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Pac-Mania (NES)/RAM map: Difference between revisions
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|0x0083 || Frame timer || Reset everytime a power pellet is eaten. | |0x0083 || Frame timer || Reset everytime a power pellet is eaten. | ||
|- | |- | ||
|0x00D1 || Edible ghosts timer || | |0x00D1 || Edible ghosts timer || Based on 0x0083; The time ghosts stay blue. | ||
|- | |- | ||
|0x00DB || Edible ghosts timer 2 || Based on 0x0083 if 0x00D1 = 00; The time ghosts flash. | |0x00DB || Edible ghosts timer 2 || Based on 0x0083; decreases if 0x00D1 = 00; The time ghosts flash. | ||
|- | |- | ||
|0x00DB || Current speed || Max: FF | |0x00DB || Current speed || Max: FF |
Revision as of 21:27, 1 April 2012
The following article is a RAM map for Pac-Mania (NES).
RAM | Function | Details |
0x0071 | Option menu | 00: One Player, 01: Two Players |
0x0083 | Frame timer | Reset everytime a power pellet is eaten. |
0x00D1 | Edible ghosts timer | Based on 0x0083; The time ghosts stay blue. |
0x00DB | Edible ghosts timer 2 | Based on 0x0083; decreases if 0x00D1 = 00; The time ghosts flash. |
0x00DB | Current speed | Max: FF |
0x00DE | Lives | |
0x00E2 | Level Selection | |
0x00EF | Score x00000 | |
0x00F0 | Score 0x0000 | |
0x00F1 | Score 00x000 | |
0x00F2 | Score 000x00 | |
0x00F3 | Score 0000x0 |