Pac-Mania (NES)/RAM map: Difference between revisions

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|0x0083 || Frame timer || Reset everytime a power pellet is eaten.
|0x0083 || Frame timer || Reset everytime a power pellet is eaten.
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|0x00D1 || Edible ghosts timer || based on 0x0083; The time to stay blue.
|0x00D1 || Edible ghosts timer || Based on 0x0083; The time ghosts stay blue.
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|0x00DB || Edible ghosts timer 2 || Based on 0x0083 if 0x00D1 = 00; The time ghosts flash.
|0x00DB || Edible ghosts timer 2 || Based on 0x0083; decreases if 0x00D1 = 00; The time ghosts flash.
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|-
|0x00DB || Current speed || Max: FF
|0x00DB || Current speed || Max: FF

Revision as of 21:27, 1 April 2012

Chip tiny.png The following article is a RAM map for Pac-Mania (NES).

RAM Function Details
0x0071 Option menu 00: One Player, 01: Two Players
0x0083 Frame timer Reset everytime a power pellet is eaten.
0x00D1 Edible ghosts timer Based on 0x0083; The time ghosts stay blue.
0x00DB Edible ghosts timer 2 Based on 0x0083; decreases if 0x00D1 = 00; The time ghosts flash.
0x00DB Current speed Max: FF
0x00DE Lives
0x00E2 Level Selection
0x00EF Score x00000
0x00F0 Score 0x0000
0x00F1 Score 00x000
0x00F2 Score 000x00
0x00F3 Score 0000x0