 unknow

C3/8959:	AE3421  	LDX $2134
C3/895C:	7B      	TDC
C3/895D:	BF1650D8	LDA $D85016,X	(Load armor's absorb element/cond. 2 for item)
C3/8961:	20AE88  	JSR $88AE
C3/8964:	20DA88  	JSR $88DA
C3/8967:	AE3421  	LDX $2134
C3/896A:	7B      	TDC
C3/896B:	BF1750D8	LDA $D85017,X	(Load armor's no effect element/cond. 3 for item)
C3/896F:	20AE88  	JSR $88AE
C3/8972:	20E688  	JSR $88E6
C3/8975:	AE3421  	LDX $2134
C3/8978:	7B      	TDC
C3/8979:	BF1850D8	LDA $D85018,X	(Load armor's weak pt./cond. 4 for item)
C3/897D:	20AE88  	JSR $88AE
C3/8980:	4CF288  	JMP $88F2      (this can be optimized too)

C3/8983 unknow

C3/8983:	A508    	LDA $08
C3/8985:	8980    	BIT #$80       (did you press A?)
C3/8987:	D006    	BNE $898F      (branch if so, BMI...)
C3/8989:	A509    	LDA $09
C3/898B:	8902    	BIT #$02       (did you press left?)
C3/898D:	F019    	BEQ $89A8      (branch if not)
C3/898F:	20B20E  	JSR $0EB2      (makes the click sound)
C3/8992:	A9FF    	LDA #$FF
C3/8994:	8599    	STA $99
C3/8996:	A90A    	LDA #$0A
C3/8998:	8520    	STA $20
C3/899A:	A0F4FF  	LDY #$FFF4
C3/899D:	849C    	STY $9C
C3/899F:	A95E    	LDA #$5E
C3/89A1:	8527    	STA $27
C3/89A3:	A965    	LDA #$65
C3/89A5:	8526    	STA $26        (execute at C3/36E7)
C3/89A7:	60      	RTS

C3/89A8 unknow

C3/89A8:	A509    	LDA $09
C3/89AA:	8980    	BIT #$80       (did you press B?)
C3/89AC:	F02F    	BEQ $89DD      (branch if not, BPL...)
C3/89AE:	20A90E  	JSR $0EA9
C3/89B1:	A9FF    	LDA #$FF
C3/89B3:	8599    	STA $99
C3/89B5:	A2497B  	LDX #$7B49
C3/89B8:	8E8121  	STX $2181
C3/89BB:	A28002  	LDX #$0280
C3/89BE:	9C8021  	STZ $2180      (end this string)
C3/89C1:	9C8021  	STZ $2180      (end this string)
C3/89C4:	CA      	DEX
C3/89C5:	D0F7    	BNE $89BE
C3/89C7:	A904    	LDA #$04
C3/89C9:	0445    	TSB $45
C3/89CB:	20DE89  	JSR $89DE
C3/89CE:	20390F  	JSR $0F39
C3/89D1:	206813  	JSR $1368      (trigger NMI)
C3/89D4:	7B      	TDC
C3/89D5:	8F109A7E	STA $7E9A10
C3/89D9:	A908    	LDA #$08
C3/89DB:	8526    	STA $26        (execute at C3/1EF7)
C3/89DD:	60      	RTS

C3/89DE unknow

C3/89DE:	201F09  	JSR $091F      (set arrow's initial position)
C3/89E1:	A910    	LDA #$10
C3/89E3:	1445    	TRB $45
C3/89E5:	60      	RTS

C3/89E6 unknow

C3/89E6:	A509    	LDA $09
C3/89E8:	8980    	BIT #$80       (did you press B?)
C3/89EA:	D006    	BNE $89F2      (branch if so, BMI...)
C3/89EC:	A509    	LDA $09
C3/89EE:	8901    	BIT #$01       (did you press right? LSR A...)
C3/89F0:	F01B    	BEQ $8A0D      (branch if not, BCC...)
C3/89F2:	20A90E  	JSR $0EA9
C3/89F5:	A90A    	LDA #$0A
C3/89F7:	8520    	STA $20
C3/89F9:	A00C00  	LDY #$000C
C3/89FC:	849C    	STY $9C
C3/89FE:	A905    	LDA #$05
C3/8A00:	1446    	TRB $46
C3/8A02:	A964    	LDA #$64
C3/8A04:	8527    	STA $27        (queue up to execute at C3/8983)
C3/8A06:	A965    	LDA #$65
C3/8A08:	8526    	STA $26        (execute at C3/36E7)
C3/8A0A:	209585  	JSR $8595      (JMP fool!)
C3/8A0D:	60      	RTS

C3/8A0E unknow

C3/8A0E:	20286A  	JSR $6A28
C3/8A11:	A03B8A  	LDY #$8A3B
C3/8A14:	204103  	JSR $0341
C3/8A17:	A03F8A  	LDY #$8A3F
C3/8A1A:	204103  	JSR $0341
C3/8A1D:	A0438A  	LDY #$8A43
C3/8A20:	204103  	JSR $0341
C3/8A23:	20520E  	JSR $0E52
C3/8A26:	20196A  	JSR $6A19
C3/8A29:	A0C0FF  	LDY #$FFC0
C3/8A2C:	8435    	STY $35
C3/8A2E:	A902    	LDA #$02
C3/8A30:	0445    	TSB $45
C3/8A32:	208A31  	JSR $318A
C3/8A35:	20478A  	JSR $8A47
C3/8A38:	4C9F31  	JMP $319F

C3/8A3B data: windows

C3/8A3B:	9D581318
C3/8A3F:	8B580D02
C3/8A43:	8B590703

C3/8A47 unknow

C3/8A47:	A920    	LDA #$20
C3/8A49:	8529    	STA $29        (set text color to white)
C3/8A4B:	A0418E  	LDY #$8E41
C3/8A4E:	20F902  	JSR $02F9      (display "Owned:")
C3/8A51:	C220    	REP #$20      	(16 bit memory/accum.)
C3/8A53:	A90B79  	LDA #$790B
C3/8A56:	8F899E7E	STA $7E9E89
C3/8A5A:	E220    	SEP #$20     	(8 bit memory/accum.)
C3/8A5C:	7B      	TDC
C3/8A5D:	A54B    	LDA $4B
C3/8A5F:	A8      	TAY
C3/8A60:	20B980  	JSR $80B9      (determine inventory contents)
C3/8A63:	7B      	TDC
C3/8A64:	8F989E7E	STA $7E9E98
C3/8A68:	20D97F  	JSR $7FD9      (draw text currently in text buffer)
C3/8A6B:	8000    	BRA $8A6D      (seriously)
C3/8A6D:	A920    	LDA #$20
C3/8A6F:	8529    	STA $29        (set text color to white)
C3/8A71:	7B      	TDC
C3/8A72:	A528    	LDA $28
C3/8A74:	A8      	TAY
C3/8A75:	B96919  	LDA $1969,Y 	(Quantity of items)
C3/8A78:	20E004  	JSR $04E0      (turn the quantity into digits)
C3/8A7B:	A2937A  	LDX #$7A93     (position of digits?)
C3/8A7E:	20B604  	JSR $04B6
C3/8A81:	4CD97F  	JMP $7FD9      (draw text currently in text buffer)

C3/8A84 unknow

C3/8A84:	20762A  	JSR $2A76
C3/8A87:	200E8A  	JSR $8A0E      (draw inventory windows)
C3/8A8A:	20B007  	JSR $07B0      (finger OAM initiating)
C3/8A8D:	A940    	LDA #$40
C3/8A8F:	0445    	TSB $45
C3/8A91:	A970    	LDA #$70
C3/8A93:	4CA52A  	JMP $2AA5

C3/8A96 unknow

C3/8A96:	20FD0E  	JSR $0EFD
C3/8A99:	20610F  	JSR $0F61
C3/8A9C:	A508    	LDA $08
C3/8A9E:	8980    	BIT #$80       (did you press A?)
C3/8AA0:	F00A    	BEQ $8AAC      (branch if not, BPL...)
C3/8AA2:	202B8C  	JSR $8C2B
C3/8AA5:	C9E7    	CMP #$E7
C3/8AA7:	F017    	BEQ $8AC0
C3/8AA9:	20E78A  	JSR $8AE7
C3/8AAC:	A509    	LDA $09
C3/8AAE:	8980    	BIT #$80       (did you press B?)
C3/8AB0:	F00D    	BEQ $8ABF      (branch if not, BPL...)
C3/8AB2:	20A90E  	JSR $0EA9
C3/8AB5:	A942    	LDA #$42
C3/8AB7:	1445    	TRB $45
C3/8AB9:	A977    	LDA #$77
C3/8ABB:	8527    	STA $27        (queue up to execute at C3/1B35)
C3/8ABD:	6426    	STZ $26        (fade out)
C3/8ABF:	60      	RTS

C3/8AC0 unknow

C3/8AC0:	200B2D  	JSR $2D0B
C3/8AC3:	B90000  	LDA $0000,Y    (character ID)
C3/8AC6:	C90E    	CMP #$0E
C3/8AC8:	B016    	BCS $8AE0      (Branch if it's Leo or higher?)
C3/8ACA:	8C0602  	STY $0206
C3/8ACD:	20B20E  	JSR $0EB2		(makes the click sound)
C3/8AD0:	A9FE    	LDA #$FE
C3/8AD2:	8D0502  	STA $0205
C3/8AD5:	A9FF    	LDA #$FF
C3/8AD7:	8527    	STA $27        (queue up to exit the menu)
C3/8AD9:	6426    	STZ $26        (fade out)
C3/8ADB:	A9E7    	LDA #$E7
C3/8ADD:	4C979D  	JMP $9D97		(Remove item from inventory)

C3/8AE0 unknow

C3/8AE0:	20C00E  	JSR $0EC0		(makes the buzzer sound)
C3/8AE3:	205D30  	JSR $305D
C3/8AE6:	60      	RTS

C3/8AE7 unknow

C3/8AE7:	202B8C  	JSR $8C2B
C3/8AEA:	200B2D  	JSR $2D0B
C3/8AED:	203D8B  	JSR $8B3D
C3/8AF0:	9018    	BCC $8B0A
C3/8AF2:	20E50E  	JSR $0EE5
C3/8AF5:	20118B  	JSR $8B11
C3/8AF8:	206D8A  	JSR $8A6D
C3/8AFB:	20012C  	JSR $2C01
C3/8AFE:	7B      	TDC
C3/8AFF:	A528    	LDA $28
C3/8B01:	A8      	TAY
C3/8B02:	B96919  	LDA $1969,Y 	(Quantity of items)
C3/8B05:	D009    	BNE $8B10
C3/8B07:	4CB58A  	JMP $8AB5

C3/8B0A unknow

C3/8B0A:	20C00E  	JSR $0EC0		(makes the buzzer sound)
C3/8B0D:	205D30  	JSR $305D
C3/8B10:	60      	RTS

C3/8B11 unknow

C3/8B11:	201A8B  	JSR $8B1A
C3/8B14:	202B8C  	JSR $8C2B
C3/8B17:	4C979D  	JMP $9D97		(Remove item from inventory)

C3/8B1A unknow

C3/8B1A:	B91400  	LDA $0014,Y    (status byte 1)
C3/8B1D:	85F8    	STA $F8
C3/8B1F:	B91500  	LDA $0015,Y    (status byte 4)
C3/8B22:	85FB    	STA $FB
C3/8B24:	5A      	PHY
C3/8B25:	202B8C  	JSR $8C2B
C3/8B28:	A20200  	LDX #$0002
C3/8B2B:	220900C2	JSR $C20009		(Setup item usage, mark as physical attack)
C3/8B2F:	7A      	PLY
C3/8B30:	A5FC    	LDA $FC
C3/8B32:	991400  	STA $0014,Y    (status byte 1)
C3/8B35:	A5FF    	LDA $FF
C3/8B37:	991500  	STA $0015,Y    (status byte 4)
C3/8B3A:	4C338C  	JMP $8C33

C3/8B3D unknow

C3/8B3D:	B91400  	LDA $0014,Y    (status byte 1)
C3/8B40:	2980    	AND #$80       (filter out all status except death)
C3/8B42:	D041    	BNE $8B85      (branch if dead)
C3/8B44:	202B8C  	JSR $8C2B
C3/8B47:	C9FE    	CMP #$FE		(Dried Meat?)
C3/8B49:	F079    	BEQ $8BC4
C3/8B4B:	C9E8    	CMP #$E8		(Tonic?)
C3/8B4D:	F075    	BEQ $8BC4
C3/8B4F:	C9E9    	CMP #$E9		(Potion?)
C3/8B51:	F071    	BEQ $8BC4
C3/8B53:	C9EA    	CMP #$EA		(X-Potion?)
C3/8B55:	F06D    	BEQ $8BC4
C3/8B57:	C9EB    	CMP #$EB		(Tincture?)
C3/8B59:	F07A    	BEQ $8BD5
C3/8B5B:	C9EC    	CMP #$EC		(Ether?)
C3/8B5D:	F076    	BEQ $8BD5
C3/8B5F:	C9ED    	CMP #$ED		(X-Ether?)
C3/8B61:	F072    	BEQ $8BD5
C3/8B63:	C9F1    	CMP #$F1		(Revivify?)
C3/8B65:	F027    	BEQ $8B8E
C3/8B67:	C9F2    	CMP #$F2		(Antidote?)
C3/8B69:	F050    	BEQ $8BBB
C3/8B6B:	C9F3    	CMP #$F3		(Eyedrop?)
C3/8B6D:	F028    	BEQ $8B97
C3/8B6F:	C9F4    	CMP #$F4		(Soft?)
C3/8B71:	F02D    	BEQ $8BA0
C3/8B73:	C9F5    	CMP #$F5		(Remedy?)
C3/8B75:	F03B    	BEQ $8BB2
C3/8B77:	C9EE    	CMP #$EE		(Elixir?)
C3/8B79:	F06A    	BEQ $8BE5
C3/8B7B:	C9F8    	CMP #$F8		(Green Cherry?)
C3/8B7D:	F02A    	BEQ $8BA9
C3/8B7F:	C9F6    	CMP #$F6		(Sleeping Bag?)
C3/8B81:	F04F    	BEQ $8BD2
C3/8B83:	804B    	BRA $8BD0

C3/8B85:	202B8C  	JSR $8C2B
C3/8B88:	C9F0    	CMP #$F0
C3/8B8A:	F057    	BEQ $8BE3
C3/8B8C:	8042    	BRA $8BD0

C3/8B8E:	B91400  	LDA $0014,Y    (status byte 1)	
C3/8B91:	2902    	AND #$02       (Isolate zombie)
C3/8B93:	F03B    	BEQ $8BD0      (Branch if not set)
C3/8B95:	804C    	BRA $8BE3

C3/8B97:	B91400  	LDA $0014,Y    (status byte 1)
C3/8B9A:	2901    	AND #$01       (Isolate dark)
C3/8B9C:	F032    	BEQ $8BD0      (Branch if not set)
C3/8B9E:	8043    	BRA $8BE3

C3/8BA0:	B91400  	LDA $0014,Y    (Status byte 1)
C3/8BA3:	2940    	AND #$40       (Isolate stone)
C3/8BA5:	F029    	BEQ $8BD0      (Branch if not set)
C3/8BA7:	803A    	BRA $8BE3

C3/8BA9:	B91400  	LDA $0014,Y    (Status byte 1)
C3/8BAC:	2920    	AND #$20       (Isolate imp)
C3/8BAE:	F020    	BEQ $8BD0      (Branch if not set)
C3/8BB0:	8031    	BRA $8BE3

C3/8BB2:	B91400  	LDA $0014,Y    (Status byte 1)
C3/8BB5:	2965    	AND #$65       (Isolate stone, imp, poison, and dark)
C3/8BB7:	F017    	BEQ $8BD0      (Branch if none set)
C3/8BB9:	8028    	BRA $8BE3

C3/8BBB:	B91400  	LDA $0014,Y    (Status byte 1)
C3/8BBE:	2904    	AND #$04       (Isolate poison)
C3/8BC0:	F00E    	BEQ $8BD0      (Branch if not set) 
C3/8BC2:	801F    	BRA $8BE3

C3/8BC4:	B91400  	LDA $0014,Y    (status byte 1)
C3/8BC7:	29C2    	AND #$C2       (Check death, stone, zombie)
C3/8BC9:	D005    	BNE $8BD0      (Branch if any set)
C3/8BCB:	209A2B  	JSR $2B9A      (Heal HP)
C3/8BCE:	9013    	BCC $8BE3
C3/8BD0:	18      	CLC
C3/8BD1:	60      	RTS
 
C3/8BD2:	4C118C  	JMP $8C11

C3/8BD5:	B91400  	LDA $0014,Y    (status byte 1)
C3/8BD8:	29C2    	AND #$C2       (Check death, zombie, stone)
C3/8BDA:	D0F4    	BNE $8BD0      (Branch if any set)
C3/8BDC:	20BC2B  	JSR $2BBC      (Heal MP)
C3/8BDF:	9002    	BCC $8BE3
C3/8BE1:	80ED    	BRA $8BD0

C3/8BE3:	38      	SEC
C3/8BE4:	60      	RTS
 
C3/8BE5:	B91400  	LDA $0014,Y    (status byte 1)
C3/8BE8:	29C2    	AND #$C2       (Check death, zombie, stone)
C3/8BEA:	D0E4    	BNE $8BD0      (Branch if any set)
C3/8BEC:	209A2B  	JSR $2B9A      (Heal HP)
C3/8BEF:	90F2    	BCC $8BE3
C3/8BF1:	20BC2B  	JSR $2BBC      (Heal MP)
C3/8BF4:	90ED    	BCC $8BE3
C3/8BF6:	80D8    	BRA $8BD0

C3/8BF8 unknow

C3/8BF8:	7B      	TDC
C3/8BF9:	AA      	TAX
C3/8BFA:	86ED    	STX $ED
C3/8BFC:	BC6D00  	LDY $006D,X
C3/8BFF:	F005    	BEQ $8C06
C3/8C01:	20E58B  	JSR $8BE5
C3/8C04:	B0DD    	BCS $8BE3
C3/8C06:	A6ED    	LDX $ED
C3/8C08:	E8      	INX
C3/8C09:	E8      	INX
C3/8C0A:	E00800  	CPX #$0008
C3/8C0D:	D0EB    	BNE $8BFA
C3/8C0F:	80BF    	BRA $8BD0

C3/8C11 unknow

C3/8C11:	B91400  	LDA $0014,Y    (status byte 1)
C3/8C14:	29F7    	AND #$F7       (Exclude Magitek)
C3/8C16:	D0CB    	BNE $8BE3      (Branch if any other status set on this byte)
C3/8C18:	B91500  	LDA $0015,Y    (status byte 4)
C3/8C1B:	2980    	AND #$80       (Exclude all but float)
C3/8C1D:	D0C4    	BNE $8BE3      (Branch if float set)
C3/8C1F:	209A2B  	JSR $2B9A      (Heal HP)
C3/8C22:	90BF    	BCC $8BE3
C3/8C24:	20BC2B  	JSR $2BBC      (Heal MP)
C3/8C27:	90BA    	BCC $8BE3
C3/8C29:	80A5    	BRA $8BD0

C3/8C2B unknow

C3/8C2B:	7B      	TDC
C3/8C2C:	A528    	LDA $28
C3/8C2E:	AA      	TAX
C3/8C2F:	BD6918  	LDA $1869,X 	(Items currently in inventory)
C3/8C32:	60      	RTS

C3/8C33 unknow

C3/8C33:	5A      	PHY
C3/8C34:	202B8C  	JSR $8C2B
C3/8C37:	202183  	JSR $8321		(Multiplies A by 30)
C3/8C3A:	7A      	PLY
C3/8C3B:	AE3421  	LDX $2134
C3/8C3E:	86B0    	STX $B0
C3/8C40:	20CD8C  	JSR $8CCD
C3/8C43:	BF1350D8	LDA $D85013,X	(Load item properties X)
C3/8C47:	302D    	BMI $8C76		(Branch if it "Manipulates 1/16ths of actual value affected")
C3/8C49:	2908    	AND #$08		(Check if it "Restores HP")
C3/8C4B:	F00F    	BEQ $8C5C		(Branch if it doesn't)
C3/8C4D:	C221    	REP #$21		(16 bit memory/accum. and clear carry)
C3/8C4F:	A5B2    	LDA $B2
C3/8C51:	790900  	ADC $0009,Y
C3/8C54:	990900  	STA $0009,Y
C3/8C57:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/8C59:	209A2B  	JSR $2B9A		(Heal HP)
C3/8C5C:	A6B0    	LDX $B0
C3/8C5E:	BF1350D8	LDA $D85013,X  (Load weapon/item properties X)
C3/8C62:	2910    	AND #$10       (Check if it "Restores MP")
C3/8C64:	F00F    	BEQ $8C75      (Exit if it doesn't)
C3/8C66:	C221    	REP #$21       (16 bit memory/accum. and clear carry)
C3/8C68:	A5B2    	LDA $B2
C3/8C6A:	790D00  	ADC $000D,Y
C3/8C6D:	990D00  	STA $000D,Y
C3/8C70:	E220    	SEP #$20       (8 bit memory/accum.)
C3/8C72:	20BC2B  	JSR $2BBC
C3/8C75:	60      	RTS

C3/8C76 unknow

C3/8C76:	BF1350D8	LDA $D85013,X  (Load item properties X)
C3/8C7A:	2908    	AND #$08       (Check if it "Restores HP")
C3/8C7C:	F022    	BEQ $8CA0      (Branch if it doesn't)
C3/8C7E:	B90B00  	LDA $000B,Y
C3/8C81:	85F3    	STA $F3
C3/8C83:	B90C00  	LDA $000C,Y
C3/8C86:	85F4    	STA $F4
C3/8C88:	20650D  	JSR $0D65
C3/8C8B:	20920D  	JSR $0D92
C3/8C8E:	20D68C  	JSR $8CD6
C3/8C91:	C221    	REP #$21
C3/8C93:	A5E9    	LDA $E9
C3/8C95:	790900  	ADC $0009,Y
C3/8C98:	990900  	STA $0009,Y
C3/8C9B:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/8C9D:	209A2B  	JSR $2B9A		(Heal HP)
C3/8CA0:	A6B0    	LDX $B0
C3/8CA2:	BF1350D8	LDA $D85013,X	(Load item properties X)
C3/8CA6:	2910    	AND #$10		(Check if it "Restores MP")
C3/8CA8:	F022    	BEQ $8CCC		(Exit if not)
C3/8CAA:	B90F00  	LDA $000F,Y
C3/8CAD:	85F3    	STA $F3
C3/8CAF:	B91000  	LDA $0010,Y
C3/8CB2:	85F4    	STA $F4
C3/8CB4:	20650D  	JSR $0D65
C3/8CB7:	209F0D  	JSR $0D9F
C3/8CBA:	20D68C  	JSR $8CD6
C3/8CBD:	C221    	REP #$21
C3/8CBF:	A5E9    	LDA $E9
C3/8CC1:	790D00  	ADC $000D,Y
C3/8CC4:	990D00  	STA $000D,Y
C3/8CC7:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/8CC9:	20BC2B  	JSR $2BBC		(Heal MP)
C3/8CCC:	60      	RTS

C3/8CCD unknow

C3/8CCD:	BF1450D8	LDA $D85014,X	(Load weapon attack pwr./def. pwr./battle pwr. etc)
C3/8CD1:	85B2    	STA $B2
C3/8CD3:	64B3    	STZ $B3
C3/8CD5:	60      	RTS

C3/8CD6 unknow

C3/8CD6:	AD1242  	LDA $4212
C3/8CD9:	2940    	AND #$40       (are we in H-blank?)
C3/8CDB:	F0F9    	BEQ $8CD6      (branch if not)
C3/8CDD:	A5F3    	LDA $F3
C3/8CDF:	8D1B21  	STA $211B
C3/8CE2:	A5F4    	LDA $F4
C3/8CE4:	8D1B21  	STA $211B
C3/8CE7:	A5B2    	LDA $B2
C3/8CE9:	8D1C21  	STA $211C
C3/8CEC:	8D1C21  	STA $211C
C3/8CEF:	AD3621  	LDA $2136
C3/8CF2:	85EB    	STA $EB
C3/8CF4:	64EC    	STZ $EC
C3/8CF6:	C220    	REP #$20      	(16 bit memory/accum.)
C3/8CF8:	AD3421  	LDA $2134
C3/8CFB:	85E9    	STA $E9
C3/8CFD:	46EB    	LSR $EB
C3/8CFF:	66E9    	ROR $E9
C3/8D01:	46EB    	LSR $EB
C3/8D03:	66E9    	ROR $E9
C3/8D05:	46EB    	LSR $EB
C3/8D07:	66E9    	ROR $E9
C3/8D09:	46EB    	LSR $EB
C3/8D0B:	66E9    	ROR $E9
C3/8D0D:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/8D0F:	60      	RTS

C3/8D10 unknow

C3/8D10:	1D8D    	(from C3/7DE9)
C3/8D12:	238D
C2/8D14:	2D8D  	

C3/8D16 data: item menu

C3/8D16:	0D7988AD9EA600         (Item )
C3/8D1D:	1D7994928400           (USE )
C3/8D23:	2779809191808D868400   (ARRANGE )
C3/8D2D:       39799180918400         (RARE )
C3/8D34:	FF9C9AA7FF9B9EFFAEAC9E9DFF9BB2C100  ( can be used by: )

C3/8D45 string pointers

C3/8D45:	778D
C3/8D47:	7F8D
C3/8D49:	898D
C3/8D4B:	938D
C3/8D4D:	9D8D
C3/8D4F:	A78D
C3/8D51:	AB8D
C3/8D53:	AF8D
C3/8D55:	B38D
C3/8D57:	B78D
C3/8D59:	BB8D
C3/8D5B:	BF8D
C3/8D5D:	C38D
C3/8D5F:	C78D
C3/8D61:	CB8D
C3/8D63:	D38D
C3/8D65:	DD8D
C3/8D67:	E78D
C3/8D69:	F18D
C3/8D6B:	FB8D
C3/8D6D:	078E
C3/8D6F:	138E 

C3/8D71 strings

C3/8D71:	4386BFBFBF00             ("???")
C3/8D77:	2F8495A2A0A8AB00         ("Vigor")
C3/8D7F:	2F8592AD9AA6A2A79A00     ("Stamina")
C3/8D89:	AF858C9AA0C58FB0AB00     ("Mag.Pwr")
C3/8D93:	2F8784AF9A9D9EFFCD00     ("Evade %")
C3/8D9D:	2F888C81A5A89CA4CD00     ("MBlock%")
C3/8DA7:	3F84D300                 ("<dotted line>")
C3/8DAB:	BF84D300                 ("<dotted line>")
C3/8DAD:	3F85D300                 ("<dotted line>")
C3/8DB3:	BF85D300                 ("<dotted line>")
C3/8DB7:	3F86D300                 ("<dotted line>")
C3/8DBB:	BF86D300                 ("<dotted line>")
C3/8DBF:	3F87D300                 ("<dotted line>")
C3/8DC3:	BF87D300                 ("<dotted line>")
C3/8DC7:	3F88D300                 ("<dotted line>")
C3/8DCB:	AF8492A99E9E9D00         ("Speed")
C3/8DD3:	2F86819AADC58FB0AB00     ("Bat.Pwr")
C3/8DDD:	AF86839E9F9EA7AC9E00     ("Defense")
C3/8DE7:	AF878C9AA0C5839E9F00     ("Mag.Def")
C3/8DF1:	8D7BB9B4CDFF83A6A000     ("50% Dmg")
C3/8DFB:	A97B809BACA8AB9BFF878F00 ("Absorb HP")
C3/8E07:	8D7C8DA8FF849F9F9E9CAD00 ("No effect")
C3/8E13:	A97C969E9AA4FFA9AD00     ("Weap pt")
C3/8E1D:	8D7B80ADAD9A9CA400       ("Attack")
C3/8E26:	2F8292B09D939E9CA100     ("SwdTech")
C3/8E30:	AF8291AEA7A29C00         ("Runic")
C3/8E38:	2F83B6C4A19AA79D00       ("2-hand")
C3/8E41:	0D7A8EB0A79E9DC100       ("Owned:")
C3/8E4A:	BF7AFFFFFF00             ("   ")

C3/8E50 unknow

C3/8E50:	A05F8E  	LDY #$8E5F
C3/8E53:	4CFE05  	JMP $05FE

C3/8E56 unknow

C3/8E56:	202D07  	JSR $072D
C3/8E59:	A0648E  	LDY #$8E64
C3/8E5C:	4C4006  	JMP $0640

C3/8E5F unknow

C3/8E5F:	0100    	ORA ($00,X)
C3/8E61:	0004    	BRK #$04
C3/8E63:	0100    	ORA ($00,X)
C3/8E65:	1038    	BPL $8E9F
C3/8E67:	1080    	BPL $8DE9
C3/8E69:	10B8    	BPL $8E23
C3/8E6B:	10A0    	BPL $8E0D
C3/8E6D:	7B      	TDC
C3/8E6E:	8E4CFE  	STX $FE4C
C3/8E71:	05

C3/8E72 unknow

C3/8E72:	202D07  	JSR $072D
C3/8E75:	A0808E  	LDY #$8E80
C3/8E78:	4C4006  	JMP $0640

C3/8E7B unknow

C3/8E7B:	8000    	BRA $8E7D
C3/8E7D:	0001    	BRK #$01
C3/8E7F:	0400    	TSB $00
C3/8E81:	2C0038  	BIT $3800
C3/8E84:	0044    	BRK #$44
C3/8E86:	0050    	BRK #$50
C3/8E88:	A0A68E  	LDY #$8EA6
C3/8E8B:	4CFE05  	JMP $05FE
C3/8E8E:	20C781  	JSR $81C7
C3/8E91:	A0AB8E  	LDY #$8EAB
C3/8E94:	4C4806  	JMP $0648
C3/8E97:	A0A68E  	LDY #$8EA6
C3/8E9A:	4CFE05  	JMP $05FE
C3/8E9D:	202D07  	JSR $072D
C3/8EA0:	A0AB8E  	LDY #$8EAB
C3/8EA3:	4C4006  	JMP $0640
C3/8EA6:	8100    	STA ($00,X)
C3/8EA8:	0001    	BRK #$01
C3/8EAA:	0900    	ORA #$00
C3/8EAC:	68      	PLA
C3/8EAD:	0074    	BRK #$74
C3/8EAF:	0080    	BRK #$80
C3/8EB1:	008C    	BRK #$8C
C3/8EB3:	0098    	BRK #$98
C3/8EB5:	00A4    	BRK #$A4
C3/8EB7:	00B0    	BRK #$B0
C3/8EB9:	00BC    	BRK #$BC
C3/8EBB:	00C8    	BRK #$C8
C3/8EBD:	A0CC8E  	LDY #$8ECC
C3/8EC0:	4CFE05  	JMP $05FE
C3/8EC3:	202D07  	JSR $072D
C3/8EC6:	A0D18E  	LDY #$8ED1
C3/8EC9:	4C4006  	JMP $0640
C3/8ECC:	0100    	ORA ($00,X)
C3/8ECE:	0002    	BRK #$02
C3/8ED0:	0110    	ORA ($10,X)
C3/8ED2:	1048    	BPL $8F1C
C3/8ED4:	10

C3/8ED5 unknow

C3/8ED5:	A0E48E  	LDY #$8EE4
C3/8ED8:	4CFE05  	JMP $05FE

C3/8EDB unknow

C3/8EDB:	202D07  	JSR $072D
C3/8EDE:	A0E98E  	LDY #$8EE9
C3/8EE1:	4C4006  	JMP $0640

C3/8EE4 data: relic screen hot spots

C3/8EE4:	80 00 00 01 02

C3/8EE9 data: relic screen finger positions

C3/8EE9:	0044
C3/8EEB:	0050

C3/8EED unknow

C3/8EED:	A902    	LDA #$02
C3/8EEF:	8D0721  	STA $2107
C3/8EF2:	20286A  	JSR $6A28
C3/8EF5:	A02E90  	LDY #$902E
C3/8EF8:	204103  	JSR $0341
C3/8EFB:	20520E  	JSR $0E52
C3/8EFE:	20156A  	JSR $6A15
C3/8F01:	20196A  	JSR $6A19
C3/8F04:	201C8F  	JSR $8F1C
C3/8F07:	20368F  	JSR $8F36
C3/8F0A:	20528F  	JSR $8F52
C3/8F0D:	206E8F  	JSR $8F6E
C3/8F10:	20280E  	JSR $0E28
C3/8F13:	20360E  	JSR $0E36
C3/8F16:	203C6A  	JSR $6A3C
C3/8F19:	4C6E0E  	JMP $0E6E

C3/8F1C unknow

C3/8F1C:	A569    	LDA $69
C3/8F1E:	3015    	BMI $8F35
C3/8F20:	A66D    	LDX $6D
C3/8F22:	8667    	STX $67
C3/8F24:	A920    	LDA #$20
C3/8F26:	8529    	STA $29
C3/8F28:	A00D39  	LDY #$390D
C3/8F2B:	20CF34  	JSR $34CF
C3/8F2E:	6428    	STZ $28
C3/8F30:	A904    	LDA #$04
C3/8F32:	208A8F  	JSR $8F8A
C3/8F35:	60      	RTS

C3/8F36 unknow

C3/8F36:	A56A    	LDA $6A
C3/8F38:	3017    	BMI $8F51
C3/8F3A:	A66F    	LDX $6F
C3/8F3C:	8667    	STX $67
C3/8F3E:	A920    	LDA #$20
C3/8F40:	8529    	STA $29
C3/8F42:	A00D3B  	LDY #$3B0D
C3/8F45:	20CF34  	JSR $34CF
C3/8F48:	A901    	LDA #$01
C3/8F4A:	8528    	STA $28
C3/8F4C:	A90C    	LDA #$0C
C3/8F4E:	208A8F  	JSR $8F8A
C3/8F51:	60      	RTS

C3/8F52 unknow

C3/8F52:	A56B    	LDA $6B
C3/8F54:	3017    	BMI $8F6D
C3/8F56:	A671    	LDX $71
C3/8F58:	8667    	STX $67
C3/8F5A:	A920    	LDA #$20
C3/8F5C:	8529    	STA $29
C3/8F5E:	A00D3D  	LDY #$3D0D
C3/8F61:	20CF34  	JSR $34CF
C3/8F64:	A902    	LDA #$02
C3/8F66:	8528    	STA $28
C3/8F68:	A914    	LDA #$14
C3/8F6A:	208A8F  	JSR $8F8A
C3/8F6D:	60      	RTS

C3/8F6E unknow

C3/8F6E:	A56C    	LDA $6C
C3/8F70:	3017    	BMI $8F89
C3/8F72:	A673    	LDX $73
C3/8F74:	8667    	STX $67
C3/8F76:	A920    	LDA #$20
C3/8F78:	8529    	STA $29
C3/8F7A:	A00D3F  	LDY #$3F0D
C3/8F7D:	20CF34  	JSR $34CF
C3/8F80:	A903    	LDA #$03
C3/8F82:	8528    	STA $28
C3/8F84:	A91C    	LDA #$1C
C3/8F86:	208A8F  	JSR $8F8A
C3/8F89:	60      	RTS

C3/8F8A check equipments for all characters

Checking everybody's equipment at once?
C3/8F8A:	85E2    	STA $E2
C3/8F8C:	64E0    	STZ $E0
C3/8F8E:	A467    	LDY $67
C3/8F90:	7B      	TDC
C3/8F91:	AA      	TAX
C3/8F92:	DA      	PHX
C3/8F93:	5A      	PHY
C3/8F94:	5A      	PHY
C3/8F95:	DA      	PHX
C3/8F96:	64E5    	STZ $E5
C3/8F98:	BFD58FC3	LDA $C38FD5,X
C3/8F9C:	85E4    	STA $E4
C3/8F9E:	BFDB8FC3	LDA $C38FDB,X
C3/8FA2:	18      	CLC
C3/8FA3:	65E2    	ADC $E2
C3/8FA5:	A6E4    	LDX $E4
C3/8FA7:	209F80  	JSR $809F
C3/8FAA:	C220    	REP #$20      	(16 bit memory/accum.)
C3/8FAC:	8A      	TXA
C3/8FAD:	8F899E7E	STA $7E9E89
C3/8FB1:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/8FB3:	FA      	PLX
C3/8FB4:	E00200  	CPX #$0002
C3/8FB7:	B005    	BCS $8FBE
C3/8FB9:	201D94  	JSR $941D
C3/8FBC:	8002    	BRA $8FC0
C3/8FBE:	64E0    	STZ $E0
C3/8FC0:	7A      	PLY
C3/8FC1:	7B      	TDC
C3/8FC2:	B91F00  	LDA $001F,Y
C3/8FC5:	20E18F  	JSR $8FE1       (get item/equipment names)
C3/8FC8:	20D97F  	JSR $7FD9
C3/8FCB:	7A      	PLY
C3/8FCC:	C8      	INY
C3/8FCD:	FA      	PLX
C3/8FCE:	E8      	INX
C3/8FCF:	E00600  	CPX #$0006
C3/8FD2:	D0BE    	BNE $8F92       (branch if haven't done 6 pieces of equipment?)
C3/8FD4:	60      	RTS

C3/8FD5 unknow

C3/8FD5:	0211
C3/8FD7:	0211
C3/8FD9:	0211

C3/8FDB unknow

C3/8FDB:	0101
C3/8FDD:	0303
C3/8FDF:	0505

C3/8FE1 unknow

C3/8FE1:	48      	PHA
C3/8FE2:	A28B9E  	LDX #$9E8B
C3/8FE5:	8E8121  	STX $2181
C3/8FE8:	AD1242  	LDA $4212
C3/8FEB:	2940    	AND #$40       (are we in H-blank?)
C3/8FED:	F0F9    	BEQ $8FE8      (branch if not)
C3/8FEF:	7B      	TDC
C3/8FF0:	A5E0    	LDA $E0
C3/8FF2:	F003    	BEQ $8FF7
C3/8FF4:	68      	PLA
C3/8FF5:	8005    	BRA $8FFC
C3/8FF7:	68      	PLA
C3/8FF8:	C9FF    	CMP #$FF
C3/8FFA:	F023    	BEQ $901F
C3/8FFC:	8D1B21  	STA $211B
C3/8FFF:	9C1B21  	STZ $211B
C3/9002:	A90D    	LDA #$0D
C3/9004:	8D1C21  	STA $211C
C3/9007:	8D1C21  	STA $211C
C3/900A:	AE3421  	LDX $2134
C3/900D:	A00D00  	LDY #$000D
C3/9010:	BF00B3D2	LDA $D2B300,X  (load item X name)
C3/9014:	8D8021  	STA $2180
C3/9017:	E8      	INX
C3/9018:	88      	DEY
C3/9019:	D0F5    	BNE $9010
C3/901B:	9C8021  	STZ $2180      (end this string)
C3/901E:	60      	RTS