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Dragon Warrior III (NES)/ROM map: Difference between revisions
Ice Ranger (talk | contribs) (Added lots of enemy data that is used with the AI along with title screen information.) |
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=Enemy data= | =Enemy data= | ||
==Slime== | ==Slime== | ||
0x0032E3 = Level | 0x0032E3 = Level<br> | ||
0x0032E4 = Experience (0-255) | 0x0032E4 = Experience (0-255)<br> | ||
0x0032E5 = Experience (01 = 352) | 0x0032E5 = Experience (01 = 352)<br> | ||
0x0032E6 = Agility | 0x0032E6 = Agility<br> | ||
0x0032E7 = GP | 0x0032E7 = GP<br> | ||
0x0032E8 = Attack (0-255) | 0x0032E8 = Attack (0-255)<br> | ||
0x0032E9 = Defense | 0x0032E9 = Defense<br> | ||
0x0032EA = HP | 0x0032EA = HP<br> | ||
0x0032EB = MP | 0x0032EB = MP<br> | ||
0x0032EC = (?) | 0x0032EC = (?)<br> | ||
0x0032ED to 0x0032F4 = Move set | 0x0032ED to 0x0032F4 = Move set<br> | ||
0x0032F5 = | 0x0032F5 = <br> | ||
0x0032F6 = added effects | 0x0032F6 = added effects | ||
0000 0001 = Attack (255+) | |||
0000 0010 = Attack (255+) | |||
0000 0100 = (?) | |||
0000 1000 = (?) | |||
0001 0000 = (?) | |||
0010 0000 = (?) | |||
0100 0000 = (?) | |||
1000 0000 = (?) | |||
0x0032F7 = added effects | 0x0032F7 = added effects | ||
0000 0001 = Defense (255+) | 0000 0001 = Defense (255+) | ||
Line 44: | Line 44: | ||
1000 0000 = (?) | 1000 0000 = (?) | ||
== Enemy move set== | ===Enemy move set === | ||
===One move=== | ====One move==== | ||
00 = enemy is assessing the situation | 00 = enemy is assessing the situation | ||
01 = enemy protects itself | 01 = enemy protects itself | ||
Line 110: | Line 110: | ||
3E = calls for reinforcements (Elysium Bird) | 3E = calls for reinforcements (Elysium Bird) | ||
3F = calls for reinforcements (Voodoo Shaman) | 3F = calls for reinforcements (Voodoo Shaman) | ||
===Two moves=== | ====Two moves==== | ||
82 = regular attack | 82 = regular attack | ||
83 = chance of critical attack | 83 = chance of critical attack | ||
Line 175: | Line 175: | ||
==Black Raven== | ==Black Raven== | ||
0x0032FA = Level | 0x0032FA = Level<br> | ||
0x0032FB = Experience (0-255) | 0x0032FB = Experience (0-255)<br> | ||
0x0032FC = Experience (255+) | 0x0032FC = Experience (255+)<br> | ||
0x0032FD = Agility | 0x0032FD = Agility<br> | ||
0x0032FE = GP | 0x0032FE = GP<br> | ||
0x0032FF = Attack | 0x0032FF = Attack<br> | ||
0x003300 = Defense | 0x003300 = Defense<br> | ||
0x003301 = Raven HP | 0x003301 = Raven HP<br> | ||
0x003302 = Raven MP | 0x003302 = Raven MP<br> | ||
0x003304 to 0x00330B = Move set | 0x003304 to 0x00330B = Move set<br> | ||
==Horned Rabbit== | ==Horned Rabbit== | ||
0x003311 = Level | 0x003311 = Level<br> | ||
0x003312 = Experience (0-255) | 0x003312 = Experience (0-255)<br> | ||
0x003313 = Experience (255+) | 0x003313 = Experience (255+)<br> | ||
0x003314 = (?) | 0x003314 = (?)<br> | ||
0x003315 = GP | 0x003315 = GP<br> | ||
0x003316 = Attack | 0x003316 = Attack<br> | ||
0x003317 = Defense | 0x003317 = Defense<br> | ||
0x003318 = HP | 0x003318 = HP<br> | ||
0x003319 = MP | 0x003319 = MP<br> | ||
==Giant Anteater== | ==Giant Anteater== | ||
0x0033A8 = Level | 0x0033A8 = Level<br> | ||
0x0033A9 = Experience (0-255) | 0x0033A9 = Experience (0-255)<br> | ||
0x0033AA = Experience (255+) | 0x0033AA = Experience (255+)<br> | ||
0x0033AB = (?) | 0x0033AB = (?)<br> | ||
0x0033AC = GP | 0x0033AC = GP<br> | ||
0x0033AD = Attack | 0x0033AD = Attack<br> | ||
0x0033AE = Defense | 0x0033AE = Defense<br> | ||
0x00332F = HP | 0x00332F = HP<br> | ||
0x003330 = MP | 0x003330 = MP<br> | ||
==Masked Moth== | ==Masked Moth== | ||
0x00333F = Level | 0x00333F = Level<br> | ||
0x003340 = Experience (0-255) | 0x003340 = Experience (0-255)<br> | ||
0x003341 = Experience (255+) | 0x003341 = Experience (255+)<br> | ||
0x003342 = (?) | 0x003342 = (?)<br> | ||
0x003343 = GP | 0x003343 = GP<br> | ||
0x003344 = Attack | 0x003344 = Attack<br> | ||
0x003345 = Defense | 0x003345 = Defense<br> | ||
0x003346 = HP | 0x003346 = HP<br> | ||
0x003347 = MP | 0x003347 = MP<br> | ||
==Froggore== | ==Froggore== | ||
0x003356 = Level | 0x003356 = Level<br> | ||
0x003357 = Experience (0-255) | 0x003357 = Experience (0-255)<br> | ||
0x003358 = Experience (255+) | 0x003358 = Experience (255+)<br> | ||
0x003359 = (?) | 0x003359 = (?)<br> | ||
0x00335A = GP | 0x00335A = GP<br> | ||
0x00335B = Attack | 0x00335B = Attack<br> | ||
0x00335C = Defense | 0x00335C = Defense<br> | ||
0x00335D = HP | 0x00335D = HP<br> | ||
0x00335E = MP | 0x00335E = MP<br> | ||
==Babble== | ==Babble== | ||
0x00336D = Level | 0x00336D = Level<br> | ||
0x00336E = Experience (0-255) | 0x00336E = Experience (0-255)<br> | ||
0x00336F = Experience (255+) | 0x00336F = Experience (255+)<br> | ||
0x003370 = (?) | 0x003370 = (?)<br> | ||
0x003371 = GP | 0x003371 = GP<br> | ||
0x003372 = Attack | 0x003372 = Attack<br> | ||
0x003373 = Defense | 0x003373 = Defense<br> | ||
0x003374 = HP | 0x003374 = HP<br> | ||
0x003375 = MP | 0x003375 = MP<br> | ||
==Magician== | ==Magician== | ||
0x003384 = Level | 0x003384 = Level<br> | ||
0x003385 = Experience (0-255) | 0x003385 = Experience (0-255)<br> | ||
0x003386 = Experience (255+) | 0x003386 = Experience (255+)<br> | ||
0x003387 = (?) | 0x003387 = (?)<br> | ||
0x003388 = GP | 0x003388 = GP<br> | ||
0x003389 = Attack | 0x003389 = Attack<br> | ||
0x00338A = Defense | 0x00338A = Defense<br> | ||
0x00338B = HP | 0x00338B = HP<br> | ||
0x00338C = MP | 0x00338C = MP<br> | ||
==Scorpion Wasp== | ==Scorpion Wasp== | ||
0x00339B = Level | 0x00339B = Level<br> | ||
0x00339C = Experience (0-255) | 0x00339C = Experience (0-255)<br> | ||
0x00339D = Experience (255+) | 0x00339D = Experience (255+)<br> | ||
0x00339E = (?) | 0x00339E = (?)<br> | ||
0x00339F = GP | 0x00339F = GP<br> | ||
0x0033A0 = Attack | 0x0033A0 = Attack<br> | ||
0x0033A1 = Defense | 0x0033A1 = Defense<br> | ||
0x0033A2 = HP | 0x0033A2 = HP<br> | ||
0x0033A3 = MP | 0x0033A3 = MP<br> | ||
==Healer== | ==Healer== | ||
0x0033B2 = Level | 0x0033B2 = Level<br> | ||
0x0033B3 = Experience (0-255) | 0x0033B3 = Experience (0-255)<br> | ||
0x0033B4 = Experience (255+) | 0x0033B4 = Experience (255+)<br> | ||
0x0033B5 = (?) | 0x0033B5 = (?)<br> | ||
0x0033B6 = GP | 0x0033B6 = GP<br> | ||
0x0033B7 = Attack | 0x0033B7 = Attack<br> | ||
0x0033B8 = Defense | 0x0033B8 = Defense<br> | ||
0x0033B9 = HP | 0x0033B9 = HP<br> | ||
0x0033BA = MP | 0x0033BA = MP<br> | ||
==Demon Anteater== | ==Demon Anteater== | ||
0x0033C9 = Level | 0x0033C9 = Level<br> | ||
0x0033CA = Experience (0-255) | 0x0033CA = Experience (0-255)<br> | ||
0x0033CB = Experience (255+) | 0x0033CB = Experience (255+)<br> | ||
0x0033CC = (?) | 0x0033CC = (?)<br> | ||
0x0033CD = GP | 0x0033CD = GP<br> | ||
0x0033CE = Attack | 0x0033CE = Attack<br> | ||
0x0033CF = Defense | 0x0033CF = Defense<br> | ||
0x0033D0 = HP | 0x0033D0 = HP<br> | ||
0x0033D1 = MP | 0x0033D1 = MP<br> | ||
==Spiked Hare== | ==Spiked Hare== | ||
0x0033E0 = Level | 0x0033E0 = Level<br> | ||
0x0033E1 = Experience (0-255) | 0x0033E1 = Experience (0-255)<br> | ||
0x0033E2 = Experience (255+) | 0x0033E2 = Experience (255+)<br> | ||
0x0033E3 = (?) | 0x0033E3 = (?)<br> | ||
0x0033E4 = GP | 0x0033E4 = GP<br> | ||
0x0033E5 = Attack | 0x0033E5 = Attack<br> | ||
0x0033E6 = Defense | 0x0033E6 = Defense<br> | ||
0x0033E7 = HP | 0x0033E7 = HP<br> | ||
0x0033E8 = MP | 0x0033E8 = MP<br> | ||
==Poison Toad== | ==Poison Toad== | ||
0x0033F7 = Level | 0x0033F7 = Level<br> | ||
0x0033F8 = Experience (0-255) | 0x0033F8 = Experience (0-255)<br> | ||
0x0033F9 = Experience (255+) | 0x0033F9 = Experience (255+)<br> | ||
0x0033FA = (?) | 0x0033FA = (?)<br> | ||
0x0033FB = GP | 0x0033FB = GP<br> | ||
0x0033FC = Attack | 0x0033FC = Attack<br> | ||
0x0033FD = Defense | 0x0033FD = Defense<br> | ||
0x0033FE = HP | 0x0033FE = HP<br> | ||
0x0033FF = MP | 0x0033FF = MP<br> | ||
==Caterpillar== | ==Caterpillar== | ||
0x00340E = Level | 0x00340E = Level<br> | ||
0x00340F = Experience (0-255) | 0x00340F = Experience (0-255)<br> | ||
0x003410 = Experience (255+) | 0x003410 = Experience (255+)<br> | ||
0x003411 = (?) | 0x003411 = (?)<br> | ||
0x003412 = GP | 0x003412 = GP<br> | ||
0x003413 = Attack | 0x003413 = Attack<br> | ||
0x003414 = Defense | 0x003414 = Defense<br> | ||
0x003415 = HP | 0x003415 = HP<br> | ||
0x003416 = MP | 0x003416 = MP<br> | ||
==Humanabat== | ==Humanabat== | ||
0x003425 = Level | 0x003425 = Level<br> | ||
0x003426 = Experience (0-255) | 0x003426 = Experience (0-255)<br> | ||
0x003427 = Experience (255+) | 0x003427 = Experience (255+)<br> | ||
0x003428 = (?) | 0x003428 = (?)<br> | ||
0x003429 = GP | 0x003429 = GP<br> | ||
0x00342A = Attack | 0x00342A = Attack<br> | ||
0x00342B = Defense | 0x00342B = Defense<br> | ||
0x00342C = HP | 0x00342C = HP<br> | ||
0x00342D = MP | 0x00342D = MP<br> | ||
==Putrepup== | ==Putrepup== | ||
0x00343C = Level | 0x00343C = Level<br> | ||
0x00343D = Experience (0-255) | 0x00343D = Experience (0-255)<br> | ||
0x00343E = Experience (255+) | 0x00343E = Experience (255+)<br> | ||
0x00343F = (?) | 0x00343F = (?)<br> | ||
0x003440 = GP | 0x003440 = GP<br> | ||
0x003441 = Attack | 0x003441 = Attack<br> | ||
0x003442 = Defense | 0x003442 = Defense<br> | ||
0x003443 = HP | 0x003443 = HP<br> | ||
0x003444 = MP | 0x003444 = MP<br> | ||
==Killer Bee== | ==Killer Bee== | ||
0x003453 = Level | 0x003453 = Level<br> | ||
0x003454 = Experience (0-255) | 0x003454 = Experience (0-255)<br> | ||
0x003455 = Experience (255+) | 0x003455 = Experience (255+)<br> | ||
0x003456 = (?) | 0x003456 = (?)<br> | ||
0x003457 = GP | 0x003457 = GP<br> | ||
0x003458 = Attack | 0x003458 = Attack<br> | ||
0x003459 = Defense | 0x003459 = Defense<br> | ||
0x00345A = HP | 0x00345A = HP<br> | ||
0x00345B = MP | 0x00345B = MP<br> | ||
==Hork== | ==Hork== | ||
0x003944 = Level | 0x003944 = Level<br> | ||
0x003945 = Experience (0-255) | 0x003945 = Experience (0-255)<br> | ||
0x003946 = Experience (255+) | 0x003946 = Experience (255+)<br> | ||
0x003947 = (?) | 0x003947 = (?)<br> | ||
0x003948 = GP | 0x003948 = GP<br> | ||
0x003949 = Attack | 0x003949 = Attack<br> | ||
0x00394A = Defense | 0x00394A = Defense<br> | ||
0x00394B = HP | 0x00394B = HP<br> | ||
0x00394C = MP | 0x00394C = MP<br> | ||
==Granite Titan== | ==Granite Titan== | ||
0x003966 = Level | 0x003966 = Level<br> | ||
0x003967 = Experience (0-255) | 0x003967 = Experience (0-255)<br> | ||
0x003968 = Experience (255+) | 0x003968 = Experience (255+)<br> | ||
0x003969 = (?) | 0x003969 = (?)<br> | ||
0x00396A = GP | 0x00396A = GP<br> | ||
0x00396B = Attack | 0x00396B = Attack<br> | ||
0x00396C = Defense | 0x00396C = Defense<br> | ||
0x00396D = HP | 0x00396D = HP<br> | ||
0x00396E = MP | 0x00396E = MP<br> | ||
0x003D7B = Granite Titan HP (255+) | 0x003D7B = Granite Titan HP (255+)<br> | ||
==Elysium Bird== | ==Elysium Bird== | ||
0x003A9D = Level | 0x003A9D = Level<br> | ||
0x003A9E = Experience (0-255) | 0x003A9E = Experience (0-255)<br> | ||
0x003A9F = Experience (255+) | 0x003A9F = Experience (255+)<br> | ||
0x003AA0 = (?) | 0x003AA0 = (?)<br> | ||
0x003AA1 = GP | 0x003AA1 = GP<br> | ||
0x003AA2 = Attack | 0x003AA2 = Attack<br> | ||
0x003AA3 = Defense | 0x003AA3 = Defense<br> | ||
0x003AA4 = HP | 0x003AA4 = HP<br> | ||
0x003AA5 = MP | 0x003AA5 = MP<br> | ||
==Voodoo Shaman== | ==Voodoo Shaman== | ||
0x003AE2 = Level | 0x003AE2 = Level<br> | ||
0x003AE3 = Experience (0-255) | 0x003AE3 = Experience (0-255)<br> | ||
0x003AE4 = Experience (255+) | 0x003AE4 = Experience (255+)<br> | ||
0x003AE5 = (?) | 0x003AE5 = (?)<br> | ||
0x003AE6 = GP | 0x003AE6 = GP<br> | ||
0x003AE7 = Attack | 0x003AE7 = Attack<br> | ||
0x003AE8 = Defense | 0x003AE8 = Defense<br> | ||
0x003AE9 = HP | 0x003AE9 = HP<br> | ||
0x003AEA = MP | 0x003AEA = MP<br> | ||
=Sound pointers= | =Sound pointers= | ||
0x004016 to 0x004017 = Entering/Exiting Stairs/Locations | 0x004016 to 0x004017 = Entering/Exiting Stairs/Locations<br> | ||
0x004018 to 0x004019 = Silence | 0x004018 to 0x004019 = Silence<br> | ||
=Text= | =Text= | ||
0x00AA38 to 0x00B3CA = classes, towns, items | 0x00AA38 to 0x00B3CA = classes, towns, items<br> | ||
0x00B3CB to 0x00BA58 = enemies | 0x00B3CB to 0x00BA58 = enemies<br> | ||
=Map= | =Map= | ||
0x014028 to 0x014229 = Main world pointers (two bytes represent row of map) | 0x014028 to 0x014229 = Main world pointers (two bytes represent row of map)<br> | ||
0x01422A to 0x015AA4 = Main world level data | 0x01422A to 0x015AA4 = Main world level data<br> | ||
0x015AA5 to 0x01 = Alefgard pointers | 0x015AA5 to 0x01 = Alefgard pointers<br> | ||
=Sprite Pointers= | =Sprite Pointers= | ||
0x016DE4 to 0x016DFB = male hero | 0x016DE4 to 0x016DFB = male hero<br> | ||
0x016DFC to 0x016E13 = male wizard | 0x016DFC to 0x016E13 = male wizard<br> | ||
0x016E14 to 0x016E2B = male pilgrim | 0x016E14 to 0x016E2B = male pilgrim<br> | ||
0x016E2C to 0x016E43 = male sage | 0x016E2C to 0x016E43 = male sage<br> | ||
0x016E44 to 0x016E5B = male soldier | 0x016E44 to 0x016E5B = male soldier<br> | ||
0x016E5C to 0x016E73 = male merchant | 0x016E5C to 0x016E73 = male merchant<br> | ||
0x016E74 to 0x016E8B = male fighter | 0x016E74 to 0x016E8B = male fighter<br> | ||
0x016E8C to 0x016EA3 = male goof-off | 0x016E8C to 0x016EA3 = male goof-off<br> | ||
0x016EA4 to 0x016EBB = female wizard | 0x016EA4 to 0x016EBB = female wizard<br> | ||
0x016EBC to 0x016ED3 = female pilgrim | 0x016EBC to 0x016ED3 = female pilgrim<br> | ||
0x016ED4 to 0x016EEB = female | 0x016ED4 to 0x016EEB = female (?)<br> | ||
0x016EEC to 0x016F03 = female soldier | 0x016EEC to 0x016F03 = female soldier<br> | ||
0x016F04 to 0x016F1B = female fighter | 0x016F04 to 0x016F1B = female fighter<br> | ||
0x016F1C to 0x016F33 = female | 0x016F1C to 0x016F33 = female (?)<br> | ||
0x016F34 to 0x016F4B = female goof-off | 0x016F34 to 0x016F4B = female goof-off<br> | ||
0x016F94 to 0x016FAB = NPC male warrior | 0x016F94 to 0x016FAB = NPC male warrior<br> | ||
0x01712C to 0x017143 = NPC man | 0x01712C to 0x017143 = NPC man<br> | ||
=Bootup= | =Bootup= | ||
0x05C010 to 0x05C011 = Pointer to go to Copyright Notice Screen | 0x05C010 to 0x05C011 = Pointer to go to Copyright Notice Screen<br> | ||
0x05C012 to 0x05C013 = Pointer to go to Title Screen | 0x05C012 to 0x05C013 = Pointer to go to Title Screen<br> | ||
=Copyright Notice Screen= | =Copyright Notice Screen= | ||
0x05C15A to 0x05C172 = Pallet | 0x05C15A to 0x05C172 = Pallet<br> | ||
0x05C173 to 0x05C532 = Background | 0x05C173 to 0x05C532 = Background<br> | ||
0x05D7E6 to 0x05D7E9 = Pointers for CHR | 0x05D7E6 to 0x05D7E9 = Pointers for CHR<br> | ||
=Title Screen= | =Title Screen= | ||
0x05DA69 to 0x05DA80 = Fade in pallet torches and wall | 0x05DA69 to 0x05DA80 = Fade in pallet torches and wall<br> | ||
0x05D8FF to 0x05D90A = Fade in pallet for dragon and tablet | 0x05D8FF to 0x05D90A = Fade in pallet for dragon and tablet<br> | ||
0x05DD3A to 0x05E0F9 = Title Screen (complete) | 0x05DD3A to 0x05E0F9 = Title Screen (complete)<br> | ||
0x05DF29 to 0x05DF2A = Appearing text (part 1) | 0x05DF29 to 0x05DF2A = Appearing text (part 1) | ||
0x05DF49 to 0x05DF4A = Appearing text (part 2) | 0x05DF49 to 0x05DF4A = Appearing text (part 2) | ||
Line 452: | Line 452: | ||
0x05DF89 to 0x05DF8A = Appearing text (part 4) | 0x05DF89 to 0x05DF8A = Appearing text (part 4) | ||
0x05DCBA to 0x05DD19 = appearing text (part 5) | 0x05DCBA to 0x05DD19 = appearing text (part 5) | ||
0x05E0FA to 0x05E139 = 32x32 bit layout of pallet selection | 0x05E0FA to 0x05E139 = 32x32 bit layout of pallet selection<br> | ||
0x05E13C to 0x05E23B = PPU data | 0x05E13C to 0x05E23B = PPU data<br> | ||
=Music Data= | =Music Data= | ||
0x078A09 to 0x078B9A = Main Map Theme | 0x078A09 to 0x078B9A = Main Map Theme<br> | ||
0x07AB7B to 0x07AD25 = Town Theme | 0x07AB7B to 0x07AD25 = Town Theme<br> | ||
0x07AD26 to 0x07AF72 = Battle Theme | 0x07AD26 to 0x07AF72 = Battle Theme<br> |
Revision as of 20:07, 10 February 2011
Enemy data
Slime
0x0032E3 = Level
0x0032E4 = Experience (0-255)
0x0032E5 = Experience (01 = 352)
0x0032E6 = Agility
0x0032E7 = GP
0x0032E8 = Attack (0-255)
0x0032E9 = Defense
0x0032EA = HP
0x0032EB = MP
0x0032EC = (?)
0x0032ED to 0x0032F4 = Move set
0x0032F5 =
0x0032F6 = added effects
0000 0001 = Attack (255+) 0000 0010 = Attack (255+) 0000 0100 = (?) 0000 1000 = (?) 0001 0000 = (?) 0010 0000 = (?) 0100 0000 = (?) 1000 0000 = (?)
0x0032F7 = added effects
0000 0001 = Defense (255+) 0000 0010 = Defense (255+) 0000 0100 = (?) 0000 1000 = (?) 0001 0000 = (?) 0010 0000 = (?) 0100 0000 = (?) 1000 0000 = (?)
0x0032F8 = added effects
0000 0001 = HP (255+) 0000 0010 = HP (255+) 0000 0100 = (?) 0000 1000 = (?) 0001 0000 = (?) 0010 0000 = (?) 0100 0000 = (?) 1000 0000 = (?)
Enemy move set
One move
00 = enemy is assessing the situation 01 = enemy protects itself 02 = Regular attack 03 = Attack could be critical 04 = Attack could cause sleep 05 = Attack could cause poison 06 = Attack could cause numbness 07 = Enemy will flee 08 = Call for reinforcements (same as the enemy calling) 09 = Curious dance (steals MP) 0A = Flaming breath (10-20 HP attack) 0B = Flaming breath (30-50 HP attack) 0C = Flaming breath (80-100 HP attack) 0D = Blizzard breath (10-20 HP attack) 0E = Blizzard breath (40-60 HP attack) 0F = Blizzard breath (100-140 HP attack) 10 = emits gales of sweet breath (causes sleep) 11 = emits gales of toxic breath (causes poison) 12 = emits gales of scorching breath (causes numbness) 13 = chants Blaze 14 = chants Blazemore 15 = chants Blazemost 16 = chants Icebolt 17 = chants Firebal 18 = chants Firebane 19 = chants Explodet 1A = chants Snowblast 1B = chants Snowstorm 1C = chants Infernos 1D = chants Infermore 1E = chants Infermost 1F = chants Beat (possible instant death) 20 = chants Defeat (possible instant death) 21 = chants Sacrifice 22 = chants Sleep 23 = chants Stopspell 24 = chants Sap 25 = chants Defence 26 = chants Surround 27 = chants Robmagic 28 = chants Chaos 29 = chants Slow 2A = chants Limbo 2B = freeze beam shoots out of Zoma's fingertip (nullifies spells) 2C = chants Bounce 2D = chants Increase 2E = chants Increase 2 2F = chants Vivify 30 = chants Revive 31 = chants Heal 32 = chants Healmore 33 = chants Healall 34 = chants Healus 35 = chants Healusall 36 = chants Heal 2 37 = chants Healmore 2 38 = chants Healall 2 39 = chants Healus 2 3A = chants Healusall 2 3B = calls for reinforcements (Healer) 3C = calls for reinforcements (Granite Titan) 3D = calls for reinforcements (Hork) 3E = calls for reinforcements (Elysium Bird) 3F = calls for reinforcements (Voodoo Shaman)
Two moves
82 = regular attack 83 = chance of critical attack 84 = Attack could cause sleep 85 = Attack could cause poison 86 = Attack could cause numbness 87 = Enemy will flee 88 = calls for reinforcements (same as the enemy calling) 89 = Curious dance (steals MP) 8A = Flaming breath (10-20 HP attack) 8B = Flaming breath (30-50 HP attack) 8C = Flaming breath (80-100 HP attack) 8D = Blizzard breath (10-20 HP attack) 8E = Blizzard breath (40-60 HP attack) 8F = Blizzard breath (100-140 HP attack) 90 = emits gales of sweet breath (causes sleep) 91 = emits gales of toxic breath (causes poison) 92 = emits gales of scorching breath (causes numbness) 93 = chants Blaze 94 = chants Blazemore 95 = chants Blazemost 96 = chants Icebolt 97 = chants Firebal 98 = chants Firebane 99 = chants Explodet 9A = chants Snowblast 9B = chants Snowstorm 9C = chants Infernos 9D = chants Infermore 9E = chants Infermost 9F = chants Beat (possible instant death) A0 = chants Defeat (possible instant death) A1 = chants Sacrifice A2 = chants Sleep A3 = chants Stopspell A4 = chants Sap A5 = chants Defence A6 = chants Surround A7 = chants Robmagic A8 = chants Chaos A9 = chants Slow AA = chants Limbo AB = freeze beam shoots out of Zoma's fingertip (nullifies spells) AC = chants Bounce AD = chants Increase AE = chants Increase 2 AF = chants Vivify B0 = chants Revive B1 = chants Heal B2 = chants Healmore B3 = chants Healall B4 = chants Healus B5 = chants Healusall B6 = chants Heal 2 B7 = chants Healmore 2 B8 = chants Healall 2 B9 = chants Healus 2 BA = chants Healusall 2 BB = calls for reinforcements (Healer) BC = calls for reinforcements (Granite Titan) BD = calls for reinforcements (Hork) BE = calls for reinforcements (Elysium Bird) BF = calls for reinforcements (Voodoo Shaman)
Black Raven
0x0032FA = Level
0x0032FB = Experience (0-255)
0x0032FC = Experience (255+)
0x0032FD = Agility
0x0032FE = GP
0x0032FF = Attack
0x003300 = Defense
0x003301 = Raven HP
0x003302 = Raven MP
0x003304 to 0x00330B = Move set
Horned Rabbit
0x003311 = Level
0x003312 = Experience (0-255)
0x003313 = Experience (255+)
0x003314 = (?)
0x003315 = GP
0x003316 = Attack
0x003317 = Defense
0x003318 = HP
0x003319 = MP
Giant Anteater
0x0033A8 = Level
0x0033A9 = Experience (0-255)
0x0033AA = Experience (255+)
0x0033AB = (?)
0x0033AC = GP
0x0033AD = Attack
0x0033AE = Defense
0x00332F = HP
0x003330 = MP
Masked Moth
0x00333F = Level
0x003340 = Experience (0-255)
0x003341 = Experience (255+)
0x003342 = (?)
0x003343 = GP
0x003344 = Attack
0x003345 = Defense
0x003346 = HP
0x003347 = MP
Froggore
0x003356 = Level
0x003357 = Experience (0-255)
0x003358 = Experience (255+)
0x003359 = (?)
0x00335A = GP
0x00335B = Attack
0x00335C = Defense
0x00335D = HP
0x00335E = MP
Babble
0x00336D = Level
0x00336E = Experience (0-255)
0x00336F = Experience (255+)
0x003370 = (?)
0x003371 = GP
0x003372 = Attack
0x003373 = Defense
0x003374 = HP
0x003375 = MP
Magician
0x003384 = Level
0x003385 = Experience (0-255)
0x003386 = Experience (255+)
0x003387 = (?)
0x003388 = GP
0x003389 = Attack
0x00338A = Defense
0x00338B = HP
0x00338C = MP
Scorpion Wasp
0x00339B = Level
0x00339C = Experience (0-255)
0x00339D = Experience (255+)
0x00339E = (?)
0x00339F = GP
0x0033A0 = Attack
0x0033A1 = Defense
0x0033A2 = HP
0x0033A3 = MP
Healer
0x0033B2 = Level
0x0033B3 = Experience (0-255)
0x0033B4 = Experience (255+)
0x0033B5 = (?)
0x0033B6 = GP
0x0033B7 = Attack
0x0033B8 = Defense
0x0033B9 = HP
0x0033BA = MP
Demon Anteater
0x0033C9 = Level
0x0033CA = Experience (0-255)
0x0033CB = Experience (255+)
0x0033CC = (?)
0x0033CD = GP
0x0033CE = Attack
0x0033CF = Defense
0x0033D0 = HP
0x0033D1 = MP
Spiked Hare
0x0033E0 = Level
0x0033E1 = Experience (0-255)
0x0033E2 = Experience (255+)
0x0033E3 = (?)
0x0033E4 = GP
0x0033E5 = Attack
0x0033E6 = Defense
0x0033E7 = HP
0x0033E8 = MP
Poison Toad
0x0033F7 = Level
0x0033F8 = Experience (0-255)
0x0033F9 = Experience (255+)
0x0033FA = (?)
0x0033FB = GP
0x0033FC = Attack
0x0033FD = Defense
0x0033FE = HP
0x0033FF = MP
Caterpillar
0x00340E = Level
0x00340F = Experience (0-255)
0x003410 = Experience (255+)
0x003411 = (?)
0x003412 = GP
0x003413 = Attack
0x003414 = Defense
0x003415 = HP
0x003416 = MP
Humanabat
0x003425 = Level
0x003426 = Experience (0-255)
0x003427 = Experience (255+)
0x003428 = (?)
0x003429 = GP
0x00342A = Attack
0x00342B = Defense
0x00342C = HP
0x00342D = MP
Putrepup
0x00343C = Level
0x00343D = Experience (0-255)
0x00343E = Experience (255+)
0x00343F = (?)
0x003440 = GP
0x003441 = Attack
0x003442 = Defense
0x003443 = HP
0x003444 = MP
Killer Bee
0x003453 = Level
0x003454 = Experience (0-255)
0x003455 = Experience (255+)
0x003456 = (?)
0x003457 = GP
0x003458 = Attack
0x003459 = Defense
0x00345A = HP
0x00345B = MP
Hork
0x003944 = Level
0x003945 = Experience (0-255)
0x003946 = Experience (255+)
0x003947 = (?)
0x003948 = GP
0x003949 = Attack
0x00394A = Defense
0x00394B = HP
0x00394C = MP
Granite Titan
0x003966 = Level
0x003967 = Experience (0-255)
0x003968 = Experience (255+)
0x003969 = (?)
0x00396A = GP
0x00396B = Attack
0x00396C = Defense
0x00396D = HP
0x00396E = MP
0x003D7B = Granite Titan HP (255+)
Elysium Bird
0x003A9D = Level
0x003A9E = Experience (0-255)
0x003A9F = Experience (255+)
0x003AA0 = (?)
0x003AA1 = GP
0x003AA2 = Attack
0x003AA3 = Defense
0x003AA4 = HP
0x003AA5 = MP
Voodoo Shaman
0x003AE2 = Level
0x003AE3 = Experience (0-255)
0x003AE4 = Experience (255+)
0x003AE5 = (?)
0x003AE6 = GP
0x003AE7 = Attack
0x003AE8 = Defense
0x003AE9 = HP
0x003AEA = MP
Sound pointers
0x004016 to 0x004017 = Entering/Exiting Stairs/Locations
0x004018 to 0x004019 = Silence
Text
0x00AA38 to 0x00B3CA = classes, towns, items
0x00B3CB to 0x00BA58 = enemies
Map
0x014028 to 0x014229 = Main world pointers (two bytes represent row of map)
0x01422A to 0x015AA4 = Main world level data
0x015AA5 to 0x01 = Alefgard pointers
Sprite Pointers
0x016DE4 to 0x016DFB = male hero
0x016DFC to 0x016E13 = male wizard
0x016E14 to 0x016E2B = male pilgrim
0x016E2C to 0x016E43 = male sage
0x016E44 to 0x016E5B = male soldier
0x016E5C to 0x016E73 = male merchant
0x016E74 to 0x016E8B = male fighter
0x016E8C to 0x016EA3 = male goof-off
0x016EA4 to 0x016EBB = female wizard
0x016EBC to 0x016ED3 = female pilgrim
0x016ED4 to 0x016EEB = female (?)
0x016EEC to 0x016F03 = female soldier
0x016F04 to 0x016F1B = female fighter
0x016F1C to 0x016F33 = female (?)
0x016F34 to 0x016F4B = female goof-off
0x016F94 to 0x016FAB = NPC male warrior
0x01712C to 0x017143 = NPC man
Bootup
0x05C010 to 0x05C011 = Pointer to go to Copyright Notice Screen
0x05C012 to 0x05C013 = Pointer to go to Title Screen
Copyright Notice Screen
0x05C15A to 0x05C172 = Pallet
0x05C173 to 0x05C532 = Background
0x05D7E6 to 0x05D7E9 = Pointers for CHR
Title Screen
0x05DA69 to 0x05DA80 = Fade in pallet torches and wall
0x05D8FF to 0x05D90A = Fade in pallet for dragon and tablet
0x05DD3A to 0x05E0F9 = Title Screen (complete)
0x05DF29 to 0x05DF2A = Appearing text (part 1) 0x05DF49 to 0x05DF4A = Appearing text (part 2) 0x05DF69 to 0x05DF6A = Appearing text (part 3) 0x05DF89 to 0x05DF8A = Appearing text (part 4) 0x05DCBA to 0x05DD19 = appearing text (part 5)
0x05E0FA to 0x05E139 = 32x32 bit layout of pallet selection
0x05E13C to 0x05E23B = PPU data
Music Data
0x078A09 to 0x078B9A = Main Map Theme
0x07AB7B to 0x07AD25 = Town Theme
0x07AD26 to 0x07AF72 = Battle Theme