Donkey Kong Land III/ROM map: Difference between revisions

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(I love it when the two bytes for a color are fragmented... this made it so hard to find)
Line 179: Line 179:
* <tt>851BB-851FA</tt> - Falls
* <tt>851BB-851FA</tt> - Falls
* <tt>851FB-8523A</tt> - Cave
* <tt>851FB-8523A</tt> - Cave
** <tt>14F60</tt>, <tt>14F64</tt> - Shaded water palette for Haunted Hollows
* <tt>8523B-8527A</tt> - Jungle
* <tt>8523B-8527A</tt> - Jungle
* <tt>8527B-852BA</tt> - Machine
* <tt>8527B-852BA</tt> - Machine
* <tt>852BB-852FA</tt> - Tube
* <tt>852BB-852FA</tt> - Tube
** <tt>14F72</tt>, <tt>14F76</tt> - Shaded water palette for Ugly Ducting


==== World Map Color Palettes ====
==== World Map Color Palettes ====

Revision as of 23:43, 18 August 2012

Chip tiny.png The following article is a ROM map for Donkey Kong Land III.

English Version

Color Palettes

Notes:

  1. This only applies when you are playing this game on a Super Game Boy.
  2. This is an incomplete list.

Bonus Screens

  • 102FF-1030E - Find The Token!
  • 1030F-1031E - Collect The Stars!
  • 1031F-1032E - Bash The Baddies!

Miscellaneous (Part 1)

  • 1032F-1033E - K. Rool encounter
  • 1033F-1034E - ???

World Maps

  • 1034F-1035E - Cape Codswallop
  • 1035F-1036E - Primate Plains
  • 1036F-1037E - Blackforest Plateau
  • 1037F-1038E - Great Ape Lakes
  • 1038F-1039E - Tin Can Valley
  • 1039F-103AE - The Lost World
  • 103AF-103BE - Northern Kremisphere

Miscellaneous (Part 2)

  • 103BF-103CE - ???
  • 103CF-103EE - Title Screen
  • 103EF-103FE - Intro Screen
  • 103FF-1040E - File Select Screen/Wrinkly Refuge/Sheepy Shop/Card Game/Cast/Credits/K. Rool's Defeat/Time Attack Screen/Trophy Screen/Game Over
  • 1040F-1041E - Character icon on bottom-right of screen

Levels

  • 1041F-1042E - Black Ice Blitz
  • 1042F-1043E - Polar Pitfalls
  • 1043F-1044E - Tundra Blunda
  • 1044F-1045E - Total Rekoil
  • 1045F-1046E - Liftshaft Lottery
  • 1046F-1047E - Miller Instinct
  • 1047F-1048E - Jungle Jeopardy
  • 1048F-1049E - Tropical Tightropes
  • 1049F-104AE - Rainforest Rumble
  • 104AF-104BE - Seabed Shanty
  • 104BF-104CE - Coral Quarrel
  • 104CF-104DE - Deep Reef Grief
  • 104DF-104EE - Koco Channel
  • 104EF-104FE - Riverbank Riot
  • 104FF-1050E - Surface Tension
  • 1050F-1051E - Red Wharf
  • 1051F-1052E - Ford Knocks
  • 1052F-1053E - Jetty Jitters
  • 1053F-1054E - Stalagmite Frights
  • 1054F-1055E - Haunted Hollows
  • 1055F-1056E - Ghoulish Grotto
  • 1056F-1057E - Ugly Ducting
  • 1057F-1058E - Whiplash Dash
  • 1058F-1059E - Karbine Kaos
  • 1059F-105AE - Bazuka Bombard
  • 105AF-105BE - Kuchuka Karnage
  • 105BF-105CE - Barrel Boulevard
  • 105CF-105DE - Rocketeer Rally
  • 105DF-105EE - Footloose Falls
  • 105EF-105FE - Rickety Rapids
  • 105FF-1060E - Vertigo Verge
  • 1060F-1061E - Rockface Chase
  • 1061F-1062E - Clifftop Critters
  • 1062F-1063E - Minky Mischief
  • 1063F-1064E - Redwood Rampage
  • 1064F-1065E - Simian Shimmy
  • 1065F-1066E - Barbos Bastion
  • 1066F-1067E - Bleak Magic
  • 1067F-1068E - Arich Attack
  • 1068F-1069E - Krazy Kaos
  • 1069F-106AE - K. Rool Duel
  • 106AF-106BE - K. Rool's Last Stand

Level Header Data

See this page for more information on this.

  • 40065-4047E - Level Headers
    • 40065-4007D - Total Rekoil
    • 4007E-40096 - Liftshaft Lottery
    • 40097-400AF - Miller Instinct
    • 400B0-400C8 - Black Ice Blitz
    • 400C9-400E1 - Polar Pitfalls
    • 400E2-400FA - Tundra Blunda
    • 400FB-40113 - Bleak Magic
    • 40114-4012C - Red Wharf
    • 4012D-40145 - Ford Knocks
    • 40146-4015E - Jetty Jitters
    • 4015F-40177 - Koco Channel
    • 40178-40190 - Riverbank Riot
    • 40191-401A9 - Surface Tension
    • 401AA-401C2 - Seabed Shanty
    • 401C3-401DB - Coral Quarrel
    • 401DC-401F4 - Deep Reef Grief
    • 401F5-4020D - Barbos Bastion
    • 4020E-40226 - Minky Mischief
    • 40227-4023F - Redwood Rampage
    • 40240-40258 - Simian Shimmy
    • 40259-40271 - Arich Attack
    • 40272-4028A - Vertigo Verge
    • 4028B-402A3 - Rockface Chase
    • 402A4-402BC - Clifftop Critters
    • 402BD-402D5 - Rocketeer Rally
    • 402D6-402EE - Footloose Falls
    • 402EF-40307 - Rickety Rapids
    • 40308-40320 - Stalagmite Frights
    • 40321-40339 - Haunted Hollows
    • 4033A-40352 - Ghoulish Grotto
    • 40353-4036B - K. Rool's Last Stand
    • 4036C-40384 - Jungle Jeopardy
    • 40385-4039D - Tropical Tightropes
    • 4039E-403B6 - Rainforest Rumble
    • 403B7-403CF - Karbine Kaos
    • 403D0-403E8 - Bazuka Bombard
    • 403E9-40401 - Kuchuka Karnage
    • 40402-4041A - Barrel Boulevard
    • 4041B-40433 - Krazy Kaos
    • 40434-4044C - Ugly Ducting
    • 4044D-40465 - Whiplash Dash
    • 40466-4047E - K. Rool Duel

Cheat Codes

  • 141B8-141CA - Cheat code info
    • Format works like this:
      • First byte indicates the number of button presses, excluding Right.
      • Subsequent bytes indicate the button presses:
        • 0x80 (bit 7) = Start
        • 0x40 (bit 6) = Select
        • 0x20 (bit 5) = B
        • 0x10 (bit 4) = A
        • 0x08 (bit 3) = Down
        • 0x04 (bit 2) = Up
        • 0x02 (bit 1) = Left
        • 0x01 (bit 0) = Right
        • These button presses, excluding Right, are stored in RAM, starting at 0xD100.
      • Last byte indicates which bit(s) are set to 1. The use of a bitflag allows multiple cheats to be used at once since they can be ORed together. Note that only the three least significant bits are used:
        • 0x01 (bit 0) = Play the card game after the title screen
        • 0x02 (bit 1) = Have 50 lives when starting the game
        • 0x04 (bit 2) = Unlock all levels except the Lost World.
        • This gets ORed with whatever value is in 0xFFF9 in RAM (which starts out at 0).
      • In each cheat code, each button sequence must be followed by Right. Pressing Right in the middle of a sequence does not affect anything.
    • Pointers for these cheat codes are found at 0x14188, 0x1418E, and 0x14194 in ROM.

Japanese Version

Color Values

Sprite Color Palettes

  • 1BE60-1BE67 - Palette #00
  • 1BE68-1BE6F - Palette #01
  • 1BE70-1BE77 - Palette #02
  • 1BE78-1BE7F - Palette #03
  • 1BE80-1BE87 - Palette #04
  • 1BE88-1BE8F - Palette #05
  • 1BE90-1BE97 - Palette #06
  • 1BE98-1BE9F - Palette #07

Level Color Palettes

  • 84FFB-8503A - Coral
  • 8503B-8507A - Mill
  • 8507B-850BA - River
  • 850BB-850FA - Snow
  • 850FB-8513A - Stilt
  • 8513B-8517A - Tree
  • 8517B-851BA - Cliff
  • 851BB-851FA - Falls
  • 851FB-8523A - Cave
    • 14F60, 14F64 - Shaded water palette for Haunted Hollows
  • 8523B-8527A - Jungle
  • 8527B-852BA - Machine
  • 852BB-852FA - Tube
    • 14F72, 14F76 - Shaded water palette for Ugly Ducting

World Map Color Palettes

  • 85B3B-85B7A - Northern Kremisphere
  • 858FB-8593A - Cape Codswallop
  • 858BB-858FA - Primate Plains
  • 8587B-858BA - Blackforest Plateau
  • 8583B-8587A - Great Ape Lakes
  • 857FB-8583A - Tin Can Valley
  • 8577B-857BA - The Lost World

Bonus Stage Screen Color Palettes

  • 8557B-855BA - Bash the Baddies!
  • 856BB-856FA - Collect the Stars!
  • 85B7B-85BBA - Find the Token!

Miscellaneous Color Palettes

  • 854FB-8553A - Sheepy Shop
  • 8563B-8567A - File Select
  • 856FB-8573A - Time Attack
  • 859BB-859FA - Wrinkly Refuge
  • 85AFB-85B3A - Game Over Screen
  • 8D805-8D844 - Title Screen
  • 91805-91844 - Intro Screen

Sprite Colors

Notes:

  1. All these bytes range from 00-07, depending on the sprite color palettes defined above.
  2. This list is incomplete.
  • 1BEA0 - Niknak
  • 1BEA1 - Kobble
  • 1EBA2 - Koco
  • 1BEA3 - Krimp
  • 1BEA4 - Skidda/Defeated Kobble
  • 1BEA5 - Booty Bird
  • 1BEA6 - Klasp
  • 1BEA7 - Krusha
  • 1BEA8 - Steel Barrel
  • 1BEA9 - Bazza
  • 1BEAA - Bounty Bass
  • 1BEAB - Flagpole
  • 1BEAC - Elevator
  • 1BEAD - Lurchin
  • 1BEAE - ???
  • 1BEAF - Bristles
  • 1BEB0 - Nid
  • 1BEB1 - Minky's nuts/Squawks's eggs
  • 1BEB2 - Rekoil
  • 1BEB3 - Minky
  • 1BEB4 - Lemguin
  • 1BEB5 - Buzz
  • 1BEB6 - Krumple
  • 1BEB7 - Koin
  • 1BEB8 - Sneek
  • 1BEB9 - Minky Shield Barrels
  • 1BEBA - Clouds
  • 1BEBB - Rocket Barrel
  • 1BEBC - Tracker Barrel
  • 1BEBD - Kopter
  • 1BEBE - Barbos
  • 1BEBF - Kuchuka
  • 1BEC0 - Kuchuka's and K. Rool's bombs
  • 1BEC1 - Ghost Barrel
  • 1BEC2 - Dixie walking
  • 1BEC3 - Dixie running
  • 1BEC4 - Dixie standing
  • 1BEC5 - Dixie's Helicopter Spin
  • 1BEC6 - Dixie jumping
  • 1BEC7 - Dixie turning around
  • 1BEC8 - Dixie climbing vertically
  • 1BEC9 - Dixie climbing vertically, switching sides
  • 1BECA - Dixie attacking
  • 1BECB - Dixie climbing horizontally
  • 1BECC - Dixie crouching
  • 1BECD - Dixie swimming
  • 1BECE - Bazuka
  • 1BECF - Wrinkly
  • 1BED0 - ???
  • 1BED1 - Ellie's water
  • 1BED2 - Dixie launched (from barrel)
  • 1BED3 - Dixie taking damage
  • 1BED4 - Karbine
  • 1BED5 - Kong letters in air
  • 1BED6 - Bear Coin
  • 1BED7 - Bonus Coin
  • 1BED8 - DK Coin
  • 1BED9 - ???
  • 1BEDA - Banana Bunch
  • 1BEDB - Balloon
  • 1BEDC - Puffball/explosion (e.g. when switching Kongs or taking damage)
  • 1BEDD - Blast Barrel
  • 1BEDE - ???
  • 1BEDF - Dixie picking up barrel
  • 1BEE0 - Dixie carrying barrel, walking/jumping
  • 1BEE1 - Dixie throwing barrel
  • 1BEE2 - Dixie carrying barrel, standing
  • 1BEE3 - Barrel explosion
  • 1BEE4 - Karbine's fireballs/Bleak's snowballs
  • 1BEE5 - Bear
  • 1BEE6 - Watch
  • 1BEE7 - Kiddy walking
  • 1BEE8 - Kiddy crouching
  • 1BEE9 - Kiddy climbing vertically
  • 1BEEA - Kiddy climbing vertically, switching sides
  • 1BEEB - Kiddy rolling
  • 1BEEC - Arich
  • 1BEED - Kiddy picking up barrel
  • 1BEEE - Kiddy carrying barrel
  • 1BEEF - Kiddy throwing barrel
  • 1BEF0 - Arich's shots
  • 1BEF1 - Kiddy taking damage
  • 1BEF2 - Kiddy swimming
  • 1BEF3 - Ellie turning around/moving/shooting
  • 1BEF4 - Ellie standing/taking damage
  • 1BEF5 - Ellie jumping/launched (from barrel)
  • 1BEF6 - Dixie swimming, turning around
  • 1BEF7 - Kiddy swimming, turning around
  • 1BEF8 - Kiddy turning around
  • 1BEF9 - Kiddy running
  • 1BEFA - ???
  • 1BEFB - Kiddy standing
  • 1BEFC - Kiddy climbing horizontally
  • 1BEFD - Squitter standing/walking
  • 1BEFE - Squitter jumping
  • 1BEFF - Squawks
  • 1BF00 - Kiddy jumping
  • 1BF01 - Enguarde
  • 1BF02 - Toboggan
  • 1BF03 - Squitter's webs
  • 1BF04 - Kaos
  • 1BF05 - Kaos's fists
  • 1BF06 - ???
  • 1BF07 - Splash animation
  • 1BF08 - Bleak
  • 1BF09 - K. Rool
  • 1BF0A - Wooden barrels
  • 1BF0B - K. Rool's lightning bolts
  • 1BF0C - ???
  • 1BF0D - Bonus/Warp Barrel
  • 1BF0E - Star Barrel
  • 1BF0F - ???
  • 1BF10 - Animal Barrels
  • 1BF11 - DK Barrel
  • 1BF12 - No Animal Sign
  • 1BF13 - ???
  • 1BF14 - ???
  • 1BF15 - ???
  • 1BF16 - ???
  • 1BF17 - Kiddy in a toboggan
  • 1BF18 - Dixie in a toboggan
  • 1BF19 - ???
  • 1BF1A - ???
  • 1BF1B - ???
  • 1BF1C - ???
  • 1BF1D - ???
  • 1BF1E - Collected DK/Bonus Coin
  • 1BF1F - ???
  • 1BF20 - ???
  • 1BF21 - ???
  • 1BF22 - ???
  • 1BF23 - ???
  • 1BF24 - ???
  • 1BF25 - ???
  • 1BF26 - ???
  • 1BF27 - ???
  • 1BF28 - ???

Level Header Data

See this page for more information on this.

  • 40067-40480 - Level Headers
    • 40067-4007F - Total Rekoil
    • 40080-40098 - Liftshaft Lottery
    • 40099-400B1 - Miller Instinct
    • 400B2-400CA - Black Ice Blitz
    • 400CB-400E3 - Polar Pitfalls
    • 400E4-400FC - Tundra Blunda
    • 400FD-40115 - Bleak Magic
    • 40116-4012E - Red Wharf
    • 4012F-40147 - Ford Knocks
    • 40148-40160 - Jetty Jitters
    • 40161-40179 - Koco Channel
    • 4017A-40192 - Riverbank Riot
    • 40193-401AB - Surface Tension
    • 401AC-401C4 - Seabed Shanty
    • 401C5-401DD - Coral Quarrel
    • 401DE-401F6 - Deep Reef Grief
    • 401F7-4020F - Barbos Bastion
    • 40210-40228 - Minky Mischief
    • 40229-40241 - Redwood Rampage
    • 40242-4025A - Simian Shimmy
    • 4025B-40273 - Arich Attack
    • 40274-4028C - Vertigo Verge
    • 4028D-402A5 - Rockface Chase
    • 402A6-402BE - Clifftop Critters
    • 402BF-402D7 - Rocketeer Rally
    • 402D8-402F0 - Footloose Falls
    • 402F1-40309 - Rickety Rapids
    • 4030A-40322 - Stalagmite Frights
    • 40323-4033B - Haunted Hollows
    • 4033C-40354 - Ghoulish Grotto
    • 40355-4036D - K. Rool's Last Stand
    • 4036E-40386 - Jungle Jeopardy
    • 40387-4039F - Tropical Tightropes
    • 403A0-403B8 - Rainforest Rumble
    • 403B9-403D1 - Karbine Kaos
    • 403D2-403EA - Bazuka Bombard
    • 403EB-40403 - Kuchuka Karnage
    • 40404-4041C - Barrel Boulevard
    • 4041D-40435 - Krazy Kaos
    • 40436-4044E - Ugly Ducting
    • 4044F-40467 - Whiplash Dash
    • 40468-40480 - K. Rool Duel

Cheat Codes

  • 8EE86-8EE98 - Cheat code info
    • Format works like this:
      • First byte indicates the number of button presses, excluding Right.
      • Subsequent bytes indicate the button presses:
        • 0x80 (bit 7) = Start
        • 0x40 (bit 6) = Select
        • 0x20 (bit 5) = B
        • 0x10 (bit 4) = A
        • 0x08 (bit 3) = Down
        • 0x04 (bit 2) = Up
        • 0x02 (bit 1) = Left
        • 0x01 (bit 0) = Right
        • These button presses, excluding Right, are stored in RAM, starting at 0xD100.
      • Last byte indicates which bit(s) are set. The use of a bitflag allows multiple cheats to be used at once since they can be ORed together. Note that only the three least significant bits are used:
        • 0x01 (bit 0) = Play the card game after the title screen
        • 0x02 (bit 1) = Have 50 lives when starting the game
        • 0x04 (bit 2) = Unlock all levels except the Lost World.
        • This gets ORed with whatever value is in 0xFFF9 in RAM (which starts out at 0).
      • In each cheat code, each button sequence must be followed by Right. Pressing Right in the middle of a sequence does not affect anything.
    • Pointers for these cheat codes are found at 0x8EE53, 0x8EE59, and 0x8EE5F in ROM.