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Mega Man 6/RAM map: Difference between revisions
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{{Internal Data|game=Mega Man VI}} |
Revision as of 17:14, 6 June 2016
The following article is a RAM map for Mega Man 6.
Player Variables
Life & Health
RAM | Function | Details |
$03E5 | Mega Man's HP |
Weapons
RAM | Function | Details |
$0688 | Remaining Mega Buster energy | Always Full |
$0689 | Remaining Yamato Spear energy | |
$068A | Remaining Wind Storm energy | |
$068B | Remaining Blizzard Attack energy | |
$068C | Remaining Fire Blast energy | |
$068D | Remaining Plant Barrier energy | |
$068E | Remaining Knight Crush energy | |
$068F | Remaining Silver Tomahawk energy | |
$0690 | Remaining Centaur Flash energy | |
$0691 | Remaining Beat energy | |
$0694 | Power Mega Man switch | |
$0695 | Jet Mega Man swtich |
Other
RAM | Function | Details |
$00A5 | Current Power Level for Power Mega Man (graphically only) | |
$04CB | Y position of Mega Man |
Miscellaneous
RAM | Function | Details |
$0051 | Current Level | |
$0057 | Current Screen | |
$03ED | Current Boss' HP | |
$069C | Y position of Left Table objects | |
$069D | X position of Left Table objects |
Internal Data for Mega Man VI
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