Final Fantasy II/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
(Edited formatting for consistency)
Line 7: Line 7:
==Maps==
==Maps==


<tt>0x710</tt> - Blocks
0x710             - Blocks
 
0x10010 to 0x100D0 - Town pointers
<tt>0x10010 to 0x100D0</tt> - Town pointers
0x100D0 to 0x13B32 - Town maps
 
0x100D0             - Restoration room (Hilda & Minh) - Altea
<tt>0x100D0 to 0x13B32</tt> - Town maps
0x10113             - Rebel HQ - Altea
 
0x101D2             - King's resting room - Altea
<tt>0x100D0</tt> - Restoration room (Hilda & Minh) - Altea
0x10213             - Hilda's room - Altea
 
0x1023D             - Altea (the town)
<tt>0x10113</tt> - Rebel HQ - Altea
0x10325             - Gatea
 
<tt>0x101D2</tt> - King's resting room - Altea
 
<tt>0x10213</tt> - Hilda's room - Altea
 
<tt>0x1023D</tt> - Altea (the town)
 
<tt>0x10325</tt> - Gatea

Revision as of 18:29, 30 November 2013

Chip tiny.png The following article is a ROM map for Final Fantasy II.

Battle

0x017A0 to 0x1890 - Battle Palettes

Maps

0x710  	            - Blocks
0x10010 to 0x100D0  - Town pointers
0x100D0 to 0x13B32  - Town maps
0x100D0             - Restoration room (Hilda & Minh) - Altea
0x10113             - Rebel HQ - Altea
0x101D2             - King's resting room - Altea
0x10213             - Hilda's room - Altea
0x1023D             - Altea (the town)
0x10325             - Gatea