Chrono Trigger (SNES)/Sound Core Documentation: Difference between revisions

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(Created page with '<pre>; Chrono Trigger sound core documentation ; MathOnNapkins ; Version 4 1C = $0D2D (D 5) 2A = ??? (D#5) 46 = $0FAB (F) 54 = $109B (F#5) 8C = $14EA (A#5) 8C / 0x0E -> A o…')
 
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<pre>; Chrono Trigger sound core documentation
<pre>; Chrono Trigger sound core documentation
; MathOnNapkins
; MathOnNapkins

Revision as of 14:56, 24 January 2024

This is a sub-page of Chrono Trigger (SNES).

; Chrono Trigger sound core documentation
; MathOnNapkins
; Version 4

1C = $0D2D (D 5)
2A = ???   (D#5)
46 = $0FAB (F)
54 = $109B (F#5)
8C = $14EA (A#5)


8C / 0x0E -> A

octave + 	note - 0x0A
0x3C + 	0x0A - 0x0A = 0x3C (final note value)

we go to routine $06BD

; $02[0x10]	= 

; $22       = KON mirror (notes to key on each frame)
; $23       = KOFF mirror (notes to key off each frame)

; $24		= primary ????
; $25		= secondary ????

; $26[0x10]	= low byte per channel: frames left until the next note is keyed (similar to N-SPC) 
		= high byte per channel: number of loops deep the channel is currently nested in.
; $27 	= see $26
; $36[0x10] = frames left until the next sound effect note is keyed

; $46		= fractional part of tempo, only relevant when doing tempo fade
; $47		= tempo
; $48		= 

; $4A		= tempo fade countdown timer (while this is nonzero it counts down and $47 decreases gradually, though not at the same rate as this location.)
; $4B[0x02]	= tempo fade rate (technically it can be used to increase tempo too)

; $4D		= global volume multiplier

; $4E		= low byte of echo volume but doesn't actually affect output (used as a fractional portion for echo fades)
; $4F		= echo volume (capped at 0x7F more or less)
; $50		= echo volume step value (low byte)
; $51		= echo volume step value (high byte) each frame when echo slide is enabled, this amount gets added to $4E.w
; $52		= countdown timer for echo slide (similar to $4E for volume tempo fade)

; $53 	= 

; $54		= flag byte for channels that have echo enabled
; $55		= secondary version of $54 (for sfx)

; $56		= ????
; $57		= ????

; $58		= ????
; $59 	= ????

; $5A 	= primary ????
; $5B 	= secondary

; $91		= current channel number expressed in terms of a bit that gets shifted to indicate which one


; $7C 	= each bit represents a channel that has percussion mode enabled (meaning a single byte can change the instrument)


; $A3		= similar to $91 but is used to indicate how many tracks still need processing

; $1E00[0x100] = sample table (DIR)
; $1F00[0x80]  = data relating to instruments
; $1F80[0x80]  = data relating to instruments

; $2000[0x02]  = pointer to the start of the song data
; $2002[0x02]  = pointer to the end of the song data
; $2004[0x10]  = starting track pointers
; $2014[0x10]  = always seems to be a copy of $2004[0x10]... not sure when this is used
; $2024[0xEEC] = main song track data

; $2F00[0x400] = table of 2 byte pointers to reusable track data.
; $3300[0x1400]= reusable track data? maybe sound effects?

; $4700[0x


; $E100[0x1000] = echo buffer

; $F200[0x10] = 2 bytes per channel. First byte is octave, second is instrument (aka sample)
; $F210[0x10] = sfx version of $F200[0x10]

; $F220+X = per channel volume gain (multiplier, so this isn't the same as $F240+X below
; $F221+X = 

; $F240+X[2] = per channel volume

; $F260+X[2] = volume ramp increment amount 

; $F280+X = ????

; $F2C0+X = channel volume ramp countdown timer

; $F380+X = channel sample tuning value (low byte)
; $F381+X = channel sample tuning value (high byte)

; $F3A0+X = channel fine tune value (not used much and probably shouldn't be either)
; $F3A1+X = 

; $F500+X = low byte of value that gets added to the baes note when vibrato is active
; $F501+X = high byte of value that gets added to the base note when vibrato is active

; $F520+X = low byte of pitch register value
; $F521+X = high byte of pitch register value

; $F540+X = channel ADSR1
; $F541+X = channel ADSR2


; $F5C0+X[2] = return address for a call loop

SoundStart: ; start of the sound engine

	0200: 20        clrp
	0201: c0        di

	0202: cd ff     mov   x,#$ff
	0204: bd        mov   sp,x

	0205: e8 00     mov   a,#$00
	0207: 5d        mov   x,a

$0208:

	0208: af        mov   (x)+,a
	0209: c8 f0     cmp   x,#$f0

	020b: d0 fb     bne   $0208

	020d: 8b 80     dec   $80
	020f: 1a bb     decw  $bb

	0211: 8d 2c     mov   y,#$2c
	0213: 3f a3 07  call  WriteDSP	; EVOLL = 0x00;

	0216: 8d 3c     mov   y,#$3c
	0218: 3f a3 07  call  WriteDSP	; EVOLR = 0x00;

	021b: cd 40     mov   x,#$40

$021D:

	021d: d5 6e f1  mov   $f16e+x,a
	0220: 1d        dec   x
	0221: 1d        dec   x
	0222: 1d        dec   x
	0223: 1d        dec   x

	0224: d0 f7     bne   $021d

	0226: e8 1e     mov   a,#$1e
	0228: 8d 5d     mov   y,#$5d

	022a: 3f a3 07  call  WriteDSP	; DIR = 0x1E; // sample table is at $1E00

	022d: 8d 07     mov   y,#$07
	022f: cd a0     mov   x,#$a0

$0231:

	0231: cb f2     mov   $f2,y
	0233: d8 f3     mov   $f3,x		; VxGAIN = 0xA0; // all 8 voices are written

	0235: dd        mov   a,y
	0236: 60        clrc
	0237: 88 10     adc   a,#$10
	0239: fd        mov   y,a		; Y += 0x10;

	023a: 10 f5     bpl   $0231		; if(y < 0x80) goto $0231;

	023c: 8f 30 f1  mov   $f1,#$30	; Reset input ports
	023f: 8f 2a fa  mov   $fa,#$2a	; Timer 0 set point is 0x2A;
	0242: 8f 80 fb  mov   $fb,#$80	; Timer 1 set point is 0x80;

	0245: 8f 03 f1  mov   $f1,#$03	; Enable T0 and T1 (timers 0 and 1)
	0248: 8f 05 8e  mov   $8e,#$05	; $8E = 0x05;

	024b: 3f 2e 13  call  $132e		; 

	024e: 8b 23     dec   $23		
	0250: 8f 07 bd  mov   $bd,#$07	
	0253: cd 06     mov   x,#$06		; $23--; $BD = 0x07; X = 0x06;

$0255:

	0255: e8 ff     mov   a,#$ff
	0257: d5 5f f1  mov   $f15f+x,a
	025a: bc        inc   a
	025b: d5 64 f1  mov   $f164+x,a
	025e: 1d        dec   x
	025f: 1d        dec   x			; $F15F+X = 0xFF; $F164+X = 0x00; X -= 2;

	0260: d0 f3     bne   $0255		; if(X) goto $0255;

	0262: e8 c2     mov   a,#$c2
	0264: c5 40 1e  mov   $1e40,a		; $1E40 = 0xC2;

	0267: e8 1d     mov   a,#$1d
	0269: c5 41 1e  mov   $1e41,a		; $1E41 = 0x1D;

	026c: e8 cb     mov   a,#$cb
	026e: c5 42 1e  mov   $1e42,a		; $1E42 = 0xCB;

	0271: e8 1d     mov   a,#$1d
	0273: c5 43 1e  mov   $1e43,a		; $1E43 = 0x1D;

	0276: e8 ff     mov   a,#$ff
	0278: c5 a0 1f  mov   $1fa0,a		; $1FA0 = 0xFF;

	027b: e8 e0     mov   a,#$e0
	027d: c5 a1 1f  mov   $1fa1,a		; $1FA1 = 0xE0;

	0280: e8 e1     mov   a,#$e1
	0282: c5 20 1f  mov   $1f20,a		; $1F20 = 0xE1;

	0285: e8 00     mov   a,#$00
	0287: c5 21 1f  mov   $1f21,a		; $1F21 = 0x00;

	028a: e8 40     mov   a,#$40
	028c: 8d 0c     mov   y,#$0c

	028e: 3f a3 07  call  WriteDSP		; MVOLL = 0x40;

	0291: 8d 1c     mov   y,#$1c		

	0293: 3f a3 07  call  WriteDSP		; MVOLR = 0x40;

	0296: 8f 02 d8  mov   $D8,#$02	; $D8 = 0x02;

$0299:

	0299: 3f 96 0b  call  $0b96		; Checks for S-CPU communication while waiting for the timer to increment

	029c: eb fd     mov   y,$fd

	029e: f0 f9     beq   $0299		; if(!T0Out) goto $0299;

	02a0: 8d 11     mov   y,#$11
	02a2: e4 4f     mov   a,$4f		; Echo settings, (exact affect on the DSP unknown at the moment)

	02a4: 73 87 07  bbc3  $87,$02AE	; if(($87 & 0x08) == 0) goto $02AE;

	02a7: 1c        asl   a			; A <<= 1;

	02a8: 90 04     bcc   $02AE		; if(!carry) $02AE;

	02aa: e8 7f     mov   a,#$7f		; A = 0x7F;

	02ac: 2f 00     bra   $02ae

$02AE: 						; *sigh* zero length branch >_>

	02ae: c4 d9     mov   $d9,a

$02B0:

	02b0: f6 ff 16  mov   a,RegList-1+y
	02b3: c4 f2     mov   $f2,a		; latch DSP register indicated from $16FF+Y

	02b5: f6 10 17  mov   a,LoadList-1+y
	02b8: 5d        mov   x,a		; X = $1710+Y

	02b9: e6        mov   a,(x)
	02ba: c4 f3     mov   $f3,a		; set DSP register to value loaded from

	02bc: fe f2     dbnz  y,$02B0		; Y--; if(Y) goto $02B0;

	02be: cb 23     mov   $23,y
	02c0: cb 22     mov   $22,y

	02c2: e3 88 1a  bbs7  $88,$02DF	; if($88 & 0x80) goto $02DF;

	02c5: e4 53     mov   a,$53
	02c7: 9f        xcn   a
	02c8: 04 53     or    a,$53
	02ca: 28 0f     and   a,#$0f		
	02cc: 04 86     or    a,$86
	02ce: fd        mov   y,a		; Y = ($53 >> 4) | $86;
	02cf: e4 d3     mov   a,$d3
	02d1: 9f        xcn   a
	02d2: 04 7b     or    a,$7b		; A = ($D3 >> 4) | ($D3 << 4) | $7B;
	02d4: da f6     movw  $f6,ya		; CPUO2.w = YA;

	02d6: ec 66 f1  mov   y,$f166
	02d9: e8 00     mov   a,#$00
	02db: da f4     movw  $f4,ya		; CPUO0.w = $1F66 << 8;

	02dd: 2f 03     bra   $02E2

$02DF:

	02df: 3f 38 14  call  $1438

$02E2:

	02e2: 83 87 b4  bbs4  $87,$0299

	02e5: 8b bd     dec   $bd

	02e7: d0 06     bne   $02ef

	02e9: 8f 07 bd  mov   $bd,#$07

	02ec: 3f 92 14  call  $1492

$02EF:

	02ef: 3f 77 03  call  $0377		; does general note setup, including calling the tracker

	02f2: 3f cd 08  call  $08cd		; probably more handshaking crap....

	02f5: 83 87 a1  bbs4  $87,$0299	; ignore this

	02f8: cd 00     mov   x,#$00
	02fa: 8f 01 91  mov   $91,#$01

	02fd: e4 86     mov   a,$86
	02ff: 48 ff     eor   a,#$ff
	0301: 24 53     and   a,$53
	0303: 24 24     and   a,$24
	0305: c4 a3     mov   $a3,a		; $A3 = (($86 ^ 0xFF) & $53 & $24); (these are the channels that have permission to play this frame)

	0307: e5 61 f1  mov   a,$f161
	030a: c4 a8     mov   $a8,a		; $A8 = $F161;

	030c: 2f 15     bra   $0323

$030E: 						; play loop?

	030e: d8 a6     mov   $a6,x
	0310: e4 86     mov   a,$86

	0312: d0 05     bne   $0319

	0314: 3f 03 09  call  $0903		; plays the actual note

	0317: 2f 03     bra   $031c

$0319:

	0319: 3f f6 09  call  $09f6

$031C:

	031c: 3f 92 08  call  $0892		; check for S-CPU side commands

$031F:

	031f: 3d        inc   x
	0320: 3d        inc   x
	0321: 0b 91     asl   $91		; X += 2; $91 <<= 1;

$0323:

	0323: 4b a3     lsr   $a3		; $A3 >>= 1;

	0325: b0 e7     bcs   $030e		; if(carry) goto $030E;

	0327: d0 f6     bne   $031f		; if($A3) goto $031F; this channel is off but other channels still need to play

	0329: cd 1e     mov   x,#$1e
	032b: 8f 80 91  mov   $91,#$80	; X = 0x1E; $91 = 0x80;

	032e: e4 86     mov   a,$86
	0330: 24 25     and   a,$25
	0332: c4 a3     mov   $a3,a		; $A3 = ($86 & $25)

	0334: e5 63 f1  mov   a,$f163
	0337: c4 a8     mov   $a8,a		; $A8 = $F163;

	0339: 2f 0f     bra   $034a		; goto $034A;

$033B:

	033b: d8 a6     mov   $a6,x

	033d: 3f 03 09  call  $0903

	0340: 3f 92 08  call  $0892

$0343:

	0343: 1d        dec   x
	0344: 1d        dec   x
	0345: 4b 91     lsr   $91

	0347: a3 91 06  bbs5  $91,$0350

$034A:

	034a: 0b a3     asl   $a3

	034c: b0 ed     bcs   $033b

	034e: 2f f3     bra   $0343

$0350:

	0350: e5 65 f1  mov   a,$f165
	0353: c4 a8     mov   $a8,a

	0355: 2f 0c     bra   $0363

	0357: d8 a6     mov   $a6,x

	0359: 3f 03 09  call  $0903

	035c: 3f 92 08  call  $0892
	035f: 1d        dec   x
	0360: 1d        dec   x
	0361: 4b 91     lsr   $91

$0363:

	0363: 0b a3     asl   $a3

	0365: b0 f0     bcs   $0357

	0367: d0 f6     bne   $035f
	0369: e8 00     mov   a,#$00
	036b: fd        mov   y,a
	036c: da d0     movw  $d0,ya

	036e: 3f cd 08  call  $08cd

	0371: 3f 5c 0b  call  $0b5c

	0374: 5f 99 02  jmp   $0299

; ***********************************************

	0377: a3 88 1f  bbs5  $88,$0399

	037a: e4 47     mov   a,$47
	037c: eb aa     mov   y,$aa

	037e: f0 12     beq   $0392

	0380: cf        mul   ya
	0381: dd        mov   a,y

	0382: e3 aa 0a  bbs7  $aa,$038F

	0385: 1c        asl   a
	0386: 60        clrc
	0387: 84 47     adc   a,$47

	0389: 90 07     bcc   $0392

	038b: e8 ff     mov   a,#$ff

	038d: 2f 03     bra   $0392

$038F:

	038f: d0 01     bne   $0392

	0391: bc        inc   a

$0392:

	0392: 60        clrc
	0393: 84 48     adc   a,$48
	0395: c4 48     mov   $48,a

	0397: 90 63     bcc   $03FC

$0399:

	0399: cd 00     mov   x,#$00
	039b: 8f 01 91  mov   $91,#$01
	039e: fa 53 a3  mov   ($a3),($53)	; ($A3) = ($53);

	03a1: 2f 44     bra   $03e7		;

$03A3:

	03a3: d8 a6     mov   $a6,x		; save track index incase X gets used for something else
	03a5: 9b 26     dec   $26+x		; wait timer for each track before playing a new note

	03a7: d0 0a     bne   $03B3		; if($26+X) goto $03B3; // if note is still playing don't do any tracking for this channel for this frame

	03a9: 72 88     clr3  $88		; $88 &= $F7; // zero out bit 3

	03ab: 3f 07 05  call  $0507		; call the tracker

	03ae: 73 88 2c  bbc3  $88,$03DD

	03b1: 2f 30     bra   $03E3

$03B3:

	03b3: 8d 00     mov   y,#$00
	03b5: c8 10     cmp   x,#$10

	03b7: b0 01     bcs   $03BA		; bug? or disassembling error?

	03b9: e8 fc     mov   a,#$fc		; ...
	03bb: e8 02     mov   a,#$02

	03bd: de 26 1d  cbne  $26+x,$03DD	; if($26+X != 0x02) goto $03DD;

	03c0: f6 5a 00  mov   a,$005a+y	; either loads from $5A or $5B (depending on primary or secondary track)
	03c3: 24 91     and   a,$91

	03c5: d0 16     bne   $03dd		; if($5A+Y & $91) goto $03DD;

	03c7: e4 91     mov   a,$91
	03c9: 48 ff     eor   a,#$ff
	03cb: 36 24 00  and   a,$0024+y
	03ce: d6 24 00  mov   $0024+y,a	; $24+Y = ($24+Y & ($91 ^ 0xFF)); // masks the current channel out of $24+Y, (whatever that does)

	03d1: dd        mov   a,y

	03d2: d0 06     bne   $03da		; if(Y == 1) goto $03DA; // it will only be 1 or 0 based on the code above
							; Y = 0 means we're using primary tracks, 1 means secondary tracks

	03d4: e4 86     mov   a,$86
	03d6: 24 91     and   a,$91

	03d8: d0 03     bne   $03dd		; if($86 & $91) goto $03DD;

	03da: 09 91 23  or    ($23),($91)	; $23 |= $91;

$03DD:

	03dd: 3f af 07  call  $07af		; 

	03e0: 3f 92 08  call  $0892

$03E3:

	03e3: 3d        inc   x
	03e4: 3d        inc   x
	03e5: 0b 91     asl   $91		; track number...?

$03E7:

	03e7: 4b a3     lsr   $a3

	03e9: b0 b8     bcs   $03a3		; if(carry) goto $03A3;

	03eb: d0 f6     bne   $03e3		; if($A3) goto $03E3;

	03ed: c8 18     cmp   x,#$18

	03ef: b0 23     bcs   $0414		; if(X >= 0x18) return;

	03f1: 3f c7 04  call  $04c7

	03f4: e4 86     mov   a,$86
	03f6: 4e d0 00  tclr1 $00d0
	03f9: 4e d1 00  tclr1 $00d1

$03FC:

	03fc: a3 88 09  bbs5  $88,$0407

	03ff: e8 81     mov   a,#$81
	0401: 60        clrc
	0402: 84 49     adc   a,$49
	0404: c4 49     mov   $49,a

	0406: 90 0c     bcc   $0414

	0408: cd 18     mov   x,#$18
	040a: 8f 10 91  mov   $91,#$10
	040d: e4 86     mov   a,$86
	040f: 9f        xcn   a
	0410: c4 a3     mov   $a3,a

	0412: 2f d3     bra   $03e7

$0414:

	0414: 6f        ret

; *********************************************
$0415:

	0415: 83 87 4b  bbs4  $87,$0463	; if($87 & 0x80) return;

	0418: 8d 11     mov   y,#$11

$041A:

	041a: f6 ff 16  mov   a,RegList-1+y
	041d: c4 f2     mov   $f2,a

	041f: f6 10 17  mov   a,LoadList-1+y
	0422: 5d        mov   x,a

	0423: e6        mov   a,(x)
	0424: c4 f3     mov   $f3,a

	0426: fe f2     dbnz  y,$041a

	0428: cb 23     mov   $23,y		; nothing is keyed off
	042a: cb 22     mov   $22,y		; but nothing is keyed on
	042c: 8b bd     dec   $bd

	042e: d0 06     bne   $0436

	0430: 8f 07 bd  mov   $bd,#$07

	0433: 3f 92 14  call  $1492		;

$0436:

	0436: 3f 64 04  call  $0464

	0439: cd 00     mov   x,#$00
	043b: 8f 01 91  mov   $91,#$01
	043e: e4 86     mov   a,$86
	0440: 48 ff     eor   a,#$ff
	0442: 24 53     and   a,$53
	0444: 24 24     and   a,$24
	0446: c4 a3     mov   $a3,a
	0448: e5 61 f1  mov   a,$f161
	044b: c4 a8     mov   $a8,a
	044d: 2f 09     bra   $0458

$044F:

	044f: d8 a6     mov   $a6,x

	0451: 3f 03 09  call  $0903

$0454"

	0454: 3d        inc   x
	0455: 3d        inc   x
	0456: 0b 91     asl   $91
	0458: 4b a3     lsr   $a3

	045a: b0 f3     bcs   $044F

	045c: d0 f6     bne   $0454

	045e: e8 00     mov   a,#$00
	0460: fd        mov   y,a
	0461: da d0     movw  $d0,ya

$0463:

	0463: 6f        ret



	0464: e4 47     mov   a,$47
	0466: eb aa     mov   y,$aa

	0468: f0 12     beq   $047c

	046a: cf        mul   ya
	046b: dd        mov   a,y

	046c: e3 aa 0a  bbs7  $aa,$0479

	046f: 1c        asl   a
	0470: 60        clrc
	0471: 84 47     adc   a,$47

	0473: 90 07     bcc   $047C

	0475: e8 ff     mov   a,#$ff
	0477: 2f 03     bra   $047c

$0479:

	0479: d0 01     bne   $047c
	047b: bc        inc   a

$047C:

	047c: 60        clrc
	047d: 84 48     adc   a,$48
	047f: c4 48     mov   $48,a

	0481: 90 43     bcc   $04c6

	0483: cd 00     mov   x,#$00
	0485: 8f 01 91  mov   $91,#$01
	0488: fa 53 a3  mov   ($a3),($53)

	048b: 2f 30     bra   $04bd

$048D:

	048d: d8 a6     mov   $a6,x
	048f: 9b 26     dec   $26+x

	0491: d0 0a     bne   $049d

	0493: 72 88     clr3  $88
	
	0495: 3f 07 05  call  $0507		; call the tracker...

	0498: 73 88 1b  bbc3  $88,$04b5

	049b: 2f 1c     bra   $04b9

$049D:

	049d: e8 02     mov   a,#$02

	049f: de 26 14  cbne  $26+x,$04b6

	04a2: e4 5a     mov   a,$5a
	04a4: 24 91     and   a,$91

	04a6: d0 0e     bne   $04b6

	04a8: e4 91     mov   a,$91
	04aa: 4e 24 00  tclr1 $0024
	04ad: e4 86     mov   a,$86
	04af: 24 91     and   a,$91

	04b1: d0 03     bne   $04b6

	04b3: 09 91 23  or    ($23),($91)

$04B6:

	04b6: 3f af 07  call  $07af

	04b9: 3d        inc   x
	04ba: 3d        inc   x
	04bb: 0b 91     asl   $91

$04BD:

	04bd: 4b a3     lsr   $a3

	04bf: b0 cc     bcs   $048d

	04c1: d0 f6     bne   $04b9

	04c3: 3f c7 04  call  $04c7

$04C6:

	04c6: 6f        ret

; ******************************************
$04C7:

	04c7: e4 4a     mov   a,$4a

	04c9: f0 08     beq   $04d3		; if(!$4A) goto $04D3;

	04cb: 8b 4a     dec   $4a		; $4A--;

	04cd: ba 4b     movw  ya,$4b
	04cf: 7a 46     addw  ya,$46
	04d1: da 46     movw  $46,ya		; $46.w += $4B.w;

$04D3:

	04d3: e4 52     mov   a,$52

	04d5: f0 08     beq   $04df		; if(!$52) goto $04DF;

	04d7: 8b 52     dec   $52		; $52--;

	04d9: ba 50     movw  ya,$50
	04db: 7a 4e     addw  ya,$4e
	04dd: da 4e     movw  $4e,ya		; $4E.w += $50.w;

$04DF:

	04df: e4 78     mov   a,$78

	04e1: f0 08     beq   $04eb		; if(!$78) goto $04EB;

	04e3: 8b 78     dec   $78		; $78--;

	04e5: ba 79     movw  ya,$79		; echo feedback slide...
	04e7: 7a 75     addw  ya,$75
	04e9: da 75     movw  $75,ya		; $75 += $79;

$04EB:

	04eb: e4 77     mov   a,$77

	04ed: f0 17     beq   $0506		; if($!77) return;

	04ef: 8b 77     dec   $77		; $77--;

	04f1: cd 10     mov   x,#$10

$04F3:

	04f3: f4 63     mov   a,$63+x
	04f5: 60        clrc
	04f6: 95 fe 00  adc   a,$00fe+x
	04f9: d4 63     mov   $63+x,a		

	04fb: f4 64     mov   a,$64+x
	04fd: 95 ff 00  adc   a,$00ff+x
	0500: d4 64     mov   $64+x,a		; $64+X.w += $00FF+X.w;
	0502: 1d        dec   x
	0503: 1d        dec   x			; X -= 2;

	0504: d0 ed     bne   $04f3		; if(X) goto $04F3;

$0506:

	0506: 6f        ret

; tracker...
$0507:

	0507: 3f 53 07  call  $0753		; get next track_byte;

	050a: 68 c4     cmp   a,#$c4

	050c: 90 05     bcc   $0513		; if(track_byte < 0xC4) goto $0513;

	050e: 3f 3d 07  call  $073d		; values >= 0xC4 are commands and need some processing.

	0511: 2f f4     bra   $0507		; process commands until we hit an actual note or rest

$0513:

	0513: fb 26     mov   y,$26+x		; ... ?

	0515: d0 0a     bne   $0521		; if($26+X != 0) goto $0521;

	0517: cd 0e     mov   x,#$0e
	0519: 9e        div   ya,x		; YA = note / 0x0E;
	051a: f8 a6     mov   x,$a6		; restore track index

	051c: f6 b3 1d  mov   a,NoteLengths+y     ; (n.b.: Y is note % 0x0E)
	051f: d4 26     mov   $26+x,a		; $26+X = $1DB3+Y; set note length based on a table

$0521:

	0521: e4 a5     mov   a,$a5
	0523: 68 a8     cmp   a,#$a8		

	0525: 90 08     bcc   $052f		; if(track_byte < 0xA8) goto $052F; // means it's a musical note.

	0527: 68 b6     cmp   a,#$b6

	0529: 90 01     bcc   $052c		; if(track_byte < 0xB6) goto $052C; // means it's a note held longer

	052b: 6f        ret

$052C:

	052c: 5f 01 06  jmp   $0601		; goto $0601; do shadow commands (commands that play while a note is in progress)

$052F:

	052f: 8d 00     mov   y,#$00
	0531: cd 0e     mov   x,#$0e
	0533: 9e        div   ya,x
	0534: c4 a5     mov   $a5,a		; $A5 = (A / 0x0E); // the quotient of the result.

	0536: f8 a6     mov   x,$a6
	0538: c8 10     cmp   x,#$10

	053a: b0 0b     bcs   $0547		; if(X >= 0x10) goto $0547;

	053c: e4 91     mov   a,$91
	053e: 24 7c     and   a,$7c		

	0540: f0 05     beq   $0547		; if(($91 & $7C) == 0) goto $0547; // if percussion is disabled branch away

	0542: 3f 20 07  call  $0720		; does SetInstrument, and grabs a value for A from a table

	0545: 2f 06     bra   $054d

$0547:

	0547: f5 00 f2  mov   a,$f200+x	; get octave
	054a: 60        clrc

$054D:

	054b: 84 a5     adc   a,$a5
	054d: 60        clrc
	054e: 95 61 f3  adc   a,$f361+x	; transpose value for this channel (usually 0)
	0551: 80        setc
	0552: a8 0a     sbc   a,#$0a
	0554: d5 a1 f3  mov   $f3a1+x,a	; $F3A1+X = octave + $A5 + $F361+X - 0x0A;

	0557: 3f bd 06  call  $06bd		; (gets a value based on note and tuning values to write to the pitch registers)

	055a: e4 b5     mov   a,$b5
	055c: d5 20 f5  mov   $f520+x,a

	055f: e4 b6     mov   a,$b6
	0561: d5 21 f5  mov   $f521+x,a	; $F520+X.w = finalized pitch scaling value to be written to pitch register

	0564: f5 51 01  mov   a,$0151+x

	0567: f0 33     beq   $059c		; if(!$0151+X) goto $059C; // this is vibrato? or tremelo?

	0569: c4 a5     mov   $a5,a

	056b: 3f a2 18  call  $18a2		; presuambly does some vibrato voodoo

	056e: c8 10     cmp   x,#$10

	0570: b0 04     bcs   $0576

	0572: 8d 00     mov   y,#$00

	0574: 2f 04     bra   $057a

$0576:

	0576: f5 10 01  mov   a,$0110+x
	0579: fd        mov   y,a

	057a: f6 87 1d  mov   a,$1d87+y
	057d: fd        mov   y,a

	057e: d0 04     bne   $0584

	0580: ba b5     movw  ya,$b5

	0582: 2f 11     bra   $0595

	0584: cb 9d     mov   $9d,y

	0586: e4 b6     mov   a,$b6
	0588: cf        mul   ya
	0589: da 9b     movw  $9b,ya
	058b: e4 b5     mov   a,$b5
	058d: eb 9d     mov   y,$9d
	058f: cf        mul   ya

	0590: dd        mov   a,y
	0591: 8d 00     mov   y,#$00
	0593: 7a 9b     addw  ya,$9b
	0595: d5 00 f3  mov   $f300+x,a

	0598: dd        mov   a,y
	0599: d5 01 f3  mov   $f301+x,a

$059C:

	059c: f5 70 01  mov   a,$0170+x	; tremelo enabled?

	059f: f0 07     beq   $05A8

	05a1: c4 a5     mov   $a5,a

	05a3: 3f 60 19  call  $1960		; handle tremelo for this frame

	05a6: e8 00     mov   a,#$00

$05A8:

	05a8: d5 00 f5  mov   $f500+x,a
	05ab: d5 01 f5  mov   $f501+x,a
	05ae: d5 a0 f4  mov   $f4a0+x,a
	05b1: d5 a1 f4  mov   $f4a1+x,a
	05b4: d5 c0 f3  mov   $f3c0+x,a
	05b7: d5 c1 f3  mov   $f3c1+x,a
	05ba: d5 e0 f4  mov   $f4e0+x,a

	05bd: c8 10     cmp   x,#$10

	05bf: b0 1e     bcs   $05DF		; if(X >= 0x10) goto $05DF;

	05c1: 09 91 24  or    ($24),($91)

	05c4: e4 86     mov   a,$86
	05c6: 24 91     and   a,$91

	05c8: d0 37     bne   $0601		; seems to permanently hold a channel in the keyed state ?

	05ca: e4 91     mov   a,$91
	05cc: 24 60     and   a,$60

	05ce: d0 25     bne   $05f5		; if($91 & $60) goto $05F5;

	05d0: e4 91     mov   a,$91
	05d2: 24 5c     and   a,$5c

	05d4: f0 1f     beq   $05f5		; if(($91 & $5C) == 0) goto $05F5;

	05d6: 24 5e     and   a,$5e

	05d8: d0 1e     bne   $05f8		; if($91 & $5E) goto $05F8;

	05da: 09 91 5e  or    ($5e),($91)	; $5E |= $91;

	05dd: 2f 16     bra   $05f5

$05DF:

	05df: 09 91 25  or    ($25),($91)

	05e2: e4 91     mov   a,$91
	05e4: 24 61     and   a,$61

	05e6: d0 0d     bne   $05f5		; if($91 & $61) goto $05F5;

	05e8: e4 91     mov   a,$91
	05ea: 24 5d     and   a,$5d

	05ec: f0 07     beq   $05f5		; if(($91 & $5D) == 0) goto $05F5;

	05ee: 24 5f     and   a,$5f

	05f0: d0 06     bne   $05f8		; if($91 & $5F) == 0) goto $05F8;

	05f2: 09 91 5f  or    ($5f),($91)	; $5F |= $91;

$05F5:

	05f5: 09 91 22  or    ($22),($91)

$05F8:

	05f8: 09 91 d0  or    ($d0),($91)
	05fb: 09 91 d1  or    ($d1),($91)

	05fe: 3f ed 1a  call  $1aed		; sets VxSRCN (sample number) in the DSP based on what instrument we're using

$0601:

	0601: 3f 5e 07  call  $075e		; performs "shadow" commands. their purpose isn't exactly known yet.

	0604: fd        mov   y,a
	0605: e4 91     mov   a,$91
	0607: c8 10     cmp   x,#$10

	0609: b0 21     bcs   $062c		; if(X >= 0x10) goto $062C;

	060b: ad b6     cmp   y,#$b6

	060d: b0 09     bcs   $0618		; if(Y >= 0xB6) goto $0618; // rest

	060f: ad a8     cmp   y,#$a8

	0611: 90 0b     bcc   $061e		; if(Y < 0xA8) goto $061E; // sustain the note longer

	0613: 0e 5a 00  tset1 $005a

	0616: 2f 33     bra   $064B

$0618:

	0618: 4e 5c 00  tclr1 $005c
	061b: 4e 60 00  tclr1 $0060

$061E:

	061e: 4e 5a 00  tclr1 $005a		; 

	0621: e4 5c     mov   a,$5c
	0623: 04 60     or    a,$60
	0625: 24 91     and   a,$91
	0627: 0e 5a 00  tset1 $005a

	062a: 2f 1f     bra   $064b

$062C:

	062c: ad b6     cmp   y,#$b6

	062e: b0 09     bcs   $0639

	0630: ad a8     cmp   y,#$a8

	0632: 90 0b     bcc   $063F

	0634: 0e 5b 00  tset1 $005b

	0637: 2f 12     bra   $064b

$0639:

	0639: 4e 5d 00  tclr1 $005d
	063c: 4e 61 00  tclr1 $0061
	063f: 4e 5b 00  tclr1 $005b

	0642: e4 5d     mov   a,$5d
	0644: 04 61     or    a,$61
	0646: 24 91     and   a,$91
	0648: 0e 5b 00  tset1 $005b		; $5B = ($5D | $61) & $91;

$064B:

	064b: f5 50 01  mov   a,$0150+x

	064e: f0 6c     beq   $06bc		; if($0150+X == 0) goto $06BC;

	0650: 60        clrc
	0651: 95 a1 f3  adc   a,$f3a1+x
	0654: d5 a1 f3  mov   $f3a1+x,a

	0657: 3f bd 06  call  $06bd

	065a: f5 21 f5  mov   a,$f521+x
	065d: fd        mov   y,a

	065e: f5 20 f5  mov   a,$f520+x
	0661: da 9b     movw  $9b,ya

	0663: ba b5     movw  ya,$b5
	0665: 80        setc
	0666: 9a 9b     subw  ya,$9b
	0668: da 9b     movw  $9b,ya

	066a: 0d        push  psw

	066b: b0 08     bcs   $0675

	066d: 58 ff 9b  eor   $9b,#$ff
	0670: 58 ff 9c  eor   $9c,#$ff
	0673: 3a 9b     incw  $9b

$0675:

	0675: f5 60 f3  mov   a,$f360+x

	0678: d0 05     bne   $067f

	067a: 8f 00 9d  mov   $9d,#$00

	067d: 2f 12     bra   $0691

$067F:

	067f: 5d        mov   x,a
	0680: e4 9c     mov   a,$9c
	0682: 8d 00     mov   y,#$00
	0684: 9e        div   ya,x
	0685: c4 9d     mov   $9d,a

	0687: e4 9b     mov   a,$9b
	0689: 9e        div   ya,x
	068a: c4 9c     mov   $9c,a

	068c: e8 00     mov   a,#$00
	068e: 9e        div   ya,x
	068f: c4 9b     mov   $9b,a

$0691:

	0691: 8e        pop   psw

	0692: b0 0f     bcs   $06A3

	0694: 58 ff 9b  eor   $9b,#$ff
	0697: 58 ff 9c  eor   $9c,#$ff
	069a: 58 ff 9d  eor   $9d,#$ff
	069d: 3a 9b     incw  $9b

	069f: d0 02     bne   $06A3

	06a1: ab 9d     inc   $9d

$06A3:

	06a3: f8 a6     mov   x,$a6

	06a5: e4 9b     mov   a,$9b
	06a7: d5 e0 f4  mov   $f4e0+x,a

	06aa: e4 9c     mov   a,$9c
	06ac: d5 c0 f3  mov   $f3c0+x,a

	06af: e4 9d     mov   a,$9d
	06b1: d5 c1 f3  mov   $f3c1+x,a

	06b4: e8 00     mov   a,#$00
	06b6: d5 50 01  mov   $0150+x,a
	06b9: d5 e1 f4  mov   $f4e1+x,a

$06BC:

	06bc: 6f        ret

; ************************************************
$06BD:
; Converts the tracker note value to a value that VxPITCHL/H can use
; The formulas here aren't that complex but they aren't that easy to read in assembly either
; So I thought I'd break them down a bit:
;
; inputs: A (note value)
; A gets divided by 0x0C (12 decimal). The remainder is the note (Y), and the quotient is the octave (A)
; 

	06bd: cd 0c     mov   x,#$0c
	06bf: 8d 00     mov   y,#$00
	06c1: 9e        div   ya,x		; convert value to octave (A) and note (Y)

	06c2: f8 a6     mov   x,$a6
	06c4: c4 a4     mov   $a4,a		; $A4 = quotient;

	06c6: dd        mov   a,y
	06c7: 1c        asl   a
	06c8: fd        mov   y,a		; Y <<= 1; (Y was the remainder)

	06c9: f6 6d 1d  mov   a,$1d6d+y
	06cc: c4 b7     mov   $b7,a

	06ce: f6 6e 1d  mov   a,$1d6e+y
	06d1: c4 b8     mov   $b8,a		; $B7.w = $1D6D+Y.w; these seem to be "standard" pitch settings
							; apparently not the same as those in LTTP...


	06d3: fd        mov   y,a		
	06d4: f5 80 f3  mov   a,$f380+x	; $F380+X = low byte of pitch setting
	06d7: 60        clrc
	06d8: 95 a0 f3  adc   a,$f3a0+x	; add in the fine tune value for this channel
	06db: c4 9b     mov   $9b,a		; $9B = A
	06dd: cf        mul   ya
	06de: da b5     movw  $b5,ya		; $B5 = multiplication result

	06e0: eb b7     mov   y,$b7		; Y = $B7
	06e2: e4 9b     mov   a,$9b
	06e4: cf        mul   ya		; YA = $B7 * $9B (low byte of stock pitch * low byte of tuning pitch)

	06e5: dd        mov   a,y
	06e6: 8d 00     mov   y,#$00
	06e8: 7a b5     addw  ya,$b5
	06ea: da b5     movw  $b5,ya		; $B5.w += YA;

	06ec: f5 81 f3  mov   a,$f381+x	; A = $F381+X

	06ef: f0 08     beq   $06F9		; if(!$F381+X) goto $06F9;

	06f1: cf        mul   ya
	06f2: dd        mov   a,y
	06f3: 8d 00     mov   y,#$00
	06f5: 7a b5     addw  ya,$b5		; YA += $B5.w

	06f7: 2f 02     bra   $06FB

$06F9:

	06f9: e4 b5     mov   a,$b5

$06FB:

	06fb: e3 9b 02  bbs7  $9b,$0700	; if($9B & 0x80) goto $0700;

	06fe: 7a b7     addw  ya,$b7

$0700:

	0700: da b5     movw  $b5,ya
	0702: e8 04     mov   a,#$04
	0704: eb a4     mov   y,$a4

	0706: 30 0f     bmi   $0717

	0708: f0 0d     beq   $0717		; if( $A4 <= 0x00) goto $0717;

	070a: 64 a4     cmp   a,$a4

	070c: b0 0e     bcs   $071c		; if($A4 <= 0x04) goto $071C; // if octave is >= 0x04 branch

$070E:

	070e: 0b b5     asl   $b5
	0710: 2b b6     rol   $b6
	0712: bc        inc   a

	0713: 2e a4 f8  cbne  $a4,$070E

	0716: 6f        ret

$0717:

	0717: 4b b6     lsr   $b6
	0719: 6b b5     ror   $b5
	071b: 9c        dec   a

$071C:

	071c: 2e a4 f8  cbne  $a4,$0717	; if octave is 4, don't adjust, otherwise it's more

	071f: 6f        ret

; ********************************************
; In brief this uses a table to set some memory locations to certain value
; And also calls SetInstrument. It returns a value via the A register seemingly
; It seems to me that this routine is just for percussion enabled tracks
$0720:

	0720: e4 a5     mov   a,$a5		; note value
	0722: 8d 03     mov   y,#$03
	0724: cf        mul   ya		; YA = $A5 * 0x03;

	0725: fd        mov   y,a		; Y = low byte of multiplication result
	0726: f6 22 f1  mov   a,$f122+y	; A = $F122+Y;

	0729: 30 04     bmi   $072f		; if(A & 0x80) goto $072F;

	072b: 1c        asl   a
	072c: d5 81 f2  mov   $f281+x,a	; $F281+X = A; (pan level) instruments have a pan setting?

$072F:

	072f: f6 21 f1  mov   a,$f121+y
	0732: c4 a5     mov   $a5,a		; $A5 = $F121+Y; (second byte in the entry)

	0734: f6 20 f1  mov   a,$f120+y	; A = $F120+Y; (1st byte in the entry)

	0737: 3f cf 1a  call  SetInstrument 

	073a: e4 a5     mov   a,$a5		; A = $A5;

	073c: 6f        ret

; *******************************************

$073D:

	073d: a8 c4     sbc   a,#$c4
	073f: c4 a5     mov   $a5,a		; $A5 = command_byte - 0xC4;
	0741: 1c        asl   a
	0742: fd        mov   y,a

	0743: f6 55 15  mov   a,$1555+y
	0746: 2d        push  a

	0747: f6 54 15  mov   a,$1554+y
	074a: 2d        push  a

	074b: eb a5     mov   y,$a5
	074d: f6 cc 15  mov   a,$15cc+y	; number of arguments

	0750: d0 01     bne   $0753

	0752: 6f        ret			; jump straight to the command if there are no arguments

$0753:

	0753: e7 02     mov   a,($02+x)	; pull a byte off the track data so it's ready for the command
	0755: c4 a5     mov   $a5,a		; store it to $A5
	0757: bb 02     inc   $02+x		; increment track pointer

	0759: d0 02     bne   $075d

	075B: bb 03     inc   $03+x		; if the byte portion of the track pointer overflowed, increment the high byte. (guess there's no INCW $addr+x ...)

$075D:

	075d: 6f        ret

; *********************************************
$075E:

	075e: f4 02     mov   a,$02+x
	0760: fb 03     mov   y,$03+x
	0762: da 93     movw  $93,ya		; $93.w = track_pointer;

	0764: f4 27     mov   a,$27+x
	0766: c4 ba     mov   $ba,a		; $BA will be the shadow version of $27+X

$0768:

	0768: 8d 00     mov   y,#$00

$076A:

	076a: f7 93     mov   a,($93)+y
	076c: 68 c4     cmp   a,#$c4

	076e: 90 32     bcc   $07a2		; if(track_byte < 0xC4) return;

	0770: 3a 93     incw  $93
	0772: 68 eb     cmp   a,#$eb

	0774: f0 2c     beq   $07a2		; if(track_byte == 0xEB) return;

	0776: 80        setc
	0777: a8 c4     sbc   a,#$c4
	0779: c4 92     mov   $92,a		; $92 = track_byte - 0xC4;
	077b: 1c        asl   a
	077c: fd        mov   y,a		; Y = $92 << 1;

	077d: f6 09 16  mov   a,$1609+y

	0780: f0 12     beq   $0794		; if(highbyte == 0) goto $0794;

	0782: c4 9b     mov   $9b,a

	0784: e8 07     mov   a,#$07
	0786: 2d        push  a

	0787: e8 68     mov   a,#$68
	0789: 2d        push  a			; push 0x0768 to the stack (meaning once finished screwing around go to $0768)

	078a: e4 9b     mov   a,$9b
	078c: 2d        push  a

	078d: f6 08 16  mov   a,$1608+y
	0790: 2d        push  a			; push address of the shadow command routine to the stack

	0791: 8d 00     mov   y,#$00

	0793: 6f        ret			; jump to that address

$0794:

	0794: eb 92     mov   y,$92
	0796: f6 cc 15  mov   a,$15cc+y	; get number of parameters for this command

	0799: f0 cd     beq   $0768		; if(num_params == 0) goto $0768;

	079b: fd        mov   y,a

$079C:

	079c: 3a 93     incw  $93

	079e: fe fc     dbnz  y,$079c		; Y--; if(Y) goto $079C;

	07a0: 2f c8     bra   $076a

$07A2:

	07a2: 6f        ret

; ***************************************
WriteDSP:

	07a3: cb f2     mov   $f2,y
	07a5: c4 f3     mov   $f3,a

	07a7: 6f        ret

; ***************************************
ResetCpuIn:

	07a8: 8f 13 f1  mov   $f1,#$13	; clear CPUI0 and CPUI1 (this is useful)
	07ab: 8f 03 f1  mov   $f1,#$03	; this however, is useless; not sure if they knew what they were doing

	07ae: 6f        ret

; ***************************************
$07AF:
	07af: 40        setp			; direct page is now at $100, not $00

	07b0: f4 11     mov   a,$11+x		; A = $111+X

	07b2: f0 02     beq   $07b6		; if($111+X == 0) goto $07B6;

	07b4: 9b 11     dec   $11+x		; $111+X--;

$07B6:

	07b6: f4 31     mov   a,$31+x		

	07b8: f0 02     beq   $07bc		; if($0131+X == 0) goto $07BC;

	07ba: 9b 31     dec   $31+x		; $0131+X--;

$07BC:

	07bc: 20        clrp			; set direct page back to $00

	07bd: f5 c0 f2  mov   a,$f2c0+x

	07c0: f0 1f     beq   $07e1		; if($F2C0+X == 0) goto $07E1;

	07c2: 9c        dec   a
	07c3: d5 c0 f2  mov   $f2c0+x,a	; $F2C0+X--;

	07c6: f5 40 f2  mov   a,$f240+x
	07c9: 60        clrc
	07ca: 95 60 f2  adc   a,$f260+x
	07cd: d5 40 f2  mov   $f240+x,a	; $F240+X += $F260+X;

	07d0: f5 41 f2  mov   a,$f241+x
	07d3: 95 61 f2  adc   a,$f261+x
	07d6: 75 41 f2  cmp   a,$f241+x
	07d9: d5 41 f2  mov   $f241+x,a	; $F241+X += $F261+X;

	07dc: f0 03     beq   $07e1		; if($F261+X == 0) goto $07E1;

	07de: 09 91 d0  or    ($d0),($91)	; $D0 |= $91;

$07E1:

	07e1: f5 c1 f2  mov   a,$f2c1+x

	07e4: f0 1f     beq   $0805		; if($F2C1+X == 0) goto $0805;

	07e6: 9c        dec   a
	07e7: d5 c1 f2  mov   $f2c1+x,a	; $F2C1+X--;

	07ea: f5 80 f2  mov   a,$f280+x
	07ed: 60        clrc
	07ee: 95 a0 f2  adc   a,$f2a0+x
	07f1: d5 80 f2  mov   $f280+x,a	; $F280+X += $F2A0+X

	07f4: f5 81 f2  mov   a,$f281+x
	07f7: 95 a1 f2  adc   a,$f2a1+x
	07fa: 75 81 f2  cmp   a,$f281+x
	07fd: d5 81 f2  mov   $f281+x,a	; $F281+X += $F2A1+X;

	0800: f0 03     beq   $0805		; if($F2A1+X == 0) goto $0805;

	0802: 09 91 d0  or    ($d0),($91)	; $D0 |= $91;

$0805:

	0805: f5 e0 f4  mov   a,$f4e0+x
	0808: c4 9b     mov   $9b,a

	080a: f5 c0 f3  mov   a,$f3c0+x
	080d: c4 9c     mov   $9c,a		

	080f: f5 c1 f3  mov   a,$f3c1+x
	0812: c4 9d     mov   $9d,a
	0814: ba 9b     movw  ya,$9b

	0816: d0 04     bne   $081c

	0818: e4 9d     mov   a,$9d
	081a: f0 2e     beq   $084a

$081C:

	081c: f5 60 f3  mov   a,$f360+x
	081f: 9c        dec   a

	0820: d0 09     bne   $082B

	0822: d5 c0 f3  mov   $f3c0+x,a
	0825: d5 c1 f3  mov   $f3c1+x,a
	0828: d5 e0 f4  mov   $f4e0+x,a

$082B:

	082b: d5 60 f3  mov   $f360+x,a
	082e: 60        clrc

	082f: f5 20 f5  mov   a,$f520+x
	0832: fd        mov   y,a

	0833: f5 e1 f4  mov   a,$f4e1+x
	0836: 7a 9b     addw  ya,$9b
	0838: d5 e1 f4  mov   $f4e1+x,a

	083b: dd        mov   a,y
	083c: d5 20 f5  mov   $f520+x,a

	083f: e4 9d     mov   a,$9d
	0841: 95 21 f5  adc   a,$f521+x
	0844: d5 21 f5  mov   $f521+x,a
	0847: 09 91 d1  or    ($d1),($91)

	084a: f5 71 01  mov   a,$0171+x

	084d: f0 42     beq   $0891

	084f: f5 e0 f3  mov   a,$f3e0+x
	0852: c4 9b     mov   $9b,a

	0854: f5 e1 f3  mov   a,$f3e1+x
	0857: c4 9c     mov   $9c,a

	0859: f5 c1 f4  mov   a,$f4c1+x
	085c: fd        mov   y,a
	085d: c4 9d     mov   $9d,a

	085f: f5 c0 f4  mov   a,$f4c0+x
	0862: 7a 9b     addw  ya,$9b
	0864: d5 c0 f4  mov   $f4c0+x,a

	0867: dd        mov   a,y
	0868: 75 c1 f4  cmp   a,$f4c1+x
	086b: d5 c1 f4  mov   $f4c1+x,a

	086e: f0 03     beq   $0873

	0870: 09 91 d0  or    ($d0),($91)

$0873:

	0873: f5 41 f3  mov   a,$f341+x
	0876: 9c        dec   a

	0877: d0 15     bne   $088e

	0879: 58 ff 9b  eor   $9b,#$ff
	087c: 58 ff 9c  eor   $9c,#$ff
	087f: 3a 9b     incw  $9b

	0881: e4 9b     mov   a,$9b
	0883: d5 e0 f3  mov   $f3e0+x,a

	0886: e4 9c     mov   a,$9c
	0888: d5 e1 f3  mov   $f3e1+x,a

	088b: f5 40 f3  mov   a,$f340+x

$088E:

	088e: d5 41 f3  mov   $f341+x,a

$0891:

	0891: 6f        ret
	
; ************************************************
$0892:

	0892: e4 f4     mov   a,$f4

	0894: f0 36     beq   $08cc		; if(CPUI0 == 0) return;

	0896: 64 f4     cmp   a,$f4

	0898: d0 f8     bne   $0892		; if(A != CPUI0) goto $0892;

	089a: 68 fe     cmp   a,#$fe

	089c: f0 2e     beq   $08cc		; if(A == 0xFE) return;

	089e: 68 10     cmp   a,#$10

	08a0: 90 04     bcc   $08a6		; if(A < 0x10) goto $08A6;

	08a2: 68 18     cmp   a,#$18

	08a4: 90 26     bcc   $08cc		; if(A < 0x18) return;

$08A6:

	08a6: 4d        push  x

	08a7: f8 d7     mov   x,$d7		
	08a9: d5 72 f1  mov   $f172+x,a	; X = $D7; $F172+X = A;

	08ac: fd        mov   y,a
	08ad: e4 f5     mov   a,$f5
	08af: d5 73 f1  mov   $f173+x,a	; $F173+X = CPUI1;

	08b2: e4 f6     mov   a,$f6
	08b4: d5 74 f1  mov   $f174+x,a	; $F174+X = CPUI2;

	08b7: e4 f7     mov   a,$f7
	08b9: d5 75 f1  mov   $f175+x,a	; $F175+X = CPUI3;

	08bc: 7d        mov   a,x
	08bd: 60        clrc
	08be: 88 04     adc   a,#$04		; A = X + 4;
	08c0: 68 40     cmp   a,#$40

	08c2: b0 02     bcs   $08c6		; if(A >= 0x40) goto $08C6;

	08c4: c4 d7     mov   $d7,a		; $D7 = A;

$08C6:

	08c6: ce        pop   x

	08c7: 3f a8 07  call  ResetCpuIn	; clear CPUI0 and CPUI1

	08ca: cb f4     mov   $f4,y

$08CC:

	08cc: 6f        ret

; ************************************
$08CD:

	08cd: cd 00     mov   x,#$00

$08CF:

	08cf: f5 72 f1  mov   a,$f172+x

	08d2: f0 1e     beq   $08f2		; if(!F172+X) goto $08F2;

	08d4: c4 8d     mov   $8d,a

	08d6: f5 73 f1  mov   a,$f173+x
	08d9: c4 8e     mov   $8e,a

	08db: f5 74 f1  mov   a,$f174+x
	08de: c4 8f     mov   $8f,a

	08e0: f5 75 f1  mov   a,$f175+x
	08e3: c4 90     mov   $90,a
	08e5: 4d        push  x

	08e6: 3f ac 0b  call  $0bac

	08e9: ae        pop   a
	08ea: 60        clrc
	08eb: 88 04     adc   a,#$04
	08ed: 5d        mov   x,a
	08ee: c8 40     cmp   x,#$40

	08f0: d0 dd     bne   $08CF

$08F2:

	08f2: 7d        mov   a,x

	08f3: f0 0b     beq   $0900

	08f5: e8 00     mov   a,#$00

$08F7:

	08f7: d5 6e f1  mov   $f16e+x,a	
	08fa: 1d        dec   x
	08fb: 1d        dec   x
	08fc: 1d        dec   x
	08fd: 1d        dec   x			; $F16E = 0x00; X -= 4;

	08fe: d0 f7     bne   $08f7		; if(X != 0) goto $08F7;

$0900:

	0900: c4 d7     mov   $d7,a		; $D7 = A

	0902: 6f        ret

; *************************************************

	0903: f5 51 01  mov   a,$0151+x

	0906: f0 0b     beq   $0913		; vibrato off? branch

	0908: c4 a5     mov   $a5,a
	090a: c8 10     cmp   x,#$10

	090c: b0 08     bcs   $0916

	090e: f5 11 01  mov   a,$0111+x

	0911: f0 03     beq   $0916

$0913:

	0913: 5f 95 09  jmp   $0995

$0916:

	0916: f5 21 f4  mov   a,$f421+x
	0919: fd        mov   y,a

	091a: f5 20 f4  mov   a,$f420+x
	091d: da b5     movw  $b5,ya

	091f: f5 81 f4  mov   a,$f481+x
	0922: fd        mov   y,a

	0923: f5 80 f4  mov   a,$f480+x
	0926: 7a b5     addw  ya,$b5
	0928: da b7     movw  $b7,ya
	092a: d5 80 f4  mov   $f480+x,a

	092d:	dd        mov   a,y
	092e:	75 81 f4  cmp   a,$f481+x

	0931: f0 2e     beq   $0961

	0933: d5 81 f4  mov   $f481+x,a
	0936: 0b b7     asl   $b7
	0938: 2b b8     rol   $b8

	093a: f5 01 f3  mov   a,$f301+x
	093d: fd        mov   y,a

	093e: f5 00 f3  mov   a,$f300+x
	0941: da 9b     movw  $9b,ya

	0943: e4 b8     mov   a,$b8
	0945: cf        mul   ya
	0946: da 9d     movw  $9d,ya

	0948: eb 9b     mov   y,$9b
	094a: e4 b8     mov   a,$b8
	094c: cf        mul   ya

	094d: dd        mov   a,y
	094e: 8d 00     mov   y,#$00
	0950: 7a 9d     addw  ya,$9d

	0952: f3 b8 02  bbc7  $b8,$0957

	0955: 9a 9b     subw  ya,$9b

$0957:

	0957: d5 00 f5  mov   $f500+x,a

	095a: dd        mov   a,y
	095b: d5 01 f5  mov   $f501+x,a
	095e: 09 91 d1  or    ($d1),($91)

$0961:

	0961: f5 e1 f2  mov   a,$f2e1+x
	0964: 9c        dec   a

	0965: d0 2b     bne   $0992

	0967: f5 01 f4  mov   a,$f401+x
	096a: fd        mov   y,a
	096b: f5 00 f4  mov   a,$f400+x
	096e: da 9b     movw  $9b,ya
	0970: e4 b6     mov   a,$b6
	0972: c4 b7     mov   $b7,a

	0974: f5 21 f2  mov   a,$f221+x
	0977: c4 9e     mov   $9e,a
	0979: 38 70 9e  and   $9e,#$70
	097c: 28 07     and   a,#$07

	097e: 3f de 0a  call  $0ade

	0981: d5 20 f4  mov   $f420+x,a
	0984: dd        mov   a,y
	0985: d5 21 f4  mov   $f421+x,a

	0988: e4 9d     mov   a,$9d
	098a: 04 9e     or    a,$9e
	098c: d5 21 f2  mov   $f221+x,a

	098f: f5 e0 f2  mov   a,$f2e0+x

$0992:

	0992: d5 e1 f2  mov   $f2e1+x,a

$0995:

	0995: f5 70 01  mov   a,$0170+x

	0998: f0 5c     beq   $09f6		; tremelo off? branch

	099a: c4 a5     mov   $a5,a

	099c: f5 31 01  mov   a,$0131+x

	099f: d0 55     bne   $09f6

	09a1: f5 61 f4  mov   a,$f461+x
	09a4: fd        mov   y,a

	09a5: f5 60 f4  mov   a,$f460+x
	09a8: da b5     movw  $b5,ya
	09aa: cb b7     mov   $b7,y

	09ac: f5 a1 f4  mov   a,$f4a1+x
	09af: fd        mov   y,a

	09b0: f5 a0 f4  mov   a,$f4a0+x
	09b3: 7a b5     addw  ya,$b5
	09b5: d5 a0 f4  mov   $f4a0+x,a

	09b8: dd        mov   a,y
	09b9: 75 a1 f4  cmp   a,$f4a1+x

	09bc: f0 06     beq   $09c4

	09be: d5 a1 f4  mov   $f4a1+x,a
	09c1: 09 91 d0  or    ($d0),($91)

	09c4: f5 21 f3  mov   a,$f321+x
	09c7: 9c        dec   a

	09c8: d0 29     bne   $09f3

	09ca: f5 41 f4  mov   a,$f441+x
	09cd: fd        mov   y,a

	09ce: f5 40 f4  mov   a,$f440+x
	09d1: da 9b     movw  $9b,ya

	09d3: f5 21 f2  mov   a,$f221+x
	09d6: c4 9e     mov   $9e,a
	09d8: 38 07 9e  and   $9e,#$07
	09db: 9f        xcn   a
	09dc: 28 07     and   a,#$07
	09de: 3f de 0a  call  $0ade

	09e1: d5 60 f4  mov   $f460+x,a

	09e4: dd        mov   a,y
	09e5: d5 61 f4  mov   $f461+x,a
	09e8: e4 9d     mov   a,$9d
	09ea: 9f        xcn   a
	09eb: 04 9e     or    a,$9e
	09ed: d5 21 f2  mov   $f221+x,a

	09f0: f5 20 f3  mov   a,$f320+x

$09F3:

	09f3: d5 21 f3  mov   $f321+x,a

$09F6:

	09f6: ba d0     movw  ya,$d0		; active channels

	09f8: d0 01     bne   $09FB

	09fa: 6f        ret

$09FB:

	09fb: 7d        mov   a,x
	09fc: 28 0f     and   a,#$0f
	09fe: c4 9b     mov   $9b,a
	0a00: 9f        xcn   a
	0a01: 5c        lsr   a
	0a02: c4 9c     mov   $9c,a			; $9C = a DSP register

	0a04: e4 91     mov   a,$91
	0a06: 24 d0     and   a,$d0

	0a08: f0 66     beq   $0a70

	0a0a: 8f 80 9d  mov   $9d,#$80

	0a0d: 03 87 0e  bbs0  $87,$0A1E

	0a10: f5 81 f2  mov   a,$f281+x		; A = pan
	0a13: fd        mov   y,a

	0a14: f5 c1 f4  mov   a,$f4c1+x

	0a17: 3f de 12  call  $12de			; ?????

	0a1a: 48 ff     eor   a,#$ff
	0a1c: c4 9d     mov   $9d,a			; $9D = result ^ 0xFF;

$0A1E:

	0a1e: f5 41 f2  mov   a,$f241+x		
	0a21: fd        mov   y,a
	0a22: c4 9e     mov   $9e,a			; $9E = channel volume level

	0a24: f5 a1 f4  mov   a,$f4a1+x		; tremelo something or other

	0a27: f0 0e     beq   $0a37

	0a29: 1c        asl   a
	0a2a: cf        mul   ya

	0a2b: b0 0a     bcs   $0a37			; branch if the tremelo argument is negative

	0a2d: dd        mov   a,y
	0a2e: 84 9e     adc   a,$9e

	0a30: 10 04     bpl   $0a36

	0a32: 90 02     bcc   $0a36

	0a34: e8 7f     mov   a,#$7f
	0a36: fd        mov   y,a

$0A37:

	0a37: e4 a8     mov   a,$a8
	0a39: cf        mul   ya
	0a3a: c8 10     cmp   x,#$10

	0a3c: b0 11     bcs   $0a4f		; if(X >= 0x10) goto $0A4F;

	0a3e: e4 91     mov   a,$91
	0a40: 24 a7     and   a,$a7

	0a42: f0 04     beq   $0a48		; if( ($91 & $A7) == 0x00) ) goto $0A48;

	0a44: 8d 00     mov   y,#$00

	0a46: 2f 07     bra   $0a4f

$0A48:

	0a48: f5 20 f2  mov   a,$f220+x
	0a4b: cf        mul   ya

	0a4c: e4 4d     mov   a,$4d
	0a4e: cf        mul   ya

$0A4F:

	0a4f: cb 9e     mov   $9e,y

	0a51: e4 9d     mov   a,$9d		; pan result from earlier

$0A53:

	0a53: cf        mul   ya

	0a54: dd        mov   a,y
	0a55: eb 9b     mov   y,$9b
	0a57: d6 be 00  mov   $00be+y,a

	0a5a: eb 9c     mov   y,$9c
	0a5c: cb f2     mov   $f2,y		; latches either VxVOLL or VxVOLR (depending on what stage of the loop we're in)
	0a5e: c4 f3     mov   $f3,a		; write to VxVOLL/R

	0a60: ea 9b 00  not1  $009B,0
	0a63: ab 9c     inc   $9c

	0a65: 23 9c 08  bbs1  $9c,$0A70

	0a68: e4 9d     mov   a,$9d
	0a6a: 48 ff     eor   a,#$ff		; invert the volume value to obtain the other channel's volume level
	0a6c: eb 9e     mov   y,$9e

	0a6e: 2f e3     bra   $0a53		; goes on to set volume right

$0A70:

	0a70: e4 91     mov   a,$91
	0a72: 24 d1     and   a,$d1

	0a74: f0 67     beq   $0ADD

	0a76: 22 9c     set1  $9c

$0A78:

	0a78: f5 20 f5  mov   a,$f520+x
	0a7b: 60        clrc
	0a7c: 95 00 f5  adc   a,$f500+x
	0a7f: c4 9d     mov   $9d,a

	0a81: f5 21 f5  mov   a,$f521+x
	0a84: 95 01 f5  adc   a,$f501+x
	0a87: c4 9e     mov   $9e,a

	0a89: c8 10     cmp   x,#$10

	0a8b: 90 25     bcc   $0ab2

	0a8d: c8 1c     cmp   x,#$1c

	0a8f: b0 04     bcs   $0a95

$0A91:

	0a91: ba 9d     movw  ya,$9d

	0a93: 2f 39     bra   $0ace

$0A95:

	0a95: eb b1     mov   y,$b1

	0a97: f0 f8     beq   $0a91

	0a99: cf        mul   ya
	0a9a: da 9f     movw  $9f,ya

	0a9c: eb b1     mov   y,$b1
	0a9e: e4 9d     mov   a,$9d
	0aa0: cf        mul   ya

	0aa1: dd        mov   a,y
	0aa2: 8d 00     mov   y,#$00
	0aa4: 7a 9f     addw  ya,$9f
	0aa6: 1c        asl   a
	0aa7: c4 a1     mov   $a1,a

	0aa9: dd        mov   a,y
	0aaa: 3c        rol   a
	0aab: fd        mov   y,a

	0aac: e4 a1     mov   a,$a1
	0aae: 7a 9d     addw  ya,$9d

	0ab0: 2f 1c     bra   $0ace

$0AB2:

	0ab2: eb af     mov   y,$af
	0ab4: cf        mul   ya
	0ab5: da 9f     movw  $9f,ya

	0ab7: eb af     mov   y,$af
	0ab9: e4 9d     mov   a,$9d
	0abb: cf        mul   ya

	0abc: dd        mov   a,y
	0abd: 8d 00     mov   y,#$00
	0abf: 7a 9f     addw  ya,$9f

	0ac1: e3 af 0a  bbs7  $af,$0ACE

	0ac4: 1c        asl   a
	0ac5: c4 a1     mov   $a1,a

	0ac7: dd        mov   a,y
	0ac8: 3c        rol   a

	0ac9: fd        mov   y,a
	0aca: e4 a1     mov   a,$a1
	0acc: 7a 9d     addw  ya,$9d

$0ACE:

	0ace: d8 9b     mov   $9b,x		; save X's old value

	0ad0: f8 9c     mov   x,$9c
	0ad2: d8 f2     mov   $f2,x
	0ad4: c4 f3     mov   $f3,a

	0ad6: 3d        inc   x
	0ad7: d8 f2     mov   $f2,x
	0ad9: cb f3     mov   $f3,y		; VxPITCHL.w = $9D.w

	0adb: f8 9b     mov   x,$9b		; restore X's old value

$0ADD:

	0add: 6f        ret

; **********************************************
$0ADE:

	0ade: 8f 00 9d  mov   $9d,#$00
	0ae1: 78 c0 a5  cmp   $a5,#$c0

	0ae4: b0 49     bcs   $0b2f

	0ae6: 78 80 a5  cmp   $a5,#$80

	0ae9: b0 1e     bcs   $0b09

	0aeb: 58 ff b5  eor   $b5,#$ff
	0aee: 58 ff b6  eor   $b6,#$ff
	0af1: 3a b5     incw  $b5
	0af3: fd        mov   y,a

	0af4: f0 63     beq   $0b59

	0af6: 9c        dec   a
	0af7: c4 9d     mov   $9d,a

	0af9: e3 b6 5d  bbs7  $b6,$0b58

	0afc: 4b 9c     lsr   $9c
	0afe: 6b 9b     ror   $9b
	0b00: 4b 9c     lsr   $9c
	0b02: 6b 9b     ror   $9b

	0b04: ba 9b     movw  ya,$9b
	0b06: 7a b5     addw  ya,$b5

	0b08: 6f        ret

$0B09:

	0b09: 58 ff b5  eor   $b5,#$ff
	0b0c: 58 ff b6  eor   $b6,#$ff
	0b0f: 3a b5     incw  $b5

	0b11: fd        mov   y,a

	0b12: f0 45     beq   $0b59

	0b14: 9c        dec   a
	0b15: c4 9d     mov   $9d,a
	0b17: f3 b6 3f  bbc7  $b6,$0b58
	0b1a: 4b 9c     lsr   $9c
	0b1c: 6b 9b     ror   $9b
	0b1e: 4b 9c     lsr   $9c
	0b20: 6b 9b     ror   $9b
	0b22: 58 ff 9b  eor   $9b,#$ff
	0b25: 58 ff 9c  eor   $9c,#$ff
	0b28: 3a 9b     incw  $9b
	0b2a: ba 9b     movw  ya,$9b
	0b2c: 7a b5     addw  ya,$b5

	0b2e: 6f        ret

	0b2f: fd        mov   y,a

	0b30: f0 1f     beq   $0b51

	0b32: 9c        dec   a
	0b33: c4 9d     mov   $9d,a

	0b35: f3 b6 08  bbc7  $b6,$0B40

	0b38: 58 ff b5  eor   $b5,#$ff
	0b3b: 58 ff b6  eor   $b6,#$ff
	0b3e: 3a b5     incw  $b5

$0B40:

	0b40: 4b 9c     lsr   $9c
	0b42: 6b 9b     ror   $9b
	0b44: 4b 9c     lsr   $9c
	0b46: 6b 9b     ror   $9b

	0b48: ba 9b     movw  ya,$9b
	0b4a: 7a b5     addw  ya,$b5
	0b4c: da b5     movw  $b5,ya

	0b4e: e3 b7 08  bbs7  $b7,$0B59

$0B51:

	0b51: 58 ff b5  eor   $b5,#$ff
	0b54: 58 ff b6  eor   $b6,#$ff
	0b57: 3a b5     incw  $b5

$0B59:

	0b59: ba b5     movw  ya,$b5

	0b5b: 6f        ret

; ******************************************
$0B5C:

	0b5c: e4 d8     mov   a,$d8
	0b5e: 68 23     cmp   a,#$23

	0b60: f0 28     beq   $0B8A

$0B62:

	0b62: 5c        lsr   a
	0b63: fd        mov   y,a
	0b64: e8 70     mov   a,#$70

	0b66: 90 01     bcc   $0B69

	0b68: 9f        xcn   a

$0B69:

	0b69: 56 cb 1d  eor   a,$1dcb+y
	0b6c: d6 cb 1d  mov   $1dcb+y,a

	0b6f: e4 d8     mov   a,$d8
	0b71: bc        inc   a
	0b72: 68 24     cmp   a,#$24

	0b74: f0 0f     beq   $0B85

	0b76: 2d        push  a
	0b77: 5c        lsr   a

	0b78: 8d 00     mov   y,#$00
	0b7a: cd 09     mov   x,#$09
	0b7c: 9e        div   ya,x
	0b7d: dd        mov   a,y
	0b7e: ae        pop   a

	0b7f: d0 06     bne   $0B87

	0b81: bc        inc   a
	0b82: bc        inc   a

	0b83: 2f 02     bra   $0b87

$0B85:

	0b85: e8 03     mov   a,#$03

$0B87:

	0b87: c4 d8     mov   $d8,a

	0b89: 6f        ret

$0B8A:

	0b8a: e8 70     mov   a,#$70
	0b8c: 45 cc 1d  eor   a,$1dcc
	0b8f: c5 cc 1d  mov   $1dcc,a

	0b92: e4 d8     mov   a,$d8

	0b94: 2f cc     bra   $0b62

$0B96:

	0b96: f8 f4     mov   x,$f4

	0b98: d0 03     bne   $0b9d		; if(CPUI0) goto $0B9D;

	0b9a: 6f        ret

$0B9B:

	0b9b: f8 f4     mov   x,$f4		; 

$0B9D:

	0b9d: 3e f4     cmp   x,$f4

	0b9f: d0 fa     bne   $0b9b		; if(CPUI0 != X) goto $0B9B;
							; // makes sure the value didn't transition while we were reading it.

	0ba1: ba f6     movw  ya,$f6
	0ba3: da 8f     movw  $8f,ya		; $8F.w = $F6.w; buffer CPUI2 and CPUI3 to ram

	0ba5: ba f4     movw  ya,$f4
	0ba7: da 8d     movw  $8d,ya		; $8D.w = $F4.w; buffer CPUI0 and CPUI1 to ram

	0ba9: 3f a8 07  call  ResetCpuIn	; Zeroes CPUI0 and 1

	0bac: f8 8d     mov   x,$8d
	0bae: 7d        mov   a,x		; A = $8D;

	0baf: 10 05     bpl   $0bb6		; if(A <= 0x7F) goto $0BB6;

	0bb1: d8 f4     mov   $f4,x		; CPUO0 = X;

	0bb3: 5f fb 0d  jmp   $0dfb

$0BB6:

	0bb6: c8 10     cmp   x,#$10

	0bb8: 90 1b     bcc   $0bd5		; if(X < 0x10) goto $0BD5;

	0bba: c8 20     cmp   x,#$20

	0bbc: b0 17     bcs   $0bd5		; if(X >= 0x20) goto $0BD5;

	0bbe: 28 0f     and   a,#$0f
	0bc0: 1c        asl   a
	0bc1: fd        mov   y,a
	0bc2: f6 81 16  mov   a,$1681+y
	0bc5: 2d        push  a

	0bc6: f6 80 16  mov   a,$1680+y
	0bc9: 2d        push  a

	0bca: f6 a1 16  mov   a,$16a1+y	

	0bcd: f0 05     beq   $0bd4		; if($16A1+Y == 0) goto $0BD4; // means the function has no arguments

	0bcf: 2d        push  a

	0bd0: f6 a0 16  mov   a,$16a0+y
	0bd3: 2d        push  a			; push not one but a second routine to the stack?

$0BD4:

	0bd4: 6f        ret

$0BD5:

	0bd5: d8 f4     mov   $f4,x

	0bd7: 6f        ret

; ****************************************************
$0BD8:

	0bd8: 3f a9 13  call  $13a9

	0bdb: 8f 10 b9  mov   $b9,#$10

	0bde: 2f 06     bra   $0be6

	0be0: 3f a9 13  call  $13a9

$0BE3:

	0be3: 8f 20 b9  mov   $b9,#$20

$0BE6:

	0be6: e8 ff     mov   a,#$ff
	0be8: 8d 5c     mov   y,#$5c

	0bea: 3f a3 07  call  WriteDSP	; KOFF = 0xFF; // keys off all voices

	0bed: fa 8e bc  mov   ($bc),($8e)	; $BC |= $8E;

	0bf0: e4 8f     mov   a,$8f
	0bf2: c4 4d     mov   $4d,a		; global volume = $8F

	0bf4: e4 90     mov   a,$90
	0bf6: 28 0f     and   a,#$0f
	0bf8: 64 81     cmp   a,$81

	0bfa: f0 09     beq   $0c05

	0bfc: c4 81     mov   $81,a
	0bfe: 02 88     set0  $88
	0c00: 22 88     set1  $88

	0c02: 3f 16 13  call  $1316

	0c05: 3f 0e 10  call  $100e

	0c08: e8 00     mov   a,#$00
	0c0a: fd        mov   y,a
	0c0b: c4 86     mov   $86,a
	0c0d: b2 88     clr5  $88
	0c0f: da d2     movw  $d2,ya
	0c11: c4 d1     mov   $d1,a
	0c13: 69 bc bb  cmp   ($bb),($bc)

	0c16: d0 46     bne   $0c5e

	0c18: 3f e5 13  call  $13e5

	0c1b: e4 53     mov   a,$53

	0c1d: f0 3f     beq   $0c5e

	0c1f: 38 e0 8c  and   $8c,#$e0
	0c22: 09 62 8c  or    ($8c),($62)

	0c25: cd 00     mov   x,#$00
	0c27: 8f 01 91  mov   $91,#$01
	0c2a: bb 26     inc   $26+x
	0c2c: d8 a6     mov   $a6,x

	0c2e: 3f ed 1a  call  $1aed

	0c31: 7d        mov   a,x
	0c32: 9f        xcn   a
	0c33: 5c        lsr   a
	0c34: fd        mov   y,a		; Y = X << 3;
	0c35: e8 00     mov   a,#$00

	0c37: 3f a3 07  call  WriteDSP	; VxVOLL = 0x00;

	0c3a: fc        inc   y

	0c3b: 3f a3 07  call  WriteDSP	; VxVOLR = 0x00;

	0c3e: fc        inc   y

	0c3f: cb 9c     mov   $9c,y

	0c41: 3f 78 0a  call  $0a78

	0c44: 3d        inc   x
	0c45: 3d        inc   x
	0c46: 0b 91     asl   $91

	0c48: d0 e0     bne   $0C2A

	0c4a: e8 00     mov   a,#$00
	0c4c: c4 55     mov   $55,a
	0c4e: c4 57     mov   $57,a
	0c50: c4 59     mov   $59,a
	0c52: fa 24 22  mov   ($22),($24)
	0c55: c4 23     mov   $23,a
	0c57: c4 25     mov   $25,a
	0c59: fa 53 d0  mov   ($d0),($53)

	0c5c: 2f 6f     bra   $0CCD

	0c5e: e8 00     mov   a,#$00
	0c60: fd        mov   y,a
	0c61: c4 53     mov   $53,a
	0c63: da 54     movw  $54,ya
	0c65: da 56     movw  $56,ya
	0c67: da 58     movw  $58,ya
	0c69: c4 22     mov   $22,a
	0c6b: c4 23     mov   $23,a
	0c6d: da 24     movw  $24,ya
	0c6f: c4 5a     mov   $5a,a
	0c71: c4 5c     mov   $5c,a
	0c73: c4 60     mov   $60,a
	0c75: c4 7c     mov   $7c,a
	0c77: c4 7b     mov   $7b,a		; zero a bunch of shit
	0c79: 8f 01 47  mov   $47,#$01
	0c7c: 8f ff 48  mov   $48,#$ff	; $47.w = 0x01FF;

	0c7f: eb b9     mov   y,$b9
	0c81: cd 10     mov   x,#$10

$0C83:

	0c83: f6 03 20  mov   a,$2003+y	; initializes the track pointers to an offset (not the actual finalized value)
	0c86: d4 01     mov   $01+x,a
	0c88: dc        dec   y
	0c89: 1d        dec   x

	0c8a: d0 f7     bne   $0c83

	0c8c: e5 00 20  mov   a,$2000
	0c8f: c4 00     mov   $00,a

	0c91: e5 01 20  mov   a,$2001
	0c94: c4 01     mov   $01,a		; starting point ($00.w is the starting point of the song)

	0c96: e8 24     mov   a,#$24
	0c98: 8d 20     mov   y,#$20
	0c9a: 9a 00     subw  ya,$00
	0c9c: da 00     movw  $00,ya		; $00 = 0x2024 - starting_point;

	0c9e: cd 0e     mov   x,#$0e		; put us on channel 7 (7*2 since this is a two byte index)
	0ca0: 8f 80 91  mov   $91,#$80	; Put us on channel 7

	0ca3: e5 02 20  mov   a,$2002
	0ca6: ec 03 20  mov   y,$2003
	0ca9: da 9b     movw  $9b,ya		; $9B = end_point; (not sure if this is right)

$0CAB:

	0cab: f4 02     mov   a,$02+x		; 0x78D5 start, 0xAFA3
	0cad: fb 03     mov   y,$03+x
	0caf: 5a 9b     cmpw  ya,$9b

	0cb1: f0 11     beq   $0cc4		; if(track_pointer == init_pointer) goto $0CC4;

	0cb3: 09 91 53  or    ($53),($91)	; 
	0cb6: 7a 00     addw  ya,$00		; bad assumption? (that $02.w is zero) >_>
	0cb8: d4 02     mov   $02+x,a		
	0cba: db 03     mov   $03+x,y		; track_pointer = [

	0cbc: 3f f6 0c  call  $0cf6		; init channel

	0cbf: e8 ff     mov   a,#$ff
	0cc1: d5 20 f2  mov   $f220+x,a	; Set channel volume gain to max... (or min?)

$0CC4:

	0cc4: 1d        dec   x
	0cc5: 1d        dec   x
	0cc6: 4b 91     lsr   $91

	0cc8: d0 e1     bne   $0CAB

	0cca: 8f 00 d0  mov   $d0,#$00

$0CCD:

	0ccd: 13 88 15  bbc0  $88,$0CE5	; if( !($88 & 0x01) ) goto $0CE5;

	0cd0: 33 88 0b  bbc1  $88,$0CDE	; if( !($88 & 0x02) ) goto $0CE5;

	0cd3: cd 82     mov   x,#$82		; some shit...

	0cd5: 3f f9 12  call  $12f9		; ....?

	0cd8: 8f 00 83  mov   $83,#$00	; ....?

	0cdb: 3f 97 13  call  $1397		; enables timers 0 and 1 and disables echo buffer

$0CDE:

	0cde: cd 81     mov   x,#$81

	0ce0: 3f f9 12  call  $12f9		; 

	0ce3: 12 88     clr0  $88		; $88 &= 0xFE;

$0CE5:

	0ce5: fa 54 89  mov   ($89),($54)	;
	0ce8: fa 56 8a  mov   ($8a),($56)	;
	0ceb: fa 58 8b  mov   ($8b),($58)	; set some initial settings

	0cee: cd ff     mov   x,#$ff
	0cf0: bd        mov   sp,x		; stack_pointer = 0xFF;

	0cf1: e4 fd     mov   a,$fd		; A = T0Out

	0cf3: 5f 99 02  jmp   $0299

; *****************************************************************
$0CF6: 						; channel initialization?

	0cf6: 7d        mov   a,x
	0cf7: 1c        asl   a
	0cf8: d4 27     mov   $27+x,a		; iteration_level = track_index * 2;

	0cfa: e8 00     mov   a,#$00
	0cfc: d5 50 01  mov   $0150+x,a
	0cff: d5 c0 f3  mov   $f3c0+x,a
	0d02: d5 c1 f3  mov   $f3c1+x,a
	0d05: d5 e0 f4  mov   $f4e0+x,a
	0d08: d5 51 01  mov   $0151+x,a
	0d0b: d5 70 01  mov   $0170+x,a
	0d0e: d5 71 01  mov   $0171+x,a
	0d11: d5 c0 f4  mov   $f4c0+x,a
	0d14: d5 c1 f4  mov   $f4c1+x,a
	0d17: d5 a0 f3  mov   $f3a0+x,a
	0d1a: d5 61 f3  mov   $f361+x,a
	0d1d: d5 00 f3  mov   $f300+x,a	; zeroes out a bunch of shite.

	0d20: bc        inc   a
	0d21: d4 26     mov   $26+x,a		; set sustain to 1.

	0d23: e8 10     mov   a,#$10
	0d25: d5 01 f3  mov   $f301+x,a	; no idea

	0d28: 6f        ret

; **********************************************************************
$0D29:

	0d29: e4 8e     mov   a,$8e	; $8E is the same value as CPUI1
	0d2b: 64 80     cmp   a,$80	; 
	0d2d: c4 80     mov   $80,a	; $80 = $8E;

	0d2f: f0 05     beq   $0d36	; if($8E == $80) goto $0D36;

	0d31: c4 f5     mov   $f5,a	
	0d33: d8 f4     mov   $f4,x	; CPUO1 = $8E; CPUO0 = X;

	0d35: 6f        ret		; return;

$0D36:

	0d36: ae        pop   a		
	0d37: ae        pop   a		; don't go to that extra routine we had stored on the stack

	0d38: e8 ff     mov   a,#$ff
	0d3a: c4 f5     mov   $f5,a
	0d3c: d8 f4     mov   $f4,x	; CPUO1 = 0xFF; CPUO0 = X;

$0D3E:

	0d3e: e4 f4     mov   a,$f4

	0d40: f0 fc     beq   $0d3e	; wait for handshake

	0d42: 5f a8 07  jmp   ResetCpuIn	; 

	0d45: d8 f4     mov   $f4,x
	0d47: cd 1e     mov   x,#$1e
	0d49: 8f 80 91  mov   $91,#$80
	0d4c: 8f c0 90  mov   $90,#$c0

	0d4f: 2f 0a     bra   $0d5b

	0d51: d8 f4     mov   $f4,x
	0d53: cd 1a     mov   x,#$1a
	0d55: 8f 20 91  mov   $91,#$20
	0d58: 8f 30 90  mov   $90,#$30

$0D5B:

	0d5b: 93 87 01  bbc4  $87,$0D5F

	0d5e: 6f        ret

$0D5F:

	0d5f: fa 8e 93  mov   ($93),($8e)
	0d62: 8f 00 94  mov   $94,#$00
	0d65: 0b 93     asl   $93
	0d67: 2b 94     rol   $94
	0d69: 0b 93     asl   $93
	0d6b: 2b 94     rol   $94

	0d6d: e8 00     mov   a,#$00
	0d6f: 8d 2f     mov   y,#$2f
	0d71:	7a 93     addw  ya,$93
	0d73:	da 93     movw  $93,ya

	0d75: 8d 03     mov   y,#$03
	0d77: 8f 00 a4  mov   $a4,#$00

	0d7a: f7 93     mov   a,($93)+y

	0d7c: f0 34     beq   $0db2

	0d7e: d4 03     mov   $03+x,a
	0d80: dc        dec   y
	0d81: f7 93     mov   a,($93)+y
	0d83: d4 02     mov   $02+x,a
	0d85: 09 91 a4  or    ($a4),($91)

	0d88: 3f f6 0c  call  $0cf6		; initializes a number of things for a channel (iteration and sustain level, for example)

	0d8b: bb 26     inc   $26+x

	0d8d: e8 46     mov   a,#$46
	0d8f: d5 41 f2  mov   $f241+x,a	; volume level = 0x46

	0d92: e4 8f     mov   a,$8f
	0d94: d5 81 f2  mov   $f281+x,a	; 

	0d97: e8 48     mov   a,#$48
	0d99: d5 00 f2  mov   $f200+x,a	; set to the 6th octave (soprano?)

	0d9c: e8 00     mov   a,#$00
	0d9e: d5 c0 f2  mov   $f2c0+x,a
	0da1: d5 c1 f2  mov   $f2c1+x,a	; pan slide and volume ramp disabled
	0da4: cb 9b     mov   $9b,y
	0da6: e8 02     mov   a,#$02

	0da8: 3f cf 1a  call  SetInstrument

	0dab: eb 9b     mov   y,$9b
	0dad: 1d        dec   x
	0dae: 1d        dec   x
	0daf: 4b 91     lsr   $91
	0db1: e8 dc     mov   a,#$dc
	0db3: dc        dec   y
	0db4: 10 c4     bpl   $0d7a
	0db6: e4 86     mov   a,$86
	0db8: 24 90     and   a,$90
	0dba: 04 a4     or    a,$a4
	0dbc: 4e 22 00  tclr1 $0022
	0dbf: 4e 5b 00  tclr1 $005b
	0dc2: 4e 5d 00  tclr1 $005d
	0dc5: 4e 61 00  tclr1 $0061
	0dc8: 4e d0 00  tclr1 $00d0
	0dcb: 4e d1 00  tclr1 $00d1
	0dce: 0e 23 00  tset1 $0023
	0dd1: 4e 25 00  tclr1 $0025
	0dd4: c4 a5     mov   $a5,a
	0dd6: cd 1e     mov   x,#$1e
	0dd8: 8f 80 91  mov   $91,#$80
	0ddb: 0b a5     asl   $a5
	0ddd: 90 03     bcc   $0de2

	0ddf: 3f 4c 1d  call  $1d4c

	0de2: 1d        dec   x
	0de3: 1d        dec   x
	0de4: 4b 91     lsr   $91
	0de6: 73 91 f2  bbc3  $91,$0dda
	0de9: e4 a4     mov   a,$a4
	0deb: 0e 86 00  tset1 $0086
	0dee: 4e 89 00  tclr1 $0089
	0df1: 4e 8b 00  tclr1 $008b
	0df4: 4e 8a 00  tclr1 $008a
	0df7: 4e 24 00  tclr1 $0024
	0dfa: 6f        ret

; ********************************************
$0DFB:

	0dfb: c8 f0     cmp   x,#$f0

	0dfd: b0 04     bcs   $0E03		; if(X >= 0xF0) goto $0E03;

	0dff: c8 90     cmp   x,#$90

	0e01: b0 0d     bcs   $0E10		; if(X >= 0x90) return;

$0E03:

	0e03: 7d        mov   a,x
	0e04: 28 1f     and   a,#$1f
	0e06: 1c        asl   a
	0e07: fd        mov   y,a

	0e08: f6 c1 16  mov   a,$16c1+y
	0e0b: 2d        push  a

	0e0c: f6 c0 16  mov   a,$16c0+y
	0e0f: 2d        push  a

$0E10:

	0e10: 6f        ret

; ************************************
$0E1A:

	0E11: 3f 1a 0e  call  $0e1a

	0E14: 3f 22 0e  call  $0e22

	0E17: 5f 2a 0e  jmp   $0e2a

$0E1A:

	0E1a: 18 7f d0  or    $d0,#$7f
	0E1d: cd 00     mov   x,#$00		; $D0 |= 0x7F; X = 00;

	0E1f: 5f 2f 0e  jmp   $0e2f

$0E22:

	0E22: 18 c0 d0  or    $d0,#$c0
	0E25: cd 02     mov   x,#$02		; $D0 |= 0xC0; X = 0x02;

	0E27: 5f 2f 0e  jmp   $0e2f		; goto $0E2Fl

$0E2A:

	0E2A: 18 30 d0  or    $d0,#$30
	0e2d: cd 04     mov   x,#$04		; $D0 |= 0x30; X = 0x04;

$0E2F:

	0e2f: eb 8f     mov   y,$8f
	0e31: e4 8e     mov   a,$8e

$0E33:

	0e33: d5 66 f1  mov   $f166+x,a

	0e36: d0 0e     bne   $0e46

	0e38: d5 60 f1  mov   $f160+x,a
	0e3b: d5 6c f1  mov   $f16c+x,a
	0e3e: d5 6d f1  mov   $f16d+x,a

	0e41: dd        mov   a,y
	0e42: d5 61 f1  mov   $f161+x,a

	0e45: 6f        ret

$0E46:

	0e46: dd        mov   a,y
	0e47: 80        setc
	0e48: b5 61 f1  sbc   a,$f161+x

	0e4b: f0 e6     beq   $0e33

	0e4d: 4d        push  x

	0e4e: 3f 5f 0e  call  $0e5f

	0e51: ce        pop   x
	0e52: d5 6c f1  mov   $f16c+x,a

	0e55: dd        mov   a,y
	0e56: d5 6d f1  mov   $f16d+x,a

	0e59: e8 00     mov   a,#$00
	0e5b: d5 60 f1  mov   $f160+x,a

	0e5e: 6f        ret

; **********************************
$0E5F:

	0e5f: 0d        push  psw

	0e60: b0 03     bcs   $0e65

	0e62: 48 ff     eor   a,#$ff
	0e64: bc        inc   a		; A = abs(A);

$0E65:

	0e65: f8 8e     mov   x,$8e
	0e67: 8d 00     mov   y,#$00
	0e69: 9e        div   ya,x	
	0e6a: c4 b6     mov   $b6,a	; $B6 = quotient(YA / $8E);
	0e6c: e8 00     mov   a,#$00
	0e6e: 9e        div   ya,x
	0e6f: c4 b5     mov   $b5,a	; $B5 = quotient((YA % $8E) / YA); // $B5.w is a 2 byte hexadecimal fraction 
	0e71: 8e        pop   psw	;(fixed point fraction representation), and oh yeah, pop the Processor Status Word
	
	0e72: b0 08     bcs   $0e7c	; if original input was positive, skip the next 3 instructions

	0e74: 58 ff b5  eor   $b5,#$ff
	0e77: 58 ff b6  eor   $b6,#$ff
	0e7a: 3a b5     incw  $b5	; reinstate the original sign of the input data

$0E7C:

	0e7c: ba b5     movw  ya,$b5	; YA = $B5;

	0e7e: 6f        ret

; **********************************
$0E7F:

	0e7f: 3f aa 0e  call  $0eaa

$0E82:

	0e82: eb 8f     mov   y,$8f		; Y = $8F;
	0e84: e4 8e     mov   a,$8e

$0E86:

	0e86: c4 ad     mov   $ad,a		; $AD = $8E;

	0e88: d0 09     bne   $0e93		; if($8E) goto $0E93;

	0e8a: cb aa     mov   $aa,y		; $AA = $8F;
	0e8c: c4 a9     mov   $a9,a		
	0e8e: c4 ac     mov   $ac,a
	0e90: c4 ab     mov   $ab,a		; $$AB = $AC = $A9 = 0x00;

	0e92: 6f        ret

$0E93:

	0e93: fa aa a5  mov   ($a5),($aa)
	0e96: 58 80 a5  eor   $a5,#$80	; $A5 ^= 0x80;

	0e99: dd        mov   a,y
	0e9a: 48 80     eor   a,#$80
	0e9c: 80        setc
	0e9d: a4 a5     sbc   a,$a5

	0e9f: f0 e5     beq   $0e86		; if( ( (Y ^ 0x80) - $A5) == 0 ) goto $0E86;

	0ea1: 3f 5f 0e  call  $0e5f		; YA = 

	0ea4: da ab     movw  $ab,ya
	0ea6: 8f 00 a9  mov   $a9,#$00	; $AB = YA; $A9 = 0x00;

	0ea9: 6f        ret

; ******************************************

	0eaa: eb 8f     mov   y,$8f
	0eac: e4 8e     mov   a,$8e
	0eae: c4 b4     mov   $b4,a
0eb0: d0 0a     bne   $0ebc
0eb2: cb af     mov   $af,y
0eb4: c4 ae     mov   $ae,a
0eb6: c4 b3     mov   $b3,a
0eb8: c4 b2     mov   $b2,a
0eba: 2f 16     bra   $0ed2
0ebc: fa af a5  mov   ($a5),($af)
0ebf: 58 80 a5  eor   $a5,#$80
0ec2: dd        mov   a,y
0ec3: 48 80     eor   a,#$80
0ec5: 80        setc
0ec6: a4 a5     sbc   a,$a5
0ec8: f0 e4     beq   $0eae
0eca: 3f 5f 0e  call  $0e5f
0ecd: da b2     movw  $b2,ya
0ecf: 8f 00 ae  mov   $ae,#$00
0ed2: 8f ff d1  mov   $d1,#$ff
0ed5: 6f        ret
0ed6: e4 8e     mov   a,$8e
0ed8: 64 b1     cmp   a,$b1
0eda: c4 b1     mov   $b1,a
0edc: f0 07     beq   $0ee5
0ede: e8 c0     mov   a,#$c0
0ee0: 24 86     and   a,$86
0ee2: 0e d1 00  tset1 $00d1
0ee5: 6f        ret

$0EE6:

	0ee6: e8 ff     mov   a,#$ff
	0ee8: 60        clrc
	0ee9: 84 8e     adc   a,$8e
	0eeb: ca 87 60  mov1  $0c10,7,c

	0eee: b0 04     bcs   $0ef4

	0ef0: e8 40     mov   a,#$40

	0ef2: 2f 02     bra   $0ef6

$0EF4:

	0ef4: e8 7f     mov   a,#$7f
	0ef6: 8d 0c     mov   y,#$0c

	0ef8: 3f a3 07  call  WriteDSP

	0efb: 8d 1c     mov   y,#$1c

	0efd: 5f a3 07  jmp   WriteDSP

; third command set command
$0F00:

	0f00: e4 8e     mov   a,$8e

	0f02: d0 04     bne   $0f08

	0f04: 12 87     clr0  $87

	0f06: 2f 02     bra   $0f0a

$0F08:

	0f08: 02 87     set0  $87
	0f0a: 8f ff d0  mov   $d0,#$ff

	0f0d: 6f        ret

; **********************************************
$0F0E:

	0f0e: 3f 17 0f  call  $0f17

	0f11: 3f 3f 0f  call  $0f3f

	0f14: 5f 71 0f  jmp   $0f71

; ***********************************
$0F17:

	0f17: e4 86     mov   a,$86
	0f19: 48 ff     eor   a,#$ff
	0f1b: 0e 23 00  tset1 $0023
	0f1e: 4e 22 00  tclr1 $0022
	0f21: 4e 89 00  tclr1 $0089
	0f24: 4e 8b 00  tclr1 $008b
	0f27: 4e 8a 00  tclr1 $008a

	0f2a: e8 00     mov   a,#$00		
	0f2c: c4 53     mov   $53,a
	0f2e: c4 54     mov   $54,a
	0f30: c4 58     mov   $58,a
	0f32: c4 56     mov   $56,a		; $56 = $58 = $54 = $53 = 0x00;
	0f34: 9c        dec   a			
	0f35: c4 80     mov   $80,a
	0f37: c4 bb     mov   $bb,a
	0f39: c4 bc     mov   $bc,a		; $BC = $BB = $80 = 0xFF;

	0f3b: 6f        ret

; ***********************************
$0F3C:

	0f3c: 03 8e 32  bbs0  $8e,$0F71

	0f3f: e4 86     mov   a,$86
	0f41: 28 c0     and   a,#$c0

	0f43: 0e 23 00  tset1 $0023
	0f46: 4e 22 00  tclr1 $0022
	0f49: 4e 25 00  tclr1 $0025
	0f4c: 4e d0 00  tclr1 $00d0
	0f4f: 4e d1 00  tclr1 $00d1

	0f52: c4 a4     mov   $a4,a

	0f54: cd 1e     mov   x,#$1e
	0f56: 8f 80 91  mov   $91,#$80

$0F59:

	0f59: 0b a4     asl   $a4

	0f5b: 90 0c     bcc   $0f69

	0f5d: e8 c1     mov   a,#$c1
	0f5f: d4 02     mov   $02+x,a

	0f61: e8 1d     mov   a,#$1d
	0f63: d4 03     mov   $03+x,a

	0f65: e8 02     mov   a,#$02
	0f67: d4 26     mov   $26+x,a

$0F69:

	0f69: 1d        dec   x
	0f6a: 1d        dec   x
	0f6b: 4b 91     lsr   $91

	0f6d: b3 91 e9  bbc5  $91,$0F59

	0f70: 6f        ret

$0F71:

	0f71: e4 86     mov   a,$86
	0f73: 28 30     and   a,#$30

	0f75: 0e 23 00  tset1 $0023
	0f78: 4e 22 00  tclr1 $0022
	0f7b: 4e 25 00  tclr1 $0025
	0f7e: 4e d0 00  tclr1 $00d0
	0f81: 4e d1 00  tclr1 $00d1

	0f84: 1c        asl   a
	0f85: 1c        asl   a
	0f86: c4 a4     mov   $a4,a

	0f88: cd 1a     mov   x,#$1a
	0f8a: 8f 20 91  mov   $91,#$20

$0F8D:

	0f8d: 0b a4     asl   $a4

	0f8f: 90 0c     bcc   $0F9D

	0f91: e8 c1     mov   a,#$c1
	0f93: d4 02     mov   $02+x,a

	0f95: e8 1d     mov   a,#$1d
	0f97: d4 03     mov   $03+x,a

	0f99: e8 02     mov   a,#$02
	0f9b: d4 26     mov   $26+x,a

$0F9D:

	0f9d: 1d        dec   x
	0f9e: 1d        dec   x
	0f9f: 4b 91     lsr   $91

	0fa1: 73 91 e9  bbc3  $91,$0F8D

	0fa4: 6f        ret

; ******************************************
$0FA5:

	0fa5: fa 8e a7  mov   ($a7),($8e)
	0fa8: 8f ff d0  mov   $d0,#$ff

	0fab: 6f        ret

; ******************************************

$0FAC:

	0fac: e4 8e     mov   a,$8e
	0fae: 4e a7 00  tclr1 $00a7
	0fb1: 0e d0 00  tset1 $00d0

	0fb4: 6f        ret

$0FB5:

	0fb5: e4 8e     mov   a,$8e
	0fb7: 0e a7 00  tset1 $00a7
	0fba: 0e d0 00  tset1 $00d0

	0fbd: 6f        ret

$0FBE:

	0fbe: e4 8e     mov   a,$8e

	0fc0: f0 35     beq   $0ff7

	0fc2: 8d 05     mov   y,#$05

$0FC4:

	0fc4: cb f2     mov   $f2,y

	0fc6: e4 f3     mov   a,$f3
	0fc8: 28 7f     and   a,#$7f
	0fca: c4 f3     mov   $f3,a

	0fcc: dd        mov   a,y
	0fcd: 60        clrc
	0fce: 88 10     adc   a,#$10
	0fd0: fd        mov   y,a

	0fd1: 10 f1     bpl   $0fc4

	0fd3: cd 00     mov   x,#$00
	0fd5: 8d 00     mov   y,#$00

$0FD7:

	0fd7: cb f2     mov   $f2,y
	0fd9: d8 f3     mov   $f3,x
	0fdb: fc        inc   y
	0fdc: cb f2     mov   $f2,y
	0fde: d8 f3     mov   $f3,x

	0fe0: dd        mov   a,y
	0fe1: 60        clrc
	0fe2: 88 0f     adc   a,#$0f
	0fe4: fd        mov   y,a

	0fe5: 10 f0     bpl   $0fd7

	0fe7: 82 87     set4  $87

	0fe9: e8 00     mov   a,#$00
	0feb: c4 d0     mov   $d0,a
	0fed: c4 22     mov   $22,a
	0fef: 8d 10     mov   y,#$10

$0FF1:

	0ff1: d6 bd 00  mov   $00bd+y,a

	0ff4: fe fb     dbnz  y,$0FF1

	0ff6: 6f        ret


0ff7: 8d 05     mov   y,#$05
0ff9: cb f2     mov   $f2,y
0ffb: e4 f3     mov   a,$f3
0ffd: 08 80     or    a,#$80
0fff: c4 f3     mov   $f3,a
1001: dd        mov   a,y
1002: 60        clrc
1003: 88 10     adc   a,#$10
1005: fd        mov   y,a
1006: 10 f1     bpl   $0ff9
1008: 92 87     clr4  $87
100a: 8f ff d0  mov   $d0,#$ff
100d: 6f        ret
100e: 7d        mov   a,x
100f: bc        inc   a
1010: 28 7f     and   a,#$7f
1012: c4 9b     mov   $9b,a
1014: e4 f4     mov   a,$f4
1016: f0 fc     beq   $1014
1018: 64 f4     cmp   a,$f4
101a: d0 f8     bne   $1014
101c: 3e f4     cmp   x,$f4
101e: d0 04     bne   $1024
1020: d8 f4     mov   $f4,x
1022: 2f f0     bra   $1014
1024: 64 9b     cmp   a,$9b
1026: d0 ec     bne   $1014
1028: 5d        mov   x,a
	1029: 13 88 03  bbc0  $88,$102e

	102c: 3f 26 13  call  $1326

	102f: ba f6     movw  ya,$f6
	1031: da 97     movw  $97,ya
	1033: e4 f5     mov   a,$f5
	1035: 68 e0     cmp   a,#$e0

	1037: f0 3b     beq   $1074

	1039: c4 f5     mov   $f5,a
	103b: d8 f4     mov   $f4,x
	103d: 28 07     and   a,#$07
	103f: 1c        asl   a
	1040: ad 1e     cmp   y,#$1e

	1042: 90 10     bcc   $1054

	1044: ad 2f     cmp   y,#$2f

	1046: d0 0e     bne   $1056

	1048: 4d        push  x
	1049: 2d        push  a

	104a: 3f 3f 0f  call  $0f3f

	104d: 3f 71 0f  call  $0f71

	1050: ae        pop   a
	1051: ce        pop   x

	1052: 2f 02     bra   $1056

$1054:

	1054: e8 00     mov   a,#$00

$1056:

	1056: fd        mov   y,a
	1057: e8 10     mov   a,#$10
	1059: 2d        push  a

	105a: e8 29     mov   a,#$29
	105c: 2d        push  a

	105d: f6 45 15  mov   a,$1545+y
	1060: 2d        push  a

	1061: f6 44 15  mov   a,$1544+y
	1064: 2d        push  a			; best guess so far is that these are header interface commands

1065: 3e f4     cmp   x,$f4

1067: f0 fc     beq   $1065

1069: f8 f4     mov   x,$f4
106b: 3e f4     cmp   x,$f4

106d: d0 fa     bne   $1069

106f: e8 ee     mov   a,#$ee
1071: c4 f5     mov   $f5,a

1073: 6f        ret

$1074:

	1074: 8f 00 f5  mov   $f5,#$00
	1077: d8 f4     mov   $f4,x
	1079: 5f a8 07  jmp   ResetCpuIn


; special command of some sort

	107c: ba 97     movw  ya,$97
	107e: c5 9b 10  mov   $109b,a		; self modifying code... lovely
	1081: cc 9c 10  mov   $109c,y
	1084: c5 a3 10  mov   $10a3,a
	1087: cc a4 10  mov   $10a4,y
	108a: c5 a9 10  mov   $10a9,a
	108d: cc aa 10  mov   $10aa,y

	1090: 8d 00     mov   y,#$00

	1092: 2f 04     bra   $1098

	1094: 3e f4     cmp   x,$f4

	1096: d0 1a     bne   $10b2

$1098:

	1098: e4 f5     mov   a,$f5

	109a: d6 20 f1  mov   $f120+y,a
	109d: fc        inc   y
	109e: d8 f4     mov   $f4,x

	10a0: e4 f6     mov   a,$f6
	10a2: d6 20 f1  mov   $f120+y,a
	10a5: fc        inc   y

	10a6: e4 f7     mov   a,$f7
	10a8: d6 20 f1  mov   $f120+y,a
	10ab: fc        inc   y

	10ac: 30 1e     bmi   $10cc

$10AE:

	10ae: 3e f4     cmp   x,$f4

	10b0: f0 fc     beq   $10ae

$10B2:

	10b2: f8 f4     mov   x,$f4
	10b4: 10 de     bpl   $1094
	10b6: 3e f4     cmp   x,$f4
	10b8: d0 f8     bne   $10b2
	10ba: c8 e0     cmp   x,#$e0
	10bc: f0 2d     beq   $10eb
	10be: c8 ff     cmp   x,#$ff
	10c0: d0 ec     bne   $10ae
	10c2: e8 f0     mov   a,#$f0
	10c4: 2e f5 e7  cbne  $f5,$10ad
10c7: c4 8e     mov   $8e,a
10c9: 5f bd 12  jmp   $12bd
10cc: dd        mov   a,y
10cd: 28 7f     and   a,#$7f
10cf: fd        mov   y,a
10d0: e5 9b 10  mov   a,$109b
10d3: 48 80     eor   a,#$80
10d5: 30 09     bmi   $10e0
10d7: ac 9c 10  inc   $109c
10da: ac a4 10  inc   $10a4
10dd: ac aa 10  inc   $10aa
10e0: c5 9b 10  mov   $109b,a
10e3: c5 a3 10  mov   $10a3,a
10e6: c5 a9 10  mov   $10a9,a
10e9: 2f c3     bra   $10ae
10eb: 6f        ret
10ec: ba 97     movw  ya,$97
10ee: c5 0b 11  mov   $110b,a
10f1: cc 0c 11  mov   $110c,y
10f4: c5 13 11  mov   $1113,a
10f7: cc 14 11  mov   $1114,y
10fa: c5 19 11  mov   $1119,a
10fd: cc 1a 11  mov   $111a,y
1100: 8d 00     mov   y,#$00
1102: 2f 04     bra   $1108
1104: 3e f4     cmp   x,$f4
1106: d0 25     bne   $112d
1108: e4 f5     mov   a,$f5
110a: d6 00 47  mov   $4700+y,a
110d: fc        inc   y
110e: d8 f4     mov   $f4,x
1110: e4 f6     mov   a,$f6
1112: d6 00 47  mov   $4700+y,a
1115: fc        inc   y
1116: e4 f7     mov   a,$f7
1118: d6 00 47  mov   $4700+y,a
111b: fc        inc   y
111c: 30 29     bmi   $1147
111e: e4 fd     mov   a,$fd
1120: f0 07     beq   $1129
1122: 4d        push  x
1123: 6d        push  y
1124: 3f 15 04  call  $0415
1127: ee        pop   y
1128: ce        pop   x
1129: 3e f4     cmp   x,$f4
112b: f0 f1     beq   $111e
112d: f8 f4     mov   x,$f4
112f: 10 d3     bpl   $1104
1131: 3e f4     cmp   x,$f4
1133: d0 f8     bne   $112d
1135: c8 e0     cmp   x,#$e0
1137: f0 2d     beq   $1166
1139: c8 ff     cmp   x,#$ff
113b: d0 e1     bne   $111e
113d: e8 f0     mov   a,#$f0
113f: 2e f5 dc  cbne  $f5,$111d
1142: c4 8e     mov   $8e,a
1144: 5f bd 12  jmp   $12bd
1147: dd        mov   a,y
1148: 28 7f     and   a,#$7f
114a: fd        mov   y,a
114b: e5 0b 11  mov   a,$110b
114e: 48 80     eor   a,#$80
1150: 30 09     bmi   $115b
1152: ac 0c 11  inc   $110c
1155: ac 14 11  inc   $1114
1158: ac 1a 11  inc   $111a
115b: c5 0b 11  mov   $110b,a
115e: c5 13 11  mov   $1113,a
1161: c5 19 11  mov   $1119,a
1164: 2f b8     bra   $111e
1166: 6f        ret
1167: ba 97     movw  ya,$97
1169: c5 80 11  mov   $1180,a
116c: cc 81 11  mov   $1181,y
116f: c5 88 11  mov   $1188,a
1172: cc 89 11  mov   $1189,y
1175: 8d 00     mov   y,#$00
1177: 2f 04     bra   $117d
1179: 3e f4     cmp   x,$f4
117b: d0 1a     bne   $1197
117d: e4 f5     mov   a,$f5
117f: d6 c0 1f  mov   $1fc0+y,a
1182: fc        inc   y
1183: e4 f6     mov   a,$f6
1185: d8 f4     mov   $f4,x
1187: d6 c0 1f  mov   $1fc0+y,a
118a: fc        inc   y
118b: d0 06     bne   $1193
118d: ac 81 11  inc   $1181
1190: ac 89 11  inc   $1189
1193: 3e f4     cmp   x,$f4
1195: f0 fc     beq   $1193
1197: f8 f4     mov   x,$f4
1199: 10 de     bpl   $1179
119b: 3e f4     cmp   x,$f4
119d: d0 f8     bne   $1197
119f: c8 e0     cmp   x,#$e0
11a1: f0 0e     beq   $11b1
11a3: c8 ff     cmp   x,#$ff
11a5: d0 ec     bne   $1193
11a7: e8 f0     mov   a,#$f0
11a9: 2e f5 e7  cbne  $f5,$1192
11ac: c4 8e     mov   $8e,a
11ae: 5f bd 12  jmp   $12bd
11b1: 6f        ret
11b2: 8d 00     mov   y,#$00
11b4: 2f 04     bra   $11ba
11b6: 3e f4     cmp   x,$f4
11b8: d0 0f     bne   $11c9
11ba: d8 f4     mov   $f4,x
11bc: e4 f5     mov   a,$f5
11be: d7 97     mov   ($97)+y,a
11c0: fc        inc   y
11c1: d0 02     bne   $11c5
11c3: ab 98     inc   $98
11c5: 3e f4     cmp   x,$f4
11c7: f0 fc     beq   $11c5
11c9: f8 f4     mov   x,$f4
11cb: 10 e9     bpl   $11b6
11cd: 3e f4     cmp   x,$f4
11cf: d0 f8     bne   $11c9
11d1: c8 e0     cmp   x,#$e0
11d3: f0 0e     beq   $11e3
11d5: c8 ff     cmp   x,#$ff
11d7: d0 ec     bne   $11c5
11d9: e8 f0     mov   a,#$f0
11db: 2e f5 e7  cbne  $f5,$11c4
11de: c4 8e     mov   $8e,a
11e0: 5f bd 12  jmp   $12bd
11e3: 6f        ret

; *************************************
$11E4:

	11e4: d8 f4     mov   $f4,x		; CPUO0 = X;

$11E6:

	11e6: 3e f4     cmp   x,$f4		

	11e8: f0 fc     beq   $11e6		; if(CPUI0 == X) goto $11E6;

$11EA:

	11ea: f8 f4     mov   x,$f4
	11ec: 3e f4     cmp   x,$f4

	11ee: d0 fa     bne   $11ea

	11f0: 7d        mov   a,x

	11f1: 10 f1     bpl   $11e4

	11f3: c8 e0     cmp   x,#$e0
	11f5: f0 0e     beq   $1205
	11f7: c8 ff     cmp   x,#$ff
	11f9: d0 e9     bne   $11e4
	11fb: e8 f0     mov   a,#$f0
	11fd: 2e f5 e4  cbne  $f5,$11e3
	1200: c4 8e     mov   $8e,a
	1202: 5f bd 12  jmp   $12bd

	1205: 6f        ret

$1205:

	1206: ba f6     movw  ya,$f6
	1208: da 99     movw  $99,ya
	120a: d8 f4     mov   $f4,x
	120c: 3f 75 12  call  $1275
	120f: b0 63     bcs   $1274
	1211: ba f6     movw  ya,$f6
	1213: da 9b     movw  $9b,ya
	1215: d8 f4     mov   $f4,x
	1217: dd        mov   a,y
1218: f0 28     beq   $1242
121a: ba 97     movw  ya,$97
121c: c5 2d 12  mov   $122d,a
121f: cc 2e 12  mov   $122e,y
1222: ba 99     movw  ya,$99
1224: c5 30 12  mov   $1230,a
1227: cc 31 12  mov   $1231,y
122a: 8d 00     mov   y,#$00
122c: f6 26 6b  mov   a,$6b26+y
122f: d6 01 4e  mov   $4e01+y,a
1232: fc        inc   y
1233: d0 f7     bne   $122c
1235: ab 98     inc   $98
1237: ab 9a     inc   $9a
1239: ac 2e 12  inc   $122e
123c: ac 31 12  inc   $1231
123f: 6e 9c ea  dbnz  $9c,$122b
1242: 1a 97     decw  $97
1244: 1a 99     decw  $99
1246: ba 97     movw  ya,$97
1248: c5 5b 12  mov   $125b,a
124b: cc 5c 12  mov   $125c,y
124e: ba 99     movw  ya,$99
1250: c5 5e 12  mov   $125e,a
1253: cc 5f 12  mov   $125f,y
1256: eb 9b     mov   y,$9b
1258: f0 08     beq   $1262
125a: f6 25 6b  mov   a,$6b25+y
125d: d6 00 4e  mov   $4e00+y,a
1260: fe f8     dbnz  y,$125a
1262: 3f 75 12  call  $1275
1265: b0 0d     bcs   $1274
1267: ba f6     movw  ya,$f6
1269: da 97     movw  $97,ya
126b: d8 f4     mov   $f4,x
126d: 3f 75 12  call  $1275
1270: b0 02     bcs   $1274
1272: 2f 92     bra   $1206
1274: 6f        ret
1275: 3e f4     cmp   x,$f4
1277: f0 fc     beq   $1275
1279: f8 f4     mov   x,$f4
127b: 10 16     bpl   $1293
127d: 3e f4     cmp   x,$f4
127f: d0 f8     bne   $1279
1281: c8 e0     cmp   x,#$e0
1283: f0 14     beq   $1299
1285: c8 ff     cmp   x,#$ff
1287: d0 ec     bne   $1275
1289: e8 f0     mov   a,#$f0
128b: 2e f5 e7  cbne  $f5,$1274
128e: c4 8e     mov   $8e,a
1290: 5f bd 12  jmp   $12bd
1293: 3e f4     cmp   x,$f4
1295: f0 04     beq   $129b
1297: 2f dc     bra   $1275
1299: 80        setc
129a: 8d 60     mov   y,#$60
129c: 6f        ret
129d: e4 8e     mov   a,$8e
129f: 60        clrc
12a0: 88 ff     adc   a,#$ff
12a2: ca 88 a0  mov1  $1411,0,c
12a5: b0 04     bcs   $12ab
12a7: e8 2a     mov   a,#$2a
12a9: 2f 02     bra   $12ad
12ab: e8 01     mov   a,#$01
12ad: 8f 02 f1  mov   $f1,#$02
12b0: c4 fa     mov   $fa,a
12b2: 8f 03 f1  mov   $f1,#$03
	12b5: 6f        ret

	12b6: e4 8e     mov   a,$8e
	12b8: 28 0f     and   a,#$0f
	12ba: c4 d2     mov   $d2,a
	12bc: 6f        ret

	12bd: e4 8e     mov   a,$8e

	12bf: 68 01     cmp   a,#$01

	12c1: d0 09     bne   $12cc

	12c3: e4 8f     mov   a,$8f


$12C5:

	12c5: 60        clrc
	12c6: 88 ff     adc   a,#$ff
	12c8: ca 88 e0  mov1  $1c11,0,c	; (A == 0) ? $1C11 &= 0xFF : $1C11 |= 0xFF;

$12CB:

	12cb: 6f        ret

$12CC:

	12cc: 68 f0     cmp   a,#$f0

	12ce: d0 fb     bne   $12CB		; if(A != 0xF0) goto $12CB;

	12d0: e8 e0     mov   a,#$e0
	12d2: 8d 6c     mov   y,#$6c		

	12d4: 3f a3 07  call  WriteDSP	; FLG = 0xE0 (this soft resets the DSP, turns off echo buffer, sets EFB frequency to 0, and mutes all sound)

	12d7: 8f 80 f1  mov   $f1,#$80	; Makes sure IPL rom is enabled

	12da: 5f c0 ff  jmp   $ffc0		; Jumps to the IPL rom...

; *********************************************
; Commands E5 and E7 (and other things) - does absolutely nothing
Dummy:

	12dd: 6f        ret

; *********************************************
$12DE:

	12de: cb b5     mov   $b5,y		; $B5 = input2
	12e0: 60        clrc

	12e1: fd        mov   y,a

	12e2: 30 07     bmi   $12EB		; if(input1 & 0x80) goto $12EB;

	12e4: 84 b5     adc   a,$b5		; A = (input1 + input2);

	12e6: 90 09     bcc   $12F1		; if(result < 0x100) return;

	12e8: e8 ff     mov   a,#$ff		; return 0xFF;

	12ea: 6f        ret

$12EB:

	12eb: 84 b5     adc   a,$b5		; A = (input1 + input2)

	12ed: b0 02     bcs   $12f1		; if(result >= 0x100) goto $12Fl;

	12ef: e8 00     mov   a,#$00		; return 0x00;

$12F1:

	12f1: 6f        ret

; ************************************************

	12f2: eb 8e     mov   y,$8e
	12f4: e4 8f     mov   a,$8f

	12f6: 5f a3 07  jmp   WriteDSP

; ***********************************************
$12F9:

	12f9: 8f 00 d7  mov   $d7,#$00
	12fc: e6        mov   a,(x)

	12fd: f0 16     beq   $1315

	12ff: e4 83     mov   a,$83

	1301: 2f 0c     bra   $130f

$1303:

	1303: eb fe     mov   y,$fe		; Y = T1OUT (timer 1)

	1305: d0 07     bne   $130e		; if(Y) goto $130E;

	1307: 2d        push  a

	1308: 3f 92 08  call  $0892		; 

	130b: ae        pop   a

	130c: 2f f5     bra   $1303		;

$130E:

	130e: bc        inc   a

$130F:

	130f: 66        cmp   a,(x)

	1310: 90 f1     bcc   $1303

	1312: 3f cd 08  call  $08cd

$1315:

	1315: 6f        ret

	1316: 3f 52 13  call  $1352

	1319: 8f 00 83  mov   $83,#$00
	131c: e4 82     mov   a,$82

	131e: f0 01     beq   $1321

	1320: 6f        ret

$1321:

	1321: 32 88     clr1  $88

1323: 5f 97 13  jmp   $1397

; *********************************************
$1326:

	1326: e4 fe     mov   a,$fe
	1328: 60        clrc
	1329: 84 83     adc   a,$83
	132b: c4 83     mov   $83,a		; $83 += T1OUT

	132d: 6f        ret

; *********************************************
$132E:

	132e: e4 8e     mov   a,$8e
	1330: 28 0f     and   a,#$0f
	1332: 64 81     cmp   a,$81

	1334: f0 1b     beq   $1351		; if(($8E & 0x0F) == $81) goto $1351; // return;

	1336: 8f 00 83  mov   $83,#$00
	1339: c4 81     mov   $81,a		; $83 = 0x00; $81 = ($8E & 0x0F);

	133b: 3f 52 13  call  $1352		; does Echo settings initialization

	133e: cd 82     mov   x,#$82

	1340: 3f f9 12  call  $12f9

	1343: 3f 97 13  call  $1397

	1346: cd 81     mov   x,#$81

	1348: 3f f9 12  call  $12f9

	134b: e4 53     mov   a,$53

	134d: d0 02     bne   $1351

	134f: c4 4f     mov   $4f,a		; Sets echo to zero in this scenario.

$1351:

	1351: 6f        ret

; *********************************************
$1352:

	1352: 8f 6c f2  mov   $f2,#$6c
	1355: e4 f3     mov   a,$f3		; A = FLG;
	1357: 08 20     or    a,#$20
	1359: c4 f3     mov   $f3,a		; FLG |= 0x20; // stop echo ring buffer processing

	135b: e8 00     mov   a,#$00
	135d: 8d 4d     mov   y,#$4d

	135f: 3f a3 07  call  WriteDSP		; EON = 0x00; // disables echo mixing for all voices

	1362: 8d 0d     mov   y,#$0d

	1364: 3f a3 07  call  WriteDSP		; FFB = 0x00; // sets echo feedback volume to 0.

	1367: 8d 2c     mov   y,#$2c

	1369: 3f a3 07  call  WriteDSP		; EVOLL = 0x00;

	136c: 8d 3c     mov   y,#$3c

	136e: 3f a3 07  call  WriteDSP		; EVOLR = 0x00;

	1371: 8d 7d     mov   y,#$7d
	1373: cb f2     mov   $f2,y		
	1375: e4 f3     mov   a,$f3		; obtain current echo ring buffer size
	1377: 28 0f     and   a,#$0f
	1379: c4 82     mov   $82,a		; cache the current value somewhere?
	137b: e4 81     mov   a,$81		

	137d: 3f a3 07  call  WriteDSP		; EDL = $81; // echo ring buffer size is set to whatever $81 is

	1380: 1c        asl   a			; depending on the value $81 has, the echo buffer will range anywhere from $7900 to $F100
	1381: 1c        asl   a			; But as for actual values that are used for $81 in reality, that remains to be seen.
	1382: 1c        asl   a			; note that an echo buffer location of $F100 also means that there is no echo buffer b/c EDL = 0 in that case.
	1383: 48 ff     eor   a,#$ff
	1385: bc        inc   a
	1386: 60        clrc
	1387: 88 f1     adc   a,#$f1
	1389: 8d 6d     mov   y,#$6d

	138b: 3f a3 07  call  WriteDSP		; ESA = (((EDL < 3) ^ 0xFF) + 1) + 0xF1;

	138e: 8f 01 f1  mov   $f1,#$01	; confusing...

	1391: eb fe     mov   y,$fe
	1393: 8f 03 f1  mov   $f1,#$03	; but according to anomie, timer 1 is probably transitioned from 1 -> 0 -> 1 to get it to reset its stage 2 state

	1396: 6f        ret

; **************************************************
$1397:
	1397: 8f 01 f1  mov   $f1,#$01	; enable Timer 0

	139a: eb fe     mov   y,$fe
	139c: 8f 03 f1  mov   $f1,#$03	; Y = T1OUT; enable Timers 0 and 1

	139f: 8f 6c f2  mov   $f2,#$6c	

	13a2: e4 f3     mov   a,$f3
	13a4: 28 df     and   a,#$df
	13a6: c4 f3     mov   $f3,a		; FLG &= 0xDF ; (disables echo buffer)

	13a8: 6f        ret

; **************************************************

	13a9: fa bc bb  mov   ($bb),($bc)

	13ac: e8 00     mov   a,#$00
	13ae: c4 93     mov   $93,a

	13b0: e8 f2     mov   a,#$f2
	13b2: c4 94     mov   $94,a

	13b4: e8 00     mov   a,#$00
	13b6: c4 95     mov   $95,a

	13b8: e8 f8     mov   a,#$f8
	13ba: c4 96     mov   $96,a
	13bc: 8d 00     mov   y,#$00

$13BE:

	13be: f7 93     mov   a,($93)+y
	13c0: d7 95     mov   ($95)+y,a
	13c2: fc        inc   y

	13c3: d0 f9     bne   $13bE

	13c5: ab 94     inc   $94
	13c7: ab 96     inc   $96
	13c9: 78 f8 94  cmp   $94,#$f8

	13cc: d0 f0     bne   $13BE

	13ce: 1a 95     decw  $95

	13d0: 8d 80     mov   y,#$80

$13D2:

	13d2: f6 ff ff  mov   a,$ffff+y
	13d5: d7 95     mov   ($95)+y,a

	13d7: fe f9     dbnz  y,$13D2

	13d9: ab 96     inc   $96

	13db: 8d 90     mov   y,#$90

$13DD:

	13dd: f6 ff 00  mov   a,$00ff+y
	13e0: d7 95     mov   ($95)+y,a

	13e2: fe f9     dbnz  y,$13dd

	13e4: 6f        ret

	13e5: 8f ff bb  mov   $bb,#$ff
13e8: e8 00     mov   a,#$00
13ea: c4 93     mov   $93,a
13ec: e8 f2     mov   a,#$f2
13ee: c4 94     mov   $94,a
13f0: e8 00     mov   a,#$00
13f2: c4 95     mov   $95,a
13f4: e8 f8     mov   a,#$f8
13f6: c4 96     mov   $96,a
13f8: 8d 00     mov   y,#$00
13fa: f7 95     mov   a,($95)+y
13fc: d7 93     mov   ($93)+y,a
13fe: fc        inc   y
13ff: d0 f9     bne   $13fa
1401: ab 94     inc   $94
1403: ab 96     inc   $96
1405: 78 f8 94  cmp   $94,#$f8
1408: d0 f0     bne   $13fa
140a: 1a 95     decw  $95
140c: 8d 80     mov   y,#$80
140e: f7 95     mov   a,($95)+y
1410: d6 ff ff  mov   $ffff+y,a
1413: fe f9     dbnz  y,$140e
1415: ab 96     inc   $96
1417: 8d 90     mov   y,#$90
1419: f7 95     mov   a,($95)+y
141b: d6 ff 00  mov   $00ff+y,a
141e: fe f9     dbnz  y,$1419

$1420:

	1420: e8 10     mov   a,#$10
	1422: c5 66 f1  mov   $f166,a
	1425: cc 60 f1  mov   $f160,y

	1428: 8d f0     mov   y,#$f0
	142a: cc 6c f1  mov   $f16c,y

	142d: 8d 0e     mov   y,#$0e
	142f: cc 6d f1  mov   $f16d,y

	1432: e8 10     mov   a,#$10
	1434: c5 61 f1  mov   $f161,a

	1437: 6f        ret

; ****************************************
$1438:

	1438: e8 9b     mov   a,#$9b
	143a: c4 a0     mov   $a0,a		; $A0 = 0x9B;

	143c: e8 be     mov   a,#$be
	143e: 8f 00 a4  mov   $a4,#$00
	1441: 60        clrc
	1442: 8f 09 91  mov   $91,#$09	; A = 0xBE; $A4 = 0x00; $91 = 0x09;

	1445: 83 88 02  bbs4  $88,$144A	; if($88 & 0x10) goto $144A;

	1448: 2f 06     bra   $1450

$144A:

	144a: 88 08     adc   a,#$08
	144c: c2 91     set6  $91		; $91 |= 0x40;
	144e: e2 a4     set7  $a4		; $A4 |= 0x80;

$1450:

	1450: c4 a1     mov   $a1,a
	1452: 88 08     adc   a,#$08
	1454: c4 a3     mov   $a3,a

	1456: f8 a1     mov   x,$a1

$1458:

	1458: eb 91     mov   y,$91

	145a: cb f2     mov   $f2,y		; DSPADDR = $91;
	145c: eb f3     mov   y,$f3		
	145e: cb a2     mov   $a2,y		; $A2 = DSPDATA;

	1460: bf        mov   a,(x)+		; A = (X++);
	1461: 1c        asl   a
	1462: cf        mul   ya

	1463: dd        mov   a,y
	1464: 28 70     and   a,#$70
	1466: c4 9f     mov   $9f,a		; $9F = A & 0x70;

	1468: eb a2     mov   y,$a2
	146a: bf        mov   a,(x)+
	146b: 1c        asl   a
	146c: cf        mul   ya

	146d: dd        mov   a,y
	146e: d8 a1     mov   $a1,x

	1470: f8 a0     mov   x,$a0
	1472: 9f        xcn   a
	1473: 28 07     and   a,#$07
	1475: 04 9f     or    a,$9f
	1477: 04 a4     or    a,$a4
	1479: af        mov   (x)+,a
	147a: d8 a0     mov   $a0,x
	147c: 60        clrc
	147d: 98 10 91  adc   $91,#$10

	1480: f8 a1     mov   x,$a1
	1482: 3e a3     cmp   x,$a3

	1484: d0 d2     bne   $1458		; if($A1 != $A3) goto $1458;

	1486: ba 9b     movw  ya,$9b
	1488: da f4     movw  $f4,ya		; CPUO0.w = $9B;

	148a: ba 9d     movw  ya,$9d
	148c: da f6     movw  $f6,ya		; CPUO2.w = $9D;

	148e: ea 88 80  not1  $1011,0

	1491: 6f        ret

; ********************************************
$1492:

	1492: e5 66 f1  mov   a,$f166

	1495: f0 31     beq   $14c8		; if($F166 == 0) goto $14C8;

	1497: 9c        dec   a
	1498: c5 66 f1  mov   $f166,a		; $F166--;

	149b: 5d        mov   x,a
	149c: e5 60 f1  mov   a,$f160
	149f: 60        clrc
	14a0: 85 6c f1  adc   a,$f16c
	14a3: c5 60 f1  mov   $f160,a		; $F160 += $F16C;

	14a6: e5 61 f1  mov   a,$f161
	14a9: 85 6d f1  adc   a,$f16d
	14ac: 65 61 f1  cmp   a,$f161
	14af: c5 61 f1  mov   $f161,a		; $F161 += $F16D;

	14b2: f0 03     beq   $14b7		; if($F16D == 0) goto $14B7;

	14b4: 09 53 d0  or    ($d0),($53)	; $D0 |= $53;

$14B7:

	14b7: fd        mov   y,a

	14b8: d0 0e     bne   $14c8

	14ba: 7d        mov   a,x

	14bb: d0 0b     bne   $14c8

	14bd: ba bb     movw  ya,$bb
	14bf: 2d        push  a
	14c0: 6d        push  y

	14c1: 3f 17 0f  call  $0f17

	14c4: ee        pop   y
	14c5: ae        pop   a
	14c6: da bb     movw  $bb,ya

$14C8:

	14c8: e5 68 f1  mov   a,$f168

	14cb: f0 29     beq   $14f6		; if($F168 == 0) goto $14F6;

	14cd: 9c        dec   a
	14ce: c5 68 f1  mov   $f168,a

	14d1: 5d        mov   x,a
	14d2: e5 62 f1  mov   a,$f162
	14d5: 60        clrc
	14d6: 85 6e f1  adc   a,$f16e
	14d9: c5 62 f1  mov   $f162,a

	14dc: e5 63 f1  mov   a,$f163
	14df: 85 6f f1  adc   a,$f16f
	14e2: 65 63 f1  cmp   a,$f163
	14e5: c5 63 f1  mov   $f163,a

	14e8: f0 03     beq   $14ed

	14ea: 18 c0 d0  or    $d0,#$c0

$14ED:

	14ed: fd        mov   y,a

	14ee: d0 06     bne   $14f6

	14f0: 7d        mov   a,x

	14f1: d0 03     bne   $14f6

	14f3: 3f 3f 0f  call  $0f3f

$14F6:

	14f6: e5 6a f1  mov   a,$f16a

	14f9: f0 29     beq   $1524		; if($F16A == 0) goto $1524;

	14fb: 9c        dec   a
	14fc: c5 6a f1  mov   $f16a,a
	14ff: 5d        mov   x,a
	1500: e5 64 f1  mov   a,$f164
	1503: 60        clrc
	1504: 85 70 f1  adc   a,$f170
	1507: c5 64 f1  mov   $f164,a
	150a: e5 65 f1  mov   a,$f165
	150d: 85 71 f1  adc   a,$f171
	1510: 65 65 f1  cmp   a,$f165
	1513: c5 65 f1  mov   $f165,a
	1516: f0 03     beq   $151b
	1518: 18 30 d0  or    $d0,#$30

$151B:

	151b: fd        mov   y,a
	151c: d0 06     bne   $1524
	151e: 7d        mov   a,x
	151f: d0 03     bne   $1524
	1521: 3f 71 0f  call  $0f71

$1524:
	
	1524: e4 ad     mov   a,$ad

	1526: f0 08     beq   $1530

	1528: 8b ad     dec   $ad

	152a: ba ab     movw  ya,$ab
	152c: 7a a9     addw  ya,$a9
	152e: da a9     movw  $a9,ya

$1530:

	1530: e4 b4     mov   a,$b4

	1532: f0 0f     beq   $1543

	1534: 8b b4     dec   $b4
	1536: ba b2     movw  ya,$b2
	1538: 7a ae     addw  ya,$ae
	153a: 7e af     cmp   y,$af
	153c: da ae     movw  $ae,ya

	153e: f0 03     beq   $1543

	1540: 09 53 d1  or    ($d1),($53)

$1543"

	1543: 6f        ret

; ***************************************************
; some other routine table (not main commands though)
$1544:

	dw $11E4	; command xx
	dw $11B2	; command xx
	dw $1167	; command xx
	dw $107C	; command xx
	dw $11E4	; command xx
	dw $10EC	; command xx
	dw $11E4	; command xx
	dw $1206	; command xx

; ************************************	
CommandRoutines:
$1554:

	dw ChanVol		; command C4 (1 arg),  Sets channel volume (additive) -> N-SPC ED (same arguments, maybe need tweaking)
	dw ChanVolSlide	; command C5 (2 args), Volume Slide (volume ramp, fade, etc) -> N-SPC EE (same arguments probably)
	dw ChanPan		; command C6 (1 arg),  sets pan on the left and right volume for the channel -> N-SPC E1 (byte1 -> byte1 / 0x06 (approximately)
	dw ChanPanSlide	; command C7 (2 args), does a gradual change of the pan from the current value to a target one -> N-SPC E2

	dw $17F2		; command C8 (2 args), channel pitch slide -> N-SPC F9
	dw $186E		; command C9 (3 args), sets up vibrato -> N-SPC E3
	dw $192E		; command CA (0 args), turns off vibrato -> N-SPC E4
	dw $1938		; command CB (3 args), SetTremlo -> N-SPC EA
	dw $198E		; command CC (0 args), TremeloOff -> N-SPC EC
	dw $1998		; command CD (2 args), pan loop on (not me) -> not supported
	dw $19EE		; command CE (0 args), pan loop off (not me) -> not supported
	dw NoiseFreq	; command CF (1 arg),  Sets the noise output frequency (0 to 0x1F are valid values) -> could support with a negative instrument setup, but probably won't support

	dw NoiseOn		; command D0 (0 args), Turns noise on for this channel -> see CF
	dw NoiseOff		; command D1 (0 args), Turns noise off for this channel -> see D1
	dw PitchModOn	; command D2 (0 args), Sets pitch modulation as "on" for the channel -> not supported
	dw PitchModOff	; command D3 (0 args), Sets pitch modulation as "off" for the channel -> not supported
	dw EchoOn		; command D4 (0 args), enables echo for this channel -> 
	dw EchoOff		; command D5 (0 args), disables echo for this channel -> N-SPC
	dw SetOctave	; command D6 (1 arg),  sets octave to the inputted value
	dw OctaveUp		; command D7 (0 args), sets octave one higher

	dw OctaveDown	; command D8 (0 args), sets octave one lower
	dw Tranpose		; command D9 (1 arg),  zero means no transpose is taking place, any other value either shifts the channel up or down by X semitones -> N-SPC EA
	dw TranposeRel	; command DA (1 arg),  TransposeRel (Rel stands for "relative")
	dw FineTune		; command DB (1 arg),  does an additive tuning to the low byte of a channel's pitch (this is NOT the same as tranpose!)
	dw SetInstrument	; command DC (1 arg),  SetInstrument
	dw SetAttack	; command DD (1 arg),  SetAttack
	dw SetDecay		; command DE (1 arg),  SetDecay
	dw SetSustainLevel; command DF (1 arg),  SetSustainLevel

	dw SetSustainRate	; command E0 (1 arg),  SetSustainRate
	dw ResetADSR	; command E1 (0 args), ResetADSR sets ADSR1 and ADSR2 to predetermines values picked from a table (similar to N-SPC)
	dw $1C64		; command E2 (1 arg),  loop (not me)
	dw $1C94		; command E3 (0 args), end loop (not me)
	dw $1B72		; command E4 (0 args), .... has something to do with sustain or keying on or off
	dw Dummy		; command E5 (0 args), does nothing, the S-SPC equivilent of NOP
	dw DisableKeyOff	; command E6 (0 args), seems to keep the engine from forcing a channel to key off (enabled per channel)
	dw Dummy		; command E7 (0 args), does nothing, same as command E5

	dw NoteExtend	; command E8 (1 arg),  extends the current note's sustain time
	dw SetTrackA	; command E9 (1 arg),  argument picks a new track location from a table ($2F00 + (4*arg)
	dw SetTrackB	; command EA (1 arg),  argument picks a new track from a table ($2F02 + (4*arg))
	dw Error		; command EB (0 args), Error
	dw Error		; command EC (0 args), Error
	dw Error		; command ED (0 args), Error
	dw Error		; command EE (0 args), Error
	dw Error		; command EF (0 args), Error

	dw SetTempo		; command F0 (1 arg),  sets tempo (globally)
	dw TempoSlide	; command F1 (2 args), gradually changes tempo from the current one to a new value
	dw EchoVolume	; command F2 (1 arg),  sets echo volume left and right (EVOLL / R) -> N-SPC F5
	dw EchoVolSlide	; command F3 (2 args), causes a gradual echo volume change (see command) -> N-SPC F8
	dw GlobalVol	; command F4 (1 arg),  sets global volume -> N-SPC E5
	dw $1C09		; command F5 (3 args), waits until a loop has done X iterations and if it has, jumps to a supplied 16-bit offset (if not, this whole command is skipped)
	dw GotoTrack	; command F6 (2 args), sets the track pointer to a 16-bit argument relative from the value at $00.w
	dw SetEchoFB	; command F7 (2 args), sets echo feedback volume to gradually change over time (if first parameter is zero, just sets EFB) -> slide feature not supported

	dw SetFirCoeff	; command F8 (2 args), sets the echo FIRx (echo filter) coefficients for all 8 voices and optionally slide. (if the first byte is zero it just sets it as fixed)
	dw TalkBack		; command F9 (1 arg),  sends a status notification to the S-CPU (for gameplay synchronization)
	dw EventGotoTrack	; command FA (3 args), event based version of GotoTrack. (see command for details)
	dw DrumsOn		; command FB (0 args), sets it so this channel uses percussion oriented note handling
	dw DrumsOff		; command FC (0 args), disables the percussion oriented note handling
	dw ChanVolGain	; command FD (1 arg),  Sets Channel Volume Gain (multiplier)
	dw Error		; command FE (0 args), Error
	dw Error		; command FF (0 args), Error

	; WIP

$1608:

	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000

	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000

	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000 
	dw $0000
	dw $0000
	dw $0000

	dw $1B86		; Shadow Command DC (negates the effects 0f normal E4)
	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $1CC9		; Shadow Command E3 (same functionality as normal E3)

	dw $1B86		; Shadow Command E4 (negates the effects 0f normal E4)
	dw $1B86		; Shadow Command E5 (negates the effects 0f normal E4)
	dw $1B86		; Shadow Command E6 (negates the effects 0f normal E4)
	dw $1B86		; Shadow Command E7 (negates the effects 0f normal E4)
	dw $0000
	dw $1BD9		; Shadow Command E9 (same functionality as normal E9)
	dw $1BDD		; Shadow Command EA (same functionality as normal EA)
	dw $0000

	dw $0000	
	dw $0000
	dw $0000	
	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000

	dw $0000	
	dw $1C39		; Shadow command F5
	dw GotoTrack_S	; Shadow command F6
	dw $0000	
	dw $0000	 
	dw $0000
	dw $1D2A		; Shadow Command FA (similar but not identical to normal FA. checks $D2 rather than $D3)
	dw $0000

	dw $0000	
	dw $0000
	dw $0000
	dw $0000


; startup routines 1?
$1680:

	dw $0BDB
	dw $0BE3
	dw $12DD
	dw $12DD
	dw $0BD8
	dw $0BE0
	dw $12DD
	dw $12DD

	dw $0D45
	dw $0D51
	dw $12DD
	dw $12DD
	dw $12DD
	dw $12DD
	dw $12DD
	dw $12DD

; startup routines 2?
$16A0:

	dw $0D29
	dw $0D29
	dw $0000
	dw $0000
	dw $0D29
	dw $0D29
	dw $0000
	dw $0000

	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000
	dw $0000

; ********************************************
ThirdCommandSet:

	dw $0E11		; *
	dw $0E1A		; *
	dw $0E22		; *
	dw $0E2A		; *
	dw Dummy		; Dummy
	dw $0E7F		; *
	dw $0E82		; *
	dw $0EAA		; *

	dw $12B6		; *
	dw $0ED6
	dw Dummy		; *
	dw Dummy		; *
	dw Dummy		; *
	dw Dummy		; *
	dw $0EE6		; *
	dw Dummy		; *

	dw $0F0E		; *
	dw $0F17		; *
	dw $0F3C		; *
	dw $0F00		; *
	dw $0FA5		; *
	dw $0E7F
	dw $0E82
	dw $0EAA

	dw $0E11
	dw $0E1A
	dw $0E22
	dw $0E2A
	dw $12DD
	dw $0E7F
	dw $0E82
	dw $0EAA

; ******************************************************
RegList:

	db $4C,  $2D,  $3D, $6C, $5C,  $4D, $2C,   $3C,   $0D, $0F,  $1F,  $2F,  $3F,  $4F,  $5F,  $6F,  $7F

	;  KON,  PMON, NON, FLG, KOFF, EON, EVOLL, EVOLR, EFB, FIR0, FIR1, FIR2, FIR3, FIR4, FIR5, FIR6, FIR7

LoadList:

	db $22,  $8B,  $8A, $8C, $23,  $89, $D9,   $D9,   $76, $66,  $68,  $6A,  $6C,  $6E,  $70,  $72,  $74

; **********************************************
; Command F0 - SetTempo
SetTempo:

	1722: 8d 14     mov   y,#$14
	1724: cf        mul   ya		; YA = 0x14 * track_byte;

	1725: dd        mov   a,y		; A = high byte of result
	1726: 60        clrc
	1727: 84 a5     adc   a,$a5
	1729: c4 47     mov   $47,a		; $47 += (track_byte + A);

	172b: e8 00     mov   a,#$00
	172d: c4 46     mov   $46,a

$172F:

	172f: c4 4a     mov   $4a,a		; $4A = $46 = 0x00;

	1731: 6f        ret

; **********************************************
; Command F1 - TempoSlide
TempoSlide:

	1732: c4 4a     mov   $4a,a		; Tempo fade countdown timer = track_byte;
	1734: c4 8e     mov   $8e,a

	1736: 3f 53 07  call  $0753		; Get next track_byte;

	1739: eb 8e     mov   y,$8e

	173b: f0 e5     beq   SetTempo	; if($8E) SetTempo(); // just sets tempo if the countdown is zero

	173d: 8d 14     mov   y,#$14
	173f: cf        mul   ya
	1740: dd        mov   a,y		
	1741: 60        clrc
	1742: 84 a5     adc   a,$a5
	1744: 80        setc
	1745: a4 47     sbc   a,$47		; A = (highbyte(0x14 * track_byte) + track_byte) - current volume;

	1747: f0 e6     beq   $172F		; if(current_tempo == target_tempo) return; // actually it branches up and sets the tempo fade counter to zero as well

	1749: 3f 5f 0e  call  $0E5F		; YA = A / $8E; // A divided by countdown timer

	174c: f8 a6     mov   x,$a6
	174e: da 4b     movw  $4b,ya		; $4B = YA; // note YA is a fixed point hexadecimal fraction

	1750: 6f        ret

; ********************************************
; Command F4 - Sets a global volume gain (multiplier)
GlobalVol:

	1751: c4 4d     mov   $4d,a		
	1753: 09 53 d0  or    ($d0),($53)	; $4D = track_byte; $D0 |= $53;

	1756: 6f        ret

; ********************************************
; Command FD - Channel Volume Multiplier
ChanVolGain:

	1757: 1c        asl   a
	1758: d5 20 f2  mov   $f220+x,a	; $F220+X = track_byte << 1;
	175b: 09 91 d0  or    ($d0),($91)	; $D0 |= $91;

	175e: 6f        ret

; ********************************************
; Command C4 - Channel Volume
ChanVol:

	175f: 28 7f     and   a,#$7f
	1761: d5 41 f2  mov   $f241+x,a	; sets the channel volume (capped at 0x7F) to byte 1;

	1764: e8 00     mov   a,#$00
	1766: d5 40 f2  mov   $f240+x,a	; $F240+X.w = (track_byte & 0x7F) << 8);
	1769: 09 91 d0  or    ($d0),($91)	; $D0 |= $91;

$176C:

	176c: d5 c0 f2  mov   $f2c0+x,a	; Disable channel volume ramp

	176f: 6f        ret

; ********************************************
; Command C5 - Volume Ramp
; Parameter info: byte1 - ticks it takes to reach target volume, byte2 - target volume
ChanVolSlide:
	1770: d5 c0 f2  mov   $f2c0+x,a	; Set volume ramp
	1773: c4 8e     mov   $8e,a		; $F2C0+X = track_byte; // byte 1

	1775: 3f 53 07  call  $0753		; get next track_byte;

	1778: 28 7f     and   a,#$7f
	177a: eb 8e     mov   y,$8e

	177c: f0 e1     beq   ChanVol		; if(!Y) goto $175F; 
							; // if volume ramp is set to zero, this is just the channel volume command.

	177e: 80        setc
	177f: b5 41 f2  sbc   a,$f241+x	; A -= $F241+X; // Subtract off current channel volume from the argument.

	1782: f0 e8     beq   $176c		; if(!A) goto $176C; // i.e. set channel volume ramp to off as well
							; // (since a volume ramp wouldn't go anywhere even if we did one anyway.)

	1784: 3f 5f 0e  call  $0e5f		; YA = (target_chan_volume - current_chan_volume) / (volume_ramp_frames);

	1787: f8 a6     mov   x,$a6		; restore track index
	1789: d5 60 f2  mov   $f260+x,a

	178c: dd        mov   a,y
	178d: d5 61 f2  mov   $f261+x,a	; $F260+X.w = YA; // sets volume ramp step variable

	1790: 6f        ret			; return;

; **********************************************
; Command F2 - sets echo volume (both channels always have the same echo volume in this engine. Also note that this is a global setting.)
; Parameter info: byte1 - sets echo volume left (EVOLL) and EVOLR to this value
EchoVolume:

	1791: c4 4f     mov   $4f,a		; $4F = track_byte;

	1793: e8 00     mov   a,#$00		
	1795: c4 4e     mov   $4e,a		

$1797:

	1797: c4 52     mov   $52,a		; $52 = $4E = 0;

	1799: 6f        ret

; *********************************************
; Command F3 - causes a gradual change from the current echo volume to a target echo volume
; Parameter info: byte1 - number of ticks to reach echo volume level, byte 2 - target echo volume level (for both channels)
EchoVolSlide:

	179a: c4 52     mov   $52,a
	179c: c4 8e     mov   $8e,a

	179e: 3f 53 07  call  $0753		; get next track_byte;

	17a1: eb 8e     mov   y,$8e

	17a3: f0 ec     beq   EchoVolume

	17a5: 48 80     eor   a,#$80
	17a7: ea 4f e0  not1  $004F,6
	17aa: 80        setc
	17ab: a4 4f     sbc   a,$4f
	17ad: ea 4f e0  not1  $004F,6		

	17b0: f0 e5     beq   $1797		; if(

	17b2: 3f 5f 0e  call  $0e5f		; performs a division of (A / $8E);

	17b5: f8 a6     mov   x,$a6
	17b7: da 50     movw  $50,ya		; sets the echo slide step variable (to gradually assume the new echo volume)

	17b9: 6f        ret

; ***********************************************
; Command C6 - Set Channel Pan
; Parameter info: value * 2 is stored to $F281+X. A value of 0x40 means balanced pan, 0x00 would be full left pan, 0x7F would be full right pan
ChanPan:

	17ba: c8 10     cmp   x,#$10

	17bc: b0 0f     bcs   $17cd		; if(X >= 0x10) return; // though I don't see why this should ever occur in reality >_>

	17be: 1c        asl   a
	17bf: d5 81 f2  mov   $f281+x,a	; $F281+X = track_byte << 1;

	17c2: e8 00     mov   a,#$00
	17c4: d5 80 f2  mov   $f280+x,a	
	17c7: 09 91 d0  or    ($d0),($91)	

$17CA:

	17ca: d5 c1 f2  mov   $f2c1+x,a	; $F280+X = 0x00; $D0 |= $91; F2C1+X = 0x00;
							; sets Channel Pan Slide to "off"

$17CD:

	17cd: 6f        ret			; return;

; **********************************************
; Command C7 - Channel Pan Slide
; Parameter info: byte1 - ticks it takes to reach target pan value, byte2 - target pan value
ChanPanSlide:

	17ce: d5 c1 f2  mov   $f2c1+x,a
	17d1: c4 8e     mov   $8e,a		; $8E = $F2C1+X = track_byte; // byte 1

	17d3: 3f 53 07  call  $0753		; get next track_byte;

	17d6: c8 10     cmp   x,#$10

	17d8: b0 17     bcs   $17f1		; if(X >= 0x10) return;

	17da: eb 8e     mov   y,$8e

	17dc: f0 dc     beq   ChanPan		; if(!$8E) goto $17BA; // do Command C6 in this case. 
							; (sets Pan level appropriately then sets Pan Slide to "off")

	17de: 1c        asl   a
	17df: 80        setc
	17e0: b5 81 f2  sbc   a,$f281+x	; A = (track_byte << 1) - $F281+X;

	17e3: f0 e5     beq   $17ca		; if(!A) goto $17CA; // current_pan and target_pan are the same, so turn Pan Slide "off"

	17e5: 3f 5f 0e  call  $0e5f		; YA = (target_pan - current_pan) / byte1;

	17e8: f8 a6     mov   x,$a6		; restore track index.
	17ea: d5 a0 f2  mov   $f2a0+x,a

	17ed: dd        mov   a,y
	17ee: d5 a1 f2  mov   $f2a1+x,a	; set Pan Slide step variable ($F2A0+X.w)

$17F1:

	17f1: 6f        ret

; ********************************************
; Command C8 - channel pitch slide
$17F2:

	17f2: bc        inc   a
	17f3: d5 60 f3  mov   $f360+x,a	; $F360+X = track_byte + 1;

	17f6: 3f 53 07  call  $0753		; get next track_byte;

	17f9: d5 50 01  mov   $0150+x,a

	17fc: 6f        ret

; ********************************************
; Command DA - tranposes relative to the old tranpose state (meaning it doesn't set an explicit tranpose value, just adds one to the existing one)
TransposeRel:

	17fd: 60        clrc
	17fe: 95 61 f3  adc   a,$f361+x

; Command D9 - tranposes the channel by one or more semitones (e.g. 0x04 would be up 4 semitones, 0xFF would be down 1 semitone)
Transpose:

	1801: d5 61 f3  mov   $f361+x,a

	1804: 6f        ret

; ********************************************
; Command F7 - sets echo feedback volume to gradually change over time
SetEchoFB:

	1805: c4 78     mov   $78,a
	1807: c4 8e     mov   $8e,a		; $8E = $78 = track_byte

	1809: 3f 53 07  call  $0753		; get next track_byte (target volume)

	180c: eb 8e     mov   y,$8e

	180e: f0 13     beq   $1823		; if(!$8E) goto $1823; // if high byte is nonzero... pretty much return, I think

	1810: 48 80     eor   a,#$80
	1812: ea 76 e0  not1  $1c0e,6		; $1C0E ^= 0x40;
	1815: 80        setc
	1816: a4 76     sbc   a,$76		
	1818: ea 76 e0  not1  $1c0e,6		; $1C0E ^= 0x40;

	181b: 3f 5f 0e  call  $0e5f		; YA = (A / $8E);

	181e: f8 a6     mov   x,$a6		; restore track_pointer;
	1820: da 79     movw  $79,ya		; echo feedback volume step variable

	1822: 6f        ret

$1823:

	1823: c4 76     mov   $76,a		; Set echo feedback volume to zero.

	1825: 6f        ret

; ********************************************
; Command F8 - Sets Fir coefficients for echo filters
; parameter info: byte1 - ticks it takes to reach target fir coefficient set, byte2 - target fir coefficient inde
SetFIRCoeff:

	1826: c4 77     mov   $77,a
	1828: c4 8e     mov   $8e,a		; $8E = $77 = track_byte; (number of ticks until target fir coefficients are reached)

	182a: 3f 53 07  call  $0753		; Get next track_byte

	182d: 28 03     and   a,#$03
	182f: bc        inc   a
	1830: 1c        asl   a
	1831: 1c        asl   a
	1832: 1c        asl   a
	1833: fd        mov   y,a		; Y = ((byte1 & 0x03) + 1) << 3; // 0 -> 0x8, 1 -> 0x10, 2 -> 0x18, 3 -> 0x20 

	1834: cd 10     mov   x,#$10
	1836: e4 8e     mov   a,$8e

	1838: f0 27     beq   $1861		; if(byte1 == 0) goto $1861;

$183A:

	183a: e8 00     mov   a,#$00
	183c: d4 63     mov   $63+x,a		; $63+X = 0;

	183e: f4 64     mov   a,$64+x
	1840: 48 80     eor   a,#$80		
	1842: c4 9b     mov   $9b,a		; $9B = $64+X ^ 0x80; // FIRx ^ 0x80;

	1844: f6 92 1d  mov   a,$1d92+y
	1847: 48 80     eor   a,#$80
	1849: 80        setc
	184a: a4 9b     sbc   a,$9b		; A = ($1D92+Y ^ 0x80) - $9B;
	184c: 6d        push  y
	184d: 4d        push  x

	184e:	3f 5f 0e  call  $0e5f

	1851: ce        pop   x
	1852: d5 fe 00  mov   $00fe+x,a

	1855: dd        mov   a,y
	1856: d5 ff 00  mov   $00ff+x,a
	1859: ee        pop   y
	185a: dc        dec   y
	185b: 1d        dec   x
	185c: 1d        dec   x

	185d: d0 db     bne   $183a

	185f: 2f 0a     bra   $186b

$1861:

	1861: f6 92 1d  mov   a,$1d92+y
	1864: d4 64     mov   $64+x,a
	1866: dc        dec   y
	1867: 1d        dec   x
	1868: 1d        dec   x

	1869: d0 f6     bne   $1861

$186B:

	186b: f8 a6     mov   x,$a6

	186d: 6f        ret

; **********************************************
; Command C9 - Vibrato
$186E:

	186e: c8 10     cmp   x,#$10

	1870: 90 08     bcc   $187a

	1872: 8d 00     mov   y,#$00
	1874: cd 0c     mov   x,#$0c
	1876: 9e        div   ya,x

	1877: f8 a6     mov   x,$a6
	1879: dd        mov   a,y

$187A:

	187a: d5 10 01  mov   $0110+x,a

	187d: 3f 53 07  call  $0753		; Get next track_byte;

	1880: d5 e0 f2  mov   $f2e0+x,a
	1883: c4 9b     mov   $9b,a

	1885: 3f 53 07  call  $0753		; get next track_byte;

	1888: d5 51 01  mov   $0151+x,a	; $0151+X = byte3; // either a switch or intensity...

	188b: 3f de 18  call  $18de

	188e: f8 a6     mov   x,$a6
	1890: e4 9b     mov   a,$9b
	1892: d5 00 f4  mov   $f400+x,a

	1895: e4 9c     mov   a,$9c
	1897: d5 01 f4  mov   $f401+x,a

	189a: e8 00     mov   a,#$00
	189c: d5 00 f5  mov   $f500+x,a
	189f: d5 01 f5  mov   $f501+x,a	; vibrato timers?

; alternate entry point used during playback when vibrato is enabled

	18a2: e8 00     mov   a,#$00
	18a4: d5 80 f4  mov   $f480+x,a
	18a7: d5 81 f4  mov   $f481+x,a	; um....?

	18aa: f5 e0 f2  mov   a,$f2e0+x
	18ad: d5 e1 f2  mov   $f2e1+x,a	; um....?

	18b0: f5 01 f4  mov   a,$f401+x
	18b3: fd        mov   y,a

	18b4: f5 00 f4  mov   a,$f400+x
	18b7: da 9b     movw  $9b,ya

	18b9: f5 21 f2  mov   a,$f221+x
	18bc: 28 70     and   a,#$70
	18be: fd        mov   y,a
	18bf: c8 10     cmp   x,#$10

	18c1: 90 04     bcc   $18c7		; if(X < 0x10) goto $18C7;

	18c3: e8 00     mov   a,#$00

	18c5: 2f 03     bra   $18ca

$18C7:

	18c7: f5 10 01  mov   a,$0110+x

$18CA:

	18ca: d5 11 01  mov   $0111+x,a

	18cd: 3f 08 19  call  $1908		;

	18d0: d5 21 f2  mov   $f221+x,a	;

	18d3: e4 9b     mov   a,$9b
	18d5: d5 20 f4  mov   $f420+x,a

	18d8: e4 9c     mov   a,$9c
	18da: d5 21 f4  mov   $f421+x,a	; $F420+X.w = 0;

	18dd: 6f        ret

; **********************************************
$18DE:

	18de: 28 3f     and   a,#$3f
	18e0: bc        inc   a			; A = (A & 0x3F) + 1;

	18e1: 8d 00     mov   y,#$00
	18e3: cb 9c     mov   $9c,y		; $9C = 0;

	18e5: f8 9b     mov   x,$9b

	18e7: f0 06     beq   $18ef		; if(!9B) goto $18EF;

	18e9: 9e        div   ya,x
	18ea: c4 9c     mov   $9c,a		; $9C = quotient(A / $9B);

	18ec: e8 00     mov   a,#$00
	18ee: 9e        div   ya,x		; divide the remainder by $9B (which will then be stored to $9B)

$18EF:

	18ef: c4 9b     mov   $9b,a		; if the above branch wasn't taken, $9B.w is a hexadecimal fraction (fixed point) of $A / $9B;

	18f1: 4b 9c     lsr   $9c
	18f3: 6b 9b     ror   $9b
	18f5: 4b 9c     lsr   $9c
	18f7: 6b 9b     ror   $9b		; $9B.w >>= 2;

	18f9: ba 9b     movw  ya,$9b

	18fb: d0 02     bne   $18FF		; if($9B.w) goto $18FF;

	18fd: ab 9b     inc   $9b		; $9B++; (ensures that this multiplier is at least 1)

$18FF:

	18ff: 0b 9b     asl   $9b
	1901: 2b 9c     rol   $9c
	1903: 0b 9b     asl   $9b
	1905: 2b 9c     rol   $9c		;  $9B.w <<= 2;

	1907: 6f        ret

; ***********************************************
$1908:

	1908: 0d        push  psw

	1909: f0 08     beq   $1913		; if(A == 0) goto $1913;

	190b: 4b 9c     lsr   $9c
	190d: 6b 9b     ror   $9b
	190f: 4b 9c     lsr   $9c
	1911: 6b 9b     ror   $9b		; $9B.w >>= 2;

$1913:

	1913: 78 80 a5  cmp   $a5,#$80

	1916: 90 0d     bcc   $1925		; if($A5 < 0x80) goto $1925;

	1918: 78 c0 a5  cmp   $a5,#$c0

	191b: b0 08     bcs   $1925		; if($A5 >= 0xC0) goto $1925;

	191d: 58 ff 9b  eor   $9b,#$ff
	1920: 58 ff 9c  eor   $9c,#$ff
	1923: 3a 9b     incw  $9b		; $9B *= -1;

$1925:

	1925: 8e        pop   psw

	1926: f0 04     beq   $192c

	1928: dd        mov   a,y
	1929: 08 07     or    a,#$07
	192b: 8d dd     mov   y,#$dd
	
	192d: 6f        ret

; ********************************************
; Command CA - Vibrato Off

	192e: d5 51 01  mov   $0151+x,a		; $0151+X = 0; vibrato off apparently...
	1931: d5 00 f5  mov   $f500+x,a		; set vibrato step variable to zero?
	1934: d5 01 f5  mov   $f501+x,a

	1937: 6f        ret

; ********************************************
; Command CB - performs tremelo settings
$1938:

	1938: d5 30 01  mov   $0130+x,a

	193b: 3f 53 07  call  $0753			; get next track byte

	193e: d5 20 f3  mov   $f320+x,a
	1941: c4 9b     mov   $9b,a

	1943: 3f 53 07  call  $0753			; get next track byte

	1946: d5 70 01  mov   $0170+x,a

	1949: 3f de 18  call  $18de			; performs a division of byte3 / byte2

	194c: f8 a6     mov   x,$a6

	194e: e4 9b     mov   a,$9b
	1950: d5 40 f4  mov   $f440+x,a		; 

	1953: e4 9c     mov   a,$9c
	1955: d5 41 f4  mov   $f441+x,a

	1958: e8 00     mov   a,#$00
	195a: d5 a0 f4  mov   $f4a0+x,a
	195d: d5 a1 f4  mov   $f4a1+x,a

; alternate entry point. this is used to produce tremelo effect during playback

	1960: f5 20 f3  mov   a,$f320+x
	1963: d5 21 f3  mov   $f321+x,a

	1966: f5 41 f4  mov   a,$f441+x
	1969: fd        mov   y,a

	196a: f5 40 f4  mov   a,$f440+x
	196d: da 9b     movw  $9b,ya

	196f: f5 21 f2  mov   a,$f221+x
	1972: 28 07     and   a,#$07
	1974: 9f        xcn   a
	1975: fd        mov   y,a

	1976: f5 30 01  mov   a,$0130+x
	1979: d5 31 01  mov   $0131+x,a

	197c: 3f 08 19  call  $1908

	197f: 9f        xcn   a
	1980: d5 21 f2  mov   $f221+x,a

	1983: e4 9b     mov   a,$9b
	1985: d5 60 f4  mov   $f460+x,a

	1988: e4 9c     mov   a,$9c
	198a: d5 61 f4  mov   $f461+x,a

	198d: 6f        ret

; ***********************************************
; Command CC - ????
$198E:

	198e: d5 70 01  mov   $0170+x,a
	1991: d5 a0 f4  mov   $f4a0+x,a
	1994: d5 a1 f4  mov   $f4a1+x,a
	1997: 6f        ret

; ***********************************************
; Command CD - PanLoopOn
$1998:

	1998: 60        clrc
	1999: bc        inc   a

	199a: f0 08     beq   $19a4

	199c: 28 fe     and   a,#$fe

	199e: d0 05     bne   $19a5

	19a0: e8 02     mov   a,#$02

	19a2: 2f 01     bra   $19a5

	19a4: 80        setc
	19a5: d5 40 f3  mov   $f340+x,a
	19a8: 7c        ror   a
	19a9: d5 41 f3  mov   $f341+x,a
	19ac: fd        mov   y,a

	19ad: 3f 53 07  call  $0753

	19b0: 1c        asl   a
	19b1: e4 a5     mov   a,$a5
	19b3: 28 7f     and   a,#$7f

	19b5: 90 02     bcc   $19b9

	19b7: 48 7f     eor   a,#$7f
	19b9: c4 9b     mov   $9b,a
	19bb: dd        mov   a,y

	19bc: 10 05     bpl   $19c3

	19be: 8f 00 9c  mov   $9c,#$00

	19c1: 2f 13     bra   $19d6

	19c3: 5d        mov   x,a
	19c4: 8d 00     mov   y,#$00

	19c6: e4 9b     mov   a,$9b
	19c8: 9e        div   ya,x
	19c9: c4 9c     mov   $9c,a

	19cb: e8 00     mov   a,#$00
	19cd: 9e        div   ya,x
	19ce: c4 9b     mov   $9b,a

	19d0: ba 9b     movw  ya,$9b

	19d2: d0 02     bne   $19d6

	19d4: ab 9b     inc   $9b

$19D6:
	
	19d6: 90 08     bcc   $19e0

	19d8: 58 ff 9b  eor   $9b,#$ff
	19db: 58 ff 9c  eor   $9c,#$ff
	19de: 3a 9b     incw  $9b

$19E0:

	19e0: f8 a6     mov   x,$a6
	19e2: e4 9b     mov   a,$9b
	19e4: d5 e0 f3  mov   $f3e0+x,a

	19e7: e4 9c     mov   a,$9c
	19e9: d5 e1 f3  mov   $f3e1+x,a

	19ec: e4 a5     mov   a,$a5

; Command CE - pan loop off
$19EE:

	19ee: d5 71 01  mov   $0171+x,a

	19f1: e8 00     mov   a,#$00
	19f3: d5 c0 f4  mov   $f4c0+x,a
	19f6: d5 c1 f4  mov   $f4c1+x,a

	19f9: 6f        ret

; *****************************************
; Command D7 - OctaveUp
OctaveUp:

	19fa: f5 00 f2  mov   a,$f200+x
	19fd: 60        clrc
	19fe: 88 0c     adc   a,#$0c
	1a00: d5 00 f2  mov   $f200+x,a	; shift up an octave

	1a03: 6f        ret

; *****************************************
; Command D8 - OctaveDown
OctaveDown:

	1a04: f5 00 f2  mov   a,$f200+x
	1a07: 80        setc
	1a08: a8 0c     sbc   a,#$0c
	1a0a: d5 00 f2  mov   $f200+x,a	; shift down an octave

	1a0d: 6f        ret

; **************************************
; Command D6 - Set Octave
SetOctave:

	1a0e: 8d 0c     mov   y,#$0c
	1a10: cf        mul   ya		; YA = 12 * track_byte; (12 notes in an octave, makes sense right?)
	1a11: d5 00 f2  mov   $f200+x,a

	1a14: 6f        ret

; **************************************
; Command D4 - enables echo for this voice
EchoOn:

	1a15: c8 10     cmp   x,#$10

	1a17: b0 05     bcs   $1A1E		; if(X >= 0x10) goto $1A1E;

	1a19: 09 91 54  or    ($54),($91)	; $54 |= $91;

	1a1c: 2f 03     bra   $1A21

$1A1E:

	1a1e: 09 91 55  or    ($55),($91)	; $55 |= $81;

$1A21:

	1a21: e4 86     mov   a,$86
	1a23: 48 ff     eor   a,#$ff
	1a25: 24 54     and   a,$54
	1a27: 04 55     or    a,$55
	1a29: c4 89     mov   $89,a		; $89 = (($86 ^ 0xFF) & $54) | $55;

	1a2b: 6f        ret

; **************************************
; Command D5 - disables echo for this voice
EchoOff:

	1a2c: e4 91     mov   a,$91
	1a2e: c8 10     cmp   x,#$10

	1a30: b0 05     bcs   $1A37		; if(X >= 0x10) goto $1A37;

	1a32: 4e 54 00  tclr1 $0054		; unset a bit in $54 corresponding to this channel

	1a35: 2f ea     bra   $1a21

$1A37:

	1a37: 4e 55 00  tclr1 $0055		; unset a bit in $55 corresponding to this channel

	1a3a: 2f e5     bra   $1A21		; finalizes the disabling of the echo

; ******************************************
; Command D0 - enables noise on this channel
NoiseOn:

	1a3c: c8 10     cmp   x,#$10

	1a3e: b0 05     bcs   $1a45		; if(X >= 0x10) goto $1A45;

	1a40: 09 91 56  or    ($56),($91)	; $56 |= $91;

	1a43: 2f 03     bra   $1a48		; goto $1A48;

$1A45:

	1a45: 09 91 57  or    ($57),($91)	; $57 |= $91;

$1A48:

	1a48: fa 57 9b  mov   ($9b),($57)
	1a4b: 12 9b     clr0  $9b		; $9B |= $57; $9B &= 0xFE;

	1a4d: e4 8c     mov   a,$8c
	1a4f: 28 e0     and   a,#$e0		; A = $8C & 0xE0;

	1a51: eb 57     mov   y,$57

	1a53: d0 04     bne   $1a59		; if($57) goto $1A59;

	1a55: 04 62     or    a,$62		; A |= $62;

	1a57: 2f 02     bra   $1a5b

$1A59:

	1a59: 04 63     or    a,$63		; A |= $63;

$1A5B:

	1a5b: c4 8c     mov   $8c,a

	1a5d: e4 86     mov   a,$86
	1a5f: 48 ff     eor   a,#$ff
	1a61: 24 56     and   a,$56
	1a63: 04 9b     or    a,$9b
	1a65: c4 8a     mov   $8a,a		; $8A = ((($86 ^ 0xFF) & $56) | $9B);

	1a67: 6f        ret

; *************************************************************************
; Command D1 - Disables noise for this channel
NoiseOff:

	1a68: e4 91     mov   a,$91
	1a6a: c8 10     cmp   x,#$10

	1a6c: b0 05     bcs   $1a73		; if(X >= 0x10) goto $1A73;

	1a6e: 4e 56 00  tclr1 $0056		; mask out bits of $56 based on bits that are set in $91

	1a71: 2f d5     bra   $1a48

$1A73:

	1a73: 4e 57 00  tclr1 $0057		; mask out bits of $57 based on bits that are set in $91

	1a76: 2f d0     bra   $1a48

; *******************************************************************
; Command CF - Sets the noise frequency of the noise output (this cannot be set for each channel)
NoiseFreq:

	1a78: 28 1f     and   a,#$1f
	1a7a: c8 10     cmp   x,#$10

	1a7c: b0 0d     bcs   $1a8b		; if(X >= 0x10) goto $1A8B;

	1a7e: 64 a5     cmp   a,$a5

	1a80: f0 05     beq   $1A87		; if(!track_byte) goto $1A87;

	1a82: 60        clrc
	1a83: 84 62     adc   a,$62
	1a85: 28 1f     and   a,#$1f		; A = (track_byte + $62) & 0x1F;

$1A87:

	1a87: c4 62     mov   $62,a		; $62 = ($62 + A) & 0x1F;

	1a89: 2f bd     bra   $1A48		; disable noise....

$1A8B:

	1a8b: 64 a5     cmp   a,$a5

	1a8d: f0 05     beq   $1A94		; if(!track_byte) goto $1A94;

	1a8f: 60        clrc
	1a90: 84 63     adc   a,$63
	1a92: 28 1f     and   a,#$1f		; A = (track_byte + $63) & 0x1F;

$1A94:

	1a94: c4 63     mov   $63,a		; $63 = A;

	1a96: 2f b0     bra   $1a48

; **************************************************
; Command D2 - enables pitch modulation for this voice)
PitchModOn:

	1a98: c8 10     cmp   x,#$10

	1a9a: b0 05     bcs   $1aa1		; if(X >= 0x10) goto $1AA1;

	1a9c: 09 91 58  or    ($58),($91)	; $58 |= $91;

	1a9f: 2f 09     bra   $1aaa

$1AA1:

	1aa1: e4 91     mov   a,$91
	1aa3: 28 50     and   a,#$50

	1aa5: d0 03     bne   $1aaa		; if($91 & 0x50) goto $1AAA; (if using secondary channels 4 or 6 don't do anything?)

	1aa7: 09 91 59  or    ($59),($91)	; $59 |= $91;

$1AAA:

	1aaa: e4 86     mov   a,$86
	1aac: 48 ff     eor   a,#$ff
	1aae: 24 58     and   a,$58
	1ab0: 04 59     or    a,$59
	1ab2: c4 8b     mov   $8b,a		; $8B = (($86 ^ 0xFF) & $58) | $59;

	1ab4: 6f        ret

; ********************************************
; Command D3 - Turns off Pitch Modulation
PitchModOff:

	1ab5: e4 91     mov   a,$91
	1ab7: c8 10     cmp   x,#$10

	1ab9: b0 05     bcs   $1AC0		; if(X >= 0x10) goto $1AC0;

	1abb: 4e 58 00  tclr1 $0058		; unset bits in $58 according to $91

	1abe: 2f ea     bra   $1aaa
	
$1AC0:

	1ac0: 4e 59 00  tclr1 $0059		; unset bits in $59 according to $91

	1ac3: 2f e5     bra   $1aaa		; gotes into command D2 to make sure the settings are finished

; ********************************************
; Command FB - sets it so this channel plays its notes in a way that is more common for percussion (drums)
DrumsOn:

	1ac5: 09 91 7c  or    ($7c),($91)	; set a bit in $7C for this channel	

	1ac8: 6f        ret

; ********************************************
; Command FC - ????
DrumsOff:

	1ac9: e4 91     mov   a,$91
	1acb: 4e 7c 00  tclr1 $007c		; unset a bit in $7C for this channel

	1ace: 6f        ret

; ********************************************
; Command DC - Sets the Instrument (ADSR1, ADSR2, tuning value (normalizes the pitch), and 
SetInstrument:

	1acf: d5 01 f2  mov   $f201+x,a	; $F201+X = track_byte; (instrument number?)
	1ad2: 1c        asl   a
	1ad3: fd        mov   y,a		; Y = $F201+X << 1;

	1ad4: f6 00 1f  mov   a,$1f00+y
	1ad7: d5 80 f3  mov   $f380+x,a	; $F380+X = $1F00+Y; Instrument tuning low byte

	1ada: f6 01 1f  mov   a,$1f01+y
	1add: d5 81 f3  mov   $f381+x,a	; $F381+X = $1F01+Y; Instrument tuning high byte

	1ae0: f6 80 1f  mov   a,$1f80+y
	1ae3: d5 40 f5  mov   $f540+x,a	; $F540+X = $1F80+Y; (ADSR1 mirror)

	1ae6: f6 81 1f  mov   a,$1f81+y
	1ae9: d5 41 f5  mov   $f541+x,a	; $F541+X = $1F81+Y; (ADSR2 mirror)

	1aec: 6f        ret

; ******************************************
$1AED:

	1aed: f5 01 f2  mov   a,$f201+x	; get sample number
	1af0: fd        mov   y,a		; Y = A;

	1af1: 7d        mov   a,x
	1af2: 9f        xcn   a
	1af3: 5c        lsr   a
	1af4: 08 04     or    a,#$04		; A = (track_index << 3) | 0x04;
 
	1af6: c4 f2     mov   $f2,a		; meaning, we're latching to VxSRCN
	1af8: cb f3     mov   $f3,y		; VxSRCN = Y;

	1afa: 2f 10     bra   $1B0C

; ******************************************
; Command DD - SetAttack (sets attack level in ADSR1 setting)
SetAttack:

	1afc: 28 0f     and   a,#$0f
	1afe: c4 a5     mov   $a5,a		; $A5 = track_byte & 0x0F;

	1b00: f5 40 f5  mov   a,$f540+x
	1b03: 28 70     and   a,#$70
	1b05: 04 a5     or    a,$a5
	1b07: 08 80     or    a,#$80
	1b09: d5 40 f5  mov   $f540+x,a	; $F540+X = ($F540+X & 0x70) | $A5 | 0x80;

$1B0C:

	1b0c: c8 10     cmp   x,#$10

	1b0e: b0 07     bcs   $1b17		; if(X >= 0x10) goto $1B17;

	1b10: e4 86     mov   a,$86
	1b12: 24 91     and   a,$91

	1b14: f0 01     beq   $1b17		; if(($86 & $91) == 0) goto $1B17;

	1b16: 6f        ret

$1B17:

	1b17: 7d        mov   a,x
	1b18: 9f        xcn   a
	1b19: 5c        lsr   a			
	1b1a: 08 05     or    a,#$05		; (A = X << 3) | 0x05; 

	1b1c: fd        mov   y,a
	1b1d: f5 40 f5  mov   a,$f540+x	; Y = A; A = $F540+X 

	1b20: 3f a3 07  call  WriteDSP	; ADSR1 = A;

	1b23: fc        inc   y			

	1b24: f5 41 f5  mov   a,$f541+x	

	1b27: 5f a3 07  jmp   WriteDSP	; ADSR2 = $F541+X

; **********************************************
; Command DE - SetDecay (Decay is a setting in ADSR1)
SetDecay:

	1b2a: 28 07     and   a,#$07
	1b2c: 9f        xcn   a			
	1b2d: c4 a5     mov   $a5,a		; $A5 = (track_byte & 0x07) << 4;

	1b2f: f5 40 f5  mov   a,$f540+x
	1b32: 28 0f     and   a,#$0f
	1b34: 04 a5     or    a,$a5
	1b36: 08 80     or    a,#$80
	1b38: d5 40 f5  mov   $f540+x,a	; $F540+X = ($F540+X & 0x0F) | $A5 | 0x80;

	1b3b: 2f cf     bra   $1b0c		; goes on to set ADSR1 and ADSR2 to their new values

; **********************************************
; Command DF - SetSustainLevel (Setting in ADSR2)
SetSustainLevel:

	1b3d: 28 07     and   a,#$07		; A &= 0x07;
	1b3f: 9f        xcn   a
	1b40: 1c        asl   a			
	1b41: c4 a5     mov   $a5,a		; $A5 = (track_byte & 0x07) << 5);

	1b43: f5 41 f5  mov   a,$f541+x
	1b46: 28 1f     and   a,#$1f
	1b48: 04 a5     or    a,$a5
	1b4a: d5 41 f5  mov   $f541+x,a	; $F541+X = ($F541+X & 0x1F) | $A5;

	1b4d: 2f bd     bra   $1b0c		; goes on to set ADSR1 and ADSR2 to their new values

; **********************************************
; Command E0 - SetSustainRate (Setting in ADSR2)
SetSustainRate:

	1b4f: 28 1f     and   a,#$1f		
	1b51: c4 a5     mov   $a5,a		; $A5 = (track_byte & 0x1F);

	1b53: f5 41 f5  mov   a,$f541+x
	1b56: 28 e0     and   a,#$e0
	1b58: 04 a5     or    a,$a5
	1b5a: d5 41 f5  mov   $f541+x,a	; $F541+X = ($F541+X & 0xE0) | $A5);

	1b5d: 2f ad     bra   $1b0c		; goes on to set ADSR1 and ADSR2 to their new values

; **********************************************
; Command E1- Reset Instrument's ADSR
ResetADSR:

	1b5f: f5 01 f2  mov   a,$f201+x
	1b62: 1c        asl   a			
	1b63: fd        mov   y,a		; A = $F201 << 1;

	1b64: f6 80 1f  mov   a,$1f80+y
	1b67: d5 40 f5  mov   $f540+x,a	; Sets ADSR1 mirror from an instrument table

	1b6a: f6 81 1f  mov   a,$1f81+y
	1b6d: d5 41 f5  mov   $f541+x,a	; Sets ADSR2 mirror from an instrument table

	1b70: 2f 9a     bra   $1b0c		; goes on to set ADSR1 and ADSR2 to their new value

; **********************************************
; Command E4 - Sustain???

	1b72: e4 91     mov   a,$91
	1b74: c8 10     cmp   x,#$10

	1b76: b0 07     bcs   $1b7f		; if($X >= 0x10) goto $1B7F;

	1b78: 0e 5c 00  tset1 $005c
	1b7b: 4e 5e 00  tclr1 $005e

	1b7e: 6f        ret

$1B7F:

	1b7f: 0e 5d 00  tset1 $005d
	1b82: 4e 5f 00  tclr1 $005f

	1b85: 6f        ret

; **********************************************
; Shadow command DC, E4, E5, E6, E7 - unsets $5C and $60 for this channel
$1B86:

	1b86: e4 91     mov   a,$91
	1b88: c8 10     cmp   x,#$10

	1b8a: b0 07     bcs   $1b93		if(X >= 0x10) goto $1B93;

	1b8c: 4e 5c 00  tclr1 $005c
	1b8f: 4e 60 00  tclr1 $0060

	1b92: 6f        ret

$1B93:

	1b93: 4e 5d 00  tclr1 $005d
	1b96: 4e 61 00  tclr1 $0061

	1b99: 6f        ret

; **********************************************
; Command E6 - seems to make a note sustain indefinitely?
DisableKeyOff:

	1b9a: e4 91     mov   a,$91
	1b9c: c8 10     cmp   x,#$10

	1b9e: b0 04     bcs   $1BA4	; if(X >= 0x10) goto $1BA4

	1ba0: 0e 60 00  tset1 $0060	; set a bit in $60 corresponding to this channel.

	1ba3: 6f        ret

$1BA4:

	1ba4: 0e 61 00  tset1 $0061	; set a bit in $60 corresponding to this channel.

	1ba7: 6f        ret

; **********************************************
; Command E9 - SetTrackA

	1ba8: 8d 00     mov   y,#$00

	1baa: 2f 02     bra   $1bae

; Command EA - SetTrackB

	1bac: 8d 02     mov   y,#$02

$1BAE:

	1bae: 3f bc 1b  call  $1bbc		; gets a track pointer from a table at $2F00 to $32FF

	1bb1: d4 02     mov   $02+x,a
	1bb3: db 03     mov   $03+x,y		; track_pointer = return value from $1BBC

	1bb5: dd        mov   a,y

	1bb6: d0 03     bne   $1bbb		; if(track_pointer & 0xFF00) goto $1BBB;

	1bb8: 5f 4a 1d  jmp   $1d4a		; goto $1D4A if the high byte was zero (error condition, serious business)

$1BBB:

	1bbb: 6f        ret

; *****************************************
; through various trickery, obtains a new track pointer address :/
$1BBC:	

	; Example: if track_byte = 0 and this is used with Command E9 (Y = 0)
	; $96 will end up as 0
	; $95 will end up as 0
	; YA = 0x2F00 (0x2F02 if called from Command EA)

	1bbc: 8f 00 96  mov   $96,#$00
	1bbf: 1c        asl   a
	1bc0: 2b 96     rol   $96
	1bc2: 1c        asl   a
	1bc3: 2b 96     rol   $96		; $96's bottom two bits are the top two bits of what track_byte was.
	1bc5: c4 95     mov   $95,a		; $95 = A;

	1bc7: dd        mov   a,y		; A = 0x02 or 0x00 depending upon which routine called this above
	1bc8: 8d 2f     mov   y,#$2f		; Y = 0x2F;
	1bca: 7a 95     addw  ya,$95		
	1bcc: da 95     movw  $95,ya		; $95.w += YA;

	1bce: 8d 00     mov   y,#$00
	1bd0: f7 95     mov   a,($95)+y
	1bd2: 2d        push  a
	1bd3: fc        inc   y

	1bd4: f7 95     mov   a,($95)+y
	1bd6: fd        mov   y,a

	1bd7: ae        pop   a			; basically, YA = [$95.w] (indirection). This will end up as the track pointer's new address.

	1bd8: 6f        ret

; **********************************************
; Shadow Command E9 - while a note is playing takes advantage of the down time to jump to the next location
$1BD9:

	1bd9: f7 93     mov   a,($93)+y	; a = ($93)+y

	1bdb: 2f 04     bra   $1be1		;

; Shadow Command EA - smilar to the above routine. Both of these are equivalent to their non shadow counterparts of the same number
$1BDD:

	1bdd: f7 93     mov   a,($93)+y
	1bdf: 8d 02     mov   y,#$02

$1BE1:

	1be1: 3f bc 1b  call  $1bbc		; obtains the new track pointer address that this command references

	1be4: da 93     movw  $93,ya
	1be6: dd        mov   a,y

	1be7: d0 04     bne   $1bed		; if(highbyte != 0) goto $1BED;

	1be9: ae        pop   a
	1bea: ae        pop   a

	1beb: e8 eb     mov   a,#$eb		; tells us to stop fucking around in shadow commands until the note finishes

$1BED:
	
	1bed: 6f        ret

; *****************************************
; Command F6 - sets the track pointer given a relative offset from $00 (start of the song data?)
GotoTrack:

	1bee: fd        mov   y,a		; Y = track_byte; // first one

	1bef: 3f 53 07  call  $0753		; Get next track_byte;

	1bf2: dd        mov   a,y
	1bf3: eb a5     mov   y,$a5
	1bf5: 7a 00     addw  ya,$00
	1bf7: d4 02     mov   $02+x,a		; going to set the track pointer to elsewhere
	1bf9: db 03     mov   $03+x,y		; $02+X.w = (byte2 << 8) | (byte1) + $00; // relative to start of the song?

	1bfb: 6f        ret

; ****************************************
; Shadow command F6 - shadow version of the F6 command above
GotoTrack_S:

	1bfc: f7 93     mov   a,($93)+y
	1bfe: 2d        push  a
	1bff: fc        inc   y

	1c00: f7 93     mov   a,($93)+y
	1c02: fd        mov   y,a

	1c03: ae        pop   a
	1c04: 7a 00     addw  ya,$00
	1c06: da 93     movw  $93,ya

	1c08: 6f        ret

; ***************************************
; Command F5 - waits until a specific iteration of a loop then ends it.
$1C09:

	; Example: 02 55 55
	; $27+X is 4;
	; then A <- $F564

	1c09: c4 9d     mov   $9d,a		; $9D = track_byte;

	1c0b: 3f 53 07  call  $0753		; get next track_byte;

	1c0e: c4 9b     mov   $9b,a		; $9B = track_byte;

	1c10: 3f 53 07  call  $0753		; get third track_byte;

	1c13: c4 9c     mov   $9c,a		; $9C = track_byte;

	1c15: fb 27     mov   y,$27+x
	1c17: f6 60 f5  mov   a,$f560+y	; checks to see what iteration of a loop we might be on	

	1c1a: 2e 9d 1b  cbne  $9d,$1C38	; if($F560+y != $9D) goto $1C38; (meaning if we're not on the iteration of the loop that this command expects, we return and do nothing)

	1c1d: f6 80 f5  mov   a,$f580+y	; decrease the the number of iterations left for us to loop
	1c20: 9c        dec   a			; A = $F580+X - 1;

	1c21: d0 0d     bne   $1c30		; if(A) goto $1C30;

	1c23: 7d        mov   a,x
	1c24: 1c        asl   a
	1c25: 9c        dec   a
	1c26: 9b 27     dec   $27+x

	1c28: de 27 05  cbne  $27+x,$1C30	; if( ( (track_index << 1) - 1 ) != $27+X) goto $1C30;

	1c2b: 60        clrc
	1c2c: 88 04     adc   a,#$04		; preventing stack underflow
	1c2e: d4 27     mov   $27+x,a		; $27+X += 0x04;

$1C30:

	1c30: ba 9b     movw  ya,$9b
	1c32: 7a 00     addw  ya,$00
	1c34: d4 02     mov   $02+x,a
	1c36: db 03     mov   $03+x,y		; track_pointer = $9B.w + $00.w

$1C38:

	1c38: 6f        ret

; ************************************************
; Shadow Command F5 - not the normal command F5, only used if a note is in progress
$1C39:

	1c39: eb ba     mov   y,$ba		; mirror of iteration levels for this channel
	1c3b: f6 60 f5  mov   a,$f560+y	

	1c3e: 8d 00     mov   y,#$00
	1c40: 77 93     cmp   a,($93)+y

	1c42: d0 19     bne   $1c5d

	1c44: eb ba     mov   y,$ba
	1c46: f6 80 f5  mov   a,$f580+y
	1c49: 9c        dec   a

	1c4a: d0 0c     bne   $1c58

	1c4c: 7d        mov   a,x
	1c4d: 1c        asl   a
	1c4e: 9c        dec   a
	1c4f: 8b ba     dec   $ba

	1c51: 2e ba 04  cbne  $ba,$1C58

	1c54: 60        clrc
	1c55: 98 04 ba  adc   $ba,#$04

$1C58:

	1c58: 8d 01     mov   y,#$01

	1c5a: 5f fc 1b  jmp   $1bfc

$1C5D:

	1c5d: 3a 93     incw  $93
	1c5f: 3a 93     incw  $93
	1c61: 3a 93     incw  $93

	1c63: 6f        ret

; *****************************************
; Command E2 - Loop. Takes one argument
$1C64:

	; Example:
	; X = 0x0E (track 7);
	; A = 0x1C + 0x04 -> 0x20;
	; $27+X += 1;
	; 

	1c64: 7d        mov   a,x
	1c65: 1c        asl   a			; A = track_index << 1;
	1c66: 60        clrc
	1c67: 88 04     adc   a,#$04		
	1c69: bb 27     inc   $27+x		; A = (X << 1) + 0x04; $27+X++;

	1c6b: de 27 05  cbne  $27+x,$1C73	; if(A != $27+X) goto $1C73; // if the iteration counter has not reached its limit

	1c6e: 80        setc			; if it has, reset it to 0.
	1c6f: a8 04     sbc   a,#$04
	1c71: d4 27     mov   $27+x,a		; $27+X = A - 0x04;

$1C73:

	1c73: fb 27     mov   y,$27+x		; Y = $27+X;
	1c75: e4 a5     mov   a,$a5
	
	1c77: f0 01     beq   $1c7a		; if(!track_byte) goto $1C7A;

	1c79: bc        inc   a			; A++;

$1C7A:

	1c7a: d6 80 f5  mov   $f580+y,a	; $F580+Y = A;
	1c7d: c8 10     cmp   x,#$10

	1c7f: b0 05     bcs   $1c86		; if(X >= 0x10) goto $1C86;

	1c81: e8 01     mov   a,#$01
	1c83: d6 60 f5  mov   $f560+y,a	; $F560+Y = 0x01;

$1C86:

	1c86: dd        mov   a,y
	1c87: 1c        asl   a
	1c88: fd        mov   y,a		; Y <<= 1; // only purpose is to make Y a multiple of 2. (storing to a 16-bit aligned table)

	1c89: f4 02     mov   a,$02+x
	1c8b: d6 c0 f5  mov   $f5c0+y,a	; $F5C0+Y = $02+X ;

	1c8e: f4 03     mov   a,$03+x
	1c90: d6 c1 f5  mov   $f5c1+y,a	; $F5C1+Y = $03+X; // sets the return address for this call loop (once it's finished iterating)
							; note that return address means return address in the track data, not an spc execution address

	1c93: 6f        ret

; ***************************************
; Command E3 - End loop
$1C94:

	1c94: fb 27     mov   y,$27+x		; Y = $27+X;
	1c96: c8 10     cmp   x,#$10

	1c98: b0 07     bcs   $1CA1		; if(X >= 0x10) goto $1CA1;

	1c9a: f6 60 f5  mov   a,$f560+y
	1c9d: bc        inc   a
	1c9e: d6 60 f5  mov   $f560+y,a	; $F560+Y += 1;

$1CA1:

	1ca1: f6 80 f5  mov   a,$f580+y	; A = $F580+Y;

	1ca4: f0 15     beq   $1CBB		; if(!A) goto $1CBB;

	1ca6: 9c        dec   a			; A--;

	1ca7: d0 0f     bne   $1CB8		; if(A) goto $1CB8;

	1ca9: 7d        mov   a,x
	1caa: 1c        asl   a
	1cab: 9c        dec   a
	1cac: 9b 27     dec   $27+x		; $27+X -= 1; A = (track_index << 1) - 1);

	1cae: de 27 17  cbne  $27+x,$1CC8	; if(A != $27+X) goto $1CC8;

$1CB1:

	1cb1: 60        clrc
	1cb2: 88 04     adc   a,#$04
	1cb4: d4 27     mov   $27+x,a		; $27+X = A + 0x04;

	1cb6: 2f 10     bra   $1cc8

$1CB8:

	1cb8: d6 80 f5  mov   $f580+y,a	; Set the number of iterations properly
	
$1CBB:

	1cbb: dd        mov   a,y
	1cbc: 1c        asl   a
	1cbd: fd        mov   y,a		; Y <<= 1;

	1cbe: f6 c0 f5  mov   a,$f5c0+y
	1cc1: d4 02     mov   $02+x,a

	1cc3: f6 c1 f5  mov   a,$f5c1+y
	1cc6: d4 03     mov   $03+x,a		; restores the track pointer to where it was before the call loop

$1CC8:

	1cc8: 6f        ret

; ***************************************************
; Shadow Command E3 - ????
$1CC9:

	1cc9: eb ba     mov   y,$ba		; shadow version of $27+X
	1ccb: f6 80 f5  mov   a,$f580+y

	1cce: f0 11     beq   $1ce1

	1cd0: 9c        dec   a

	1cd1: d0 0e     bne   $1ce1

	1cd3: 7d        mov   a,x
	1cd4: 1c        asl   a
	1cd5: 9c        dec   a
	1cd6: 8b ba     dec   $ba

	1cd8: 2e ba 13  cbne  $ba,$1CEE

	1cdb: 60        clrc
	1cdc: 98 04 ba  adc   $ba,#$04

	1cdf: 2f 0d     bra   $1CEE

$1CE1:

	1ce1: dd        mov   a,y
	1ce2: 1c        asl   a
	1ce3: fd        mov   y,a

	1ce4: f6 c0 f5  mov   a,$f5c0+y
	1ce7: c4 93     mov   $93,a

	1ce9: f6 c1 f5  mov   a,$f5c1+y
	1cec: c4 94     mov   $94,a			; $93.w = $F5C0+Y; restores old track pointer

$1CEE:

	1cee: 6f        ret

; **************************************************
; Command E8 - extends the time a note is being held
NoteExtend:

	1cef: d4 26     mov   $26+x,a

	1cf1: 6f        ret

; ********************************************
; Command DB - sets a very fine tune for an instrument (not half steps, smaller than that)
FineTune:

	1cf2: d5 a0 f3  mov   $f3a0+x,a

	1cf5: 6f        ret

; ********************************************
; Command F9 - gives output to the S-CPU? no other easy explanation...
TalkBack:

	1cf6: 28 0f     and   a,#$0f
	1cf8: c4 7b     mov   $7b,a		; lovely....

	1cfa: 6f        ret

; ********************************************
; Command FA -  seems to jump to a new location but only if it has permission to do so... something of that sort
; event based version of GotoTrack. S-CPU has to tell us it's ready before we can jump to the 16-bit address (otherwise it ignores it and keeps chugging along)
; you would want to loop other music while waiting for the event to occur
EventGotoTrack:

	1cfb: 28 0f     and   a,#$0f
	1cfd: c4 a5     mov   $a5,a
	1cff: 64 d3     cmp   a,$d3		

	1d01: 90 02     bcc   $1d05		; if((track_byte & 0x0F) < $D3) goto $1D05;

	1d03: c4 d3     mov   $d3,a		; $D3 = A;

$1D05:

	1d05: e4 d2     mov   a,$d2
	1d07: 64 a5     cmp   a,$a5

	1d09: b0 0e     bcs   $1d19		; if((track_byte & 0x0F) >= $D2) goto $1D19;

	1d0b: bb 02     inc   $02+x		; increment track pointer by one byte without reading a value

	1d0d: d0 02     bne   $1d11

	1d0f: bb 03     inc   $03+x

$1D11:

	1d11: bb 02     inc   $02+x		; increments the whole word, not just $02+X

	1d13: d0 14     bne   $1d29

	1d15: bb 03     inc   $03+x

	1d17: 2f 10     bra   $1d29		; ignores the last two arguments and returns. (this occurs when: track_byte < $D2. Perhaps $D2 and $D3 are priority codes for sending data to the S-CPU?)

$1D19:

	1d19: 3f 53 07  call  $0753

	1d1c: fd        mov   y,a

	1d1d: 3f 53 07  call  $0753

	1d20: dd        mov   a,y
	1d21: eb a5     mov   y,$a5
	1d23: 7a 00     addw  ya,$00
	1d25: d4 02     mov   $02+x,a
	1d27: db 03     mov   $03+x,y		; set track pointer to 16-bit argument plus $00 (start of song?)

$1D29:

	1d29: 6f        ret

; **********************************************
; Shadow Command FA - 

	1d2a: f7 93     mov   a,($93)+y	; Get track_byte;
	1d2c: c4 a5     mov   $a5,a		

	1d2e: e4 d2     mov   a,$d2
	1d30: 64 a5     cmp   a,$a5

	1d32: b0 08     bcs   $1d3c		; if($D2 >= $A5) goto $1D3C; 

	1d34: 3a 93     incw  $93
	1d36: 3a 93     incw  $93
	1d38: 3a 93     incw  $93		; $93 += 3; skip this command if the event has not happened yet

	1d3a: 2f 0d     bra   $1d49		; return;

$1D3C:						; event has happened, allow us to set the track pointer to the 16-bit argument

	1d3c: fc        inc   y

	1d3d: f7 93     mov   a,($93)+y
	1d3f: 2d        push  a
	1d40: fc        inc   y

	1d41: f7 93     mov   a,($93)+y
	1d43: fd        mov   y,a

	1d44: ae        pop   a
	1d45: 7a 00     addw  ya,$00
	1d47: da 93     movw  $93,ya		; set track poiner (shadow version though)

$1D49:

	1d49: 6f        ret

; *********************************************
; Command FF - Error detection?
Error:

	1d4a: ae        pop   a
	1d4b: ae        pop   a			; pop the return address off of the stack

	1d4c: 62 88     set3  $88		; error mode?

	1d4e: e4 91     mov   a,$91
	1d50: c8 10     cmp   x,#$10

	1d52: b0 0a     bcs   $1d5e		; if(X >= 0x10) goto $1D5E;

	1d54: 4e 53 00  tclr1 $0053		; unset bits in $53 according to $91

	1d57: d0 0b     bne   $1d64		; if(

	1d59: 8f ff 80  mov   $80,#$ff	; $80 = 0xFF;

	1d5c: 2f 06     bra   $1d64

$1D5E:

	1d5e: 4e 86 00  tclr1 $0086		; unset bits in $86 according to $91;
	1d61: 4e 5e 00  tclr1 $005e		; ditto for $5E;

$1D64:

	1d64: 3f 68 1a  call  NoiseOff
	1d67: 3f b5 1a  call  PitchModOff
	1d6a: 5f 2c 1a  jmp   EchoOff

; this is data, not code (at least it seems that way for not)
$1D6D:

	dw $0879
	dw $08fa 
	dw $0983
	dw $0A14
	dw $0AAD
	dw $0B50
	dw $0BFC
	dw $0CB2
	dw $0D74
	dw $0E41
	dw $0F1A
	dw $1000
	dw $10F3

1d87: db $0f
1d88: 1f 30 42  jmp   ($4230+x)
1d8b: 55 6a 7f  eor   a,$7f6a+x
1d8e: 96 ae c8  adc   a,$c8ae+y
1d91: e3 00 7f  bbs7  $00,$1e12
1d94: 00        nop

$1D95:

	1d95: 00        nop
	1d96: 00        nop
	1d97: 00        nop
	1d98: 00        nop
	1d99: 00        nop
	1d9a: 00        nop
	1d9b: 0c 21 2b  asl   $2b21
	1d9e: 2b 13     rol   $13

	1da0: fe f3     dbnz  y,$1d95

	1da2: f9 58     mov   x,$58+y
	1da4: bf        mov   a,(x)+
	1da5: db f0     mov   $f0+x,y

	1da7: fe 07     dbnz  y,$1db0

	1da9: 0c 0c 34  asl   $340c
	1dac: 33 00 d9  bbc1  $00,$1d87
	1daf: e5 01 fc  mov   a,$fc01
	1db2: eb c0     mov   y,$c0

NoteLengths:

	db $C0, $60, $40, $48, $30, $20, $24, $18, $10, $0C, $08, $06, $04, $03



1dc1: eb 02     mov   y,$02
1dc3: 00        nop
1dc4: 00        nop
1dc5: 00        nop
1dc6: 00        nop
1dc7: 00        nop
1dc8: 00        nop
1dc9: 00        nop
1dca: 00        nop
1dcb: c2 77     set6  $77
1dcd: 77 77     cmp   a,($77)+y
1dcf: 77 77     cmp   a,($77)+y
1dd1: 77 77     cmp   a,($77)+y
1dd3: 77 c2     cmp   a,($c2)+y
1dd5: 77 77     cmp   a,($77)+y
1dd7: 77 77     cmp   a,($77)+y
1dd9: 77 77     cmp   a,($77)+y
1ddb: 00        nop
1ddc: 00        nop
1ddd: c2 77     set6  $77
1ddf: 77 77     cmp   a,($77)+y
1de1: 77 77     cmp   a,($77)+y
1de3: 77 77     cmp   a,($77)+y
1de5: 77 c3     cmp   a,($c3)+y
1de7: 77 77     cmp   a,($77)+y
1de9: 77 77     cmp   a,($77)+y
1deb: 77 77     cmp   a,($77)+y
1ded: 77 77     cmp   a,($77)+y
1def: ff        stop
1df0: ff        stop