If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Mega Man 3 (NES)/ROM map: Difference between revisions
Jump to navigation
Jump to search
Line 13: | Line 13: | ||
* 0x027710 - 0x?????? - 16x16 blocks that make up the 32x32 tiles for the title and stage select screen | * 0x027710 - 0x?????? - 16x16 blocks that make up the 32x32 tiles for the title and stage select screen | ||
* 0x027F10 - 0x28000F - palettes for each stage select tile | * 0x027F10 - 0x28000F - palettes for each stage select tile | ||
* 0x028010 - 0x?????? - palettes for each | * 0x028010 - 0x?????? - palettes for each title screen tile | ||
==Graphic banks== | ==Graphic banks== |
Revision as of 00:52, 15 October 2012
The following article is a ROM map for Mega Man 3 (NES).
Layers
- 0x006241 - 0x00630F - sprite layer of boss select screen
- 0x026F10 - 0x026F4F - layer of title screen
- 0x026F50 - 0x026F8F - layer of stage selection screen
- 0x026F90 - 0x026FCF - layer of password screen
- 0x026FD0 - 0x02700F - boss intro sliding layer after stage selection
- 0x027010 - 0x02704F - opening sliding layer of stage select screen (make same as layer of title screen for smooth transition)
Makeup of tiles
- 0x027B30 - 0x02800F - tiles making up title and stage select screen (8x8)
- 0x027710 - 0x?????? - 16x16 blocks that make up the 32x32 tiles for the title and stage select screen
- 0x027F10 - 0x28000F - palettes for each stage select tile
- 0x028010 - 0x?????? - palettes for each title screen tile
Graphic banks
Title screen banks
- 0x031C07 - ??? bank 1
- 0x031C08 - ??? bank 2
- 0x031C09 - Sprite bank 1
- 0x031C0A - Sprite bank 2
- 0x031C0B - Sprite bank 3
- 0x031C0C - Sprite bank 4
Palettes
- 0x031C13 - 0x031C32 - Palettes for Title Screen
Megaman's color schemes
- 0x03c8a8-0x03c8ab - default (e.g. after death) (0f 0f 2c 11)
- 0x004650-0x004653 - P.Buster (0f 0f 2c 11)
- 0x004654-0x004657 - Gemini Laser (0f 0f 30 21)
- 0x004658-0x00465b - Needle Cannon (0f 0f 30 17)
- 0x00465c-0x00465f - Hard Knuckle (0f 0f 10 01)
- 0x004660-0x004663 - Magnet Missile (0f 0f 10 16)
- 0x004664-0x004667 - Top Spin (0f 0f 36 00)
- 0x004668-0x00466b - Search Snake (0f 0f 30 19)
- 0x00466c-0x00466f - Rush Coil (0f 0f 30 15)
- 0x004670-0x004673 - Spark Shock (0f 0f 30 26)
- 0x004674-0x004677 - Rush Marine (0f 0f 30 15)
- 0x004678-0x00467b - Shadow Blade (0f 0f 34 14)
- 0x00467c-0x00467f - Rush Jet (0f 0f 30 15)
Stage selector
- 0x031D03 - 0x031D0B - Vertical row to show box
- 0x031D0C - 0x031D14 - Horizontal row to show box
- 0x031D15 - 0x031D18 - Y axis location for selection box dots
- 0x031D19 - 0x031D1D - X axis location for selection box dots
Weapon usage
Bars used
- 0x03DF2C - Gemini Laser (2 bars)
- 0x03DF2D - Needle Cannon (1 bar)
- 0x03DF2E - Hard Knuckle (2 bars)
- 0x03DF2F - Magnet Missile (2 bars)
- 0x03DF30 - Top Spin (0 bars)
- 0x03DF31 - Search Snake (1 bar)
- 0x03DF32 - Rush Coil (3 bars)
- 0x03DF33 - Spark Shot (1 bar)
- 0x03DF34 - Spark Shock
- 0x03DF35 - Shadow Blade
- 0x03DF36 - Rush Jet (1 bar)
Shots required for bar to decrease
- 0x03DF38 - Gemini Laser (1 shot)
- 0x03DF39 - Needle Cannon (3 shots)
- 0x03DF3A - Hard Knuckle (1 shot)
- 0x03DF3B - Magnet Missile (1 shot)
- 0x03DF3C - Top Spin (0 shots (inf until attack connects))
- 0x03DF3D - Search Snake (2 shots)
- 0x03DF3E - Rush Coil (1 shot)
- 0x03DF3F - Spark Shot (1 shot)
- 0x03DF40 - Rush Marine (how many frames/1 bar, standard: 1E)
- 0x03DF41 - Shadow Blade (2 shots)
- 0x03DF42 - Rush Jet (how many frames/1 bar, standard: 1E)
Number of maximum shots on the screen
- 0x03D34D - Mega Buster (03)
- 0x03D34E - Gemini Laser (01)
- 0x03D34F - Needle Cannon (03)
- 0x03D350 - Hard Knuckle (01)
- 0x03D351 - Magnet Missile (02)
- 0x03D352 - Top Spin (00)
- 0x03D353 - Search Snake (03)
- 0x03D354 - Rush Coil (03)
- 0x03D355 - Spark Shock (02)
- 0x03D356 - Rush Marine (03)
- 0x03D357 - Shadow Blade (01)
- 0x03D358 - Rush Jet (03)
Note: more than 03 results in "blanks" being fired, except for Gemini laser and Hard Knuckle that are limited to 01
Music
- 0x3CD1C - 0x3CD2D - Music pointers
01 - Needle Man
02 - Magnet Man
03 - Gemini Man
04 - Hard Man
05 - Top Man
06 - Snake Man
07 - Spark Man
08 - Shadow Man
09 - Dr. Wily Stage 1 & 2
0A - Dr. Wily Stage 3 & 4
0B - Dr. Wily Stage 5 & 6
- 0x2CCAD - 0x2D0ED - Title Screen
- 0x2E0EA - 0x2E422 - Top Man
- 0x2FEBF - 0x2FFDD - Stage Select