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Secret of Mana (SNES): Difference between revisions
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{{SNES| title = Secret of Mana | {{SNES| title = Secret of Mana | ||
|image = [[Image:Secret_of_Mana_Title.png|center]] | |image = [[Image:Secret_of_Mana_Title.png|center]] | ||
|name = Secret of | |name = Secret of MANA | ||
|company = Square | |company = Square | ||
|header = None | |header = None | ||
Line 10: | Line 10: | ||
|rom = 16 Mb | |rom = 16 Mb | ||
|country = USA | |country = USA | ||
|video = NTSC | |||
|romspeed = 200ns (SlowROM) | |romspeed = 200ns (SlowROM) | ||
| | |revision = 1.0 | ||
|checksum = Good 0x51FC | |checksum = Good 0x51FC | ||
|crc32 = D0176B24 | |crc32 = D0176B24 | ||
|game = Secret of Mana | |game = Secret of Mana | ||
}} | }} | ||
==Utilities== | ==Utilities== | ||
* [http://somedit.blogspot.com/ Secret of Mana Editor] - An editor for the game is in development. | |||
* [http://somedit.blogspot.com/ Secret of Mana Editor] An editor for the game is in development. | * [http://www.jce3000gt.com/spc_editor.php SPC Editor], coded by JCE3000GT. This utility allows the user to edit the instrument sample indexes in various games, including Seiken Densetsu 2/Secret of Mana. | ||
* [http://www.jce3000gt.com/spc_editor.php SPC Editor] coded by JCE3000GT. This utility allows the user to edit the instrument sample indexes in various games including Seiken Densetsu 2/Secret of Mana. | |||
==Hacks== | ==Hacks== | ||
* [http://fusoya.eludevisibility.org/som/index.html SoM VWF Edition] | * [http://fusoya.eludevisibility.org/som/index.html SoM VWF Edition] - Implements a variable-width font and some story dialog changes. | ||
* [http://hard-som.de/ Hard Secret of Mana] | * [http://hard-som.de/ Hard Secret of Mana] - Changes data tables to make the game more difficult. | ||
==Translations== | |||
* None known. | |||
==Miscellaneous== | ==Miscellaneous== | ||
Many of the game's major data tables (weapons, armor, items, magic, etc) have been located. Map data is compressed in a format that has been partially solved, though special details (doors, event-based map changes, etc) remain unknown. | * Many of the game's major data tables (weapons, armor, items, magic, etc) have been located. | ||
* Map data is compressed in a format that has been partially solved, though special details (doors, event-based map changes, etc) remain unknown. | |||
==Known Dumps== | ==Known Dumps== | ||
Line 37: | Line 40: | ||
* Secret of Mana (U) [!] | * Secret of Mana (U) [!] | ||
* Seiken Densetsu 2 (J) | * Seiken Densetsu 2 (J) | ||
==External Links== | ==External Links== | ||
* [http://www.snesmaps.com/maps/SecretOfMana/SecretOfManaBG.html Secret of Mana maps] at ''SNESMaps'' | |||
* [http://www.snesmaps.com/maps/SecretOfMana/SecretOfManaBG.html | |||
Revision as of 17:42, 27 August 2011
Secret of Mana | |
Name | Secret of MANA |
Company | Square |
Header | None |
Bank | HiROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 16 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 200ns (SlowROM) |
Revision | 1.0 |
Checksum | Good 0x51FC |
CRC32 | D0176B24 |
Utilities
- Secret of Mana Editor - An editor for the game is in development.
- SPC Editor, coded by JCE3000GT. This utility allows the user to edit the instrument sample indexes in various games, including Seiken Densetsu 2/Secret of Mana.
Hacks
- SoM VWF Edition - Implements a variable-width font and some story dialog changes.
- Hard Secret of Mana - Changes data tables to make the game more difficult.
Translations
- None known.
Miscellaneous
- Many of the game's major data tables (weapons, armor, items, magic, etc) have been located.
- Map data is compressed in a format that has been partially solved, though special details (doors, event-based map changes, etc) remain unknown.
Known Dumps
- Secret of Mana (E) (V1.0)
- Secret of Mana (E) (V1.1) [!]
- Secret of Mana (F)
- Secret of Mana (G)
- Secret of Mana (U) [!]
- Seiken Densetsu 2 (J)
External Links
- Secret of Mana maps at SNESMaps