Super Mario Bros. 2 (NES): Difference between revisions

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==Translations==
==Translations==
* [http://www.romhacking.net/trans/1037/ Dutch translation] by [http://www.romhacking.net/community/745/ Ok Impala!]
* [http://www.romhacking.net/trans/1037/ Dutch translation] by [http://www.romhacking.net/community/745/ Ok Impala!]
==Information==
*[[Super_Mario_Bros._2:_Level_Data|Level Data]]


==Miscellaneous==
==Miscellaneous==

Revision as of 03:08, 29 March 2013

Super Mario Bros. 2
Mapper No. 4
Mapper Name [[Nintendo MMC3]][[Category:NES games using the Nintendo MMC3 mapper]]
PRG-ROM Pages 8 x 16kB
CHR-ROM Pages 16 x 8kB
Mirroring Horizontal
4-Screen Mirroring No
SRAM Enabled No


Utilities

Hacks

Translations

Information

Miscellaneous

  • 0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticeably the Albatross.

Known Dumps

  • Doki Doki Panic (J)
  • Super Mario Bros. 2 (Prototype)
  • Super Mario Bros. 2 (E) [!]
  • Super Mario Bros. 2 (PC10)
  • Super Mario Bros. 2 (U) (PRG0) [!]
  • Super Mario Bros. 2 (U) (PRG1) [!]
  • Super Mario USA (J)

External Links