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Kirby & the Amazing Mirror/RAM map: Difference between revisions
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* 1A = Master | * 1A = Master | ||
* 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby. | * 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby. | ||
{{Internal Data|game=Kirby & the Amazing Mirror}} |
Revision as of 03:03, 6 November 2015
The following article is a RAM map for Kirby & the Amazing Mirror.
Attributes
This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:
- 02020FE3 - Pink Kirby (Player 1)
- 0202118B - Yellow Kirby (Player 2)
- 02021333 - Red Kirby (Player 3)
- 020214DB - Green Kirby (Player 4)
Values
- 00 = Normal
- 01 = Fire
- 02 = Ice
- 03 = Burning
- 04 = Wheel
- 05 = Parasol
- 06 = Cutter
- 07 = Beam
- 08 = Stone
- 09 = Bomb
- 0A = Throw
- 0B = Sleep
- 0C = Cook
- 0D = Laser
- 0E = UFO
- 0F = Spark
- 10 = Tornado
- 11 = Hammer
- 12 = Sword
- 13 = Cupid
- 14 = Fighter
- 15 = Magic
- 16 = Smash
- 17 = Mini
- 18 = Crash
- 19 = Missile
- 1A = Master
- 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.
Internal Data for Kirby & the Amazing Mirror
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