Nintendo Entertainment System/Hardware information: Difference between revisions

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The Nintendo Entertainment System (NES for short) consists of:
The Nintendo Entertainment System (NES for short) consists of:
A 6502  8-bit (using a custom Motorola 6502 class) Processor running at ~1.8Mhz
A 6502  8-bit (using a custom Motorola 6502 class) Processor running at ~1.8Mhz
16 Kbit (2kb) of RAM
16 Kbit (2kb) of RAM
16 Kbit (2kb) vram
 
16 Kbit (2kb) Vram
 
Screen Resolution of 256x224 for NTSC or 256x239 for PAL
Screen Resolution of 256x224 for NTSC or 256x239 for PAL
52 Colours Available
52 Colours Available
A maximum of 16, 24 or 25 colours on screen depending on the Screen mode used
A maximum of 16, 24 or 25 colours on screen depending on the Screen mode used
Maximum of 64 sprites
Maximum of 64 sprites
Maximum of 8 sprites per scanline
Maximum of 8 sprites per scanline
8x8 or 8x16 sprite size
8x8 or 8x16 sprite size
Two picture scrolls, Horizontal and Verical
Two picture scrolls, Horizontal and Verical
Min/Max cart size: 192 Kbit - 4 Mbit
Min/Max cart size: 192 Kbit - 4 Mbit
PSG sound supporting 5 channels:
PSG sound supporting 5 channels:
2 square wave  
2 square wave  
1 triangle wave
1 triangle wave

Revision as of 20:19, 18 October 2005

The Nintendo Entertainment System (NES for short) consists of:

A 6502 8-bit (using a custom Motorola 6502 class) Processor running at ~1.8Mhz

16 Kbit (2kb) of RAM

16 Kbit (2kb) Vram

Screen Resolution of 256x224 for NTSC or 256x239 for PAL

52 Colours Available

A maximum of 16, 24 or 25 colours on screen depending on the Screen mode used

Maximum of 64 sprites

Maximum of 8 sprites per scanline

8x8 or 8x16 sprite size

Two picture scrolls, Horizontal and Verical

Min/Max cart size: 192 Kbit - 4 Mbit

PSG sound supporting 5 channels:

2 square wave 1 triangle wave 1 noise 1 PCM

Contributed by Lukeusher123