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Final Fantasy VI/ROM map/Assembly C10: Difference between revisions
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C1/049B: 8F724300 STA $004372 | C1/049B: 8F724300 STA $004372 | ||
C1/049F: A94000 LDA #$0040 | C1/049F: A94000 LDA #$0040 | ||
C1/04A2: 8F754300 STA $004375 | C1/04A2: 8F754300 STA $004375 (Data Size: #$0040) | ||
C1/04A6: 7B TDC | C1/04A6: 7B TDC | ||
C1/04A7: E220 SEP #$20 | C1/04A7: E220 SEP #$20 | ||
C1/04A9: A97E LDA #$7E | C1/04A9: A97E LDA #$7E | ||
C1/04AB: 8F744300 STA $004374 | C1/04AB: 8F744300 STA $004374 (Data Source Bank: $7E = WRAM) | ||
C1/04AF: A901 LDA #$01 | C1/04AF: A901 LDA #$01 | ||
C1/04B1: 8F704300 STA $004370 | C1/04B1: 8F704300 STA $004370 (Transfer mode) | ||
C1/04B5: A918 LDA #$18 | C1/04B5: A918 LDA #$18 | ||
C1/04B7: 8F714300 STA $004371 | C1/04B7: 8F714300 STA $004371 (DMA destination: $(21)18 = VRAM) | ||
C1/04BB: A980 LDA #$80 | C1/04BB: A980 LDA #$80 | ||
C1/04BD: 8F0B4200 STA $00420B | C1/04BD: 8F0B4200 STA $00420B (Activate DMA channel 7) | ||
C1/04C1: CEB964 DEC $64B9 | C1/04C1: CEB964 DEC $64B9 | ||
C1/04C4: D003 BNE $04C9 | C1/04C4: D003 BNE $04C9 | ||
C1/04C6: 9CB864 STZ $64B8 | C1/04C6: 9CB864 STZ $64B8 | ||
C1/04C9: 60 RTS | C1/04C9: 60 RTS | ||
==C1/04CA unknow== | ==C1/04CA unknow== | ||
C1/04CA: ADBB7B LDA $7BBB (from only C1/0BCE) | C1/04CA: ADBB7B LDA $7BBB (from only C1/0BCE) |
Revision as of 14:39, 5 December 2013
C1/0000 unknow
C1/0000: 48 PHA (from C2/6425) C1/0001: 7B TDC C1/0002: 68 PLA C1/0003: 0A ASL A C1/0004: AA TAX C1/0005: 7C0800 JMP ($0008,X)
C1/0008 unknow (2-byte pointers)
C1/0008: EC01 (0) C1/000A: FB01 (1) (beginning of battle???) C1/000C: 5702 (2) C1/000E: 4C02 (3) C1/0010: 1295 (4) (battle dynamics script) C1/0012: CC01 (5) (in-battle inventory update) C1/0014: 9701 (6) C1/0016: 7001 (7) C1/0018: 1701 (8) (at end of victorious battle) C1/001A: AF00 (9) (at very end of battle) C1/001C: AB00 (A) (???) C1/001E: 7101 (B) C1/0020: 2D00 (C) C1/0022: 2400 (D)
C1/0024 unknow
C1/0024: A510 LDA $10 (from C1/0005, X = D) C1/0026: 2903 AND #$03 C1/0028: AA TAX C1/0029: BD0140 LDA $4001,X C1/002C: 6B RTL
C1/002D unknow
C1/002D: ADB8EC LDA $ECB8 (from C1/0005, X = C, load battle background ID) C1/0030: C935 CMP #$35 (are we on tier 3?) C1/0032: D017 BNE $004B (branch if not) C1/0034: EEEDE9 INC $E9ED C1/0037: A981 LDA #$81 C1/0039: 8D0013 STA $1300 C1/003C: A980 LDA #$80 (128 = song index?? (silence maybe?)) C1/003E: 8D0113 STA $1301 C1/0041: 9C0213 STZ $1302 C1/0044: 220400C5 JSL $C50004 C1/0048: 9CEDE9 STZ $E9ED C1/004B: A980 LDA #$80 C1/004D: 8D8562 STA $6285 C1/0050: EEEFE9 INC $E9EF C1/0053: EE0FEC INC $EC0F C1/0056: EE9A62 INC $629A C1/0059: 200501 JSR $0105 C1/005C: 220DB6C2 JSL $C2B60D C1/0060: 206B92 JSR $926B C1/0063: 7B TDC C1/0064: 205E92 JSR $925E C1/0067: 20DC91 JSR $91DC C1/006A: 7B TDC C1/006B: AA TAX C1/006C: 9E7861 STZ $6178,X C1/006F: E8 INX C1/0070: E0BE00 CPX #$00BE C1/0073: D0F7 BNE $006C C1/0075: 6B RTL
C1/0076 unknow
C1/0076: 20E00F JSR $0FE0 (from C1/92F5) C1/0079: 20B60F JSR $0FB6 C1/007C: 9CEFE9 STZ $E9EF C1/007F: 20F30D JSR $0DF3 C1/0082: EEEFE9 INC $E9EF C1/0085: 20670E JSR $0E67 C1/0088: 201F0F JSR $0F1F C1/008B: 20014A JSR $4A01 C1/008E: 20233D JSR $3D23 C1/0091: 204D3E JSR $3E4D C1/0094: 208F46 JSR $468F C1/0097: 20014A JSR $4A01 C1/009A: 205947 JSR $4759 C1/009D: EEBB7B INC $7BBB C1/00A0: 208F0F JSR $0F8F C1/00A3: 207C95 JSR $957C C1/00A6: 2252B6C2 JSL $C2B652 C1/00AA: 60 RTS
C1/00AB unknow
C1/00AB: 204544 JSR $4445 (from C1/0005, X = A) C1/00AE: 6B RTL
C1/00AF unknow
C1/00AF: AD4B2F LDA $2F4B (Monst. Form. Aux. Byte 4) (from C1/0005, X = 9) C1/00B2: 3007 BMI $00BB (Branch if continue current music) C1/00B4: ADE411 LDA $11E4 C1/00B7: 2908 AND #$08 C1/00B9: F005 BEQ $00C0 C1/00BB: AD8462 LDA $6284 C1/00BE: F017 BEQ $00D7 C1/00C0: EEEDE9 INC $E9ED C1/00C3: A981 LDA #$81 C1/00C5: 8D0013 STA $1300 C1/00C8: A910 LDA #$10 (16 = song index) C1/00CA: 8D0113 STA $1301 C1/00CD: 9C0213 STZ $1302 C1/00D0: 220400C5 JSL $C50004 C1/00D4: 9CEDE9 STZ $E9ED C1/00D7: ADF9E9 LDA $E9F9 C1/00DA: F00A BEQ $00E6 C1/00DC: A901 LDA #$01 C1/00DE: 20B69B JSR $9BB6 C1/00E1: CEF9E9 DEC $E9F9 C1/00E4: D0F6 BNE $00DC C1/00E6: 220DB6C2 JSL $C2B60D C1/00EA: 7B TDC C1/00EB: 48 PHA C1/00EC: AB PLB C1/00ED: 9C0042 STZ $4200 C1/00F0: 9C0B42 STZ $420B C1/00F3: 9C0C42 STZ $420C C1/00F6: A980 LDA #$80 C1/00F8: 8D0021 STA $2100 C1/00FB: A96B LDA #$6B C1/00FD: 8D0015 STA $1500 C1/0100: 8D0415 STA $1504 C1/0103: 78 SEI C1/0104: 6B RTL
C1/0105 unknow
C1/0105: A2FFFF LDX #$FFFF (from C1/0059) C1/0108: 8E0140 STX $4001 C1/010B: 8E0340 STX $4003 C1/010E: 202A02 JSR $022A C1/0111: ADCA7B LDA $7BCA C1/0114: D0EF BNE $0105 C1/0116: 60 RTS
C1/0117 unknow
C1/0117: EE0FEC INC $EC0F (from C1/0005, X = 8) C1/011A: EE9A62 INC $629A C1/011D: 200501 JSR $0105 C1/0120: 229701C1 JSR $C10197 C1/0124: AD492F LDA $2F49 (Load Monst. Form. Aux. Byte 2) C1/0127: 2902 AND #$02 (Zero out all but "disable fanfare") C1/0129: D03F BNE $016A (If not zero, then fanfare is disabled, so exit) C1/012B: 7B TDC (A = 0) C1/012C: AA TAX (X = 0) C1/012D: BF6B01C1 LDA $C1016B,X (Load this hardcoded script stuff...) C1/0131: 9D6E2D STA $2D6E,X (and write to Battle Dynamics Command) C1/0134: E8 INX (X = X + 1) C1/0135: E00500 CPX #$0005 (Check if X = 5 yet) C1/0138: D0F3 BNE $012D (If not, branch) C1/013A: 202A02 JSR $022A C1/013D: 202A02 JSR $022A C1/0140: ADE411 LDA $11E4 C1/0143: 2908 AND #$08 C1/0145: D01C BNE $0163 C1/0147: EEEDE9 INC $E9ED C1/014A: EE8462 INC $6284 C1/014D: A910 LDA #$10 (16 = instrument set?) C1/014F: 8D0013 STA $1300 C1/0152: A92F LDA #$2F (47 = fanfare song data #) C1/0154: 8D0113 STA $1301 C1/0157: A9FF LDA #$FF (Volume: FF = normal) C1/0159: 8D0213 STA $1302 C1/015C: 220400C5 JSL $C50004 (Changes the music to fanfare) C1/0160: 9CEDE9 STZ $E9ED C1/0163: EE8D62 INC $628D C1/0166: 221295C1 JSL $C19512 (Changes to victory dance) C1/016A: 6B RTL
C1/016B unknow (data)
C1/016B: 0F - BDS command 0F = Trigger Battle Event C1/016C: 01 - Param. 1 = 01 = "Victory dance" C1/016D: 00 C1/016E: 00 C1/016F: FF C1/0170: 6B RTL (from C1/0005, X = 7)
C1/0171 unknow
C1/0171: ADCA7B LDA $7BCA (from C1/0005, X = B) C1/0174: F010 BEQ $0186 C1/0176: A510 LDA $10 C1/0178: CDCA62 CMP $62CA C1/017B: D009 BNE $0186 C1/017D: 205947 JSR $4759 C1/0180: 20AC47 JSR $47AC C1/0183: EEBB7B INC $7BBB C1/0186: 6B RTL
C1/0187 unknow
C1/0187: 20614A JSR $4A61 (LONG--from C1/FDF4) C1/018A: 205947 JSR $4759 C1/018D: EEBB7B INC $7BBB C1/0190: 202A02 JSR $022A C1/0193: 20BD01 JSR $01BD C1/0196: 6B RTL
C1/0197 unknow
C1/0197: 7B TDC (from C1/0005, X = 6) C1/0198: AA TAX C1/0199: BD0D20 LDA $200D,X C1/019C: DDFFEB CMP $EBFF,X C1/019F: D007 BNE $01A8 C1/01A1: E8 INX C1/01A2: E01000 CPX #$0010 C1/01A5: D0F2 BNE $0199 C1/01A7: 6B RTL
C1/01A8: ADCA7B LDA $7BCA (from C1/019F) C1/01AB: D00F BNE $01BC C1/01AD: 20614A JSR $4A61 C1/01B0: 205947 JSR $4759 C1/01B3: EEBB7B INC $7BBB C1/01B6: 202A02 JSR $022A C1/01B9: 20BD01 JSR $01BD C1/01BC: 6B RTL
C1/01BD unknow
C1/01BD: 7B TDC (from C1/01B9) C1/01BE: AA TAX C1/01BF: BD0D20 LDA $200D,X C1/01C2: 9DFFEB STA $EBFF,X C1/01C5: E8 INX C1/01C6: E01000 CPX #$0010 C1/01C9: D0F4 BNE $01BF C1/01CB: 60 RTS
C1/01CC add item to inventory
C1/01CC: ADDA64 LDA $64DA (Loads something??, from C1/0005, X = 5) C1/01CF: 290F AND #$0F (Zeroes out the upper 4 bits) C1/01D1: 8510 STA $10 C1/01D3: 0A ASL A C1/01D4: 0A ASL A C1/01D5: 18 CLC C1/01D6: 6510 ADC $10 (Multiplies that by 5) C1/01D8: AA TAX (Uses it as an index) C1/01D9: 7B TDC (A starts at zero) C1/01DA: A8 TAY (Y starts at 0) C1/01DB: B9722E LDA $2E72,Y (???) C1/01DE: 9D2D60 STA $602D,X (???) C1/01E1: E8 INX C1/01E2: C8 INY C1/01E3: C00500 CPY #$0005 (Is it 5 yet? (loops back 5 times, so there's 6 total)) C1/01E6: D0F3 BNE $01DB C1/01E8: EEDA64 INC $64DA C1/01EB: 6B RTL
C1/01EC unknow
C1/01EC: 22D5D3C2 JSL $C2D3D5 (from C1/0005, X = 0) C1/01F0: 202A10 JSR $102A C1/01F3: 22FB01C1 JSL $C101FB C1/01F7: 207C95 JSR $957C C1/01FA: 6B RTL
C1/01FB unknow
C1/01FB: DA PHX (from C1/0005, X = 1; C1/01F3) C1/01FC: 5A PHY C1/01FD: 20241A JSR $1A24 C1/0200: 20F30D JSR $0DF3 C1/0203: 200445 JSR $4504 C1/0206: 20792F JSR $2F79 C1/0209: 20CA02 JSR $02CA C1/020C: 20BE44 JSR $44BE C1/020F: 2253BFC2 JSL $C2BF53 C1/0213: 20E393 JSR $93E3 C1/0216: 221AB4C2 JSL $C2B41A C1/021A: ADEFE9 LDA $E9EF C1/021D: D004 BNE $0223 C1/021F: 220300C2 JSL $C20003 C1/0223: 7A PLY C1/0224: FA PLX C1/0225: 6B RTL
C1/0226 unknow
C1/0226: 202A02 JSR $022A C1/0229: 6B RTL
C1/022A unknow
C1/022A: DA PHX (from many, many places) C1/022B: 5A PHY C1/022C: 20241A JSR $1A24 (Wait for NMI) C1/022F: 200445 JSR $4504 C1/0232: 20CA02 JSR $02CA C1/0235: 20BE44 JSR $44BE C1/0238: 2253BFC2 JSL $C2BF53 C1/023C: 221AB4C2 JSL $C2B41A C1/0240: ADEFE9 LDA $E9EF C1/0243: D004 BNE $0249 C1/0245: 220300C2 JSL $C20003 C1/0249: 7A PLY C1/024A: FA PLX C1/024B: 60 RTS
C1/024C unknow
C1/024C: A510 LDA $10 (from C1/0005, X = 3) C1/024E: 2903 AND #$03 C1/0250: AA TAX C1/0251: A9FF LDA #$FF C1/0253: 9D0140 STA $4001,X C1/0256: 6B RTL
C1/0257 unknow
C1/0257: AD8B62 LDA $628B (from C1/0005, X = 2) C1/025A: D029 BNE $0285 C1/025C: A510 LDA $10 C1/025E: 0A ASL A C1/025F: 2A ROL A C1/0260: 2901 AND #$01 C1/0262: 8512 STA $12 C1/0264: A510 LDA $10 C1/0266: 2903 AND #$03 C1/0268: AA TAX C1/0269: A512 LDA $12 C1/026B: 9DCC62 STA $62CC,X C1/026E: BD0140 LDA $4001,X C1/0271: C9FF CMP #$FF C1/0273: D010 BNE $0285 C1/0275: 8A TXA C1/0276: 8D0040 STA $4000 C1/0279: 208602 JSR $0286 C1/027C: AD0040 LDA $4000 C1/027F: AA TAX C1/0280: A903 LDA #$03 C1/0282: 9D0140 STA $4001,X C1/0285: 6B RTL
C1/0286 unknow
C1/0286: 7B TDC (from C1/0279, C1/02CA) C1/0287: AA TAX C1/0288: 6410 STZ $10 C1/028A: 6412 STZ $12 C1/028C: 20B202 JSR $02B2 C1/028F: 9002 BCC $0293 C1/0291: E612 INC $12 C1/0293: E610 INC $10 C1/0295: A510 LDA $10 C1/0297: C905 CMP #$05 C1/0299: D0F1 BNE $028C C1/029B: A512 LDA $12 C1/029D: 8510 STA $10 C1/029F: A510 LDA $10 C1/02A1: C905 CMP #$05 C1/02A3: F00C BEQ $02B1 C1/02A5: A9FF LDA #$FF C1/02A7: 8512 STA $12 C1/02A9: 20B202 JSR $02B2 C1/02AC: E610 INC $10 C1/02AE: 4C9F02 JMP $029F (why no BRA?) C1/02B1: 60 RTS
C1/02B2 unknow
C1/02B2: 7B TDC (from C1/028C, C1/02A9) C1/02B3: AA TAX C1/02B4: BD0140 LDA $4001,X C1/02B7: C510 CMP $10 C1/02B9: F008 BEQ $02C3 C1/02BB: E8 INX C1/02BC: E00400 CPX #$0004 C1/02BF: D0F3 BNE $02B4 C1/02C1: 18 CLC C1/02C2: 60 RTS
C1/02C3 unknow
C1/02C3: A512 LDA $12 (from C1/02B9) C1/02C5: 9D0140 STA $4001,X C1/02C8: 38 SEC C1/02C9: 60 RTS
C1/02CA unknow
C1/02CA: 208602 JSR $0286 (from C1/0209) C1/02CD: 7B TDC C1/02CE: AA TAX C1/02CF: BD0140 LDA $4001,X C1/02D2: F008 BEQ $02DC C1/02D4: E8 INX C1/02D5: E00400 CPX #$0004 C1/02D8: D0F5 BNE $02CF C1/02DA: 801D BRA $02F9 C1/02DC: ADF1E9 LDA $E9F1 C1/02DF: 0DF07B ORA $7BF0 C1/02E2: 0D8B62 ORA $628B C1/02E5: 0DCA7B ORA $7BCA C1/02E8: 0DBB7B ORA $7BBB C1/02EB: 0DCC7B ORA $7BCC C1/02EE: D009 BNE $02F9 C1/02F0: 9CCB7B STZ $7BCB C1/02F3: 8ECA62 STX $62CA C1/02F6: 20A244 JSR $44A2 C1/02F9: 60 RTS
C1/02FA unknow
C1/02FA: AD957B LDA $7B95 (from C1/0C17) C1/02FD: F029 BEQ $0328 C1/02FF: C901 CMP #$01 C1/0301: F005 BEQ $0308 C1/0303: A20F00 LDX #$000F C1/0306: 8003 BRA $030B
C1/0308: A22300 LDX #$0023 (from C1/0301) C1/030B: 9C957B STZ $7B95 C1/030E: 8B PHB C1/030F: A900 LDA #$00 C1/0311: 48 PHA C1/0312: AB PLB C1/0313: A8 TAY C1/0314: BF68D3C2 LDA $C2D368,X C1/0318: 993043 STA $4330,Y C1/031B: C8 INY C1/031C: E8 INX C1/031D: C00500 CPY #$0005 C1/0320: D0F2 BNE $0314 C1/0322: A97E LDA #$7E C1/0324: 8D3743 STA $4337 C1/0327: AB PLB C1/0328: AD967B LDA $7B96 C1/032B: F019 BEQ $0346 C1/032D: 9C967B STZ $7B96 C1/0330: 7B TDC C1/0331: AA TAX C1/0332: BF9AD3C2 LDA $C2D39A,X C1/0336: 9F504300 STA $004350,X C1/033A: E8 INX C1/033B: E00500 CPX #$0005 C1/033E: D0F2 BNE $0332 C1/0340: A97E LDA #$7E C1/0342: 8F574300 STA $004357 C1/0346: 60 RTS
C1/0347 unknown HDMA
(from C1/0C1D) C1/0347: C220 REP #$20 (A = 16 bit) C1/0349: AF95D3C2 LDA $C2D395 ($C2D395/6 = $44 $2A) C1/034D: 8F704300 STA $004370 (Transfer mode: BUS B Address --> RAM / Bus B Address: $(21)2A, Window Mask Logic for BGs) C1/0351: AF97D3C2 LDA $C2D397 ($C2D397/8 = $FE $D0) C1/0355: 8F724300 STA $004372 C1/0359: 7B TDC C1/035A: E220 SEP #$20 (A = 8 bit) C1/035C: AF99D3C2 LDA $C2D399 ($C2D399 = $C2) C1/0360: 8F744300 STA $004374 C1/0364: A97E LDA #$7E C1/0366: 8F774300 STA $004377 (HMDA indirect address bank: $7E = WRAM) C1/036A: ADEF7B LDA $7BEF C1/036D: 0980 ORA #$80 (Set bit 7 in $7BEF's value) C1/036F: 8DEF7B STA $7BEF ($7BEF's value is stored in $420C; it is the HDMA channel activator) C1/0372: 60 RTS
C1/0373 unknow
C1/0373: AD977B LDA $7B97 (from C1/0C1A) C1/0376: F029 BEQ $03A1 C1/0378: C901 CMP #$01 C1/037A: F005 BEQ $0381 C1/037C: A21E00 LDX #$001E C1/037F: 8003 BRA $0384
C1/0381 unknow
C1/0381: A22800 LDX #$0028 (from C1/037A) C1/0384: 9C977B STZ $7B97 (from C1/037F) C1/0387: 8B PHB C1/0388: A900 LDA #$00 C1/038A: 48 PHA C1/038B: AB PLB C1/038C: A8 TAY C1/038D: BF68D3C2 LDA $C2D368,X C1/0391: 996043 STA $4360,Y C1/0394: C8 INY C1/0395: E8 INX C1/0396: C00500 CPY #$0005 C1/0399: D0F2 BNE $038D C1/039B: A97E LDA #$7E C1/039D: 8D6743 STA $4367 C1/03A0: AB PLB C1/03A1: 60 RTS
C1/03A2 unknow
C1/03A2: 8B PHB (from C1/112D) C1/03A3: A900 LDA #$00 C1/03A5: 48 PHA C1/03A6: AB PLB C1/03A7: 7B TDC C1/03A8: AA TAX C1/03A9: A8 TAY C1/03AA: A905 LDA #$05 C1/03AC: 8510 STA $10 C1/03AE: BF68D3C2 LDA $C2D368,X C1/03B2: 990043 STA $4300,Y C1/03B5: E8 INX C1/03B6: C8 INY C1/03B7: C610 DEC $10 C1/03B9: D0F3 BNE $03AE C1/03BB: A97E LDA #$7E C1/03BD: 990243 STA $4302,Y C1/03C0: 98 TYA C1/03C1: 18 CLC C1/03C2: 690B ADC #$0B C1/03C4: A8 TAY C1/03C5: E02300 CPX #$0023 C1/03C8: D0E0 BNE $03AA C1/03CA: AB PLB C1/03CB: A903 LDA #$03 C1/03CD: 8D0C80 STA $800C C1/03D0: A904 LDA #$04 C1/03D2: 8D0D80 STA $800D C1/03D5: A905 LDA #$05 C1/03D7: 8D0E80 STA $800E C1/03DA: 20FB03 JSR $03FB C1/03DD: A97F LDA #$7F C1/03DF: 8DEF7B STA $7BEF C1/03E2: ADB8EC LDA $ECB8 (load battle background ID) C1/03E5: C90F CMP #$0F C1/03E7: F00C BEQ $03F5 C1/03E9: C92C CMP #$2C (is it the mine cart ride?) C1/03EB: F008 BEQ $03F5 (branch if so) C1/03ED: C92E CMP #$2E C1/03EF: D009 BNE $03FA C1/03F1: A90B LDA #$0B C1/03F3: 8002 BRA $03F7 C1/03F5: A90A LDA #$0A C1/03F7: 8D0D80 STA $800D C1/03FA: 60 RTS
C1/03FB unknow
C1/03FB: AD0C80 LDA $800C (from C1/03DA, C1/0C20) C1/03FE: 3019 BMI $0419 C1/0400: 0980 ORA #$80 C1/0402: 8D0C80 STA $800C C1/0405: 297F AND #$7F C1/0407: 0A ASL A C1/0408: AA TAX C1/0409: BF50D1C2 LDA $C2D150,X C1/040D: 8F024300 STA $004302 C1/0411: BF51D1C2 LDA $C2D151,X C1/0415: 8F034300 STA $004303 C1/0419: AD0D80 LDA $800D C1/041C: 3019 BMI $0437 C1/041E: 0980 ORA #$80 C1/0420: 8D0D80 STA $800D C1/0423: 297F AND #$7F C1/0425: 0A ASL A C1/0426: AA TAX C1/0427: BF50D1C2 LDA $C2D150,X C1/042B: 8F124300 STA $004312 C1/042F: BF51D1C2 LDA $C2D151,X C1/0433: 8F134300 STA $004313 C1/0437: AD0E80 LDA $800E C1/043A: 301D BMI $0459 C1/043C: 0980 ORA #$80 C1/043E: 8D0E80 STA $800E C1/0441: 18 CLC C1/0442: 6D8A7B ADC $7B8A C1/0445: 297F AND #$7F C1/0447: 0A ASL A C1/0448: AA TAX C1/0449: BF50D1C2 LDA $C2D150,X C1/044D: 8F224300 STA $004322 C1/0451: BF51D1C2 LDA $C2D151,X C1/0455: 8F234300 STA $004323 C1/0459: ADEF7B LDA $7BEF C1/045C: 8F0C4200 STA $00420C C1/0460: 60 RTS
C1/0461 unknow
C1/0461: 1392 C1/0463: 1390 C1/0465: 1392 C1/0467: 1394
C1/0469 unknow
C1/0469: ADB864 LDA $64B8 (from only C1/0BCB) C1/046C: F05B BEQ $04C9 C1/046E: ADB964 LDA $64B9 C1/0471: D005 BNE $0478 C1/0473: A908 LDA #$08 C1/0475: 8DB964 STA $64B9 C1/0478: A598 LDA $98 C1/047A: 2907 AND #$07 C1/047C: 0A ASL A C1/047D: AA TAX C1/047E: C220 REP #$20 C1/0480: BFA4D2C2 LDA $C2D2A4,X C1/0484: 8F162100 STA $002116 C1/0488: DA PHX C1/0489: ADB864 LDA $64B8 C1/048C: 29FF00 AND #$00FF C1/048F: 0A ASL A C1/0490: AA TAX C1/0491: BF6104C1 LDA $C10461,X C1/0495: FA PLX C1/0496: 18 CLC C1/0497: 7FB4D2C2 ADC $C2D2B4,X C1/049B: 8F724300 STA $004372 C1/049F: A94000 LDA #$0040 C1/04A2: 8F754300 STA $004375 (Data Size: #$0040) C1/04A6: 7B TDC C1/04A7: E220 SEP #$20 C1/04A9: A97E LDA #$7E C1/04AB: 8F744300 STA $004374 (Data Source Bank: $7E = WRAM) C1/04AF: A901 LDA #$01 C1/04B1: 8F704300 STA $004370 (Transfer mode) C1/04B5: A918 LDA #$18 C1/04B7: 8F714300 STA $004371 (DMA destination: $(21)18 = VRAM) C1/04BB: A980 LDA #$80 C1/04BD: 8F0B4200 STA $00420B (Activate DMA channel 7) C1/04C1: CEB964 DEC $64B9 C1/04C4: D003 BNE $04C9 C1/04C6: 9CB864 STZ $64B8 C1/04C9: 60 RTS
C1/04CA unknow
C1/04CA: ADBB7B LDA $7BBB (from only C1/0BCE) C1/04CD: F03C BEQ $050B C1/04CF: EE9B62 INC $629B C1/04D2: ADAA62 LDA $62AA C1/04D5: D005 BNE $04DC C1/04D7: A908 LDA #$08 C1/04D9: 8DAA62 STA $62AA C1/04DC: A598 LDA $98 C1/04DE: 2907 AND #$07 C1/04E0: 0A ASL A C1/04E1: AA TAX C1/04E2: C220 REP #$20 C1/04E4: ADBE7B LDA $7BBE C1/04E7: 18 CLC C1/04E8: 7F94D2C2 ADC $C2D294,X C1/04EC: A8 TAY C1/04ED: ADC07B LDA $7BC0 C1/04F0: 18 CLC C1/04F1: 7FB4D2C2 ADC $C2D2B4,X C1/04F5: AA TAX C1/04F6: A94000 LDA #$0040 C1/04F9: 8536 STA $36 C1/04FB: 7B TDC C1/04FC: E220 SEP #$20 C1/04FE: A97E LDA #$7E C1/0500: 202B1A JSR $1A2B C1/0503: CEAA62 DEC $62AA C1/0506: D003 BNE $050B C1/0508: 9CBB7B STZ $7BBB C1/050B: 60 RTS
C1/050C unknow
C1/050C: 7B TDC (from only C1/0CD2) C1/050D: AA TAX C1/050E: ADCA62 LDA $62CA C1/0511: DDD664 CMP $64D6,X C1/0514: F008 BEQ $051E C1/0516: E8 INX C1/0517: E00400 CPX #$0004 C1/051A: D0F5 BNE $0511 C1/051C: 7B TDC C1/051D: AA TAX C1/051E: BF64D3C2 LDA $C2D364,X C1/0522: AA TAX C1/0523: 7B TDC C1/0524: A8 TAY C1/0525: BDA55C LDA $5CA5,X C1/0528: C915 CMP #$15 C1/052A: F003 BEQ $052F C1/052C: 18 CLC C1/052D: 6954 ADC #$54 C1/052F: 99155D STA $5D15,Y C1/0532: C8 INY C1/0533: C8 INY C1/0534: E8 INX C1/0535: E8 INX C1/0536: C00E00 CPY #$000E C1/0539: D0EA BNE $0525
C1/053B split number into separate digits for output
C1/053B: 64 40 STZ $40 (clear hundreds digit) C1/053D: 64 41 STZ $41 (clear tens digit) C1/053F: AD 78 61 LDA $6178 (Input number) C1/0542: 38 SEC C1/0543: E9 64 SBC #$64 (subtract 100 from number) C1/0545: 90 04 BCC $054B (if number < 0, branch) C1/0547: E6 40 INC $40 (increment the hundreds digit) C1/0549: 80 F7 BRA $0542 (loop to determine hundreds digit) C1/054B: 18 CLC C1/054C: 69 64 ADC #$64 (when above loop exited, number got subtracted down to Number - 100 * ( (Number DIV 100) + 1) , which is a negative value. Bring it back up to Number MOD 100. in other words, we'll just focus on lower two digits.) C1/054E: 38 SEC C1/054F: E9 0A SBC #$0A (subtract 10 from number) C1/0551: 90 04 BCC $0557 (if number < 0, branch) C1/0553: E6 41 INC $41 (increment the tens digit) C1/0555: 80 F7 BRA $054E (loop to determine tens digit) C1/0557: 18 CLC C1/0558: 69 12 ADC #$12 (number was negative after above loop, so bring it back up to Number MOD 10. plus 8. what the hell is the +8 for?) C1/055A: 8D 27 5D STA $5D27 (save ones digit + 8) C1/055D: A9 02 LDA #$02 C1/055F: 8D 28 5D STA $5D28 (? related to ones digit) C1/0562: 8D 26 5D STA $5D26 (? related to tens digit) C1/0565: 8D 24 5D STA $5D24 (? related to hundreds digit) C1/0568: A5 41 LDA $41 (get tens digit) C1/056A: 18 CLC C1/056B: 69 08 ADC #$08 C1/056D: 8D 25 5D STA $5D25 (tens digit + 8) C1/0570: A5 40 LDA $40 (get hundreds digit) C1/0572: 18 CLC C1/0573: 69 08 ADC #$08 C1/0575: 8D 23 5D STA $5D23 (hundreds digit + 8) C1/0578: C9 08 CMP #$08 C1/057A: D0 08 BNE $0584 (branch if hundreds digit was nonzero) C1/057C: A9 FF LDA #$FF (if it was zero, don't display it.) C1/057E: 8D 23 5D STA $5D23 (null a variable) C1/0581: 9C 24 5D STZ $5D24 (clear a variable) C1/0584: A5 41 LDA $41 C1/0586: D0 08 BNE $0590 (exit if tens digit is nonzero) C1/0588: A9 FF LDA #$FF (if it's zero, don't display it. uh oh, we'll still blank the tens digit display even if there was a nonzero hundreds digit. that's not right, but it's easily remedied: change the "BNE $0584" at C1/057A into "BNE $0590") C1/058A: 8D 25 5D STA $5D25 (null a variable) C1/058D: 9C 26 5D STZ $5D26 (clear a variable) C1/0590: 60 RTS
C1/0591 unknow
C1/0591: 000C C1/0593: 100C C1/0595: 000E C1/0597: 100E C1/0599: 0028 C1/059B: 0020 C1/059D: 0054 C1/059F: 1054
C1/05A1 unknow
C1/05A1: AD157B LDA $7B15 (from only C1/0BD4) C1/05A4: F03D BEQ $05E3 C1/05A6: 9C157B STZ $7B15 C1/05A9: ADA760 LDA $60A7 C1/05AC: D01C BNE $05CA C1/05AE: ADC862 LDA $62C8 C1/05B1: 0A ASL A C1/05B2: AA TAX C1/05B3: C220 REP #$20 C1/05B5: BF9105C1 LDA $C10591,X C1/05B9: 8536 STA $36 C1/05BB: 7B TDC C1/05BC: E220 SEP #$20 C1/05BE: 9CC862 STZ $62C8 C1/05C1: AD1C7B LDA $7B1C C1/05C4: AE1A7B LDX $7B1A C1/05C7: 20511A JSR $1A51 C1/05CA: C220 REP #$20 C1/05CC: AD167B LDA $7B16 C1/05CF: 38 SEC C1/05D0: ED1D7B SBC $7B1D C1/05D3: 8DB464 STA $64B4 C1/05D6: AD187B LDA $7B18 C1/05D9: 38 SEC C1/05DA: ED1F7B SBC $7B1F C1/05DD: 8DB664 STA $64B6 C1/05E0: 7B TDC C1/05E1: E220 SEP #$20 C1/05E3: AD217B LDA $7B21 C1/05E6: F057 BEQ $063F C1/05E8: 9C217B STZ $7B21 C1/05EB: ADA860 LDA $60A8 C1/05EE: D02D BNE $061D C1/05F0: ADC962 LDA $62C9 C1/05F3: F017 BEQ $060C C1/05F5: C901 CMP #$01 C1/05F7: F00E BEQ $0607 C1/05F9: C902 CMP #$02 C1/05FB: F005 BEQ $0602 C1/05FD: A01056 LDY #$5610 C1/0600: 800D BRA $060F C1/0602: A00056 LDY #$5600 C1/0605: 8008 BRA $060F C1/0607: A01054 LDY #$5410 C1/060A: 8003 BRA $060F C1/060C: A00054 LDY #$5400 C1/060F: 9CC962 STZ $62C9 C1/0612: AD287B LDA $7B28 C1/0615: AE267B LDX $7B26 C1/0618: 8436 STY $36 C1/061A: 20511A JSR $1A51 C1/061D: AD0E80 LDA $800E C1/0620: 297F AND #$7F C1/0622: C905 CMP #$05 C1/0624: D019 BNE $063F C1/0626: C220 REP #$20 C1/0628: AD227B LDA $7B22 C1/062B: 38 SEC C1/062C: ED297B SBC $7B29 C1/062F: 8DF54A STA $4AF5 C1/0632: AD247B LDA $7B24 C1/0635: 38 SEC C1/0636: ED2B7B SBC $7B2B C1/0639: 8DF74A STA $4AF7 C1/063C: 7B TDC C1/063D: E220 SEP #$20 C1/063F: 60 RTS
C1/0640 unknow
C1/0640: AD1663 LDA $6316 (from only C1/0BD7) C1/0643: F013 BEQ $0658 C1/0645: 9C1663 STZ $6316 C1/0648: A28000 LDX #$0080 C1/064B: 8636 STX $36 C1/064D: A2B360 LDX #$60B3 C1/0650: A97E LDA #$7E C1/0652: AC1763 LDY $6317 C1/0655: 4C2B1A JMP $1A2B C1/0658: 60 RTS
C1/0659 unknow
C1/0659: E210 SEP #$10 (from C1/0CC9, C1/132C) C1/065B: 9C6B7B STZ $7B6B C1/065E: 7B TDC C1/065F: AA TAX C1/0660: C220 REP #$20 C1/0662: BD2F81 LDA $812F,X (Get adjusted monster width/8) C1/0665: 29FF00 AND #$00FF C1/0668: 0A ASL A C1/0669: 0A ASL A C1/066A: 0A ASL A C1/066B: 4A LSR A C1/066C: 18 CLC C1/066D: 7DC380 ADC $80C3,X (Add enemy's X-coord.) C1/0670: 9D0F80 STA $800F,X (Store X-coordinate of middle of the monster) C1/0673: BD3081 LDA $8130,X C1/0676: 29FF00 AND #$00FF C1/0679: 0A ASL A C1/067A: 0A ASL A C1/067B: 0A ASL A C1/067C: 8536 STA $36 C1/067E: 4A LSR A C1/067F: 18 CLC C1/0680: 7DCF80 ADC $80CF,X C1/0683: 9D1B80 STA $801B,X C1/0686: A536 LDA $36 C1/0688: 18 CLC C1/0689: 7DCF80 ADC $80CF,X C1/068C: 38 SEC C1/068D: E90800 SBC #$0008 C1/0690: 9D2780 STA $8027,X (bottom Y-coordinate of monster - 8) C1/0693: 18 CLC C1/0694: 7D5780 ADC $8057,X C1/0697: 9D4B80 STA $804B,X C1/069A: BDC380 LDA $80C3,X (Load enemy's X-coord.) C1/069D: 38 SEC C1/069E: E90800 SBC #$0008 C1/06A1: 18 CLC C1/06A2: 7D7B80 ADC $807B,X C1/06A5: 9D6380 STA $8063,X C1/06A8: BD3081 LDA $8130,X C1/06AB: 29FF00 AND #$00FF C1/06AE: 0A ASL A C1/06AF: 0A ASL A C1/06B0: 0A ASL A C1/06B1: 4A LSR A C1/06B2: 18 CLC C1/06B3: 7DCF80 ADC $80CF,X C1/06B6: 9D6F80 STA $806F,X C1/06B9: E8 INX C1/06BA: E8 INX C1/06BB: E00C CPX #$0C C1/06BD: D0A3 BNE $0662 C1/06BF: 7B TDC C1/06C0: AA TAX C1/06C1: A8 TAY C1/06C2: BDB761 LDA $61B7,X C1/06C5: 18 CLC C1/06C6: 7DC561 ADC $61C5,X C1/06C9: 18 CLC C1/06CA: 7DD461 ADC $61D4,X C1/06CD: 8536 STA $36 C1/06CF: 38 SEC C1/06D0: E91000 SBC #$0010 C1/06D3: 18 CLC C1/06D4: 799F80 ADC $809F,Y C1/06D7: 998780 STA $8087,Y C1/06DA: A536 LDA $36 C1/06DC: 18 CLC C1/06DD: 690800 ADC #$0008 C1/06E0: 993380 STA $8033,Y C1/06E3: BDB961 LDA $61B9,X C1/06E6: 18 CLC C1/06E7: 7DC761 ADC $61C7,X C1/06EA: 18 CLC C1/06EB: 690800 ADC #$0008 C1/06EE: 999380 STA $8093,Y C1/06F1: 993B80 STA $803B,Y C1/06F4: 690800 ADC #$0008 C1/06F7: 994380 STA $8043,Y C1/06FA: 8A TXA C1/06FB: 18 CLC C1/06FC: 692000 ADC #$0020 C1/06FF: AA TAX C1/0700: C8 INY C1/0701: C8 INY C1/0702: C008 CPY #$08 C1/0704: D0BC BNE $06C2 C1/0706: 7B TDC C1/0707: E220 SEP #$20 C1/0709: C210 REP #$10 C1/070B: AD472F LDA $2F47 C1/070E: 49FF EOR #$FF C1/0710: 8D9361 STA $6193 C1/0713: AD1D20 LDA $201D (Load the valid character targets) C1/0716: 2DAC61 AND $61AC C1/0719: 2D472F AND $2F47 C1/071C: F070 BEQ $078E C1/071E: 200F1A JSR $1A0F C1/0721: 0A ASL A C1/0722: AA TAX C1/0723: AD1F20 LDA $201F (Load encounter type) C1/0726: C220 REP #$20 C1/0728: C90100 CMP #$0001 C1/072B: D009 BNE $0736 C1/072D: BD8780 LDA $8087,X C1/0730: 38 SEC C1/0731: E92000 SBC #$0020 C1/0734: 8007 BRA $073D C1/0736: BD8780 LDA $8087,X C1/0739: 18 CLC C1/073A: 692000 ADC #$0020 C1/073D: 8D6D80 STA $806D C1/0740: BD9380 LDA $8093,X C1/0743: 8D7980 STA $8079 C1/0746: BD3380 LDA $8033,X C1/0749: 8D1980 STA $8019 C1/074C: BD3B80 LDA $803B,X C1/074F: 8D2580 STA $8025 C1/0752: BD4380 LDA $8043,X C1/0755: 8D3180 STA $8031 C1/0758: BD3380 LDA $8033,X C1/075B: 38 SEC C1/075C: E90C00 SBC #$000C C1/075F: 8DCD80 STA $80CD C1/0762: BD3B80 LDA $803B,X C1/0765: 38 SEC C1/0766: E90800 SBC #$0008 C1/0769: 8DD980 STA $80D9 C1/076C: A93200 LDA #$0032 C1/076F: 8D3981 STA $8139 C1/0772: AD1F20 LDA $201F (Load encounter type) C1/0775: 290100 AND #$0001 C1/0778: 490100 EOR #$0001 C1/077B: 8D8580 STA $8085 C1/077E: 7B TDC C1/077F: E220 SEP #$20 C1/0781: A920 LDA #$20 C1/0783: 8D9561 STA $6195 C1/0786: 0D797B ORA $7B79 C1/0789: 8D797B STA $7B79 C1/078C: 8003 BRA $0791 C1/078E: 9C9561 STZ $6195 C1/0791: A9FF LDA #$FF C1/0793: 2D1E20 AND $201E (Remove any invalid monster targets) C1/0796: 2DAB61 AND $61AB C1/0799: 2D462F AND $2F46 C1/079C: 0D9561 ORA $6195 C1/079F: 8D9200 STA $0092 C1/07A2: 60 RTS
C1/07A3 unknow
C1/07A3: E210 SEP #$10 (from only C1/0CBC) C1/07A5: 7B TDC C1/07A6: AA TAX C1/07A7: 9D0105 STA $0501,X C1/07AA: E8 INX C1/07AB: E01B CPX #$1B C1/07AD: D0F8 BNE $07A7 C1/07AF: A980 LDA #$80 C1/07B1: 8D1C05 STA $051C C1/07B4: C220 REP #$20 C1/07B6: 7B TDC C1/07B7: AA TAX C1/07B8: A9E0E0 LDA #$E0E0 C1/07BB: 9D2003 STA $0320,X C1/07BE: 9D5403 STA $0354,X C1/07C1: 9D8803 STA $0388,X C1/07C4: 9DBC03 STA $03BC,X C1/07C7: 9DF003 STA $03F0,X C1/07CA: 9D2404 STA $0424,X C1/07CD: 9D5804 STA $0458,X C1/07D0: 9D8C04 STA $048C,X C1/07D3: E8 INX C1/07D4: E8 INX C1/07D5: E8 INX C1/07D6: E8 INX C1/07D7: E034 CPX #$34 C1/07D9: D0E0 BNE $07BB C1/07DB: 8DC004 STA $04C0 C1/07DE: 8DC404 STA $04C4 C1/07E1: 8DC804 STA $04C8 C1/07E4: 7B TDC C1/07E5: E220 SEP #$20 C1/07E7: C210 REP #$10 C1/07E9: 60 RTS
C1/07EA unknow
C1/07EA: AD8362 LDA $6283 (from only C1/0CA0) C1/07ED: AA TAX C1/07EE: 8644 STX $44 C1/07F0: E210 SEP #$10 C1/07F2: C220 REP #$20 C1/07F4: AD9761 LDA $6197 C1/07F7: F025 BEQ $081E C1/07F9: 9C9761 STZ $6197 C1/07FC: 7B TDC C1/07FD: AA TAX C1/07FE: BD219A LDA $9A21,X C1/0801: 9D219F STA $9F21,X C1/0804: BDB99A LDA $9AB9,X C1/0807: 9DB99F STA $9FB9,X C1/080A: BD519B LDA $9B51,X C1/080D: 9D51A0 STA $A051,X C1/0810: BDE99B LDA $9BE9,X C1/0813: 9DE9A0 STA $A0E9,X C1/0816: E8 INX C1/0817: E8 INX C1/0818: E8 INX C1/0819: E8 INX C1/081A: E098 CPX #$98 C1/081C: D0E0 BNE $07FE C1/081E: 6434 STZ $34 C1/0820: 7B TDC C1/0821: E220 SEP #$20 C1/0823: AA TAX C1/0824: AD0C80 LDA $800C C1/0827: 297F AND #$7F C1/0829: C906 CMP #$06 C1/082B: D004 BNE $0831 C1/082D: E634 INC $34 C1/082F: 8008 BRA $0839 C1/0831: C908 CMP #$08 C1/0833: D004 BNE $0839 C1/0835: A980 LDA #$80 C1/0837: 8535 STA $35 C1/0839: C220 REP #$20 C1/083B: ADB064 LDA $64B0 C1/083E: 8536 STA $36 C1/0840: ADB264 LDA $64B2 C1/0843: 8538 STA $38 C1/0845: AD0C80 LDA $800C C1/0848: 297F00 AND #$007F C1/084B: F02B BEQ $0878 C1/084D: ADA962 LDA $62A9 C1/0850: 29FF00 AND #$00FF C1/0853: F012 BEQ $0867 C1/0855: ADB064 LDA $64B0 C1/0858: 853A STA $3A C1/085A: 8DF543 STA $43F5 C1/085D: ADB264 LDA $64B2 C1/0860: 853C STA $3C C1/0862: 8DF743 STA $43F7 C1/0865: 8011 BRA $0878 C1/0867: ADB464 LDA $64B4 C1/086A: 853A STA $3A C1/086C: 8DF543 STA $43F5 C1/086F: ADB664 LDA $64B6 C1/0872: 3A DEC A C1/0873: 853C STA $3C C1/0875: 8DF743 STA $43F7 C1/0878: ADC162 LDA $62C1 C1/087B: 29FF00 AND #$00FF C1/087E: F004 BEQ $0884 C1/0880: 6436 STZ $36 C1/0882: 6438 STZ $38 C1/0884: A534 LDA $34 C1/0886: 104A BPL $08D2 C1/0888: BDB063 LDA $63B0,X C1/088B: 18 CLC C1/088C: 653A ADC $3A C1/088E: 9DF543 STA $43F5,X C1/0891: BDB263 LDA $63B2,X C1/0894: 18 CLC C1/0895: 653C ADC $3C C1/0897: 9DF743 STA $43F7,X C1/089A: BDF063 LDA $63F0,X C1/089D: 18 CLC C1/089E: 653A ADC $3A C1/08A0: 9D3544 STA $4435,X C1/08A3: BDF263 LDA $63F2,X C1/08A6: 18 CLC C1/08A7: 653C ADC $3C C1/08A9: 9D3744 STA $4437,X C1/08AC: BD3064 LDA $6430,X C1/08AF: 18 CLC C1/08B0: 653A ADC $3A C1/08B2: 9D7544 STA $4475,X C1/08B5: BD3264 LDA $6432,X C1/08B8: 18 CLC C1/08B9: 653C ADC $3C C1/08BB: 9D7744 STA $4477,X C1/08BE: BD7064 LDA $6470,X C1/08C1: 18 CLC C1/08C2: 653A ADC $3A C1/08C4: 9DB544 STA $44B5,X C1/08C7: BD7264 LDA $6472,X C1/08CA: 18 CLC C1/08CB: 653C ADC $3C C1/08CD: 9DB744 STA $44B7,X C1/08D0: 8026 BRA $08F8 C1/08D2: F024 BEQ $08F8 C1/08D4: BDB063 LDA $63B0,X C1/08D7: 18 CLC C1/08D8: 653A ADC $3A C1/08DA: 9DF543 STA $43F5,X C1/08DD: BDB263 LDA $63B2,X C1/08E0: 18 CLC C1/08E1: 653C ADC $3C C1/08E3: 9DF743 STA $43F7,X C1/08E6: BDF063 LDA $63F0,X C1/08E9: 18 CLC C1/08EA: 653A ADC $3A C1/08EC: 9D3544 STA $4435,X C1/08EF: BDF263 LDA $63F2,X C1/08F2: 18 CLC C1/08F3: 653C ADC $3C C1/08F5: 9D3744 STA $4437,X C1/08F8: A544 LDA $44 C1/08FA: D024 BNE $0920 C1/08FC: BD3063 LDA $6330,X C1/08FF: 18 CLC C1/0900: 6536 ADC $36 C1/0902: 9D7547 STA $4775,X C1/0905: BD3263 LDA $6332,X C1/0908: 18 CLC C1/0909: 6538 ADC $38 C1/090B: 9D7747 STA $4777,X C1/090E: BD7063 LDA $6370,X C1/0911: 18 CLC C1/0912: 6536 ADC $36 C1/0914: 9DB547 STA $47B5,X C1/0917: BD7263 LDA $6372,X C1/091A: 18 CLC C1/091B: 6538 ADC $38 C1/091D: 9DB747 STA $47B7,X C1/0920: E8 INX C1/0921: E8 INX C1/0922: E8 INX C1/0923: E8 INX C1/0924: E040 CPX #$40 C1/0926: F003 BEQ $092B C1/0928: 4C8408 JMP $0884
C1/092B: 7B TDC C1/092C: E220 SEP #$20 C1/092E: A8 TAY C1/092F: A50E LDA $0E C1/0931: 4A LSR A C1/0932: 293E AND #$3E C1/0934: AA TAX C1/0935: A544 LDA $44 C1/0937: F05A BEQ $0993 C1/0939: ADB8EC LDA $ECB8 (battle background ID) C1/093C: C92E CMP #$2E C1/093E: F01D BEQ $095D C1/0940: C937 CMP #$37 C1/0942: D032 BNE $0976 C1/0944: C220 REP #$20 C1/0946: BDFFE7 LDA $E7FF,X C1/0949: 997747 STA $4777,Y C1/094C: E8 INX C1/094D: E8 INX C1/094E: 8A TXA C1/094F: 293F00 AND #$003F C1/0952: AA TAX C1/0953: C8 INY C1/0954: C8 INY C1/0955: C8 INY C1/0956: C8 INY C1/0957: C080 CPY #$80 C1/0959: D0EB BNE $0946 C1/095B: 8033 BRA $0990 C1/095D: C220 REP #$20 C1/095F: BD3FE8 LDA $E83F,X C1/0962: 997747 STA $4777,Y C1/0965: E8 INX C1/0966: E8 INX C1/0967: 8A TXA C1/0968: 293F00 AND #$003F C1/096B: AA TAX C1/096C: C8 INY C1/096D: C8 INY C1/096E: C8 INY C1/096F: C8 INY C1/0970: C080 CPY #$80 C1/0972: D0EB BNE $095F C1/0974: 801A BRA $0990 C1/0976: C220 REP #$20 C1/0978: BDFFE7 LDA $E7FF,X C1/097B: 997547 STA $4775,Y C1/097E: 997747 STA $4777,Y C1/0981: E8 INX C1/0982: E8 INX C1/0983: 8A TXA C1/0984: 293F00 AND #$003F C1/0987: AA TAX C1/0988: C8 INY C1/0989: C8 INY C1/098A: C8 INY C1/098B: C8 INY C1/098C: C080 CPY #$80 C1/098E: D0E8 BNE $0978 C1/0990: 7B TDC C1/0991: E220 SEP #$20 C1/0993: C210 REP #$10 C1/0995: 60 RTS
C1/0996 unknow
C1/0996: ADAB62 LDA $62AB (Is the game paused? 1 = yes) (from only C1/0CA3) C1/0999: F01B BEQ $09B6 C1/099B: ADEDE9 LDA $E9ED C1/099E: D03A BNE $09DA C1/09A0: A509 LDA $09 C1/09A2: C910 CMP #$10 C1/09A4: D034 BNE $09DA C1/09A6: 9CAB62 STZ $62AB (Clear the "game is paused" variable. 0 = unpaused) C1/09A9: 7B TDC C1/09AA: 8F412100 STA $002141 C1/09AE: A9F5 LDA #$F5 C1/09B0: 8F402100 STA $002140 C1/09B4: 8024 BRA $09DA C1/09B6: AD8A62 LDA $628A (Is the game in flashback mode? 1 = yes) C1/09B9: D021 BNE $09DC C1/09BB: ADEDE9 LDA $E9ED C1/09BE: D01C BNE $09DC C1/09C0: AD0FEC LDA $EC0F C1/09C3: D017 BNE $09DC C1/09C5: A509 LDA $09 C1/09C7: C910 CMP #$10 C1/09C9: D011 BNE $09DC C1/09CB: A901 LDA #$01 C1/09CD: 8DAB62 STA $62AB (Store 1 to the "game is paused" variable. 1 = paused) C1/09D0: 8F412100 STA $002141 C1/09D4: A9F5 LDA #$F5 C1/09D6: 8F402100 STA $002140 C1/09DA: 38 SEC C1/09DB: 60 RTS
C1/09DC: 18 CLC (from C1/09B9, C1/09BE, C1/09C3, C1/09C9) C1/09DD: 60 RTS
C1/09DE unknow
C1/09DE: 0A ASL A (from C1/0AD0, C1/0AE3) C1/09DF: AA TAX C1/09E0: C220 REP #$20 C1/09E2: BFC4D2C2 LDA $C2D2C4,X C1/09E6: 8D7243 STA $4372 C1/09E9: BFD4D2C2 LDA $C2D2D4,X C1/09ED: 8D1621 STA $2116 C1/09F0: A08000 LDY #$0080 C1/09F3: 8C7543 STY $4375 C1/09F6: A98000 LDA #$0080 C1/09F9: 8D0B42 STA $420B C1/09FC: BFCCD2C2 LDA $C2D2CC,X C1/0A00: 8D7243 STA $4372 C1/0A03: BFDCD2C2 LDA $C2D2DC,X C1/0A07: 8D1621 STA $2116 C1/0A0A: 8C7543 STY $4375 C1/0A0D: A98000 LDA #$0080 C1/0A10: E220 SEP #$20 C1/0A12: 8D0B42 STA $420B C1/0A15: 60 RTS
C1/0A16 unknow
Something to do with palettes during NMI? C1/0A16: 7B TDC (from only C1/0BC4) C1/0A17: 48 PHA C1/0A18: AB PLB C1/0A19: 8D0C42 STA $420C C1/0A1C: 8D7443 STA $4374 C1/0A1F: 8D7743 STA $4377 C1/0A22: A8 TAY C1/0A23: AD3F21 LDA $213F C1/0A26: A980 LDA #$80 C1/0A28: 8D0021 STA $2100 C1/0A2B: 8C0221 STY $2102 C1/0A2E: A20004 LDX #$0400 C1/0A31: 8E7043 STX $4370 C1/0A34: A20003 LDX #$0300 C1/0A37: 8E7243 STX $4372 C1/0A3A: A22002 LDX #$0220 C1/0A3D: 8E7543 STX $4375 C1/0A40: A980 LDA #$80 C1/0A42: 8D0B42 STA $420B C1/0A45: 7B TDC C1/0A46: 8D2121 STA $2121 C1/0A49: A20222 LDX #$22 (Animation Script pointer)02 C1/0A4C: 8E7043 STX $4370 C1/0A4F: A2007E LDX #$7E00 C1/0A52: 8E7243 STX $4372 C1/0A55: A97E LDA #$7E C1/0A57: 8D7443 STA $4374 C1/0A5A: A2A000 LDX #$00A0 C1/0A5D: 8E7543 STX $4375 C1/0A60: A980 LDA #$80 C1/0A62: 8D0B42 STA $420B C1/0A65: A211EC LDX #$EC11 C1/0A68: 8E7243 STX $4372 C1/0A6B: A97E LDA #$7E C1/0A6D: 8D7443 STA $4374 C1/0A70: A26000 LDX #$0060 C1/0A73: 8E7543 STX $4375 C1/0A76: A980 LDA #$80 C1/0A78: 8D0B42 STA $420B C1/0A7B: A2007F LDX #$7F00 (pay attention to this one!) C1/0A7E: 8E7243 STX $4372 C1/0A81: A97E LDA #$7E C1/0A83: 8D7443 STA $4374 C1/0A86: A20001 LDX #$0100 C1/0A89: 8E7543 STX $4375 C1/0A8C: A980 LDA #$80 C1/0A8E: 8D0B42 STA $420B C1/0A91: A901 LDA #$01 C1/0A93: 8D7043 STA $4370 C1/0A96: A918 LDA #$18 C1/0A98: 8D7143 STA $4371 C1/0A9B: AFBD627E LDA $7E62BD C1/0A9F: D04B BNE $0AEC C1/0AA1: A598 LDA $98 C1/0AA3: 291F AND #$1F C1/0AA5: 0A ASL A C1/0AA6: AA TAX C1/0AA7: C220 REP #$20 C1/0AA9: A98000 LDA #$0080 C1/0AAC: 8D7543 STA $4375 C1/0AAF: BF24D3C2 LDA $C2D324,X C1/0AB3: 8D1621 STA $2116 C1/0AB6: BFE4D2C2 LDA $C2D2E4,X C1/0ABA: 8D7243 STA $4372 C1/0ABD: 7B TDC C1/0ABE: E220 SEP #$20 C1/0AC0: A97F LDA #$7F C1/0AC2: 8D7443 STA $4374 C1/0AC5: A980 LDA #$80 C1/0AC7: 8D0B42 STA $420B C1/0ACA: A598 LDA $98 C1/0ACC: 2903 AND #$03 C1/0ACE: 8536 STA $36 C1/0AD0: 20DE09 JSR $09DE C1/0AD3: AFBB647E LDA $7E64BB C1/0AD7: D013 BNE $0AEC C1/0AD9: AFAD7B7E LDA $7E7BAD C1/0ADD: 300D BMI $0AEC C1/0ADF: C536 CMP $36 C1/0AE1: F003 BEQ $0AE6 C1/0AE3: 20DE09 JSR $09DE C1/0AE6: A9FF LDA #$FF C1/0AE8: 8FAD7B7E STA $7E7BAD C1/0AEC: A24000 LDX #$0040 C1/0AEF: 8E7543 STX $4375 C1/0AF2: A2ED5F LDX #$5FED C1/0AF5: 8E7243 STX $4372 C1/0AF8: A22040 LDX #$4020 C1/0AFB: 8E1621 STX $2116 C1/0AFE: A97E LDA #$7E C1/0B00: 8D7443 STA $4374 C1/0B03: A980 LDA #$80 C1/0B05: 8D0B42 STA $420B C1/0B08: AFBB647E LDA $7E64BB C1/0B0C: F064 BEQ $0B72 C1/0B0E: A9D8 LDA #$D8 C1/0B10: 8D7443 STA $4374 C1/0B13: C220 REP #$20 C1/0B15: A08000 LDY #$0080 C1/0B18: A28000 LDX #$0080 C1/0B1B: AFBC647E LDA $7E64BC C1/0B1F: 8D7243 STA $4372 C1/0B22: AFC4647E LDA $7E64C4 C1/0B26: 8D1621 STA $2116 C1/0B29: 8C7543 STY $4375 C1/0B2C: 8E0B42 STX $420B C1/0B2F: AFBE647E LDA $7E64BE C1/0B33: 8D7243 STA $4372 C1/0B36: AFC6647E LDA $7E64C6 C1/0B3A: 8D1621 STA $2116 C1/0B3D: 8C7543 STY $4375 C1/0B40: 8E0B42 STX $420B C1/0B43: AFC0647E LDA $7E64C0 C1/0B47: 8D7243 STA $4372 C1/0B4A: AFC8647E LDA $7E64C8 C1/0B4E: 8D1621 STA $2116 C1/0B51: 8C7543 STY $4375 C1/0B54: 8E0B42 STX $420B C1/0B57: AFC2647E LDA $7E64C2 C1/0B5B: 8D7243 STA $4372 C1/0B5E: AFCA647E LDA $7E64CA C1/0B62: 8D1621 STA $2116 C1/0B65: 8C7543 STY $4375 C1/0B68: 8E0B42 STX $420B C1/0B6B: 7B TDC C1/0B6C: E220 SEP #$20 C1/0B6E: 8FBB647E STA $7E64BB C1/0B72: 60 RTS
C1/0B73 unknow
C1/0B73: 9C452F STZ $2F45 (from only C1/0CFA, zero = nobody's trying to run) C1/0B76: 22A4B8C2 JSL $C2B8A4 C1/0B7A: AD4B2F LDA $2F4B (Monst. Form. Aux. Byte 4) C1/0B7D: 2901 AND #$01 C1/0B7F: 0D9A62 ORA $629A C1/0B82: 0DEFE9 ORA $E9EF C1/0B85: D00B BNE $0B92 C1/0B87: A50A LDA $0A C1/0B89: 2930 AND #$30 (filter out all bits except L and R) C1/0B8B: C930 CMP #$30 (are you pressing L+R?) C1/0B8D: D003 BNE $0B92 (branch if not) C1/0B8F: EE452F INC $2F45 (characters are trying to run) C1/0B92: A60E LDX $0E C1/0B94: E8 INX C1/0B95: 860E STX $0E C1/0B97: 2225B9C2 JSL $C2B925 C1/0B9B: 6447 STZ $47 C1/0B9D: ADAB62 LDA $62AB (Is the game paused? 1 = yes) C1/0BA0: D004 BNE $0BA6 C1/0BA2: 221500C0 JSL $C00015 C1/0BA6: 60 RTS
C1/0BA7 NMI interrupt
C1/0BA7: 08 PHP (from 00/1500, set at C2/D424) C1/0BA8: C230 REP #$30 C1/0BAA: 48 PHA C1/0BAB: DA PHX C1/0BAC: 5A PHY C1/0BAD: 8B PHB C1/0BAE: 0B PHD C1/0BAF: A20000 LDX #$0000 C1/0BB2: DA PHX C1/0BB3: 2B PLD C1/0BB4: 7B TDC C1/0BB5: E220 SEP #$20 C1/0BB7: AF104200 LDA $004210 C1/0BBB: A546 LDA $46 C1/0BBD: F003 BEQ $0BC2 C1/0BBF: 4C420D JMP $0D42 (exit out of NMI)
C1/0BC2 unknow
C1/0BC2: E646 INC $46 (from only C1/0BBD) C1/0BC4: 20160A JSR $0A16 C1/0BC7: A97E LDA #$7E C1/0BC9: 48 PHA C1/0BCA: AB PLB C1/0BCB: 206904 JSR $0469 C1/0BCE: 20CA04 JSR $04CA C1/0BD1: 20995D JSR $5D99 C1/0BD4: 20A105 JSR $05A1 C1/0BD7: 204006 JSR $0640 C1/0BDA: 206F19 JSR $196F C1/0BDD: 228FA8C2 JSL $C2A88F C1/0BE1: ADEFEC LDA $ECEF C1/0BE4: 2940 AND #$40 C1/0BE6: F02F BEQ $0C17 C1/0BE8: C220 REP #$20 C1/0BEA: A9E478 LDA #$78E4 C1/0BED: 8F162100 STA $002116 C1/0BF1: AD9062 LDA $6290 C1/0BF4: 8F182100 STA $002118 C1/0BF8: AD9262 LDA $6292 C1/0BFB: 8F182100 STA $002118 C1/0BFF: AD9462 LDA $6294 C1/0C02: 8F182100 STA $002118 C1/0C06: AD9662 LDA $6296 C1/0C09: 8F182100 STA $002118 C1/0C0D: AD9862 LDA $6298 C1/0C10: 8F182100 STA $002118 C1/0C14: 7B TDC C1/0C15: E220 SEP #$20 C1/0C17: 20FA02 JSR $02FA C1/0C1A: 207303 JSR $0373 C1/0C1D: 204703 JSR $0347 C1/0C20: 20FB03 JSR $03FB C1/0C23: ADC4E9 LDA $E9C4 C1/0C26: 8F1B2100 STA $00211B C1/0C2A: ADC5E9 LDA $E9C5 C1/0C2D: 8F1B2100 STA $00211B C1/0C31: ADC6E9 LDA $E9C6 C1/0C34: 8F1C2100 STA $00211C C1/0C38: ADC7E9 LDA $E9C7 C1/0C3B: 8F1C2100 STA $00211C C1/0C3F: ADC8E9 LDA $E9C8 C1/0C42: 8F1D2100 STA $00211D C1/0C46: ADC9E9 LDA $E9C9 C1/0C49: 8F1D2100 STA $00211D C1/0C4D: ADCAE9 LDA $E9CA C1/0C50: 8F1E2100 STA $00211E C1/0C54: ADCBE9 LDA $E9CB C1/0C57: 8F1E2100 STA $00211E C1/0C5B: ADCCE9 LDA $E9CC C1/0C5E: 8F1F2100 STA $00211F C1/0C62: ADCDE9 LDA $E9CD C1/0C65: 8F1F2100 STA $00211F C1/0C69: ADCEE9 LDA $E9CE C1/0C6C: 8F202100 STA $002120 C1/0C70: ADCFE9 LDA $E9CF C1/0C73: 8F202100 STA $002120 C1/0C77: C220 REP #$20 C1/0C79: A908F7 LDA #$F708 C1/0C7C: 8F262100 STA $002126 C1/0C80: A9FF00 LDA #$00FF C1/0C83: 8F282100 STA $002128 C1/0C87: 7B TDC C1/0C88: E220 SEP #$20 C1/0C8A: ADAB62 LDA $62AB (Is the game paused? 1 = yes) C1/0C8D: F006 BEQ $0C95 C1/0C8F: ADF9E9 LDA $E9F9 C1/0C92: 4A LSR A C1/0C93: 8003 BRA $0C98 C1/0C95: ADF9E9 LDA $E9F9 C1/0C98: D002 BNE $0C9C C1/0C9A: 0980 ORA #$80 C1/0C9C: 8F002100 STA $002100 C1/0CA0: 20EA07 JSR $07EA C1/0CA3: 209609 JSR $0996 C1/0CA6: B05B BCS $0D03 C1/0CA8: ADCA7B LDA $7BCA C1/0CAB: F00F BEQ $0CBC C1/0CAD: AECA62 LDX $62CA C1/0CB0: BD0140 LDA $4001,X C1/0CB3: C9FF CMP #$FF C1/0CB5: D005 BNE $0CBC C1/0CB7: A901 LDA #$01 C1/0CB9: 8DCB7B STA $7BCB C1/0CBC: 20A307 JSR $07A3 C1/0CBF: A908 LDA #$08 C1/0CC1: 8571 STA $71 C1/0CC3: 20CEB3 JSR $B3CE C1/0CC6: 206C27 JSR $276C C1/0CC9: 205906 JSR $0659 C1/0CCC: 2040B5 JSR $B540 C1/0CCF: 20A236 JSR $36A2 C1/0CD2: 200C05 JSR $050C C1/0CD5: ADBF62 LDA $62BF C1/0CD8: D003 BNE $0CDD C1/0CDA: 20D32D JSR $2DD3 (set character palettes, among other things) C1/0CDD: 20145B JSR $5B14 C1/0CE0: 205C5A JSR $5A5C C1/0CE3: AD857B LDA $7B85 C1/0CE6: F00C BEQ $0CF4 C1/0CE8: 20145B JSR $5B14 C1/0CEB: 205C5A JSR $5A5C C1/0CEE: 20145B JSR $5B14 C1/0CF1: 205C5A JSR $5A5C C1/0CF4: 202455 JSR $5524 C1/0CF7: 200018 JSR $1800 C1/0CFA: 20730B JSR $0B73 C1/0CFD: 8B PHB C1/0CFE: 220C00C3 JSL $C3000C C1/0D02: AB PLB C1/0D03: 7B TDC C1/0D04: C220 REP #$20 C1/0D06: AD0E00 LDA $000E C1/0D09: 290F00 AND #$000F C1/0D0C: AA TAX C1/0D0D: AD8562 LDA $6285 C1/0D10: 29FF00 AND #$00FF C1/0D13: F01F BEQ $0D34 C1/0D15: C98000 CMP #$0080 C1/0D18: F00D BEQ $0D27 C1/0D1A: BF4C0DC1 LDA $C10D4C,X C1/0D1E: 29FF00 AND #$00FF C1/0D21: 0900FF ORA #$FF00 C1/0D24: 8DB264 STA $64B2 C1/0D27: BF4B0DC1 LDA $C10D4B,X C1/0D2B: 29FF00 AND #$00FF C1/0D2E: 0900FF ORA #$FF00 C1/0D31: 8DB064 STA $64B0 C1/0D34: 2258B2C2 JSL $C2B258 C1/0D38: 7B TDC C1/0D39: E220 SEP #$20 C1/0D3B: 20851B JSR $1B85 C1/0D3E: E698 INC $98 C1/0D40: 6446 STZ $46 C1/0D42: C230 REP #$30 C1/0D44: 2B PLD C1/0D45: AB PLB C1/0D46: 7A PLY C1/0D47: FA PLX C1/0D48: 68 PLA C1/0D49: 28 PLP C1/0D4A: 40 RTI (IRQ jumps here, from 00/1504, set at C2/D42A)
C1/0D4B unknow
C1/0D4B: FFFDFEFD C1/0D4F: FCFEFF C1/0D52: FDFCFE C1/0D55: FDFFFD C1/0D58: FEFFFE C1/0D5B: FF
C1/0D5C unknow
C1/0D5C: A2BFE7 LDX #$E7BF (from only C1/12F1) C1/0D5F: 6424 STZ $24 C1/0D61: 7B TDC C1/0D62: 207D0D JSR $0D7D C1/0D65: A524 LDA $24 C1/0D67: 18 CLC C1/0D68: 690285 ADC #$8502 C1/0D6B: 24C2 BIT $C2 C1/0D6D: 208A18 JSR $188A C1/0D70: 694000 ADC #$0040 C1/0D73: AA TAX C1/0D74: 7B TDC C1/0D75: E220 SEP #$20 C1/0D77: E0BFE9 CPX #$E9BF C1/0D7A: D0E5 BNE $0D61 C1/0D7C: 60 RTS
C1/0D7D unknow
C1/0D7D: A910 LDA #$10 (from only C1/0D62) C1/0D7F: 851A STA $1A C1/0D81: A940 LDA #$40 C1/0D83: 851C STA $1C C1/0D85: 641D STZ $1D C1/0D87: 6422 STZ $22 (Animation Script pointer) C1/0D89: 8006 BRA $0D91
C1/0D8B unknow
C1/0D8B: 48 PHA (from only C1/D92E) C1/0D8C: A901 LDA #$01 C1/0D8E: 8522 STA $22 (Animation Script pointer) C1/0D90: 68 PLA C1/0D91: DA PHX C1/0D92: 8516 STA $16 C1/0D94: 8610 STX $10 C1/0D96: A97E LDA #$7E C1/0D98: 8512 STA $12 C1/0D9A: 641B STZ $1B C1/0D9C: 8B PHB C1/0D9D: A900 LDA #$00 C1/0D9F: 48 PHA C1/0DA0: AB PLB C1/0DA1: 7B TDC C1/0DA2: A8 TAY C1/0DA3: A516 LDA $16 C1/0DA5: C220 REP #$20 C1/0DA7: 0A ASL A C1/0DA8: 8516 STA $16 C1/0DAA: A522 LDA $22 (Animation Script pointer) C1/0DAC: 290100 AND #$0001 C1/0DAF: F022 BEQ $0DD3 C1/0DB1: E210 SEP #$10 C1/0DB3: 20026C JSR $6C02 C1/0DB6: C210 REP #$10 C1/0DB8: 3A DEC A C1/0DB9: 3A DEC A C1/0DBA: 9710 STA [$10],Y C1/0DBC: A516 LDA $16 C1/0DBE: 18 CLC C1/0DBF: 651A ADC $1A C1/0DC1: 8516 STA $16 C1/0DC3: C8 INY C1/0DC4: C8 INY C1/0DC5: C8 INY C1/0DC6: C8 INY C1/0DC7: C41C CPY $1C C1/0DC9: D0E6 BNE $0DB1 C1/0DCB: 7B TDC C1/0DCC: C210 REP #$10 C1/0DCE: E220 SEP #$20 C1/0DD0: AB PLB C1/0DD1: FA PLX C1/0DD2: 60 RTS
C1/0DD3 unknow
C1/0DD3: E210 SEP #$10 (from only C1/0DAF) C1/0DD5: 20026C JSR $6C02 C1/0DD8: C210 REP #$10 C1/0DDA: 3A DEC A C1/0DDB: 3A DEC A C1/0DDC: 9710 STA [$10],Y C1/0DDE: A516 LDA $16 C1/0DE0: 18 CLC C1/0DE1: 651A ADC $1A C1/0DE3: 8516 STA $16 C1/0DE5: C8 INY C1/0DE6: C8 INY C1/0DE7: C41C CPY $1C C1/0DE9: D0E8 BNE $0DD3 C1/0DEB: 7B TDC C1/0DEC: C210 REP #$10 C1/0DEE: E220 SEP #$20 C1/0DF0: AB PLB C1/0DF1: FA PLX C1/0DF2: 60 RTS
C1/0DF3 unknow
C1/0DF3: 7B TDC (from C1/007F, C1/0200, C1/1090, C1/FD7C) C1/0DF4: AA TAX C1/0DF5: CA DEX C1/0DF6: 8610 STX $10 C1/0DF8: 8612 STX $12 C1/0DFA: AD8D62 LDA $628D C1/0DFD: D00D BNE $0E0C C1/0DFF: ADEFE9 LDA $E9EF C1/0E02: F008 BEQ $0E0C C1/0E04: E8 INX C1/0E05: 8612 STX $12 C1/0E07: A23800 LDX #$0038 C1/0E0A: 8610 STX $10 C1/0E0C: C220 REP #$20 C1/0E0E: 7B TDC C1/0E0F: AA TAX C1/0E10: A8 TAY C1/0E11: BD782E LDA $2E78,X C1/0E14: 99B52E STA $2EB5,Y C1/0E17: BD802E LDA $2E80,X C1/0E1A: 99B72E STA $2EB7,Y C1/0E1D: BD882E LDA $2E88,X C1/0E20: 99B92E STA $2EB9,Y C1/0E23: BD902E LDA $2E90,X C1/0E26: 99BB2E STA $2EBB,Y C1/0E29: BD982E LDA $2E98,X C1/0E2C: 2510 AND $10 C1/0E2E: 99BD2E STA $2EBD,Y C1/0E31: BDA02E LDA $2EA0,X C1/0E34: 2512 AND $12 C1/0E36: 99BF2E STA $2EBF,Y C1/0E39: E8 INX C1/0E3A: E8 INX C1/0E3B: 98 TYA C1/0E3C: 18 CLC C1/0E3D: 692000 ADC #$0020 C1/0E40: A8 TAY C1/0E41: E00800 CPX #$0008 C1/0E44: D0CB BNE $0E11 C1/0E46: 7B TDC C1/0E47: E220 SEP #$20 C1/0E49: 6410 STZ $10 C1/0E4B: 7B TDC C1/0E4C: AA TAX C1/0E4D: BDA12E LDA $2EA1,X C1/0E50: 2920 AND #$20 C1/0E52: 4920 EOR #$20 C1/0E54: 4A LSR A C1/0E55: 0510 ORA $10 C1/0E57: 4A LSR A C1/0E58: 8510 STA $10 C1/0E5A: E8 INX C1/0E5B: E8 INX C1/0E5C: E00800 CPX #$0008 C1/0E5F: D0EC BNE $0E4D C1/0E61: A510 LDA $10 C1/0E63: 8DAD61 STA $61AD C1/0E66: 60 RTS
C1/0E67 unknow
C1/0E67: C220 REP #$20 (from C1/0085, C1/1093) C1/0E69: 7B TDC C1/0E6A: AA TAX C1/0E6B: BDBD2E LDA $2EBD,X C1/0E6E: 9DC12E STA $2EC1,X C1/0E71: BDBF2E LDA $2EBF,X C1/0E74: 9DC32E STA $2EC3,X C1/0E77: 8A TXA C1/0E78: 18 CLC C1/0E79: 692000 ADC #$0020 C1/0E7C: AA TAX C1/0E7D: E08000 CPX #$0080 C1/0E80: D0E9 BNE $0E6B C1/0E82: 7B TDC C1/0E83: E220 SEP #$20 C1/0E85: 60 RTS
C1/0E86 unknow
C1/0E86: A20F00 LDX #$000F (C1/1011, C1/91D1, C1/9366) C1/0E89: 8622 STX $22 (Animation Script pointer) C1/0E8B: AEE011 LDX $11E0 C1/0E8E: 8624 STX $24 C1/0E90: C220 REP #$20 C1/0E92: 20F418 JSR $18F4 C1/0E95: E220 SEP #$20 C1/0E97: A626 LDX $26 C1/0E99: BF0E62CF LDA $CF620E,X (Enemies that are bosses) C1/0E9D: 8528 STA $28 C1/0E9F: C220 REP #$20 C1/0EA1: BF0062CF LDA $CF6200,X C1/0EA5: EB XBA C1/0EA6: 4A LSR A C1/0EA7: 4A LSR A C1/0EA8: 4A LSR A C1/0EA9: 4A LSR A C1/0EAA: 4A LSR A C1/0EAB: 4A LSR A C1/0EAC: 293F00 AND #$003F C1/0EAF: 8510 STA $10 C1/0EB1: 7B TDC C1/0EB2: E220 SEP #$20 C1/0EB4: BF0062CF LDA $CF6200,X C1/0EB8: 4A LSR A C1/0EB9: 4A LSR A C1/0EBA: 4A LSR A C1/0EBB: 4A LSR A C1/0EBC: 8D0020 STA $2000 C1/0EBF: BF0162CF LDA $CF6201,X (Enemies present in formation) C1/0EC3: 293F AND #$3F C1/0EC5: 8DAA61 STA $61AA C1/0EC8: 7B TDC C1/0EC9: A8 TAY C1/0ECA: 4628 LSR $28 C1/0ECC: 2A ROL A C1/0ECD: 2901 AND #$01 C1/0ECF: 852A STA $2A C1/0ED1: BF0862CF LDA $CF6208,X (Enemy (X+1) position) C1/0ED5: 29F0 AND #$F0 C1/0ED7: 4A LSR A C1/0ED8: 99C380 STA $80C3,Y (Store enemy's X-coord.) C1/0EDB: 7B TDC C1/0EDC: 99C480 STA $80C4,Y C1/0EDF: BF0862CF LDA $CF6208,X (Enemy (X+1) position) C1/0EE3: 290F AND #$0F C1/0EE5: 0A ASL A C1/0EE6: 0A ASL A C1/0EE7: 0A ASL A C1/0EE8: 99CF80 STA $80CF,Y C1/0EEB: 7B TDC C1/0EEC: 99D080 STA $80D0,Y C1/0EEF: 4610 LSR $10 C1/0EF1: 2A ROL A C1/0EF2: 2901 AND #$01 C1/0EF4: 99F480 STA $80F4,Y C1/0EF7: C8 INY C1/0EF8: C8 INY C1/0EF9: E8 INX C1/0EFA: C00C00 CPY #$000C C1/0EFD: D0CB BNE $0ECA C1/0EFF: 60 RTS
C1/0F00 unknow
C1/0F00: C220 REP #$20 (from C1/1E64, C1/1E79) C1/0F02: 7B TDC C1/0F03: AA TAX C1/0F04: A9FFFF LDA #$FFFF C1/0F07: 9DF743 STA $43F7,X C1/0F0A: E8 INX C1/0F0B: E8 INX C1/0F0C: E8 INX C1/0F0D: E8 INX C1/0F0E: E05C02 CPX #$025C C1/0F11: D0F4 BNE $0F07 C1/0F13: 7B TDC C1/0F14: E220 SEP #$20 C1/0F16: 60 RTS
C1/0F17 unknow
C1/0F17: 22F7B6C2 JSR $C2B6F7 (from only C1/112A) C1/0F1B: 20A546 JSR $46A5 C1/0F1E: 60 RTS
C1/0F1F unknow
C1/0F1F: A2FFFF LDX #$FFFF (from C1/0088, C1/1096) C1/0F22: 8ED664 STX $64D6 C1/0F25: 8ED864 STX $64D8 C1/0F28: E8 INX C1/0F29: A8 TAY C1/0F2A: 6410 STZ $10 C1/0F2C: 6412 STZ $12 C1/0F2E: AD472F LDA $2F47 C1/0F31: 49FF EOR #$FF C1/0F33: 8514 STA $14 C1/0F35: AD9261 LDA $6192 C1/0F38: 2514 AND $14 C1/0F3A: 8514 STA $14 C1/0F3C: BDAE2E LDA $2EAE,X C1/0F3F: C9FF CMP #$FF C1/0F41: F012 BEQ $0F55 C1/0F43: A512 LDA $12 C1/0F45: 0910 ORA #$10 C1/0F47: 8512 STA $12 C1/0F49: A514 LDA $14 C1/0F4B: 2901 AND #$01 C1/0F4D: F006 BEQ $0F55 C1/0F4F: A510 LDA $10 C1/0F51: 99D664 STA $64D6,Y C1/0F54: C8 INY C1/0F55: 4614 LSR $14 C1/0F57: 4612 LSR $12 C1/0F59: E610 INC $10 C1/0F5B: 8A TXA C1/0F5C: 18 CLC C1/0F5D: 6920 ADC #$20 C1/0F5F: AA TAX C1/0F60: C980 CMP #$80 C1/0F62: D0D8 BNE $0F3C C1/0F64: A512 LDA $12 C1/0F66: 8D1D20 STA $201D (Store as valid character targets) C1/0F69: 9CAC61 STZ $61AC C1/0F6C: 9CAD61 STZ $61AD C1/0F6F: AD4A2F LDA $2F4A (Monst. Form. Aux. Byte 3) C1/0F72: 8522 STA $22 (Battle event script) C1/0F74: A918 LDA #$18 C1/0F76: 8524 STA $24 C1/0F78: 20D918 JSR $18D9 C1/0F7B: A626 LDX $26 C1/0F7D: BF00FDD0 LDA $D0FD00,X C1/0F81: 2901 AND #$01 C1/0F83: F009 BEQ $0F8E C1/0F85: A2FFFF LDX #$FFFF C1/0F88: 8ED664 STX $64D6 C1/0F8B: 8ED864 STX $64D8 C1/0F8E: 60 RTS
C1/0F8F unknow
C1/0F8F: 7B TDC (from only C1/1326) C1/0F90: A8 TAY C1/0F91: 98 TYA (no point for this) C1/0F92: 0A ASL A C1/0F93: 0A ASL A C1/0F94: 0A ASL A C1/0F95: 0A ASL A C1/0F96: 0A ASL A C1/0F97: AA TAX C1/0F98: BDC62E LDA $2EC6,X C1/0F9B: 8522 STA $22 (Animation Script pointer) C1/0F9D: A916 LDA #$16 C1/0F9F: 8524 STA $24 C1/0FA1: 20D918 JSR $18D9 C1/0FA4: A626 LDX $26 C1/0FA6: BFB57CED LDA $ED7CB5,X (level factor) C1/0FAA: 2910 AND #$10 C1/0FAC: 998662 STA $6286,Y C1/0FAF: C8 INY C1/0FB0: C00400 CPY #$0004 C1/0FB3: D0DC BNE $0F91 C1/0FB5: 60 RTS
C1/0FB6 unknow
C1/0FB6: A20700 LDX #$0007 (from C1/0079, C1/108D) C1/0FB9: 9EAE2E STZ $2EAE,X (zero current HP/MP, max HP/MP for character 1) C1/0FBC: 9ECE2E STZ $2ECE,X (zero current HP/MP, max HP/MP for character 2) C1/0FBF: 9EEE2E STZ $2EEE,X (zero current HP/MP, max HP/MP for character 3) C1/0FC2: 9E0E2F STZ $2F0E,X (zero current HP/MP, max HP/MP for character 4) C1/0FC5: E8 INX C1/0FC6: E01600 CPX #$0016 C1/0FC9: D0EE BNE $0FB9 C1/0FCB: AD982E LDA $2E98 C1/0FCE: 0D9A2E ORA $2E9A C1/0FD1: 0D9C2E ORA $2E9C C1/0FD4: 0D9E2E ORA $2E9E C1/0FD7: 2908 AND #$08 C1/0FD9: 4A LSR A (A becomes 4) C1/0FDA: 4A LSR A (A becomes 2) C1/0FDB: 4A LSR A (A becomes 1) C1/0FDC: 8DBA64 STA $64BA (store either 0 or 1) C1/0FDF: 60 RTS
C1/0FE0 unknow
C1/0FE0: 7B TDC (from C1/0076, C1/1082) C1/0FE1: AA TAX C1/0FE2: 9EB661 STZ $61B6,X C1/0FE5: E8 INX C1/0FE6: E08000 CPX #$0080 C1/0FE9: D0F7 BNE $0FE2 C1/0FEB: 9CECE9 STZ $E9EC C1/0FEE: 9CEDE9 STZ $E9ED C1/0FF1: ADD11D LDA $1DD1 C1/0FF4: 8DEFEC STA $ECEF C1/0FF7: AD4E1D LDA $1D4E C1/0FFA: 2907 AND #$07 C1/0FFC: 8D342F STA $2F34 (Store wallpaper selection) C1/0FFF: 9CF1E9 STZ $E9F1 C1/1002: A9FF LDA #$FF C1/1004: 8D462F STA $2F46 C1/1007: 8D9161 STA $6191 C1/100A: 8D0FEC STA $EC0F C1/100D: 2243BDC2 JSR $C2BD43 C1/1011: 20860E JSR $0E86 C1/1014: ADAA61 LDA $61AA C1/1017: 8D1E20 STA $201E (Store as valid monster targets) C1/101A: 8D2F2F STA $2F2F C1/101D: 8DAB61 STA $61AB C1/1020: 7B TDC C1/1021: AA TAX C1/1022: CA DEX C1/1023: 8EB261 STX $61B2 C1/1026: 8EB461 STX $61B4 C1/1029: 60 RTS