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Wario Land 4/ROM map: Difference between revisions
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Line 136: | Line 136: | ||
| 2A37A0 | | 2A37A0 | ||
| 0 | | 0 | ||
| | |||
|- | |||
| 6B4288 | |||
| Sound Room #1 | |||
| 4 bit | |||
| No | |||
| 32 | |||
| 6B4088 | |||
| | |||
| | |||
|- | |||
| 6BF488 | |||
| Sound Room #2 | |||
| 4 bit | |||
| No | |||
| 32 | |||
| 6BF288 | |||
| | |||
| | |||
|- | |||
| 6CB908 | |||
| Sound Room #3 | |||
| 4 bit | |||
| No | |||
| 32 | |||
| 6CB7C8 | |||
| | |||
| | |||
|- | |||
| 6D4038 | |||
| Pause Menu #1 | |||
| 4 bit | |||
| No | |||
| 32 | |||
| 6D4038 | |||
| 0-1-2-3-4-5 | |||
| | |||
|- | |||
| 6D7238 | |||
| Pause Menu #2 | |||
| 4 bit | |||
| No | |||
| 32 | |||
| 6D7038/6DEEF8 | |||
| | |||
| | |||
|- | |||
| 6E561C | |||
| Minigame Select Screen #1 | |||
| 4 bit | |||
| No | |||
| 32 | |||
| 6E545C | |||
| | |||
| 6F301C | |||
|- | |||
| 6EB81C | |||
| Minigame Select Screen #2 | |||
| 4 bit | |||
| No | |||
| 32 | |||
| 6EB61C | |||
| | |||
| | |||
|- | |||
| 7210E4 | |||
| Homerun Derby #1 | |||
| 4 bit | |||
| No | |||
| 32 | |||
| 720EE4 | |||
| | |||
| 71EEE4/71F6E4/71FEE4/7206E4 | |||
|- | |||
| 725EE4 | |||
| Homerun Derby #2 | |||
| 4 bit | |||
| No | |||
| 32 | |||
| 725CE4 | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| 4 bit | |||
| No | |||
| 32 | |||
| | |||
| | |||
| | | | ||
|} | |} |
Revision as of 19:29, 2 June 2011
Graphics
Offset | Description | Encoding | Compressed? | Width | Palette offset | Palette index | TSA |
---|---|---|---|---|---|---|---|
283F54 | Nintendo logo | 8 bit | Yes | 17 | 283F14 | 0 | |
28B234 | Garage | Indexed | Yes | 30 | 28B210 | 0 | |
28E880 | Newspaper | 4 bit | Yes | 32 | 28E780 | 0-1-2 | |
295954 | Wario Land logo | 4 bit | Yes | 2942FC | 6-7-9 | ||
29D4D0 | Wario enters the pyramid | 4 bit | Yes | 32 | 2DDDA0/29B240 | 0/0 | |
29B2C0 | Golden pyramid | 4 bit | Yes | 29B240 | 0-1-2-3 | ||
2A53F8 | Wario | 4 bit | Yes | 32 | 2DDDA0/? | 0/? | |
2A4E3C | Wario | 4 bit | Yes | 32 | 2DDDA0 | 0 | |
2D41D4 | STEAKS! | 4 bit | Yes | 32 | 2D40F4 | 0 | |
2D8390 | The End + PUSH START | 4 bit | Yes | 32 | 2D830E | 0-1-3 | |
2D9D18 | If you continue... | 4 bit | Yes | 32 | 2D9C78/? | 0/? | |
68CF5C | Golden pyramid | Indexed | Yes | 30 | |||
28C730 | Garage sprites | 4 bit | Yes | 32 | 28C570 | 0-1-2 | |
2A37C0 | Hole | 4 bit | Yes | 16 | 2A37A0 | 0 | |
6B4288 | Sound Room #1 | 4 bit | No | 32 | 6B4088 | ||
6BF488 | Sound Room #2 | 4 bit | No | 32 | 6BF288 | ||
6CB908 | Sound Room #3 | 4 bit | No | 32 | 6CB7C8 | ||
6D4038 | Pause Menu #1 | 4 bit | No | 32 | 6D4038 | 0-1-2-3-4-5 | |
6D7238 | Pause Menu #2 | 4 bit | No | 32 | 6D7038/6DEEF8 | ||
6E561C | Minigame Select Screen #1 | 4 bit | No | 32 | 6E545C | 6F301C | |
6EB81C | Minigame Select Screen #2 | 4 bit | No | 32 | 6EB61C | ||
7210E4 | Homerun Derby #1 | 4 bit | No | 32 | 720EE4 | 71EEE4/71F6E4/71FEE4/7206E4 | |
725EE4 | Homerun Derby #2 | 4 bit | No | 32 | 725CE4 | ||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 | |||||
4 bit | No | 32 |
Differences between US and Japanese ROMs
Offset | US | JP | Description |
---|---|---|---|
0000A9 | 45 | 00 | WARIOLANDE - WARIOLAND[NULL CHAR] |
0000AF | 45 | 4A | AWAE - AWAJ |
0000BD | EC | 2C | Checksum |
072CB8 | 00 | 01 | |
072D18 | 94 | A8 | |
072E67 | 49 00 20 08 | 48 01 21 01 | |
072E6D | 49 | 48 | |
072E6F | 20 08 70 01 B0 18 BC 98 | 70 01 B0 18 BC 98 46 A1 | |
072E78 | A1 46 F0 | F0 BC 01 | |
072E7C | 01 BC | 00 47 | |
072E7F | 47 | 00 | |
072F08 | 94 | A8 |