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Nintendo Entertainment System/Hardware information: Difference between revisions
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The Nintendo Entertainment System (NES for short) consists of: | The Nintendo Entertainment System (NES for short) consists of: | ||
A 6502 | * A 6502 8-bit (using a custom Motorola 6502 class) Processor running at ~1.8Mhz | ||
* 16 Kbit (2kb) of RAM | |||
16 Kbit (2kb) of RAM | * 16 Kbit (2kb) Vram | ||
* Screen Resolution of 256x224 for NTSC or 256x239 for PAL | |||
16 Kbit (2kb) Vram | * 52 Colours Available | ||
* A maximum of 16, 24 or 25 colours on screen depending on the Screen mode used | |||
Screen Resolution of 256x224 for NTSC or 256x239 for PAL | * Maximum of 64 sprites | ||
* Maximum of 8 sprites per scanline | |||
52 Colours Available | * 8x8 or 8x16 sprite size | ||
* Two picture scrolls, Horizontal and Verical | |||
A maximum of 16, 24 or 25 colours on screen depending on the Screen mode used | * Min/Max cart size: 192 Kbit - 4 Mbit | ||
* PSG sound supporting 5 channels: | |||
Maximum of 64 sprites | ** 2 square wave | ||
** 1 triangle wave | |||
Maximum of 8 sprites per scanline | ** 1 noise | ||
** 1 PCM | |||
8x8 or 8x16 sprite size | |||
Two picture scrolls, Horizontal and Verical | |||
Min/Max cart size: 192 Kbit - 4 Mbit | |||
PSG sound supporting 5 channels: | |||
2 square wave | |||
1 triangle wave | |||
1 noise | |||
1 PCM | |||
Revision as of 20:47, 18 October 2005
The Nintendo Entertainment System (NES for short) consists of:
- A 6502 8-bit (using a custom Motorola 6502 class) Processor running at ~1.8Mhz
- 16 Kbit (2kb) of RAM
- 16 Kbit (2kb) Vram
- Screen Resolution of 256x224 for NTSC or 256x239 for PAL
- 52 Colours Available
- A maximum of 16, 24 or 25 colours on screen depending on the Screen mode used
- Maximum of 64 sprites
- Maximum of 8 sprites per scanline
- 8x8 or 8x16 sprite size
- Two picture scrolls, Horizontal and Verical
- Min/Max cart size: 192 Kbit - 4 Mbit
- PSG sound supporting 5 channels:
- 2 square wave
- 1 triangle wave
- 1 noise
- 1 PCM