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Game Boy Wars 3/RAM map: Difference between revisions
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(Created page with ' == Map stats == *C634 - Red Star's current Gold (3 bytes) *C637 - White Moon's current Gold (3 bytes) *C63A - Red Star's current Materials (2 bytes) *C63C - White Moon's curren…') |
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== Map stats == | == Map stats == | ||
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*C8B7 - Red Star's lost units count (2 bytes) | *C8B7 - Red Star's lost units count (2 bytes) | ||
*C8B9 - White Moon's lost units count (2 bytes) | *C8B9 - White Moon's lost units count (2 bytes) | ||
*C942 - unit's distance from opponent's HQ | |||
*C989 - map's horizontal measure | *C989 - map's horizontal measure | ||
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*C9A7 - displayed property type (HQ, City, Ruined City, Factory, Ruined Factory, Airport, Ruined Airport, Simple Airport*, Harbor, Ruined Harbor, Communications Tower) | *C9A7 - displayed property type (HQ, City, Ruined City, Factory, Ruined Factory, Airport, Ruined Airport, Simple Airport*, Harbor, Ruined Harbor, Communications Tower) | ||
*C9A8 - displayed property Strength | *C9A8 - displayed property Strength | ||
*CA99 - unit scroll current ID # | |||
*CCDD~CCEC - selected unit's stats (Type, Coordinates, Status (End Turn, ?, ?, ?, ?, Supplied, ?, Loaded), HP, Load Count, Loading Unit's #, Fuel, Ammo 1, Ammo 2, EXP (2 bytes; maxes at 400), ?, ?, ?, ?) | *CCDD~CCEC - selected unit's stats (Type, Coordinates, Status (End Turn, ?, ?, ?, ?, Supplied, ?, Loaded), HP, Load Count, Loading Unit's #, Fuel, Ammo 1, Ammo 2, EXP (2 bytes; maxes at 400), ?, ?, ?, ?) | ||
*CD41 - Unit # | *CD41 - Unit # |
Revision as of 02:35, 8 February 2013
Map stats
- C634 - Red Star's current Gold (3 bytes)
- C637 - White Moon's current Gold (3 bytes)
- C63A - Red Star's current Materials (2 bytes)
- C63C - White Moon's current Materials (2 bytes)
- C63E - Red Star's current Gold Income / 10 (2 bytes)
- C640 - White Moon's current Gold Income / 10 (2 bytes)
- C642 - Red Star's current Materials Income (2 bytes)
- C644 - White Moon's current Materials Income (2 bytes)
- C646 - Red Star HQ coordinates
- C648 - White Moon HQ coordinates
- C64B~C669 - Property counts
- C8B3 - Red Star's built units count (2 bytes)
- C8B5 - White Moon's built units count (2 bytes)
- C8B7 - Red Star's lost units count (2 bytes)
- C8B9 - White Moon's lost units count (2 bytes)
- C942 - unit's distance from opponent's HQ
- C989 - map's horizontal measure
- C98A - map's vertical measure
- C98B - columns to left of view
- C98C - rows above view
- C98E - 1 = property can be used for building
- C98F - cursor X within view coordinate (0~8)
- C990 - cursor Y within view coordinate (0~8)
- C991 - cursor X coordinate
- C992 - cursor X coordinate
- C993~C994 - Red Star HQ location
- C995~C996 - White Moon HQ location
- C9A7 - displayed property type (HQ, City, Ruined City, Factory, Ruined Factory, Airport, Ruined Airport, Simple Airport*, Harbor, Ruined Harbor, Communications Tower)
- C9A8 - displayed property Strength
- CA99 - unit scroll current ID #
- CCDD~CCEC - selected unit's stats (Type, Coordinates, Status (End Turn, ?, ?, ?, ?, Supplied, ?, Loaded), HP, Load Count, Loading Unit's #, Fuel, Ammo 1, Ammo 2, EXP (2 bytes; maxes at 400), ?, ?, ?, ?)
- CD41 - Unit #
- CD42 - Unit Type
- DD80 - property count
- DD81~DEAC - each property's stats (3 bytes per property: Strength, Coordinates)