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Kakurenbo Battle: Monster Tactics/ROM map: Difference between revisions
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(Should cover for a 2MB GBC ROM.) |
No edit summary |
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== Block 1 (000000-004000) == | |||
*0000-000B ~ HL = [HL+2A] (2 bytes, reverse); JP HL | |||
*0010-0015 ~ HL += A*2; D = $00, E = A | |||
*0018-001C ~ HL = [HL] (2 bytes, reverse) | |||
*0020-0024 ~ HL += A; D = $00, E = A | |||
*0028-002E ~ HL += A*3; D = $00, E = A | |||
== Block 2 (004000-008000) == | == Block 2 (004000-008000) == | ||
Line 52: | Line 58: | ||
== Block 26 (064000-068000) == | == Block 26 (064000-068000) == | ||
*78AC-7993 ~ Element modifiers (8 bytes per character: Strength, Fire, Water, Wind, Ice, Earth, Thunder, ?; order of characters: Kevin, Kaen, Taren, Sylphy, Goum, Ryan, Silvia, Gunter, ?, Strength monster, Fire monster, Water monster, Wind monster, Ice monster, Earth monster, Thunder monster, ? monster, ? floating monster, Trinchula, turtle monster, 8 flying monster types, overcharge-sensitive monster) | |||
*7994-7AA3 ~ Direction modifiers (17 bytes per character, last byte of each character for bomb modifier; order of characters: Kevin, Kaen, Taren, Sylphy, Goum, Ryan, Silvia, Gunter, ?, standard enemy, direction-neutral enemy, turtle enemy, flying enemy, direction-neutral flying enemy, direction-sensitive enemy, front-protected enemy) | |||
== Block 27 (068000-06C000) == | == Block 27 (068000-06C000) == |
Revision as of 17:29, 17 October 2012
Block 1 (000000-004000)
- 0000-000B ~ HL = [HL+2A] (2 bytes, reverse); JP HL
- 0010-0015 ~ HL += A*2; D = $00, E = A
- 0018-001C ~ HL = [HL] (2 bytes, reverse)
- 0020-0024 ~ HL += A; D = $00, E = A
- 0028-002E ~ HL += A*3; D = $00, E = A
Block 2 (004000-008000)
Block 3 (008000-00C000)
Block 4 (00C000-010000)
Block 5 (010000-014000)
Block 6 (014000-018000)
Block 7 (018000-01C000)
Block 8 (01C000-020000)
Block 9 (020000-024000)
Block 10 (024000-028000)
Block 11 (028000-02C000)
Block 12 (02C000-030000)
Block 13 (030000-034000)
Block 14 (034000-038000)
Block 15 (038000-03C000)
Block 16 (03C000-040000)
Block 17 (040000-044000)
Block 18 (044000-048000)
Block 19 (048000-04C000)
Block 20 (04C000-050000)
Block 21 (050000-054000)
Block 22 (054000-058000)
Block 23 (058000-05C000)
Block 24 (05C000-060000)
Block 25 (060000-064000)
Block 26 (064000-068000)
- 78AC-7993 ~ Element modifiers (8 bytes per character: Strength, Fire, Water, Wind, Ice, Earth, Thunder, ?; order of characters: Kevin, Kaen, Taren, Sylphy, Goum, Ryan, Silvia, Gunter, ?, Strength monster, Fire monster, Water monster, Wind monster, Ice monster, Earth monster, Thunder monster, ? monster, ? floating monster, Trinchula, turtle monster, 8 flying monster types, overcharge-sensitive monster)
- 7994-7AA3 ~ Direction modifiers (17 bytes per character, last byte of each character for bomb modifier; order of characters: Kevin, Kaen, Taren, Sylphy, Goum, Ryan, Silvia, Gunter, ?, standard enemy, direction-neutral enemy, turtle enemy, flying enemy, direction-neutral flying enemy, direction-sensitive enemy, front-protected enemy)