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Final Fantasy 4 Advance/Monster graphics properties: Difference between revisions
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Revision as of 02:41, 24 January 2024
Monster Graphic Properties | |
Game | Final Fantasy 4 Advance |
Start Address | 0x0F8018 |
End Address | ? |
# of Entries | ? |
Entry Length | 12 bytes (0x0C) |
Total Length | ? |
Back to the ROM map |
The Monster Graphic Properties control what monsters look like and ?.
Format
01-02 = Graphic Index Pointer 03 = Unknown (changing this value seems not to do anything) 04-12 = Sizes?