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Kid Icarus/RAM map: Difference between revisions
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{{Internal Data|game=Kid Icarus}} |
Revision as of 05:12, 5 June 2016
The following article is a RAM map for Kid Icarus.
RAM | Function | Details |
0x0017 | Button being held on Cont. I | |
0x0018 | Button being held on Cont. II | |
0x0019 | Button pressed on Cont. I | |
0x001A | Button pressed on Cont. II | |
0x001F | Delay before shooting an arrow | |
0x003E | Amount of time left for enemies to be Hammers | |
0x006B | Current amount of boss health left | |
0x006F | Eggplant status | $00 = Normal, $01 = Eggplant |
0x00A5 | Activated Weapons | |
0x00A6 | Current amount of Health | |
0x00A7 | Time left for Feather to be active | |
0x00AA | Current number of Health Containers | End of Game: Checked if >= $04 |
0x0130 | Stage X-? | Only for vertical scrolling levels |
0x0131-0x0133 | Current Score | |
0x0134-0x0136 | Current "Skill" | |
0x013A | Torch | $00 = Don't Have, $01 = Have |
0x013B | Pencil | $00 = Don't Have, $01 = Have |
0x013E-0x0140 | Weapon Status | $00 = Don't Have, $01 = Disabled, $02 = Enabled, End of Game: Checked if all == $02 |
0x0141-0x0143 | Weapon Type | $00 = Don't Have, $01 = Flaming Arrow, $02 = Bow, $03 = Shield |
0x0144-0x0146 | Current Total Score | |
0x0147-0x0149 | Current Total "Skill" | |
0x014A-0x014B | Current Heart Piece currency | End of Game: Checked if == $E703 |
0x014C-0x014D | Current Debt for Credit Card left | |
0x014E | Credit Card | $00 = Don't Have, $01 = Have |
0x014F | Current number of Hammers left | |
0x0150 | Current number of Feathers left | |
0x0151 | Current number of Bottles left & Enable Barrel | $00-$08 = Bottles Left, $40 = Have Barrel |
0x0152 | Current Strength Level | End of Game: Checked if >= $04 |
0x0153-0x0155 | Current Treasures |
Internal Data for Kid Icarus
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