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Chrono Trigger (SNES)/RAM map: Difference between revisions
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(Added rammap template) |
(SRAM heading) |
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{{rammap|game=Chrono Trigger}} | {{rammap|game=Chrono Trigger}} | ||
<pre>File Structure (0x2000 = 8192 bytes) | ==SRAM== | ||
<pre> | |||
File Structure (0x2000 = 8192 bytes) | |||
Offset | Len | Description | Offset | Len | Description | ||
Line 56: | Line 58: | ||
3D | 1 | Current Attack | 3D | 1 | Current Attack | ||
3E | 1 | Current Defence | 3E | 1 | Current Defence | ||
3F | 2 | Current Max HP</pre> | 3F | 2 | Current Max HP | ||
</pre> |
Revision as of 15:09, 28 August 2011
The following article is a RAM map for Chrono Trigger (SNES).
SRAM
File Structure (0x2000 = 8192 bytes) Offset | Len | Description _______|______|____________ 0x0000 | 2560 | Slot #1 0x0A00 | 2560 | Slot #2 0x1400 | 2560 | Slot #3 0x1FE0 | 1 | Last Save 0x1FF0 | 6 | Checksums (3 slots of 2 bytes) Save Slot Structure (0xA00 = 2560 bytes) Hex | Len | Description ____|_____|____________ 000 | 256 | Item Type 100 | 256 | Item Count 200 | 560 | Characters (Crono, Marle, Lucca, Robo, Frog, Ayla, Magus, Epoch) 580 | 3 | Party Members 59C | 1 | Save Count 5B0 | 48 | Names (8 slots, 6 byte C-style strings) 5E0 | 3 | Gold 5E3 | 6 | Time (MS, SS, MM, HH) 5F3 | 2 | World 5F5 | 2 | Player X, Y Character Structure (0x50 = 80 bytes) Hex| Len| Description ___|____|____________ 00 | 1 | Name ID 01 | 1 | Character ID 03 | 2 | Current HP 05 | 2 | Max Hp 07 | 2 | Current MP 09 | 2 | Base Max HP 0B | 1 | Base Power 0C | 1 | Base Stamina 0D | 1 | Base Speed 0E | 1 | Base Magic 0F | 1 | Base Hit 10 | 1 | Base Evade 11 | 1 | Base Magic Defence 12 | 1 | Level 13 | 3 | Experience 27 | 4 | Equip x 4 2B | 2 | Exp To Level 36 | 1 | Current Power 37 | 1 | Current Stamina 38 | 1 | Current Speed 39 | 1 | Current Magic 3A | 1 | Current Hit 3B | 1 | Current Evade 3C | 1 | Current Magic Defence 3D | 1 | Current Attack 3E | 1 | Current Defence 3F | 2 | Current Max HP