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The Legend of Zelda/Dungeon Data: Difference between revisions
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The corresponding [ | * The corresponding ROM map can be found [[The Legend of Zelda:ROM map|here]]. | ||
* The corresponding RAM map can be found [[The Legend of Zelda:RAM map|here]]. | |||
The corresponding [ | |||
Offsets are from the beginning of the ROM. To get the offset from the beginning of an iNES (.nes) file, add 10 (16 decimal). | Offsets are from the beginning of the ROM. To get the offset from the beginning of an iNES (.nes) file, add 10 (16 decimal). | ||
Revision as of 03:51, 4 October 2011
Offsets are from the beginning of the ROM. To get the offset from the beginning of an iNES (.nes) file, add 10 (16 decimal).
From | To | Description |
---|---|---|
Level 1 | ||
193FF | Image Palette #0: Subscreen Infrastructure | |
19403 | Image Palette #1: Subscreen Map/Text | |
19407 | Image Palette #2: Walls, most floors | |
1940B | Image Palette #3: Floors with obstructive liquid | |
1940F | Sprite Palette #0: Link | |
19413 | Sprite Palette #1: Certain enemies (blue) | |
19417 | Sprite Palette #2: Old Man, certain enemies (red) | |
1941B | Sprite Palette #3: Blocks (while shifting) | |
19425 | 19428 | The 4 item tiles |
19429 | Coordinate for drawn map data (shift left or right) | |
1942A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1942B | Entrance room | |
1942C | Triforce room (for compass) | |
1942F | Level # value | |
19430 | Beginning of stairway list (of 8X16 grid) | |
1943A | Boss room | |
1943B | 1944A | Drawn map data (16 columns) |
1944B | Dungeon map display begins | |
19478 | 19497 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19498 | 194B7 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
194B8 | 194BF | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19407-E]. |
194C0 | 194C7 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
194C8 | 194CF | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
194D0 | 194D7 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
194D8 | 194DF | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
194E0 | 194E7 | Second of four tiers in "Link's Death Spiral" sequence. |
194E8 | 194EF | Third of four tiers in "Link's Death Spiral" sequence. |
194F0 | 194F7 | Final tier in "Link's Death Spiral" sequence. |
Level 2 | ||
194FB | 194FE | Image Palette #0 |
194FF | 19502 | Image Palette #1 |
19503 | 19506 | Image Palette #2 |
19507 | 1950A | Image Palette #3 |
1950B | 1950E | Sprite Palette #0 |
1950F | 19512 | Sprite Palette #1 |
19513 | 19516 | Sprite Palette #2 |
19517 | 1951A | Sprite Palette #3 |
19521 | 19524 | The 4 item tiles |
19525 | Coordinate for drawn map data (shift left or right) | |
19526 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19527 | Entrance room | |
19528 | Triforce room (for compass) | |
1952B | Level # value | |
1952C | Beginning of stairway list (of 8X16 grid) | |
19536 | Boss room | |
19537 | 19546 | Drawn map data (16 columns) |
19547 | 19573 | Dungeon map of Level 2 |
19574 | 19593 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19594 | 195B3 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
195B4 | 195BB | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19503-A]. |
195BC | 195C3 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
195C4 | 195CB | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
195CC | 195D3 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
195D4 | 195DB | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
195DC | 195E3 | Second of four tiers in "Link's Death Spiral" sequence. |
195E4 | 195EB | Third of four tiers in "Link's Death Spiral" sequence. |
195EC | 195F3 | Final tier in "Link's Death Spiral" sequence. |
Level 3 | ||
195F7 | 195FA | Image Palette #0 |
195FB | 195FE | Image Palette #1 |
195FF | 19602 | Image Palette #2 |
19603 | 19606 | Image Palette #3 |
19607 | 1960A | Sprite Palette #0 |
1960B | 1960E | Sprite Palette #1 |
1960F | 19612 | Sprite Palette #2 |
19613 | 19616 | Sprite Palette #3 |
1961D | The 4 item tiles | |
19621 | Coordinate for drawn map data (shift left or right) | |
19622 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19623 | Entrance room | |
19624 | Triforce room (for compass) | |
19627 | Level # value | |
19628 | Beginning of stairway list (of 8X16 grid) | |
19632 | Boss room | |
19633 | 19642 | Drawn map data (16 columns) |
19643 | Dungeon map begins for Level 3 | |
19670 | 1968F | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19690 | 196AF | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
196B0 | 196B7 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[195FF-606]. |
196B8 | 196BF | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
196C0 | 196C7 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
196C8 | 196CF | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
196D0 | 196D7 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
196D8 | 196DF | Second of four tiers in "Link's Death Spiral" sequence. |
196E0 | 196E7 | Third of four tiers in "Link's Death Spiral" sequence. |
196E8 | 196EF | Final tier in "Link's Death Spiral" sequence. |
Level 4 | ||
196F3 | 196F6 | Image Palette #0 |
196F7 | 196FA | Image Palette #1 |
196FB | 196FE | Image Palette #2 |
196FF | 19702 | Image Palette #3 |
19703 | 19706 | Sprite Palette #0 |
19707 | 1970A | Sprite Palette #1 |
1970B | 1970E | Sprite Palette #2 |
1970F | 19712 | Sprite Palette #3 |
19719 | The 4 item tiles | |
1971D | Coordinate for drawn map data (shift left or right) | |
1971E | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1971F | Entrance room | |
19720 | Triforce room (for compass) | |
19723 | Level # value | |
19724 | Beginning of stairway list (of 8X16 grid) | |
1972E | Boss room | |
1972F | 1973E | Drawn map data (16 columns) |
1973F | Dungeon map begins for Level 4 | |
1976C | 1978B | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
1978C | 197AB | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
197AC | 197B3 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[196FB-702]. |
197B4 | 197BB | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
197BC | 197C3 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
197C4 | 197CB | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
197CC | 197D3 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
197D4 | 197DB | Second of four tiers in "Link's Death Spiral" sequence. |
197DC | 197E3 | Third of four tiers in "Link's Death Spiral" sequence. |
197E4 | 197EB | Final tier in "Link's Death Spiral" sequence. |
Level 5 | ||
197EF | 197F2 | Image Palette #0 |
197F3 | 197F6 | Image Palette #1 |
197F7 | 197FA | Image Palette #2 |
197FB | 197FE | Image Palette #3 |
197FF | 19802 | Sprite Palette #0 |
19803 | 19806 | Sprite Palette #1 |
19807 | 1980A | Sprite Palette #2 |
1980B | 1980E | Sprite Palette #3 |
19815 | The 4 item tiles | |
19819 | Coordinate for drawn map data (shift left or right) | |
1981A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1981B | Entrance room | |
1981C | Triforce room (for compass) | |
1981F | Level # value | |
19820 | Beginning of stairway list (of 8X16 grid) | |
1982A | Boss room | |
1982B | 1983A | Drawn map data (16 columns) |
1983B | Dungeon map begins for Level 5 | |
19868 | 19887 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19888 | 198A7 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
198A8 | 198AF | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[197F7-7FE]. |
198B0 | 198B7 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
198B8 | 198BF | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
198C0 | 198C7 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
198C8 | 198CF | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
198D0 | 198D7 | Second of four tiers in "Link's Death Spiral" sequence. |
198D8 | 198DF | Third of four tiers in "Link's Death Spiral" sequence. |
198E0 | 198E7 | Final tier in "Link's Death Spiral" sequence. |
Level 6 | ||
198EB | 198EE | Image Palette #0 |
198EF | 198F2 | Image Palette #1 |
198F3 | 198F6 | Image Palette #2 |
198F7 | 198FA | Image Palette #3 |
198FB | 198FE | Sprite Palette #0 |
198FF | 19902 | Sprite Palette #1 |
19903 | 19906 | Sprite Palette #2 |
19907 | 1990A | Sprite Palette #3 |
19911 | The 4 item tiles | |
19915 | Coordinate for drawn map data (shift left or right) | |
19916 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19917 | Entrance room | |
19918 | Triforce room (for compass) | |
1991B | Level # value | |
1991C | Beginning of stairway list (of 8X16 grid) | |
19926 | Boss room | |
19927 | 19936 | Drawn map data (16 columns) |
19937 | Dungeon map begins for Level 6 | |
19964 | 19983 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19984 | 199A3 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
199A4 | 199AB | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[198F3-8FA]. |
199AC | 199AF | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
199B0 | 199B7 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
199B8 | 199BF | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
199C0 | 199C7 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
199C8 | 199CF | Second of four tiers in "Link's Death Spiral" sequence. |
199D0 | 199D7 | Third of four tiers in "Link's Death Spiral" sequence. |
199D8 | 199DF | Final tier in "Link's Death Spiral" sequence. |
Level 7 | ||
199E7 | 199EA | Image Palette #0 |
199EB | 199EE | Image Palette #1 |
199EF | 19A02 | Image Palette #2 |
19A03 | 19A06 | Image Palette #3 |
19A07 | 19A0A | Sprite Palette #0 |
19A0B | 19A0E | Sprite Palette #1 |
19A0F | 19A12 | Sprite Palette #2 |
19A13 | 19A16 | Sprite Palette #3 |
19A0D | The 4 item tiles | |
19A11 | Coordinate for drawn map data (shift left or right) | |
19A12 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19A13 | Entrance room | |
19A14 | Triforce room (for compass) | |
19A17 | Level # value | |
19A18 | Beginning of stairway list (of 8X16 grid) | |
19A22 | Boss room | |
19A23 | 19A32 | Drawn map data (16 columns) |
19A33 | Dungeon map begins for Level 7 | |
19A60 | 19A7F | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19A80 | 19A9F | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
19AA0 | 19AA7 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[199EF-A06]. |
19AA8 | 19AAF | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
19AB0 | 19AB7 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
19AB8 | 19ABF | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
19AC0 | 19AC7 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
19AC8 | 19ACF | Second of four tiers in "Link's Death Spiral" sequence. |
19AD0 | 19AD7 | Third of four tiers in "Link's Death Spiral" sequence. |
19AD8 | 19ADF | Final tier in "Link's Death Spiral" sequence. |
Level 8 | ||
19AE3 | 19AE6 | Image Palette #0 |
19AE7 | 19AEA | Image Palette #1 |
19AEB | 19AEE | Image Palette #2 |
19AEF | 19AF2 | Image Palette #3 |
19AF3 | 19AF6 | Sprite Palette #0 |
19AF7 | 19AFA | Sprite Palette #1 |
19AFB | 19AFE | Sprite Palette #2 |
19AFF | 19B02 | Sprite Palette #3 |
19B09 | The 4 item tiles | |
19B0D | Coordinate for drawn map data (shift left or right) | |
19B0E | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19B0F | Entrance room | |
19B10 | Triforce room (for compass) | |
19B13 | Level # value | |
19B14 | Beginning of stairway list (of 8X16 grid) | |
19B1E | Boss room | |
19B1F | 19B2E | Drawn map data (16 columns) |
19B2F | Dungeon map begins for Level 8 | |
19B5C | 19B7B | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19B7C | 19B9B | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
19B9C | 19BA3 | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[-]. |
19BA4 | 19BAB | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
19BAC | 19BB3 | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
19BB4 | 19BBB | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
19BBC | 19BC3 | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
19BC4 | 19BCB | Second of four tiers in "Link's Death Spiral" sequence. |
19BCC | 19BD3 | Third of four tiers in "Link's Death Spiral" sequence. |
19BD4 | 19BDB | Final tier in "Link's Death Spiral" sequence. |
Level 9 | ||
19BDF | 19BE2 | Image Palette #0 |
19BE3 | 19BE6 | Image Palette #1 |
19BE7 | 19BEA | Image Palette #2 |
19BEB | 19BEE | Image Palette #3 |
19BEF | 19BF2 | Sprite Palette #0 |
19BF3 | 19BF6 | Sprite Palette #1 |
19BF7 | 19BFA | Sprite Palette #2 |
19BFB | 19BFE | Sprite Palette #3 |
19C05 | The 4 item tiles | |
19C09 | Coordinate for drawn map data (shift left or right) | |
19C0A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19C0B | Entrance room | |
19C0C | Triforce room (for compass) | |
19C0F | Level # value | |
19C10 | Beginning of stairway list (of 8X16 grid) | |
19C1A | Boss room | |
19C1B | 19C2A | Drawn map data (16 columns) |
19C2B | Dungeon map begins for Level 9 | |
19C58 | 19C77 | Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase) |
19C78 | 19C97 | Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper) |
19C98 | 19C9F | First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[-]. |
19CA0 | 19CA7 | Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3). |
19CA8 | 19CAF | Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room). |
19CB0 | 19CB7 | Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms. |
19CB8 | 19CBF | First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.) |
19CC0 | 19CC7 | Second of four tiers in "Link's Death Spiral" sequence. |
19CC8 | 19CCF | Third of four tiers in "Link's Death Spiral" sequence. |
19CD0 | 19CD7 | Final tier in "Link's Death Spiral" sequence. |