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Secret of Evermore: Difference between revisions
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==Hacks== | ==Hacks== | ||
* [http://fusoya.eludevisibility.org/soe/index.html SoE 2 Player Addition] - A hack that implements a two-player system in Secret of Evermore, similar to that used in [[Secret of Mana]]. | * [http://fusoya.eludevisibility.org/soe/index.html SoE 2 Player Addition] - A hack that implements a two-player system in Secret of Evermore, similar to that used in [[Secret of Mana]]. | ||
* [http://assassin17. | * [http://assassin17.brinkster.net/soe_patches.htm Bugfix patches] - Fixes some of Secret of Evermore's bugs. | ||
==Translations== | ==Translations== |
Revision as of 14:19, 5 January 2016
Secret of Evermore | |
Name | SECRET OF EVERMORE |
Company | Square |
Header | None |
Bank | HiROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 24 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 120ns (FastROM) |
Revision | 1.0 |
Checksum | Good 0x33C2 |
CRC32 | A5C0045E |
Utilities
- A savestate editor known only as the SOE Save State Editor has been written.
- An archive containing Secret of Evermore Nightmare modules.
Hacks
- SoE 2 Player Addition - A hack that implements a two-player system in Secret of Evermore, similar to that used in Secret of Mana.
- Bugfix patches - Fixes some of Secret of Evermore's bugs.
Translations
- None known.
Miscellaneous
- A debug menu at least partially remains in the game.
- A normally inaccessible map known as "Brian's Test Ground" exists in the game's map list. It is still possible to view the map, but no objects are loaded (if any ever existed on it).
- The game's list of spells contains several unused spells, including one which is accessible but mostly dummied.
- Strange, unused, and testing text is scattered throughout the ROM, in addition to what looks like some C programming code.
Known Dumps
- Secret of Evermore (E) [!]
- Secret of Evermore (F)
- Secret of Evermore (G)
- Secret of Evermore (S)
- Secret of Evermore (U) [!]
External Links
- No external links yet.