Dragon Warrior III (NES)/ROM map: Difference between revisions

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=Graphics=
=Graphics=
==Overworld==
==Overworld==
0x020010 to 0x023F89 = Character sprites
0x020010 to 0x023F89 = Character sprites<br>
0x023F90 to 0x02798F = Landscapes
0x023F90 to 0x02798F = Landscapes<br>


=Bootup=
=Bootup=

Revision as of 01:12, 15 June 2012

Chip tiny.png The following article is a ROM map for Dragon Warrior III (NES).

Enemy data

Slime

0x0032E3 = Level
0x0032E4 = Experience (0-255)
0x0032E5 = Experience (01 = 352)
0x0032E6 = Agility
0x0032E7 = GP
0x0032E8 = Attack (0-255)
0x0032E9 = Defense
0x0032EA = HP
0x0032EB = MP
0x0032EC = (?)
0x0032ED to 0x0032F4 = Move set
0x0032F5 =
0x0032F6 = added effects

 0000 0001 = Attack (255+)
 0000 0010 = Attack (255+)
 0000 0100 = (?)
 0000 1000 = (?)
 0001 0000 = (?)
 0010 0000 = (?)
 0100 0000 = (?)
 1000 0000 = (?)

0x0032F7 = added effects

0000 0001 = Defense (255+)
0000 0010 = Defense (255+)
0000 0100 = (?)
0000 1000 = (?)
0001 0000 = (?)
0010 0000 = (?)
0100 0000 = (?)
1000 0000 = (?)

0x0032F8 = added effects

0000 0001 = HP (255+)
0000 0010 = HP (255+)
0000 0100 = (?)
0000 1000 = (?)
0001 0000 = (?)
0010 0000 = (?)
0100 0000 = (?)
1000 0000 = (?)

Enemy move set

One move

00 = enemy is assessing the situation
01 = enemy protects itself
02 = Regular attack
03 = Attack could be critical
04 = Attack could cause sleep
05 = Attack could cause poison
06 = Attack could cause numbness
07 = Enemy will flee
08 = Call for reinforcements (same as the enemy calling)
09 = Curious dance (steals MP)
0A = Flaming breath (10-20 HP attack)
0B = Flaming breath (30-50 HP attack)
0C = Flaming breath (80-100 HP attack)
0D = Blizzard breath (10-20 HP attack)
0E = Blizzard breath (40-60 HP attack)
0F = Blizzard breath (100-140 HP attack)
10 = emits gales of sweet breath (causes sleep)
11 = emits gales of toxic breath (causes poison)
12 = emits gales of scorching breath (causes numbness)
13 = chants Blaze
14 = chants Blazemore
15 = chants Blazemost
16 = chants Icebolt
17 = chants Firebal
18 = chants Firebane
19 = chants Explodet
1A = chants Snowblast
1B = chants Snowstorm
1C = chants Infernos
1D = chants Infermore
1E = chants Infermost
1F = chants Beat (possible instant death)
20 = chants Defeat (possible instant death)
21 = chants Sacrifice
22 = chants Sleep
23 = chants Stopspell
24 = chants Sap
25 = chants Defence
26 = chants Surround
27 = chants Robmagic
28 = chants Chaos
29 = chants Slow
2A = chants Limbo
2B = freeze beam shoots out of Zoma's fingertip (nullifies spells)
2C = chants Bounce
2D = chants Increase
2E = chants Increase 2
2F = chants Vivify
30 = chants Revive
31 = chants Heal
32 = chants Healmore
33 = chants Healall
34 = chants Healus
35 = chants Healusall
36 = chants Heal 2
37 = chants Healmore 2
38 = chants Healall 2
39 = chants Healus 2
3A = chants Healusall 2
3B = calls for reinforcements (Healer)
3C = calls for reinforcements (Granite Titan)
3D = calls for reinforcements (Hork)
3E = calls for reinforcements (Elysium Bird)
3F = calls for reinforcements (Voodoo Shaman)

Two moves

82 = regular attack
83 = chance of critical attack
84 = Attack could cause sleep
85 = Attack could cause poison
86 = Attack could cause numbness
87 = Enemy will flee
88 = calls for reinforcements (same as the enemy calling)
89 = Curious dance (steals MP)
8A = Flaming breath (10-20 HP attack)
8B = Flaming breath (30-50 HP attack)
8C = Flaming breath (80-100 HP attack)
8D = Blizzard breath (10-20 HP attack)
8E = Blizzard breath (40-60 HP attack)
8F = Blizzard breath (100-140 HP attack)
90 = emits gales of sweet breath (causes sleep)
91 = emits gales of toxic breath (causes poison)
92 = emits gales of scorching breath (causes numbness)
93 = chants Blaze
94 = chants Blazemore
95 = chants Blazemost
96 = chants Icebolt
97 = chants Firebal
98 = chants Firebane
99 = chants Explodet
9A = chants Snowblast
9B = chants Snowstorm
9C = chants Infernos
9D = chants Infermore
9E = chants Infermost
9F = chants Beat (possible instant death)
A0 = chants Defeat (possible instant death)
A1 = chants Sacrifice
A2 = chants Sleep
A3 = chants Stopspell
A4 = chants Sap
A5 = chants Defence
A6 = chants Surround
A7 = chants Robmagic
A8 = chants Chaos
A9 = chants Slow
AA = chants Limbo
AB = freeze beam shoots out of Zoma's fingertip (nullifies spells)
AC = chants Bounce
AD = chants Increase
AE = chants Increase 2
AF = chants Vivify
B0 = chants Revive
B1 = chants Heal
B2 = chants Healmore
B3 = chants Healall
B4 = chants Healus
B5 = chants Healusall
B6 = chants Heal 2
B7 = chants Healmore 2
B8 = chants Healall 2
B9 = chants Healus 2
BA = chants Healusall 2
BB = calls for reinforcements (Healer)
BC = calls for reinforcements (Granite Titan)
BD = calls for reinforcements (Hork)
BE = calls for reinforcements (Elysium Bird)
BF = calls for reinforcements (Voodoo Shaman)

Black Raven

0x0032FA = Level
0x0032FB = Experience (0-255)
0x0032FC = Experience (255+)
0x0032FD = Agility
0x0032FE = GP
0x0032FF = Attack
0x003300 = Defense
0x003301 = Raven HP
0x003302 = Raven MP
0x003304 to 0x00330B = Move set

Horned Rabbit

0x003311 = Level
0x003312 = Experience (0-255)
0x003313 = Experience (255+)
0x003314 = (?)
0x003315 = GP
0x003316 = Attack
0x003317 = Defense
0x003318 = HP
0x003319 = MP

Giant Anteater

0x0033A8 = Level
0x0033A9 = Experience (0-255)
0x0033AA = Experience (255+)
0x0033AB = (?)
0x0033AC = GP
0x0033AD = Attack
0x0033AE = Defense
0x00332F = HP
0x003330 = MP

Masked Moth

0x00333F = Level
0x003340 = Experience (0-255)
0x003341 = Experience (255+)
0x003342 = (?)
0x003343 = GP
0x003344 = Attack
0x003345 = Defense
0x003346 = HP
0x003347 = MP

Froggore

0x003356 = Level
0x003357 = Experience (0-255)
0x003358 = Experience (255+)
0x003359 = (?)
0x00335A = GP
0x00335B = Attack
0x00335C = Defense
0x00335D = HP
0x00335E = MP

Babble

0x00336D = Level
0x00336E = Experience (0-255)
0x00336F = Experience (255+)
0x003370 = (?)
0x003371 = GP
0x003372 = Attack
0x003373 = Defense
0x003374 = HP
0x003375 = MP

Magician

0x003384 = Level
0x003385 = Experience (0-255)
0x003386 = Experience (255+)
0x003387 = (?)
0x003388 = GP
0x003389 = Attack
0x00338A = Defense
0x00338B = HP
0x00338C = MP

Scorpion Wasp

0x00339B = Level
0x00339C = Experience (0-255)
0x00339D = Experience (255+)
0x00339E = (?)
0x00339F = GP
0x0033A0 = Attack
0x0033A1 = Defense
0x0033A2 = HP
0x0033A3 = MP

Healer

0x0033B2 = Level
0x0033B3 = Experience (0-255)
0x0033B4 = Experience (255+)
0x0033B5 = (?)
0x0033B6 = GP
0x0033B7 = Attack
0x0033B8 = Defense
0x0033B9 = HP
0x0033BA = MP

Demon Anteater

0x0033C9 = Level
0x0033CA = Experience (0-255)
0x0033CB = Experience (255+)
0x0033CC = (?)
0x0033CD = GP
0x0033CE = Attack
0x0033CF = Defense
0x0033D0 = HP
0x0033D1 = MP

Spiked Hare

0x0033E0 = Level
0x0033E1 = Experience (0-255)
0x0033E2 = Experience (255+)
0x0033E3 = (?)
0x0033E4 = GP
0x0033E5 = Attack
0x0033E6 = Defense
0x0033E7 = HP
0x0033E8 = MP

Poison Toad

0x0033F7 = Level
0x0033F8 = Experience (0-255)
0x0033F9 = Experience (255+)
0x0033FA = (?)
0x0033FB = GP
0x0033FC = Attack
0x0033FD = Defense
0x0033FE = HP
0x0033FF = MP

Caterpillar

0x00340E = Level
0x00340F = Experience (0-255)
0x003410 = Experience (255+)
0x003411 = (?)
0x003412 = GP
0x003413 = Attack
0x003414 = Defense
0x003415 = HP
0x003416 = MP

Humanabat

0x003425 = Level
0x003426 = Experience (0-255)
0x003427 = Experience (255+)
0x003428 = (?)
0x003429 = GP
0x00342A = Attack
0x00342B = Defense
0x00342C = HP
0x00342D = MP

Putrepup

0x00343C = Level
0x00343D = Experience (0-255)
0x00343E = Experience (255+)
0x00343F = (?)
0x003440 = GP
0x003441 = Attack
0x003442 = Defense
0x003443 = HP
0x003444 = MP

Killer Bee

0x003453 = Level
0x003454 = Experience (0-255)
0x003455 = Experience (255+)
0x003456 = (?)
0x003457 = GP
0x003458 = Attack
0x003459 = Defense
0x00345A = HP
0x00345B = MP

Hork

0x003944 = Level
0x003945 = Experience (0-255)
0x003946 = Experience (255+)
0x003947 = (?)
0x003948 = GP
0x003949 = Attack
0x00394A = Defense
0x00394B = HP
0x00394C = MP

Granite Titan

0x003966 = Level
0x003967 = Experience (0-255)
0x003968 = Experience (255+)
0x003969 = (?)
0x00396A = GP
0x00396B = Attack
0x00396C = Defense
0x00396D = HP
0x00396E = MP

0x003D7B = Granite Titan HP (255+)

Elysium Bird

0x003A9D = Level
0x003A9E = Experience (0-255)
0x003A9F = Experience (255+)
0x003AA0 = (?)
0x003AA1 = GP
0x003AA2 = Attack
0x003AA3 = Defense
0x003AA4 = HP
0x003AA5 = MP

Voodoo Shaman

0x003AE2 = Level
0x003AE3 = Experience (0-255)
0x003AE4 = Experience (255+)
0x003AE5 = (?)
0x003AE6 = GP
0x003AE7 = Attack
0x003AE8 = Defense
0x003AE9 = HP
0x003AEA = MP

Sound pointers

0x004016 to 0x004017 = Entering/Exiting Stairs/Locations
0x004018 to 0x004019 = Silence

Text

0x00AA38 to 0x00B3CA = classes, towns, items
0x00B3CB to 0x00BA58 = enemies

Map

0x014028 to 0x014229 = Main world pointers (two bytes represent row of map)
0x01422A to 0x015AA4 = Main world level data

0x015AA5 to 0x01 = Alefgard pointers

Sprite Pointers

0x016DE4 to 0x016DFB = male hero
0x016DFC to 0x016E13 = male wizard
0x016E14 to 0x016E2B = male pilgrim
0x016E2C to 0x016E43 = male sage
0x016E44 to 0x016E5B = male soldier
0x016E5C to 0x016E73 = male merchant
0x016E74 to 0x016E8B = male fighter
0x016E8C to 0x016EA3 = male goof-off
0x016EA4 to 0x016EBB = female wizard
0x016EBC to 0x016ED3 = female pilgrim
0x016ED4 to 0x016EEB = female (?)
0x016EEC to 0x016F03 = female soldier
0x016F04 to 0x016F1B = female fighter
0x016F1C to 0x016F33 = female (?)
0x016F34 to 0x016F4B = female goof-off

0x016F94 to 0x016FAB = NPC male warrior

0x01712C to 0x017143 = NPC man

Graphics

Overworld

0x020010 to 0x023F89 = Character sprites
0x023F90 to 0x02798F = Landscapes

Bootup

0x05C010 to 0x05C011 = Pointer to go to Copyright Notice Screen
0x05C012 to 0x05C013 = Pointer to go to Title Screen

Copyright Notice Screen

0x05C15A to 0x05C172 = Pallet
0x05C173 to 0x05C532 = Background

0x05D7E6 to 0x05D7E9 = Pointers for CHR

Title Screen

0x05DA69 to 0x05DA80 = Fade in pallet torches and wall

0x05D8FF to 0x05D90A = Fade in pallet for dragon and tablet
0x05DD3A to 0x05E0F9 = Title Screen (complete)

0x05DF29 to 0x05DF2A = Appearing text (part 1)
0x05DF49 to 0x05DF4A = Appearing text (part 2)
0x05DF69 to 0x05DF6A = Appearing text (part 3)
0x05DF89 to 0x05DF8A = Appearing text (part 4)
0x05DCBA to 0x05DD19 = appearing text (part 5)

0x05E0FA to 0x05E139 = 32x32 bit layout of pallet selection

0x05E13C to 0x05E23B = PPU data

Music Data

0x078A09 to 0x078B9A = Main Map Theme

0x07AB7B to 0x07AD25 = Town Theme
0x07AD26 to 0x07AF72 = Battle Theme